Order Splatana Replica: Difference between revisions

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==''Splatoon 3''==
==''Splatoon 3''==
The '''Order Splatana Replica''' comes with [[Burst Bomb]]s and [[Zipcaster]]. The Order Splatana Replica's stats, [[sub weapon]], and [[special weapon]] are identical to those of the [[Splatana Stamper]].
The Order Splatana Replica comes with [[Burst Bomb]]s and [[Zipcaster]]. The Order Splatana Replica's stats, [[sub weapon]], and [[special weapon]] are identical to those of the [[Splatana Stamper]].


{{Infobox/Weapon
{{Infobox/Weapon
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=== Unlocking ===
=== Unlocking ===
To unlock the Order Splatana Replica, the player must complete [[Side Order]] with [[Frye]]'s [[palette]].  
To unlock the Order Splatana Replica, the player must complete ''[[Side Order]]'' with [[Frye]]'s [[Palette]].


===Data===
===Data===
<section begin=data3 />{{Splatana data S3
{{#lst:Splatana Stamper|data3}}
| mobility class = middle
| matchmaking range = 16.5
| IsShotEnable = True
| IsEnableStep = True
| IsEnableChargeKeep = False
| DepthMaxDropHeight = 0.0
| DepthMinDropHeight = 0.0
| DepthScaleMax = 1.0
| DepthScaleMin = 0.0
| WidthHalf = 0.0
| WidthHalfNearest = 2.0
| HorizontalSightFrame = 6
| HorizontalSphereIndex = 2
| VerticalSightFrame = 26
| VerticalSphereIndex = 4
}}
 
====Horizontal slash (pressing ZR)====
{{Splatana data S3
| BulletSaberHorizontalParam $type = spl__BulletSaberParam
| BurstFrame = 6
| SplashColRadius = 0.1
| SplashDrawRadius = 0.2
| SplashPaintRadius = 2.2
| CoreIndex = 2
| 0_X = -1.0
| 0_Y = 0.0
| 0_Z = -0.2
| 1_X = -0.5
| 1_Y = 0.0
| 1_Z = -0.1
| M_X = 0.0
| M_Y = 0.0
| M_Z = 0.0
| 3_X = 0.5
| 3_Y = 0.0
| 3_Z = -0.1
| L_X = 1.0
| L_Y = 0.0
| L_Z = -0.2
| 0_ChangeFrameForField = 5
| 0_EndRadiusForField = 0.3
| 0_EndRadiusForPlayer = 0.25
| 0_InitRadiusForField = 0.25
| 0_InitRadiusForPlayer = 0.25
| 1_ChangeFrameForField = 5
| 1_EndRadiusForField = 0.3
| 1_EndRadiusForPlayer = 0.275
| 1_InitRadiusForField = 0.275
| 1_InitRadiusForPlayer = 0.275
| M_ChangeFrameForField = 0
| M_EndRadiusForField = 0.3
| M_EndRadiusForPlayer = 0.3
| M_InitRadiusForField = 0.3
| M_InitRadiusForPlayer = 0.3
| 3_ChangeFrameForField = 5
| 3_EndRadiusForField = 0.3
| 3_EndRadiusForPlayer = 0.275
| 3_InitRadiusForField = 0.275
| 3_InitRadiusForPlayer = 0.275
| L_ChangeFrameForField = 5
| L_EndRadiusForField = 0.3
| L_EndRadiusForPlayer = 0.25
| L_InitRadiusForField = 0.25
| L_InitRadiusForPlayer = 0.25
| HasGuard = False
| HitDamage = 350
| BrakeAirResist = 0.0
| BrakeGravity = 0.0
| BrakeToFreeStateFrame = 0
| BrakeToFreeVelocityXZ = 0.0
| BrakeToFreeVelocityY = 0.0
| FreeAirResist = 0.0
| FreeGravity = 0.0
| GoStraightToBrakeStateFrame = 5
| SpawnSpeed = 2.82
| BulletSaberHorizontalParam PaintParam DepthScaleMax = 1.4
| BulletSaberHorizontalParam PaintParam DepthScaleMin = 0.4
| PaintDegreeMax = 60.0
| PaintParam WidthHalf = 2.3
| SplashPaintParam WidthHalf = 1.8
| DropInterval = 3.0
| SplashNumMax = 8
| BulletSaberSlashHorizontalParam $type = spl__BulletSaberSlashParam
| AccelForCastle = 100.0
| DamageValue = 200
| AliveFrame = 4
| BoxCenter X = 0.0
| BoxCenter Y = 0.0
| BoxCenter Z = 0.4
| BoxHalfExtents X = 1.6
| BoxHalfExtents Y = 0.25
| BoxHalfExtents Z = 1.4
| CylinderCenterA X = 1.5
| CylinderCenterA Y = 1.4
| CylinderCenterA Z = 1.5
| CylinderCenterB X = 1.5
| CylinderCenterB Y = 1.4
| CylinderCenterB Z = 1.5
| CylinderRadius = 1.5
| HasCylinderShape = False
| MainEffectiveRangeUpParam $type = spl__PlayerGearSkillParam_MainEffectiveRangeUp
| MainWeaponSetting $type = spl__PlayerGearSkillParam_MainWeaponSetting
| spl__WeaponSaberParam $type = spl__WeaponSaberParam
| DepthMaxDropHeight = 0.0
| DepthMinDropHeight = 0.0
| spl__WeaponSaberParam FootSplashPaintParam DepthScaleMax = 1.0
| spl__WeaponSaberParam FootSplashPaintParam DepthScaleMin = 0.0
| spl__WeaponSaberParam FootSplashPaintParam WidthHalf = 0.0
| WidthHalfNearest = 2.0
| HorizontalSightFrame = 6
| HorizontalSphereIndex = 2
| InkConsume = 0.052
| InkRecoverStop = 40
| IsShotEnable = True
| ReserveAcceptFrame = 11
| ShotBulletOffset_L X = 0.0
| ShotBulletOffset_L Y = 1.0
| ShotBulletOffset_L Z = 1.4
| ShotBulletOffset_R X = 0.0
| ShotBulletOffset_R Y = 1.0
| ShotBulletOffset_R Z = 1.4
| ShotSlashOffset_L X = 0.0
| ShotSlashOffset_L Y = 0.9
| ShotSlashOffset_L Z = 0.3
| ShotSlashOffset_R X = 0.0
| ShotSlashOffset_R Y = 0.9
| ShotSlashOffset_R Z = 0.3
| StepStartStickHistoryFrame = 5
| StepStartStickThresholdY = 0.9
| WeakSwingASFrame = 36
| WeakSwingFrame = 26
| WeakSwingMoveVelLimit = 0.06
| WeakSwingPostDelayFrame = 22
| WeakSwingShotBulletFrame = 9
| WeakSwingShotSlashFrame = 6
}}
 
====Vertical slash (Holding ZR)====
{{Splatana data S3
| BulletSaberSlashVerticalParam $type = spl__BulletSaberSlashParam
| AccelForCastle = 150.0
| DamageValue = 1400
| AliveFrame = 4
| BoxCenter X = 0.0
| BoxCenter Y = 0.0
| BoxCenter Z = 0.7
| BoxHalfExtents X = 0.5
| BoxHalfExtents Y = 1.4
| BoxHalfExtents Z = 0.7
| CylinderCenterA X = -0.5
| CylinderCenterA Y = 0.0
| CylinderCenterA Z = 1.4
| CylinderCenterB X = 0.5
| CylinderCenterB Y = 0.0
| CylinderCenterB Z = 1.4
| CylinderRadius = 1.4
| HasCylinderShape = True
| BulletSaberVerticalParam $type = spl__BulletSaberParam
| BurstFrame = 26
| SplashColRadius = 0.1
| SplashDrawRadius = 0.2
| SplashPaintRadius = 3.0
| CoreIndex = 3
| 0_X = 0.0
| 0_Y = 1.6
| 0_Z = 0.1
| 1_X = 0.0
| 1_Y = 1.2
| 1_Z = 0.2
| 2_X = 0.0
| 2_Y = 0.6
| 2_Z = 0.1
| M_X = 0.0
| M_Y = 0.0
| M_Z = 0.0
| 4_X = 0.0
| 4_Y = -0.6
| 4_Z = 0.1
| 5_X = 0.0
| 5_Y = -1.2
| 5_Z = 0.2
| L_X = 0.0
| L_Y = -1.6
| L_Z = 0.1
| 0_EndRadiusForField = 0.3
| 0_EndRadiusForPlayer = 0.3
| 0_InitRadiusForField = 0.3
| 0_InitRadiusForPlayer = 0.3
| 1_EndRadiusForField = 0.35
| 1_EndRadiusForPlayer = 0.35
| 1_InitRadiusForField = 0.35
| 1_InitRadiusForPlayer = 0.35
| 2_EndRadiusForField = 0.45
| 2_EndRadiusForPlayer = 0.45
| 2_InitRadiusForField = 0.45
| 2_InitRadiusForPlayer = 0.45
| M_EndRadiusForField = 0.5
| M_EndRadiusForPlayer = 0.5
| M_InitRadiusForField = 0.5
| M_InitRadiusForPlayer = 0.5
| 4_EndRadiusForField = 0.45
| 4_EndRadiusForPlayer = 0.45
| 4_InitRadiusForField = 0.45
| 4_InitRadiusForPlayer = 0.45
| 5_EndRadiusForField = 0.35
| 5_EndRadiusForPlayer = 0.35
| 5_InitRadiusForField = 0.35
| 5_InitRadiusForPlayer = 0.35
| L_EndRadiusForField = 0.3
| L_EndRadiusForPlayer = 0.3
| L_InitRadiusForField = 0.3
| L_InitRadiusForPlayer = 0.3
| HasGuard = False
| HitDamage = 700
| BrakeAirResist = 0.0
| BrakeGravity = 0.0027
| BrakeToFreeStateFrame = 0
| BrakeToFreeVelocityXZ = 0.0
| BrakeToFreeVelocityY = 0.0
| FreeAirResist = 0.0
| FreeGravity = 0.02
| GoStraightStateEndMaxSpeed = 10.0
| GoStraightToBrakeStateFrame = 22
| SpawnSpeed = 0.8
| BulletSaberVerticalParam SplashPaintParam WidthHalf = 1.8
| DropInterval = 2.0
| SplashNumMax = 14
| MainEffectiveRangeUpParam $type = spl__PlayerGearSkillParam_MainEffectiveRangeUp
| MainWeaponSetting $type = spl__PlayerGearSkillParam_MainWeaponSetting
| spl__WeaponSaberParam $type = spl__WeaponSaberParam
| AirChargeRateByInkEmpty = 3
| ChargeFrameFullCharge = 20
| ChargeFrameMinCharge = 5
| InkConsumeFullCharge = 0.117
| InkConsumeMinCharge = 0.035
| ChargeParam InkRecoverStop = 40
| MoveSpeedFullCharge = 0.4
| DepthMaxDropHeight = 0.0
| DepthMinDropHeight = 0.0
| DepthScaleMax = 1.0
| DepthScaleMin = 0.0
| spl__WeaponSaberParam FootSplashPaintParam WidthHalf = 0.0
| WidthHalfNearest = 2.0
| VerticalSightFrame = 26
| VerticalSphereIndex = 4
| ChargeMoveVelLimit = 0.06
| ChargeSwingFrame = 22
| ChargeSwingPostDelayFrame = 14
| ChargeSwingShotBulletFrame = 6
| ChargeSwingShotSlashFrame = 3
| ChargeSwingStepShotBulletFrame = 18
| ChargeSwingStepShotSlashFrame = 15
| InkConsume = 0.04
| InkRecoverStop_ChargeSwing = 40
| IsShotEnable = True
| ReserveAcceptFrame = 11
| ShotBulletOffset X = 0.0
| ShotBulletOffset Y = 2.2
| ShotBulletOffset Z = 0.8
| ShotSlashOffset X = 0.0
| ShotSlashOffset Y = 1.2
| ShotSlashOffset Z = 0.5
| ChargeFrame = 3
| SideStepParam InkConsume = 0.0
| SideStepParam InkRecoverStop = 0
| InputReqAcceptFrame = 0
| MoveDist = 3.0
| MoveFrame = 8
| MoveStepKd = 0.75
| RepeatCnt = 1
| SlipMoveDistAir = 1.0
| SlipMoveDistGnd = 0.0
| SlipMoveFrame = 0
| TimeScale = 1.0
| TimeScaleFrm = 0
| UnrelaxFrameMove = 6
| UnrelaxFrameMove_Last = 14
| UnrelaxFrameNoSideStep = 0
| UnrelaxFrameNoSideStep_Last = 14
| UnrelaxFrameNoSquid = 5
| UnrelaxFrameNoSquid_Last = 14
| UnrelaxFrameNoWeapon = 5
| UnrelaxFrameNoWeapon_Last = 19
| UnrelaxFrameOneMuzzle = 0
| UnrelaxFrameOneMuzzle_Last = 0
| StepStartStickHistoryFrame = 5
| StepStartStickThresholdY = 0.9
}}<ref>[https://leanny.github.io/splat3/database.html ''Splatoon 3'' - Weapon and gear database]</ref><ref>[https://leanny.github.io/splat3/parameters.html ''Splatoon 3'' - Parameter Database]</ref><section end=data3 />


===Badges===
===Badges===
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== Strategy ==
== Strategy ==
''For competitive tips about the Order Splatana Replica''
''For competitive tips about the Order Splatana Replica''
{{Strategy}}
{{Strategy|pagename=Splatana Stamper}}


Note: The strategy advice for Splatana Stamper also applies to Order Splatana Replica, because of this, they share the same strategy page.
Note: The strategy advice for Splatana Stamper also applies to Order Splatana Replica, because of this, they share the same strategy page.


== Names in other languages ==
== Names in other languages ==
{{Localized_name
{{Localized name
|color=Splatoon 3
|color=Splatoon 3
|Jap=
|Jap=
|JapR=
|JapR=
|JapM=-
|JapM=-
|Dut=
|Dut=Ordezwieper (replica)
|DutM=
|DutM=Order swayer (replica)
|Fre=Éclatana d'Ordre (réplique)
|Fre=Éclatana d'Ordre (réplique)
|FreM=Order Splatana (replica)
|FreM=Order Splatana (replica)
Line 374: Line 85:
|ChiTR=
|ChiTR=
|ChiTM=
|ChiTM=
|Kor=
|Kor=오더 와이퍼 레플리카
|KorR=
|KorR=odeo waipeo replika
|KorM=
|KorM=Order wiper replica
|Internal=
|Internal=
}}
}}

Latest revision as of 05:13, 31 March 2024

The Order Splatana Replica is a main weapon in Splatoon 3. It is a reskin of the Splatana Stamper.

Appearance

The Order Splatana Replica is designed to look like a simplified version of the Splatana Stamper, containing only white and gray colors.

Splatoon 3

The Order Splatana Replica comes with Burst Bombs and Zipcaster. The Order Splatana Replica's stats, sub weapon, and special weapon are identical to those of the Splatana Stamper.

Order Splatana Replica
Basic information
Category Main
Class Splatana
Sub Burst Bomb
Special Zipcaster
Special points 210p
Special depletion
Range
75 / 100
Damage
43 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
60 / 100
Obtainable at
Level 1
Cost
Requirement
Added in Side Order (7.0.0)
Specifications
Weight
Base damage 35 (Projectile-tap)
20 (Direct-tap)
70 (Projectile-charge)
140 (Direct-charge)
Base duration
Ink consumption 5.2% (tap)
11.7% (hold)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Splatana Stamper Splatana Stamper
Splatana Stamper Nouveau Splatana Stamper Nouveau

Unlocking

To unlock the Order Splatana Replica, the player must complete Side Order with Frye's Palette.

Data

  • The Order Splatana Replica is a middleweight weapon.
  • The matchmaking range is 16.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The Order Splatana Replica fires projectiles as it swings.
  • The Order Splatana Replica can lunge forward if the user performs a charge slash while moving forward on the ground.
  • The Order Splatana Replica cannot store its charge.

Horizontal slash (pressing ZR)

  • The ink consumption of 5.2% per slash allows the user to slash 19 times per ink tank.
  • After slashing, there is a 40 frame cooldown before the ink tank starts refilling.
  • While slashing, the user's speed is set to 0.06 units per frame.
  • The projectile of the slash deals 35 damage, and the blade itself deals 20 damage, for a combined total of 55 damage.
  • The projectile hitbox consists of multiple smaller hitboxes that become larger the closer they are to the center of the projectile. The center hitbox has a radius of 0.3 units, and the edge hitboxes have a radius of 0.25 units. The hitboxes span a length of 2 units.
  • The projectile travels at 2.82 units per frame for 6 frames, for a total distance of 16.92 units.
  • The blade hitbox extends about 3.5 units in front of the user, and 1.6 units to either side of the user.
  • The time between continuous slashes is 26 frames.
  • The user can submerge in ink 22 frames after the slash starts.
  • The blade hitbox appears 6 frames after the slash starts, and the projectile appears 9 frames after the slash starts.

Vertical slash (Holding ZR)

  • The ink consumption of 11.7% per slash allows the user to slash 8 times per ink tank.
  • After slashing, there is a 40 frame cooldown before the ink tank starts refilling.
  • While charging or slashing, the user's speed is set to 0.06 units per frame.
  • The projectile of the slash deals 70 damage, and the blade itself deals 140 damage, for a combined total of 210 damage.
  • The projectile hitbox consists of multiple smaller hitboxes that become larger the closer they are to the center of the projectile. The center hitbox has a radius of 0.5 units, and the edge hitboxes have a radius of 0.3 units. The hitboxes span a length of 3.2 units.
  • The projectile travels at 0.8 units per frame for 26 frames, for a total distance of 20.8 units.
  • The blade hitbox extends about 4 units in front of the user, and 0.5 units to either side of the user.
  • It takes 20 frames to fully charge the weapon.
    • If the user is out of ink, then it takes 60 frames to fully charge the weapon.
  • The swing animation lasts for 22 frames.
  • The user can submerge in ink 14 frames after the slash starts.
  • The blade hitbox appears 3 frames after the slash starts, and the projectile appears 6 frames after the slash starts.
  • Lunges cover a distance of 3.0 units.
  • After a 3 frame startup, the lunge lasts for 8 frames. The blade hitbox appears after 15 frames, and the projectile appears after 18 frames.
    • The total animation lasts for 30 frames, after which the weapon can be used again.
    • The user can submerge in ink 25 frames after the animation starts.

[1][2]

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Order Splatana Replica will reward the player with special badges that they can use on their Splashtag.

Order Splatana Replica Badges
4★ Order Splatana Replica User
5★ Order Splatana Replica User

Gallery

Strategy

For competitive tips about the Order Splatana Replica

Click to view the strategy for Splatana Stamper. View the strategy page.

Note: The strategy advice for Splatana Stamper also applies to Order Splatana Replica, because of this, they share the same strategy page.

Names in other languages

Language Name Meaning
Netherlands Dutch Ordezwieper (replica) Order swayer (replica)
CanadaFrance French Éclatana d'Ordre (réplique) Order Splatana (replica)
Russia Russian Сплат-катана Порядка (кл.)
Splat-katana Poryadka (kl.)
Splat-katana of Order (cl.)[a]
South Korea Korean 오더 와이퍼 레플리카
odeo waipeo replika
Order wiper replica

Translation notes

  1. (кл.) (kl.) stands for клон klon ("clone")

References