Competitive:Enperry Splat Dualies: Difference between revisions
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|weaknesses = Short-range, dependent on abilities to increase damage, inaccurate standing shots, most expensive [[Inkjet]] in the game. | |weaknesses = Short-range, dependent on abilities to increase damage, inaccurate standing shots, most expensive [[Inkjet]] in the game. | ||
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==Splatoon 2== | |||
===Use=== | ===Use=== | ||
Revision as of 18:31, 26 January 2021
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Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
Enperry Splat Dualies
Abbreviations | Dual, E-Dualies, Enperries |
Sub | Curling Bomb |
Special | Inkjet |
Base damage | 30 |
Ink consumption | 0.8% |
Special points | 200p |
Role | Slayer[1] |
Strengths | Light-weight, Can be versatile, Fast KO time, Accurate (when in a roll), Inkjet is very use-able, good kit, rushing objective. |
Weaknesses | Short-range, dependent on abilities to increase damage, inaccurate standing shots, most expensive Inkjet in the game. |
Splatoon 2
Use
- The Enperry Splat Dualies are a very useful with a fast fire rate, allowing for quick splatting.
Countermeasures
Gear Abilities
Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.
Used to make the dualies a 3-shot KO.
A good ability for most slayer weapons.
Makes the Inkjet last longer.
Boosts the speed of the Inkjet so it is harder to hit. One main and one sub is a good combo
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