Painbrush: Difference between revisions

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It rolls with a speed comparable to the [[Octobrush]] and also has more range. Though, unlike other brushes, which typically fling ink in a wide area, the Painbrush spreads ink in a much more narrow field, straight ahead of the user, similar to the [[Splatana]]'s horizontal slash. It takes at least 3 ranged hits to splat an opponent.
It rolls with a speed comparable to the [[Octobrush]] and also has more range. Though, unlike other brushes, which typically fling ink in a wide area, the Painbrush spreads ink in a much more narrow field, straight ahead of the user, similar to the [[Splatana]]'s horizontal slash. It takes at least 3 ranged hits to splat an opponent.
===Data===
<section begin=data3 />
{{Roller data S3
| IsBrush = True
| mobility class = mid
| matchmaking range = 13.1
| BodyParam $type = spl__BulletRollerBodyParam
| DownRayCastLength = 0.5
| KnockBackDefeat = True
| KnockBackOpponent AccelMax = 1000.0
| KnockBackOpponent AccelMin = 500.0
| KnockBackOpponent MyVelocityRate = 30.0
| KnockBackOpponent OpponentVelocityRate = 4800.0
| KnockBackRollerPlayerDamageOff AccelMax = 350.0
| KnockBackRollerPlayerDamageOff AccelMin = 350.0
| KnockBackRollerPlayerDamageOff MyVelocityRate = 4800.0
| KnockBackRollerPlayerDamageOff OpponentVelocityRate = 30.0
| KnockBackRollerPlayerDamageOn AccelMax = 720.0
| KnockBackRollerPlayerDamageOn AccelMin = 540.0
| KnockBackRollerPlayerDamageOn MyVelocityRate = 4800.0
| KnockBackRollerPlayerDamageOn OpponentVelocityRate = 30.0
| WidthHalf = 1.2
| Damage = 300
| SpeedMax = 0.18
| SpeedMin = 0.12
| WidthHalfMax = 1.1
| WidthHalfMin = 1.1
| CheckLength = 1.0
| Radius = 0.75
| BulletAdditionMovePlayerSplashNearestParam $type = spl__SpawnBulletAdditionMovePlayerParam
| XRate = 0.3
| YPlusRate = 0.0
| BulletAdditionMovePlayerSplashNearestParam ZRate = 0.3
| MainEffectiveRangeUpParam $type = spl__PlayerGearSkillParam_MainEffectiveRangeUp_SlosherAndBrush
| BaseDistance = 10.5
| MainWeaponSetting $type = spl__PlayerGearSkillParam_MainWeaponSetting
| WeaponSpeedType = Mid
| WeaponRollParam $type = spl__WeaponBrushRollParam
| InkConsumeMaxPerFrame = 0.0024
| InkConsumeMinPerFrame = 0.0024
| InkRecoverStop = 30
| SpeedInkConsumeMax = 0.18
| SpeedInkConsumeMin = 0.18
| SpeedNormal = 0.18
| ToPaintFrame = 14.0
| spl__SpawnBulletAdditionMovePlayerParam $type = spl__SpawnBulletAdditionMovePlayerParam
| spl__SpawnBulletAdditionMovePlayerParam ZRate = 2.0
}}
====Flinging Ink====
{{Roller data S3
| IsBrush = True
| BulletAdditionMovePlayerSplashNearestParam $type = spl__SpawnBulletAdditionMovePlayerParam
| XRate = 0.3
| YPlusRate = 0.0
| BulletAdditionMovePlayerSplashNearestParam ZRate = 0.3
| MainEffectiveRangeUpParam $type = spl__PlayerGearSkillParam_MainEffectiveRangeUp_SlosherAndBrush
| BaseDistance = 10.5
| MainWeaponSetting $type = spl__PlayerGearSkillParam_MainWeaponSetting
| WeaponSpeedType = Mid
| SwingUnitGroupParam $type = spl__BulletRollerBrushInkUnitGroupParam
| DamageRejectEndFrame = 45
| DamageRejectRate = 0.5
| DamageRejectStartFrame = 24
| Inside DamageHighDistance = 13.0
| Inside DamageHighValue = 250
| Inside DamageLowDistance = 13.0
| Inside DamageLowValue = 250
| Inside DamageMaxDistance = 5.0
| Inside DamageMaxValue = 600
| Inside DamageMinDistance = 13.0
| Inside DamageMinValue = 250
| Inside Degree = 60.0
| Inside FinalDamageMinValue = 250
| InsideDistanceXZ = 0.0
| Outside DamageHighDistance = 13.0
| Outside DamageHighValue = 250
| Outside DamageLowDistance = 13.0
| Outside DamageLowValue = 250
| Outside DamageMaxDistance = 5.0
| Outside DamageMaxValue = 600
| Outside DamageMinDistance = 13.0
| Outside DamageMinValue = 250
| DamageRate = 1.0
| Outside Degree = 80.0
| Outside FinalDamageMinValue = 250
| PushOutCheckFieldCollisionFrame = 2
| LoopNum = 4
| OrderNum = 2
| X = -0.2
| Y = -1.0
| Z = 1.0
| PaintDepthScale = 1.5
| PaintWidthHalf = 2.3
| Visible = True
| 0_AddSpawnSpeedYRateBySpeed = -0.02
| 0_BulletNum = 1
| 0_DepletionBulletNum = 1
| 0_DepletionSpeedRate = 0.5
| SpawnPositionOffsetHeight = 0.0
| 0_SpawnPositionRandomCube = 0.1
| 0_SpawnPositionWidth = 0.05
| 0_SpawnRotateYDegreeLeftToRight = -1.0
| 0_SpawnRotateYDegreeRightToLeft = 1.0
| 0_SpawnSpeedBase = 1.05
| 0_SpawnSpeedRandom = 0.02
| 0_SpawnWideDegree = 0.0
| 0_SwerveRateBySpeed = 0.0
| 0_UnitParam ChangeFrameForField = 3
| 0_UnitParam ChangeFrameForPlayer = 6
| 0_UnitParam DepletionRate = 0.5
| 0_UnitParam EndRadiusForField = 0.8
| 0_UnitParam EndRadiusForPlayer = 1.2
| 0_UnitParam FriendThroughFrameForPlayer = 3
| 0_UnitParam InitRadiusForField = 0.1
| 0_UnitParam InitRadiusForPlayer = 0.1
| 0_UnitParam EndRadius = 0.3
| 0_UnitParam InitRadius = 0.3
| 0_UnitParam FreeAirResist = 0.1
| 0_UnitParam FreeGravity = 0.04
| 0_UnitParam GoStraightToBrakeStateFrame = 9
| 0_UnitParam SpawnSpeed = 0.0
| 0_UnitParam ChangeFrameWidthRate = 0.6
| 0_UnitParam ChangeWidthEndFrame = 50
| 0_UnitParam ChangeWidthStartFrame = 20
| 0_UnitParam DegreeUseDepthScaleMin = 50.0
| 0_UnitParam DepletionDepthWidthRate = 0.5
| 0_UnitParam DepthScaleMaxBreakFree = 1.8
| 0_UnitParam DepthScaleMaxStraight = 1.8
| 0_UnitParam DepthScaleMinBreakFree = 1.4
| 0_UnitParam DepthScaleMinStraight = 1.4
| 0_UnitParam DistanceNear = 10.0
| 0_UnitParam HeightUseDepthScaleMaxBreakFree = 2.0
| 0_UnitParam HeightUseDepthScaleMinBreakFree = 8.0
| 0_UnitParam WidthHalfFar = 2.23
| 0_UnitParam WidthHalfNear = 2.23
| 0_UnitParam PaintRadiusFall = 0.7
| 0_UnitParam PaintRadiusShock = 1.68
| 0_UnitParam FallPeriodFirstFrameMax = 90
| 0_UnitParam FallPeriodFirstFrameMin = 70
| 0_UnitParam FallPeriodFirstTargetSpeed = 0.06
| 0_UnitParam FallPeriodLastFrameMax = 35
| 0_UnitParam FallPeriodLastFrameMin = 20
| 0_UnitParam FallPeriodSecondFrame = 5
| 0_UnitParam FallPeriodSecondTargetSpeed = 0.075
| 1_AddSpawnSpeedYRateBySpeed = -0.02
| 1_BulletNum = 2
| 1_DepletionSpeedRate = 0.5
| 1_SpawnPositionRandomCube = 0.1
| 1_SpawnPositionWidth = 0.05
| 1_SpawnRotateYDegreeLeftToRight = -3.0
| 1_SpawnRotateYDegreeRightToLeft = 3.0
| 1_SpawnSpeedBase = 1.0
| 1_SpawnSpeedRandom = 0.02
| 1_SpawnWideDegree = 6.0
| 1_SwerveRateBySpeed = 0.0
| 1_UnitParam ChangeFrameForField = 3
| 1_UnitParam ChangeFrameForPlayer = 6
| 1_UnitParam DepletionRate = 0.5
| 1_UnitParam EndRadiusForField = 0.8
| 1_UnitParam EndRadiusForPlayer = 1.2
| 1_UnitParam FriendThroughFrameForPlayer = 3
| 1_UnitParam InitRadiusForField = 0.1
| 1_UnitParam InitRadiusForPlayer = 0.1
| 1_UnitParam EndRadius = 0.3
| 1_UnitParam InitRadius = 0.3
| 1_UnitParam FreeAirResist = 0.1
| 1_UnitParam FreeGravity = 0.04
| 1_UnitParam GoStraightToBrakeStateFrame = 9
| 1_UnitParam SpawnSpeed = 0.0
| 1_UnitParam ChangeFrameWidthRate = 0.6
| 1_UnitParam ChangeWidthEndFrame = 50
| 1_UnitParam ChangeWidthStartFrame = 20
| 1_UnitParam DegreeUseDepthScaleMin = 50.0
| 1_UnitParam DepletionDepthWidthRate = 0.5
| 1_UnitParam DepthScaleMaxBreakFree = 1.8
| 1_UnitParam DepthScaleMaxStraight = 1.8
| 1_UnitParam DepthScaleMinBreakFree = 1.4
| 1_UnitParam DepthScaleMinStraight = 1.4
| 1_UnitParam DistanceNear = 10.0
| 1_UnitParam HeightUseDepthScaleMinBreakFree = 8.0
| 1_UnitParam WidthHalfFar = 2.23
| 1_UnitParam WidthHalfNear = 2.23
| 1_UnitParam PaintRadiusFall = 0.7
| 1_UnitParam PaintRadiusShock = 1.68
| 1_UnitParam FallPeriodFirstFrameMax = 90
| 1_UnitParam FallPeriodFirstFrameMin = 70
| 1_UnitParam FallPeriodLastFrameMax = 35
| 1_UnitParam FallPeriodLastFrameMin = 20
| 1_UnitParam FallPeriodSecondFrame = 5
| 1_UnitParam FallPeriodSecondTargetSpeed = 0.075
| 2_AddSpawnSpeedYRateBySpeed = -0.02
| 2_BulletNum = 2
| 2_DepletionSpeedRate = 0.5
| 2_SpawnPositionRandomCube = 0.1
| 2_SpawnPositionWidth = 0.05
| 2_SpawnRotateYDegreeLeftToRight = -3.0
| 2_SpawnRotateYDegreeRightToLeft = 3.0
| 2_SpawnSpeedBase = 0.9
| 2_SpawnSpeedRandom = 0.02
| 2_SpawnWideDegree = 12.0
| 2_SwerveRateBySpeed = 0.0
| 2_UnitParam ChangeFrameForField = 3
| 2_UnitParam ChangeFrameForPlayer = 6
| 2_UnitParam DepletionRate = 0.5
| 2_UnitParam EndRadiusForField = 0.8
| 2_UnitParam EndRadiusForPlayer = 1.2
| 2_UnitParam FriendThroughFrameForPlayer = 3
| 2_UnitParam InitRadiusForField = 0.1
| 2_UnitParam InitRadiusForPlayer = 0.1
| 2_UnitParam EndRadius = 0.3
| 2_UnitParam InitRadius = 0.3
| 2_UnitParam FreeAirResist = 0.1
| 2_UnitParam FreeGravity = 0.04
| 2_UnitParam GoStraightToBrakeStateFrame = 9
| 2_UnitParam SpawnSpeed = 0.0
| 2_UnitParam ChangeFrameWidthRate = 0.6
| 2_UnitParam ChangeWidthEndFrame = 50
| 2_UnitParam ChangeWidthStartFrame = 20
| 2_UnitParam DegreeUseDepthScaleMin = 50.0
| 2_UnitParam DepletionDepthWidthRate = 0.5
| 2_UnitParam DepthScaleMaxBreakFree = 1.8
| 2_UnitParam DepthScaleMaxStraight = 1.8
| 2_UnitParam DepthScaleMinBreakFree = 1.4
| 2_UnitParam DepthScaleMinStraight = 1.4
| 2_UnitParam DistanceNear = 10.0
| 2_UnitParam HeightUseDepthScaleMinBreakFree = 8.0
| 2_UnitParam WidthHalfFar = 2.23
| 2_UnitParam WidthHalfNear = 2.23
| 2_UnitParam PaintRadiusFall = 0.7
| 2_UnitParam PaintRadiusShock = 1.68
| 2_UnitParam FallPeriodFirstFrameMax = 90
| 2_UnitParam FallPeriodFirstFrameMin = 70
| 2_UnitParam FallPeriodLastFrameMax = 35
| 2_UnitParam FallPeriodLastFrameMin = 20
| 2_UnitParam FallPeriodSecondFrame = 5
| 2_UnitParam FallPeriodSecondTargetSpeed = 0.075
| 3_AddSpawnSpeedYRateBySpeed = -0.02
| 3_BulletNum = 2
| 3_DepletionBulletNum = 1
| 3_DepletionSpeedRate = 0.5
| 3_SpawnPositionRandomCube = 0.1
| 3_SpawnPositionWidth = 0.05
| 3_SpawnRotateYDegreeLeftToRight = -2.0
| 3_SpawnRotateYDegreeRightToLeft = 2.0
| 3_SpawnSpeedBase = 0.9
| 3_SpawnSpeedRandom = 0.1
| 3_SpawnWideDegree = 6.0
| 3_SwerveRateBySpeed = 0.0
| 3_UnitParam ChangeFrameForField = 2
| 3_UnitParam ChangeFrameForPlayer = 4
| 3_UnitParam DepletionRate = 0.5
| 3_UnitParam EndRadiusForField = 0.6
| 3_UnitParam EndRadiusForPlayer = 0.8
| 3_UnitParam FriendThroughFrameForPlayer = 3
| 3_UnitParam InitRadiusForField = 0.1
| 3_UnitParam InitRadiusForPlayer = 0.1
| 3_UnitParam EndRadius = 0.2
| 3_UnitParam InitRadius = 0.2
| 3_UnitParam FreeAirResist = 0.1
| 3_UnitParam FreeGravity = 0.04
| 3_UnitParam GoStraightToBrakeStateFrame = 6
| 3_UnitParam SpawnSpeed = 0.0
| 3_UnitParam ChangeFrameWidthRate = 0.6
| 3_UnitParam ChangeWidthEndFrame = 50
| 3_UnitParam ChangeWidthStartFrame = 20
| 3_UnitParam DegreeUseDepthScaleMin = 50.0
| 3_UnitParam DepletionDepthWidthRate = 0.5
| 3_UnitParam DepthScaleMaxBreakFree = 2.4
| 3_UnitParam DepthScaleMaxStraight = 2.4
| 3_UnitParam DepthScaleMinBreakFree = 1.0
| 3_UnitParam DepthScaleMinStraight = 1.0
| 3_UnitParam DistanceFar = 5.0
| 3_UnitParam DistanceNear = 1.2
| 3_UnitParam HeightUseDepthScaleMaxBreakFree = 2.0
| 3_UnitParam HeightUseDepthScaleMinBreakFree = 8.0
| 3_UnitParam WidthHalfFar = 1.7
| 3_UnitParam WidthHalfNear = 1.7
| 3_UnitParam PaintRadiusFall = 0.5
| 3_UnitParam PaintRadiusGround = 0.4
| 3_UnitParam PaintRadiusShock = 1.2
| 3_UnitParam FallPeriodFirstFrameMax = 80
| 3_UnitParam FallPeriodFirstFrameMin = 60
| 3_UnitParam FallPeriodFirstTargetSpeed = 0.05
| 3_UnitParam FallPeriodLastFrameMax = 35
| 3_UnitParam FallPeriodLastFrameMin = 20
| 3_UnitParam FallPeriodSecondFrame = 5
| 3_UnitParam FallPeriodSecondTargetSpeed = 0.07
| 4_AddSpawnSpeedYRateBySpeed = -0.02
| 4_DepletionBulletNum = 1
| 4_DepletionSpeedRate = 0.5
| 4_SpawnPositionRandomCube = 0.1
| 4_SpawnPositionWidth = 0.05
| 4_SpawnRotateYDegreeLeftToRight = -2.0
| 4_SpawnRotateYDegreeRightToLeft = 2.0
| 4_SpawnSpeedBase = 0.9
| 4_SpawnSpeedRandom = 0.3
| 4_SpawnWideDegree = 3.0
| 4_SwerveRateBySpeed = 0.1
| 4_UnitParam ChangeFrameForField = 2
| 4_UnitParam ChangeFrameForPlayer = 4
| 4_UnitParam DepletionRate = 0.5
| 4_UnitParam EndRadiusForField = 0.6
| 4_UnitParam EndRadiusForPlayer = 0.8
| 4_UnitParam FriendThroughFrameForPlayer = 3
| 4_UnitParam InitRadiusForField = 0.1
| 4_UnitParam InitRadiusForPlayer = 0.1
| 4_UnitParam EndRadius = 0.2
| 4_UnitParam InitRadius = 0.2
| 4_UnitParam FreeAirResist = 0.1
| 4_UnitParam FreeGravity = 0.04
| 4_UnitParam GoStraightToBrakeStateFrame = 2
| 4_UnitParam SpawnSpeed = 0.0
| 4_UnitParam ChangeFrameWidthRate = 0.6
| 4_UnitParam ChangeWidthEndFrame = 50
| 4_UnitParam ChangeWidthStartFrame = 20
| 4_UnitParam DegreeUseDepthScaleMin = 50.0
| 4_UnitParam DepletionDepthWidthRate = 0.5
| 4_UnitParam DepthScaleMaxBreakFree = 2.4
| 4_UnitParam DepthScaleMaxStraight = 2.4
| 4_UnitParam DistanceFar = 5.0
| 4_UnitParam DistanceNear = 1.2
| 4_UnitParam HeightUseDepthScaleMinBreakFree = 8.0
| 4_UnitParam WidthHalfFar = 1.7
| 4_UnitParam WidthHalfNear = 1.7
| 4_UnitParam PaintRadiusFall = 0.5
| 4_UnitParam PaintRadiusGround = 0.4
| 4_UnitParam PaintRadiusShock = 1.2
| 4_UnitParam FallPeriodFirstFrameMax = 80
| 4_UnitParam FallPeriodFirstFrameMin = 60
| 4_UnitParam FallPeriodFirstTargetSpeed = 0.05
| 4_UnitParam FallPeriodLastFrameMax = 35
| 4_UnitParam FallPeriodLastFrameMin = 20
| 4_UnitParam FallPeriodSecondFrame = 5
| 4_UnitParam FallPeriodSecondTargetSpeed = 0.07
| WeaponSwingParam $type = spl__WeaponRollerSwingParam
| Frame = 11
| WidthScale = 1.7
| InkConsume = 0.064
| InkRecoverStop = 60
| SubWeaponSquidDelayFrm = 10
| SwingFrame = 23
| SwingMoveSpeed = 0.024
| SwingRepeatFrame = 15
| spl__SpawnBulletAdditionMovePlayerParam $type = spl__SpawnBulletAdditionMovePlayerParam
| spl__SpawnBulletAdditionMovePlayerParam ZRate = 2.0
}}<ref>[https://leanny.github.io/splat3/parameters.html ''Splatoon 3'' - Parameter Database]</ref><ref>[https://leanny.github.io/splat3/database.html ''Splatoon 3'' - Weapon and Gear Database]</ref><section end=data3 />


===Quotes===
===Quotes===

Revision as of 18:06, 1 June 2023

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The Painbrush is a main weapon in Splatoon 3.

Appearance

The Painbrush resembles a fan brush with a slit in its bristles. Its silver, metallic handle resembles a palette cup. On the handle near the bristles, the Nouveau logo can be seen, colored white.

Splatoon 3

Painbrush

Painbrush

Basic information
Category Main
Class S3 Icon Brush.png Brush
Sub S3 Weapon Sub Curling Bomb Flat.png Curling Bomb
Special S3 Weapon Special Wave Breaker.png Wave Breaker
Special points 200p
Special depletion
Range
Damage
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
Level
Cost
Requirement
Added in
Specifications
Weight
Base damage 20-60 (Splash)
30 (Roll)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Painbrush was revealed on 16 May 2023 in the Sizzle Season 2023 trailer.[1] On 18 May 2023, Nintendo revealed the weapon in a dedicated post on their Twitter. The post shows that the Painbrush will have Curling Bomb and Wave Breaker.[2]

It rolls with a speed comparable to the Octobrush and also has more range. Though, unlike other brushes, which typically fling ink in a wide area, the Painbrush spreads ink in a much more narrow field, straight ahead of the user, similar to the Splatana's horizontal slash. It takes at least 3 ranged hits to splat an opponent.

Data

  • The Painbrush is a weapon.
  • The matchmaking range is 13.1. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • Ink consumption per second while sliding is 14.4%.
  • While sliding, the player's movement speed is set to 0.18 units per frame.
  • After rolling, there is a 0.5 second cooldown before the ink tank starts refilling.
  • Hitting an opponent while sliding deals 30 damage.
  • While sliding, the Painbrush leaves an ink trail that is 2.2 units wide.

Flinging Ink

  • The ink consumption of 6.4% allows players to attack 15 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When attacking, it takes 23 frames to start swinging the brush.
  • The weapon can be swung every 15 frames (4 times per second).
  • When attacking while moving, the player's movement speed is set to 0.024 units per frame.
  • After swinging, there is a 1 second cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 60.
  • For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 5.0 units and stops losing damage at 13.0 units. The minimum damage is 25.
  • If a glob of ink is in the air for more than 24 frames after being flung, it loses damage each frame until frame 45, at which point it will deal 50% of its original damage.
  • Damage does not change based on the angle of the ink.

[3][4]

Quotes

SRL Ballistics back again! The S-BLAST was and IS cool, but we can only watch the video so many times. Now we're on to the Painbrush, the biggest, heaviest, and NEWEST brush in the game! Please hold while we watch and analyze our new Painbrush video 2,479 times.

And here it is in action! Note how the first swing is slow, but subsequent swings fling ink fast and wide. Plus, you can hold down the Button to advance quickly as needed. If battling is an art, this brush could be... an art tool? IDK. We're scientists, not artists.

— @SplatoonNA on Twitter[5][2]

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Painbrush will reward the player with special badges that they can use on their Splashtag.

Painbrush Badges
S3 Badge Painbrush 4.png 4★ Painbrush User
S3 Badge Painbrush 5.png 5★ Painbrush User

Gallery

Etymology

Painbrush is a pun on "paintbrush" and a portmanteau of the words "pain" and "brush."

Names in other languages

Language Name Meaning
Japan Japanese フィンセント
Finsento
From fin and Vincent [a]
Netherlands Dutch Kwistkwast From either kwist ("annihilation, torture") or kwisten ("to squander") and kwast ("brush")
CanadaFrance French Épinceau écaïe Shell brush
Germany German Fächerfärber Fan painter
Italy Italian Tonnoretto From tonno ("tuna") and Italian painter Tintoretto
Russia Russian Веерокисть «Плюхассо»
Veerokist' "Plyukhasso"
Fan brush «Splatasso» [b]
Mexico Spanish (NOA) Pincel abanico Fan brush
Spain Spanish (NOE) Brocha abanico Fan brush
China Chinese 文森
Wén sēn (Mandarin)
man4 sam1
(Cantonese)
Vincent [a]
South Korea Korean 빈센트
Binsenteu
Vincent [a]
Translate logo.svg Internal Brush_Heavy_00[6] Brush is the respective class, Heavy means that it's heavyweight, and 00 means it's the first variant.

Translation notes

  1. 1.0 1.1 1.2 A reference to Vincent van Gogh, a Dutch painter
  2. From плюх plyukh ("splat") and Пикассо Pikasso ("Picasso," a Spanish painter)

References