Competitive:Enperry Splat Dualies: Difference between revisions

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|weaknesses  = Short-range, dependent on abilities to increase damage, inaccurate standing shots, most expensive [[Inkjet]] in the game.
|weaknesses  = Short-range, dependent on abilities to increase damage, inaccurate standing shots, most expensive [[Inkjet]] in the game.
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==Splatoon 2==
===Use===
===Use===



Revision as of 18:31, 26 January 2021

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This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
Enperry Splat Dualies

Enperry Splat Dualies

Abbreviations Dual, E-Dualies, Enperries
Sub Curling Bomb
Special Inkjet
Base damage 30
Base duration
Ink consumption 0.8%
Special points 200p
Special depletion
Role Slayer[1]
Strengths Light-weight, Can be versatile, Fast KO time, Accurate (when in a roll), Inkjet is very use-able, good kit, rushing objective.
Weaknesses Short-range, dependent on abilities to increase damage, inaccurate standing shots, most expensive Inkjet in the game.

Splatoon 2

Use

Countermeasures

Gear Abilities

Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.

Main Power Up

Used to make the dualies a 3-shot KO.

Swim Speed Up

A good ability for most slayer weapons.

Special Power Up

Makes the Inkjet last longer.

Run Speed Up

Boosts the speed of the Inkjet so it is harder to hit. One main and one sub is a good combo