Douser Dualies FF: Difference between revisions
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| GoStraightToBrakeStateFrame = 4 | | GoStraightToBrakeStateFrame = 4 | ||
| SpawnSpeed = 2.4 | | SpawnSpeed = 2.4 | ||
| InkConsume = 0.12 | | SideStepParam InkConsume = 0.12 | ||
| MoveDist = 5.5 | | MoveDist = 5.5 | ||
| MoveFrame = 16 | | MoveFrame = 16 | ||
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| ShotGuideFrame = 9 | | ShotGuideFrame = 9 | ||
| ZRate = 2.0 | | ZRate = 2.0 | ||
| InkConsume = 0.014 | |||
}}<ref>[https://leanny.github.io/splat3/database.html ''Splatoon 3'' - Weapon and gear database]</ref><ref>[https://leanny.github.io/splat3/parameters.html ''Splatoon 3'' - Parameter Database]</ref><section end=data3 /> | }}<ref>[https://leanny.github.io/splat3/database.html ''Splatoon 3'' - Weapon and gear database]</ref><ref>[https://leanny.github.io/splat3/parameters.html ''Splatoon 3'' - Parameter Database]</ref><section end=data3 /> | ||
Revision as of 18:32, 3 March 2024
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Douser Dualies FF are main weapons in Splatoon 3, made by Custom. They are a pair of Dualies with low damage. Shooting while standing, the Douser Dualies have a long range but middling fire rate. They can perform only one dodge roll[1], after which the firing rate increases dramatically, at the expense of shorter range and high ink consumption.
Appearance
The Douser Dualies FF appear as a set of dualies with miniature fire extinguishers on the bottom. They have yellow warning labels and instructions on the red canisters, and silver and red nozzles at the firing ends of the dualies. They are designed like the nozzles of firefighting hoses, with a switchable nozzles representing the two firing modes.
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | Dualie |
Sub | Ink Mine |
Special | Killer Wail 5.1 |
Special points | 200p |
Range | |
Damage | |
Mobility | |
Obtainable at | |
Level | 22 |
The Douser Dualies FF were revealed in the Fresh Season 2024 trailer on 13 February 2024 and released on 1 March 2024. Its kit consists of Ink Mines and the Killer Wail 5.1.
Data
- The ink consumption is 1.4% per shot, allowing the user to fire for 9.52 seconds on a full ink tank.
- When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
- When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 12 frames to come out.
- The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
- When firing while moving, the player's movement speed is set to 0.07 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 25.5 and minimum damage of 12.8.
- If a shot is in the air for more than 9 frames after being fired, it will lose about 1.59 damage per frame until it reaches 12.8 damage at frame 17.
- The bullet hitbox for collisions with players has a radius of 0.25 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The angle its shots can deviate while on the ground is 2.5 degrees.
- The angle its shots can deviate while in the air is 8.0 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The weapon starts off having a 10% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 4% per shot, and maximizes at a 30% chance to shoot towards the outer reticle, meaning that it takes 5 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 8 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 48 frames to reach maximum accuracy. (68 after shooting while jumping.)
- Shots initially travel straight at a rate of 2.8 units per frame for 5 frames. Shots travel straight for 14 distance units.
- After that, the shot's velocity is set to 2.7 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The effective range is about 17.99 units.
- This number may vary at different firing angles.
Rolling
- Each roll consumes 12% of the ink tank capacity.
- The user can roll 1 time without interruption. After this, there is a delay before the player can roll again.
- Rolls cover an initial distance of 5.5 units during the rolling animation, plus an additional 1.2 units of sliding afterwards.
- Damage per shot does not change after rolling.
- The Douser Dualies FF cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
- The rolling state can be broken down as follows:
- After a 4 frame startup, the roll animation lasts for 16 frames, after which a second roll can be inputted, if available.
- After the roll completes, it takes 6 frames before the weapon can be fired. After an additional 39 frames, the user will regain their rolls and reenter a normal state if they move or stop firing.
- In total, this takes 65 frames.
- After rolling, shots initially travel straight at a rate of 2.4 units per frame for 4 frames. Shots travel straight for 9.6 distance units.
- After that, the shot's velocity is set to 2.35 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The effective range is about 13.33 units.
- This number may vary when firing at different angles.
- Rolling creates a pool of ink with a radius of 2.0 units.
Quotes
“ | Say hello to the latest in dualie tech, the Douser Dualies[sic]! This weapon features a unique adjustable nozzle that can be switched depending on the situation. |
” |
Badges
- Main article: Badge#Weapon freshness
Reaching certain Freshness levels with the Douser Dualies FF will reward the player with special badges that they can use on their Splashtag.
Douser Dualies FF Badges | ||
---|---|---|
4★ Douser Dualies FF User | ||
5★ Douser Dualies FF User |
Gallery
-
An Inkling wielding the Douser Dualies FF.
-
Using the Douser Dualies FF in a dodge roll.
-
Promo render.
-
2D icon.
-
Tableturf Battle art.
-
Model of the Douser Dualies FF rotating (link to file)
-
Weapon demonstration video (link to file)
Trivia
- The Douser Dualies FF, along with the Splattershot Nova, Big Swig Roller, Snipewriter 5H, Painbrush, S-BLAST '92, Dread Wringer, Heavy Edit Splatling, and Recycled Brella 24 Mk I is not included in Return of the Mammalians due to being added post-release.
Etymology
"FF" likely stands for "firefighting", given its extinguisher-like appearance and its names in other languages. "FF" in hexadecimal also corresponds to the number 255, referencing its maximum damage being 25.5.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ガエンFF Gaen FF |
From 臥煙 gaen (a term for local firefighters in the Edo period) + English firefighter(s) |
Dutch | Blusknallers BW | From blussen ("to extinguish") and dubbelknallers ("dualies") + brandweer ("fire department") |
French | Double ignifugeur | Double Fire-proofer (from ignifuger = to fire-proof) |
German | Lösch-Doppler FW | From löschen ("to extinguish") and Doppler ("Doubler") + Feuerwehr ("fire department") |
Italian | Repolper estintori FF | (From Revolver + "polpo" = octopus) extinguisher FF |
Russian | Краскотушители 255 Kraskotushiteli 255 |
Paint extinguisher 255 |
Spanish (NOA) | Extintor dual FF | Dual Extinguisher FF |
Spanish (NOE) | Extintor Dual FF | Dual Extinguisher FF |
Chinese (Traditional) | 滅熄FF miè xī FF (Mandarin) mit6 sik1 FF (Cantonese) |
Extinguishing FF |
Korean | 소방 FF sobang FF |
Firefighting FF |