Heavy Edit Splatling
The Heavy Edit Splatling is a main weapon first introduced in Splatoon 3, produced by Nouveau.
Appearance
The Heavy Edit Splatling's inspiration seems to be correction fluid, such as Wite-Out.
- The firing nozzles look like the tips of a correction fluid pen.
- Its ink canister seems to be based off of a bottle of correction fluid.
- It also has a plastic-like shield which looks like the dispensing end of a roll of correction tape.
- Its name in a few languages also alludes to its inspiration, as a heavy edit, or correction would need covering with correction fluid.
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | Splatling |
Sub | Curling Bomb |
Special | Tacticooler |
Special points | 190p |
Range | |
Charge speed | |
Mobility | |
Obtainable at | |
Level | 13 |
The Heavy Edit Splatling was released on 1 September 2023 at 00:00 UTC. It comes in a set with Curling Bombs and the Tacticooler. The first charge is quicker than the second charge, unlike other splatlings. It fires at a very high rate when fully charged.
Data
- The Heavy Edit Splatling is a middleweight weapon.
- The matchmaking range is 17. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The full charge ink consumption is 20% per shot, allowing the user to fully charge 5 times on a full ink tank.
- This stat can be changed with Ink Saver (Main).
- The Heavy Edit Splatling cannot store its charge.
- It takes 60 frames to charge the first circle (1 seconds) and 120 frames to fully charge (2 seconds).
- When airborne or low on ink, it takes 180 frames to charge the first circle (3 seconds) and 360 frames to fully charge (6 seconds).
- The Heavy Edit Splatling is not rechargeable while firing.
- When charged to the first circle, the weapon will fire for 120 frames (2 seconds). When charged to the second circle, the weapon will fire for 240 frames (4 seconds). When fully charged, the weapon will fire for 180 frames (3 seconds).
- The firing duration is 2 times longer than the charging duration when charged to the first circle, 2 times longer when charged to the second circle, and 1.5 times longer when fully charged.
- When releasing a partial charge, it shoots a bullet every 4 frames (15 shots per second). When releasing a full charge, it shoots a bullet every 3 frames (20 shots per second).
- When firing while moving, the player's movement speed is set to 0.086 units per frame.
- When charging, the player's movement speed is set to 0.072 units per frame.
- After firing, there is a 40 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 26, regardless of charge level.
- If a shot is in the air for more than 11 frames after being fired, it loses damage every frame until it reaches 13 damage at frame 19.
- The bullet hitbox for collisions with players has a radius of 0.2 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The angle its shots can deviate while on the ground is 3.0 degrees.
- The angle its shots can deviate while in the air is 6.0 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Heavy Edit Splatling starts off having a 10% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 2% per shot, and maximizes at a 30% chance to shoot towards the outer reticle, meaning that it takes 10 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
- Accuracy starts recovering 4 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 24 frames to reach maximum accuracy.
- Initial shot velocity scales with charge level. At minimum charge, it is 1.05 units per frame, and at once charge circle or more, it is 1.8 units per frame. Shots travel straight for 8 frames, regardless of charge level.
- After that, the shot's velocity is set to 1.105 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- Effective range scales from 9.78 units to 15.85 units, depending on charge level.
- This number may vary at different firing angles.
Quotes
“ | SRL Ballistics here! No dad jokes today - just a beefy new weapon, the Heavy Edit Splatling. This puppy fires at an incredibly high rate when fully charged and still offers the mobility you expect from a splatling. You'll be the top dog in your next Turf War! Get it? Because puppy? | ” | — @SplatoonNA on Twitter[3]
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Gallery
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Promo render
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The Heavy Edit Splatling firing at the Gold Dynamo Roller, also showing the Nouveau logo on the ink-rounds in the tail end
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2D icon
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Model of the Heavy Edit Splatling rotating (Link to file)
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The Heavy Edit Splatling in action (Link to file)
Etymology
A heavy edit is a very drastic change. See the appearance section for more information.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | イグザミナー Iguzaminā |
Examiner |
Dutch | Examinator | Examiner |
French | Correcteur | Correcter |
German | Kartuschierer | From Kartusch (cartridge), retuschieren (retouch) and the suffix -ierer used for machines. |
Italian | Splatling a pennarelli | Splatling with markers |
Spanish (NOE) | Corrigetintas | Ink Correcter |
Chinese (Traditional) | 審查者 | Examiner |
Korean | 이그재미너 igsaminer |
Examiner |