Competitive:Foil Squeezer: Difference between revisions

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{{Unofficial}}
{{Unofficial}}
{{For|information about the Foil Squeezer|Foil Squeezer}}
{{For|information about the Foil Squeezer|Foil Squeezer}}
__NOTOC__
==''Splatoon 2''==
==''Splatoon 2''==
{{Infobox/Weapon/Strategy
{{Infobox/Weapon/Strategy
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|sub          = Splat Bomb
|sub          = Splat Bomb
|special      = Bubble Blower
|special      = Bubble Blower
|base        = 38 (Press {{button|ZR}})<br>30 (Hold {{button|ZR}})
|base        = 38 (Press {{Button|ZR|Switch}})<br>30 (Hold {{Button|ZR|Switch}})
|ink          = 2.2% (Press {{button|ZR}})<br>0.9% (Hold {{button|ZR}})
|ink          = 2.2% (Press {{Button|ZR|Switch}})<br>1.08% (Hold {{Button|ZR|Switch}})
|points      = 190
|points      = 200
|role        = [[Community Glossary#Support|Support]]
|role        = [[Community Glossary#Slayer|Slayer]]<ref>[https://www.youtube.com/watch?v=UrbiFugs-Dc&t=3040s {{YT}} "The BEST AGGRESSIVE WEAPONS in ''Splatoon 2''"] by [https://www.youtube.com/channel/UCH5QOmbPzmD9sAPGxxz437w Kyo] of [https://twitter.com/ftwin_spl FTWin]</ref>/[[Community Glossary#Support|Support]]<ref name="The Ultimate How To Play Foil Squeezer Guide ''Splatoon 2''">[https://www.youtube.com/watch?v=8j413TzopxQ {{YT}} "The Ultimate How To Play Foil Squeezer Guide ''Splatoon 2''"] by [https://www.youtube.com/channel/UCHyTmUxcqe8EEhioVBSZ0eA Gabe Rainery]</ref> [[Community Glossary#Flex|Flex]]
|strengths    = Range, accuracy, and damage (in semiautomatic mode); better [[Community Glossary#Turfing|turfing]] (in fully automatic mode) than [[Splattershot Pro]]; can use Bubble Blower aggressively (with Splat Bombs)<ref>[https://www.youtube.com/watch?v=Yvm_phRBXSo "Top 5 Most Underated Weapons In Competitive Splatoon 2" by Chara of Prophecy]</ref>
|strengths    = Long range, perfect accuracy, and high damage in semiautomatic mode; can [[Community Glossary#Instapop|instapop]] bubbles<ref name="The BEST Weapons In ''Splatoon 2'' - Ver 5.5 Tier List (Top Tiers)">[https://www.youtube.com/watch?v=uVcdKDVY65o&t=1596s {{YT}} "The BEST Weapons In ''Splatoon 2'' - Ver 5.5 Tier List (Top Tiers)"] by [https://www.youtube.com/channel/UC8oq21InluabCpgfuUg-Gcg Chara], formerly of [https://twitter.com/prophecy_spl Prophecy] and [https://twitter.com/Climb_Spl Climb]</ref><ref>[https://www.youtube.com/watch?v=001DBm0Hp1o {{YT}} "How To Get Good Using The Squeezer?! (+ Handcam) | ''Splatoon 2''"] by [https://www.youtube.com/user/ThatSrb2DUDE ThatSrb2DUDE], formerly of Team Olive</ref>
|weaknesses  = Poor ink efficiency, slightly slow firing rate, slower turfing than conventional support weapons
|weaknesses  = Requires good aim and {{Button|ZR|Switch}} mashing, slow firing rate, poor ink efficiency, mediocre [[Community Glossary#Turfing|turfing]], dependent on [[Special Power Up]] and [[Object Shredder]] for instapop
}}
}}
Like the [[Competitive:Squeezer|Squeezer]], the '''Foil Squeezer''' has two modes of fire: a powerful, long-ranged, semiautomatic mode and a short-ranged, fully automatic mode intended for turfing. While it takes a good amount of practice to get used to its mechanics, its user will be rewarded with the ability to quickly [[Splat (occurrence)|splat]] opponents from afar. Unlike the [[Community Glossary#Vanilla|Vanilla]] variant, this weapon has a more versatile kit, providing its user the means to either poke at their opponents or push their way back into a contested area.
===Use===
===Use===
* The Foil Squeezer's mechanics, range in semiautomatic mode, and special weapon make it a support weapon:
The Foil Squeezer's has traits of both a slayer's and support weapon:
** Tap {{button|ZR}} to fire in semiautomatic mode; hold down {{button|ZR}} to switch to fully automatic mode.
* Its semiautomatic mode (tapping {{Button|ZR|Switch}}) has a long range (187.39 [[Distance unit|DU]]) that exceeds that of all other slayer's weapons, most other support weapons, and even some [[Community Glossary#Anchor|anchor's]] weapons, such as the [[Competitive:H-3 Nozzlenose D|H-3 Nozzlenose D]], the [[Competitive:Dualie Squelchers|Dualie Squelchers]] (both 160.396 DU),<ref name="''Splatoon 2'' range list">[https://pastebin.com/QdQDD9Ch ''Splatoon 2'' range list] compiled by DrFetus</ref> and the [[Competitive:Nautilus 79|Nautilus 79]] (165 DU).
** The semiautomatic mode's long range – between those of the [[Dynamo Roller]]'s vertical swing and the [[Heavy Splatling]] – allows for easy zoning out of opponents.
** It also has perfect accuracy – even while airborne – to enable its user to fire even further and higher by jumping, allowing them to more easily [[Community Glossary#Zoning|zone]] out their opponents.
** The perfect accuracy of its semiautomatic mode makes it more reliable than similarly ranged weapons, such as the [[H-3 Nozzlenose]] and the [[Dualie Squelchers]].
** Its high damage (38 HP), combined with the aforementioned range and accuracy, helps splat most opponents before they can get too close.
** [[Main Power Up]] can increase the damage per shot of the semiautomatic mode up to 49.4 with the maximum 57 [[ability point]]s. 30 ability points – or three mains – set it to 46.5. Less importantly, damage per shot of the fully automatic mode maxes out to 33.3 at 20 ability points — or two mains.
** However, the semiautomatic mode requires its user to have a rapid trigger finger, more accuracy than with an automatic shooter, and the ability to lead their shots in order to compensate for both its longer range and slightly slower shot velocity (32 DU/f versus the [[Competitive:Kensa Splattershot Pro|Splattershot Pro's]] 38.33 DU/f).<ref name="The Ultimate How To Play Foil Squeezer Guide ''Splatoon 2''"/>
** The fully automatic mode is short ranged and loses accuracy the longer it is fired but is more efficient at turfing than the semiautomatic mode.
* In contrast, the fully automatic mode (holding {{Button|ZR|Switch}}) has a short range (118.064 DU), a wide shot spread (8 degrees deviation on the ground, 13 degrees in midair), and a mediocre firing rate (7 frames between shots), making it no better than either a [[Competitive:Kensa Splattershot|Splattershot]] or an [[Competitive:N-ZAP '85|N-ZAP '85]] (both 116.99 DU, 6-12 degrees, 5-6 frames).<ref name="''Splatoon 2'' range list"/> Use this mode primarily for turfing and [[Community Glossary#Farming|farming]] Bubble Blower.
* The Foil Squeezer has two main weakness: low ink efficiency and slow firing rate:
The Foil Squeezer has two main weaknesses: low ink efficiency and slow firing rate:
** Its ink efficiency is worse than that of the [[Splattershot Pro]]. Always check the [[ink tank]] and avoid getting caught in the middle of opposing ink.
* Its ink efficiency in semiautomatic mode (2.2%) is worse than that of the Splattershot Pro (2.0%). This will also limit your opportunities to use Splat Bombs. Always check the [[ink tank]] and avoid getting caught in the middle of opposing [[ink]].
** Its slow firing rate can be exploited by quicker firing slayer's weapons that get too close, so keep an eye out for both [[Community Glossary#Flanking|flankers]] and [[Community Glossary#Sharking|sharks]].
* Its slow firing rate (7-8 frames) can be exploited by opponents using quicker firing weapons when they get too close. Therefore, keep your opponents at a safe distance, look out for [[Community Glossary#Flanking|flankers]] and be wary of any [[Community Glossary#Sharking|sharks]] lurking in opposing ink.
** A less notable weakness is its turfing, particularly when compared to other support weapons. In general, focus more on [[Splat (occurrence)|splatting]] opposing support players instead of trying to out-turf them with a slower firing, less ink efficient weapon.
The '''[[Competitive:Splat Bomb|Splat Bomb]]''' is a powerful, versatile sub weapon with a variety of purposes suited for any player:
* The Splat Bomb is a versatile sub weapon with a variety of applications for the Foil Squeezer:
* It can be used for poking at and zoning out opponents during the [[Community Glossary#Phases|neutral phase]], stalling an opponent's push, or denying opponents safe access to important areas of the stage, such as the [[Tower Control|Tower]], that might not be easy to fire at with the main weapon.
** Pushing into a Splat Zone or any other important area of the stage.
* Carefully lobbing a Splat Bomb at an opposing anchor positioned on their [[Competitive:Callouts#Location naming|snipe]] will hinder their ability to control space with their range.
** Flushing out opposing [[Community Glossary#Anchor|anchor]]s from perches, hindering their ability to control space with their range.
* If a shorter-ranged opponent gets too close, either dropping a Splat Bomb at your feet or rolling it like a bowling ball can provide time and space to escape.
** Either stalling an opponent's push or providing cover while escaping, whether via both swimming and running or via [[Super Jump|super jump]]ing.
* A Splat Bomb can damage or destroy an opponent's [[brella]] shield, [[Competitive:Splash Wall|Splash Wall]], or [[Competitive:Baller|Baller]] or the [[Rainmaker shield]], while detonating on contact.
** Instantly popping bubbles produced from the Bubble Blower with [[Object Shredder]].
** Any opponents caught within the Splat Bomb's explosion will get damaged or splatted.<ref>[https://www.youtube.com/watch?v=7fJQ5uQc_I4&t=350s {{YT}} "How To Get Good Using The N-Zap 8X?! (+ Handcam) | ''Splatoon 2''"] ThatSrb2DUDE, formerly of Team Olive, splats an opposing Tenta Brella user by throwing a Suction Bomb into the rear of their brella shield</ref>
* Bubbles launched from the Bubble Blower can turf [[surfaces]] and splat opponents when popped, but they are even better at providing protection:
** It will also inflate or pop a teammate's bubbles but deflate or diffuse an opponent's bubbles, while still detonating on contact (see below).
** Create some distance from the opponents before activating Bubble Blower, as a Bubble Blower user is vulnerable at close range.
* An opponent's [[Competitive:Splashdown|Splashdown]], [[Competitive:Booyah Bomb|Booyah Bomb]], or [[Competitive:Ultra Stamp|Ultra Stamp]] will defuse any Splat Bombs it touches, so hold off using them until after their special weapon finishes.
** Blowing bubbles in front of a push (e.g. [[Tower Control|Tower]], [[Rainmaker]], or [[Clam Blitz|Power Clam]]) can protect its user and any teammates from incoming opposing fire. However, just like with a [[Splash Wall]], any bombs that hit a bubble will instantly explode, so remain behind any bubbles to avoid getting splatted by opponents' bombs.
The '''[[Competitive:Bubble Blower|Bubble Blower]]''' can launch up to three bubbles, which have a number of applications if used wisely:
** Bubbles will grow when hit with friendly ink and shrink when hit by opposing ink. Equipping [[Special Power Up]] will produce larger bubbles from the start.
* A Bubble Blower user is vulnerable at close range. Create some distance from your opponents before activating Bubble Blower.
** [[Object Shredder]] increases damage dealt to bubbles – both friendly and opposing – by 30%, allowing for quicker growing and popping of bubbles.
* While the main weapon cannot be used, sub weapons can still be used, allowing one to instapop their bubbles (see below).
** Combining Object Shredder with Splat Bombs, the Foil Squeezer can use Bubble Blower offensively to push into any key areas of the stage<ref>[https://www.youtube.com/watch?v=zAv6_soeG9w Genesis 7 – Group C Pools R2 – A2M Sayonara v. Triton Splatoon, Offensive Bubble Blower by Ant (begin video at 8:57)]</ref>:
* [[Community Glossary#Bubble canceling|Bubble canceling]] will cancel its end lag, allowing you to both reduce vulnerability time and launch bubbles more quickly.<ref name="''Splatoon 2'' - Advanced Techniques, Tips and Tricks (Ultimate Overview)">[https://www.youtube.com/watch?v=VVzxXG446X4&t=649s {{YT}} "''Splatoon 2'' - Advanced Techniques, Tips and Tricks (Ultimate Overview)"] by [https://www.youtube.com/user/TheWadsm Wadsm]</ref><ref name="25 USEFUL ''Splatoon'' FACTS You SHOULD Know">[https://www.youtube.com/watch?v=jUaIqTNvwvE {{YT}} "25 USEFUL ''Splatoon'' FACTS You SHOULD Know"] by Chara, formerly of Prophecy and Climb</ref>
*** Roll a Splat Bomb slowly toward the opponent or area in question.
* Since Version {{Ver|S2|5.2.0}}, each successive bubble is larger than the previous one.
*** Activate Bubble Blower and launch a bubble or two toward the Splat Bomb, which will detonate and enlarge the bubble(s).
* Upon being blown, a bubble will either inflate and eventually burst when hit with your team's weapons or deflate and diffuse when hit with your opponents' weapons:
*** Remembering that activating any special instantly reloads the ink tank, throw a second Splat Bomb towards the bubble(s) to pop it/them.
** Players will inflict 20% more damage to their team's bubbles than will their opponents. As long as you are not outnumbered, you should be able to inflate or sustain your team's bubbles more easily than your opponents can defuse them.
*** Launch any remaining bubbles to push the opponent further back.
** Bombs are a particularly quick means to inflate your team's bubbles. Any bombs and blaster shots that come in contact with bubbles will also instantly detonate, potentially splatting their respective user's opponents.<ref name="''Splatoon 2'' - Advanced Techniques, Tips and Tricks (Ultimate Overview)"/><ref name="25 USEFUL ''Splatoon'' FACTS You SHOULD Know"/><ref>[https://www.youtube.com/watch?v=56qTKIPl5hQ&t=382s {{YT}} "Qualifier Finals Part 2 | ''Splatoon 2'' North America Inkling Open 2019"] Game 2, Ross (ɪик Sigma) splats Arashi (Lowkey) with a Fizzy Bomb thrown onto bubbles launched by Astrocities (ɪик Sigma)</ref> Thus, be aware of your teammates' and opponents' positions whenever using Bubble Blower.
* Blowing bubbles can protect their user and any teammates from incoming opposing fire whether during a push or while stalling an opposing push.<ref>[https://www.youtube.com/watch?v=yp4VNlW4Zms&t=4616s {{YT}} "''Splatoon 2'' European Championship 2018-2019 – Day 2"] [https://www.youtube.com/channel/UCWbJLXByvsfQvTcR4HLPs5Q Sendou] (Ämpäri Gang) uses Bubble Blower to shield himself as Grey (Alliance Rogue) negates Sendou's Tenta Brella shield with his own</ref>
* The Foil Squeezer is one of a few weapons to have both Bubble Blower and throwable bombs in its [[Community Glossary#Kit|kit]], enabling its user to instapop their bubbles – with both Object Shredder and enough [[ability point]]s of Special Power Up – to push into a contested area:<ref name="The Ultimate How To Play Foil Squeezer Guide ''Splatoon 2''"/><ref name="''Splatoon 2'' - Advanced Techniques, Tips and Tricks (Ultimate Overview)"/><ref name="25 USEFUL ''Splatoon'' FACTS You SHOULD Know"/><ref>[https://www.youtube.com/watch?v=zAv6_soeG9w&t=537s {{YT}} "A2M Sayonara v. Triton Splatoon – Group C Pools R2 – Genesis 7"] Ant (A2M Sayonara) splats one member of Triton Splatoon and aids Sun (A2M Sayonara) in splatting another</ref>
** Roll a Splat Bomb slowly toward the opponent or contested area.
** Activate Bubble Blower and launch a bubble or two toward the Splat Bomb, which will detonate and enlarge the bubble(s).
** Remembering that activating any special instantly reloads the ink tank, throw a second Splat Bomb towards the bubble(s) to pop it/them.
** Launch any remaining bubbles to push the opponent further back.
 
===Synergy===
The Foil Squeezer's perfect accuracy, high [[Community Glossary#Damage per second|DPS]], and long range allow its user to maintain pressure, provide support fire, and quickly splat opponents from afar. However, its slow firing rate and poor ink efficiency leave its user vulnerable at close range. Therefore, it is generally advised not to add more than one other long-ranged weapon to a team [[Community Glossary#Composition|composition]] for a few reasons:<ref name="''Splatoon 2'' - What is a good team comp? (TOP 6 mistakes)">[https://www.youtube.com/watch?v=S1nk1nxrMlg {{YT}} "''Splatoon 2'' - What is a good team comp? (TOP 6 mistakes)"] by Sendou, formerly of Team Olive</ref>
* A team with too many long-ranged weapons will have fewer mobile weapons that can quickly capture turf and wrest control of the objective, hindering its ability to begin an effective push into the opponents' territory. Such a team will also have difficulty breaking out of an opponent's [[Community Glossary#Camping|spawn camp]].
* Longer-ranged weapons, such as the Foil Squeezer, are generally less effective at close range, so a team with too many of them is more prone to getting flanked and sharked than usual.
While the Foil Squeezer is not particularly poor at turfing, it is still outclassed in this role by traditional support weapons, such as the N-ZAP '85 or the [[Competitive:Splattershot Jr.|Splattershot Jr.]]. A team whose composition lacks sufficient turfing ability will struggle to maintain [[Community Glossary#Map control|map control]], which can make games seem like a constant uphill battle:<ref name="''Splatoon 2'' - What is a good team comp? (TOP 6 mistakes)"/>
* A team whose composition lacks enough turfing ability can be rendered immobile if the other team dominates map control.
* A lack of turfing also makes it difficult to alter the course of a game, even after [[Community Glossary#Wipe|wiping]] out the other team.
Due to its aforementioned strengths and weaknesses, a Foil Squeezer user would both complement and be complemented by any teammate using an ink efficient, rapid-firing weapon:<ref>[https://www.youtube.com/watch?v=DbYvEEBq2Wk {{YT}} "How To Build An AMAZING Team Comp (''Splatoon'') Ft. Dr. Prodigy"] by Chara, formerly of Prophecy and Climb</ref>
* A teammate with a mobile, quick-turfing slayer's weapon – such as the [[Competitive:Neo Splash-o-matic|Neo Splash-o-matic]], the Kensa Splattershot, or the [[Competitive:L-3 Nozzlenose D|L-3 Nozzlenose D]] – can turf and confront opponents at closer range, while the Foil Squeezer user provides support fire from a safe distance.
* Conversely, the user of a support weapon – such as a Splattershot Jr., an N-ZAP '85, or a Kensa Splattershot – can help turf the area around a Foil Squeezer user while still having enough ink to provide support fire with bombs.
Bubble Blower is great for either initiating a push into contested territory or repelling the opponents' push. However, it is neither a very reliable means of turfing territory – such as a [[Splat Zones|Splat Zone]] – nor always a dependable means to splat opponents — particularly ones with longer-ranged weapons. Therefore, it would be redundant to have two Bubble Blower users in a team composition:<ref name="''Splatoon 2'' - What is a good team comp? (TOP 6 mistakes)"/>
* [[Competitive:Bomb Launcher|Bomb Launcher]] and Booyah Bomb are more reliable means of turfing territory.
* Other special weapons, such as [[Competitive:Inkjet|Inkjet]] or [[Competitive:Sting Ray|Sting Ray]], are intended for splatting opponents and more capable at this than is Bubble Blower.
Besides providing protection while pushing the objective, the Bubble Blower works well in conjunction with other special weapons:
* During a push or counter-push, bubbles provide an extra layer of protection for a team already using [[Competitive:Ink Armor|Ink Armor]].
* Bubbles can provide cover for a teammate using certain mobile special weapons, such as a Baller.<ref>[https://www.youtube.com/watch?v=EtgQwAg4iWc&t=3398s {{YT}} "''Splatoon 2'' U.S./Canada Inkling Open 2018 Finals"] Losers Bracket Top 8, Game 2, Rhandy (Vitamin Sea) launches Bubble Blower to provide cover for Emmy's Baller</ref>
Remember, teammates of a Bubble Blower user can assist by either keeping the bubbles inflated or bursting them, thanks to their 20% bonus damage inflicted on them:
* Players who have Bubble Blower but no bombs in their kit will likely need more help sustaining their bubbles than those who have both Bubble Blower and a bomb.
* A well-placed [[Competitive:Ink Storm|Ink Storm]] can help sustain bubbles before eventually bursting them in an explosion of ink, pushing the opponents back.


===Countermeasures===
===Countermeasures===
* With its impressive range, superior accuracy, and good damage, the Foil Squeezer is difficult for most other weapons to challenge in a straight one-on-one matchup.
* The Foil Squeezer's long range, perfect accuracy, and high damage all make its user difficult for most opponents to challenge in a straight one-on-one matchup. Therefore, users of most other weapons have to rely other means to defeat an opposing Foil Squeezer user:
** With a shorter ranged, quicker firing weapon, flank, shark, or outmaneuver (e.g. via dodge rolling) the Foil Squeezer to exploit its slow firing rate.
** When using a shorter-ranged weapon, flank, shark, or outmaneuver (e.g., via dodge rolling) the opposing Foil Squeezer user to exploit their slow firing rate.
** If a [[Brella]] can get within range, it can pose a problem for the slow firing Foil Squeezer.
** A Splash Wall (such as from a [[Competitive:Kensa .52 Gal|Kensa .52 Gal]] user), a [[Competitive:Sorella Brella|Splat Brella]], or a [[Competitive:Tenta Camo Brella|Tenta Brella]] can limit the range of a slow-firing opposing Foil Squeezer user.
** When attacking with Bombs, try to throw them behind the opposing Foil Squeezer to force the opponent closer.
** When attacking with Bombs, try to throw them behind the opposing Foil Squeezer user to force them closer.
* Longer ranged weapons, such as most [[charger]]s and some [[splatling]]s, generally have an advantage over the Foil Squeezer. Note that the [[Heavy Splatling]] and its variants barely outrange the Foil Squeezer but definitely outfire it.
** Try to exploit the opposing Foil Squeezer's poor ink efficiency by containing them with friendly ink, using sub weapons and teammates whenever possible.
** Most [[charger]]s, some [[splatling]]s, the [[Competitive:Custom Jet Squelcher|Custom Jet Squelcher]], the [[Competitive:Bloblobber|Bloblobber]], and the [[Competitive:Explosher|Explosher]] all outrange the Foil Squeezer, allowing their users to fire upon an opposing Foil Squeezer user with impunity — as long as they keep their opponent at bay.
* When pursuing an opposing Foil Squeezer, be wary of any Splat Bombs the opponent might drop while retreating, such as around a corner or after climbing a ledge.
* When pursuing an opposing Foil Squeezer, be wary of any Splat Bombs the opponent might drop while retreating, such as around a corner or after climbing a ledge.
* There are a few ways to deal with an opposing Foil Squeezer's Bubble Blower and the bubbles it produces:
* Keep an eye on the HUD to know when an opposing Foil Squeezer user has Bubble Blower ready, and when they do, keep a safe distance from them to avoid getting caught in an instapop.
** Picking off an opponent using Bubble Blower too close will stop the production of bubbles outright.
** Picking off an opponent using Bubble Blower too close will stop the production of bubbles outright.
** Bombs are not only usually the most efficient way to defuse opposing bubbles, but they can also splat any opponents caught in their blasts. However, the Foil Squeezer's own Splat Bombs can also explode upon contact with the bubbles while growing them, so keep a safe distance from them.
** Trying to diffuse an opponent's bubbles is usually an exercise in futility since the opponents can damage their own bubbles more quickly than your team can damage theirs. Unless your team grossly outnumbers the opposing Bubble Blower user, keep a safe distance from their bubbles and try to work around them.
** [[Splashdown]] is usually the quickest means to destroy an opponent's bubbles. However, do not forget that an opposing Foil Squeezer with Object Shredder can pop them very quickly with Splat bombs, so getting caught in their explosion is very likely. The [[Baller]]'s explosion can be a safer alternative.
** Bombs and blasters can still damage opponents hiding inside them via splash damage.<ref name="25 USEFUL ''Splatoon'' FACTS You SHOULD Know"/>
** If activated early enough, [[Ink Storm]] can quickly defuse any opponent's bubbles that travel underneath the cloud.
** Splashdown and Ultra Stamp are usually the quickest means to destroy an opponent's bubbles. However, getting caught in the bubbles' explosions is very likely. The Booyah Bomb and an explosion from the Baller can be safer alternatives.
** [[Competitive:Tenta Missiles|Tenta Missiles]] can both track opponents hiding underneath bubbles and destroy the bubbles.
** If activated early enough, Ink Storm can quickly defuse any opponent's bubbles that travel underneath the cloud.


===Gear abilities===
===Gear abilities===
Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to [[gear abilities]] in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.<!--
Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to [[Gear ability|gear abilities]] in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.<!--
Editor note:
Editor note:
This guide is for all abilities, to avoid conflict and to be more useful for everyone.
This guide is for all abilities, to avoid conflict and to be more useful for everyone.
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If you believe that an ability is particularly good, it would be best if you added a citation to support your opinion. Citations to Top 500 or tournament winning players are best.
If you believe that an ability is particularly good, it would be best if you added a citation to support your opinion. Citations to Top 500 or tournament winning players are best.
-->
-->
; {{Ability|S2|Main Power Up}}
; {{Ability|S2|Bomb Defense Up DX}}
Increases semiautomatic mode damage up to 49.4.
Ever since its introduction in Version {{Ver|S2|4.3.0}}, Bomb Defense Up DX will not only reduce the damage taken from opposing sub and special weapons that are not one-hit-splat but will also reduce the duration of the tracking effects of certain opponent's sub and special weapons, such as [[Competitive:Point Sensor|Point Sensors]] and [[Competitive:Ink Mine|Ink Mines]], allowing the user of this ability to evade detection more easily. While this is a useful ability for any player, a Foil Squeezer user – who is often a target of their opponents' bombs and Tenta Missiles to counter their Bubble Blower – would definitely want it as part of their gear. Just three [[ability point]]s, or one [[Community Glossary#Main and Sub|sub]], offer plenty of utility:<ref name="loadout.ink - Stat Calculator & Gear Planner for ''Splatoon 2''">[https://selicia.github.io/en_US/#0024000000000000000000000 loadout.ink - Stat Calculator & Gear Planner for ''Splatoon 2''], applicable for Version {{Ver|S2|4.8.0}}</ref><ref name="How To Make A PERFECT Gear Build for ALL WEAPONS?! (Gear Building Guide) | ''Splatoon 2''">[https://www.youtube.com/watch?v=Nk_N7VDQxiY {{YT}} "How To Make A PERFECT Gear Build for ALL WEAPONS?! (Gear Building Guide) | ''Splatoon 2''"] by ThatSrb2DUDE, formerly of Team Olive</ref><ref name="''Splatoon 2'' - The Ultimate Gear Guide! (Tips and Tricks + all Abilities explained)">[https://www.youtube.com/watch?v=3Ygwtq03MrM {{YT}} "''Splatoon 2'' - The Ultimate Gear Guide! (Tips and Tricks + all Abilities explained)"] by Wadsm</ref><ref name="Add 3 Abilities To EASILY Improve Your Gear on ANY Weapon (''Splatoon 2'' Gear Guide Pt 1)">[https://www.youtube.com/watch?v=vB8LwBCzMI8 {{YT}} "Add 3 Abilities To EASILY Improve Your Gear on ANY Weapon (''Splatoon 2'' Gear Guide Pt 1)"] by Chara, formerly of Prophecy and Climb</ref>
* The splash damage of most bombs is reduced from 30 HP to 28.6 HP. This reduction in damage provides two benefits:
** It prevents its user from being exposed on their opponents' [[map]] by the splash damage of most single bombs.
** Ink Armor will not break due to splash damage from a single bomb whose splash damage normally inflicts 30 HP of damage.
* The splash damage of near-misses from either Tenta Missiles or Inkjet, the minimum splash damage of bubbles, and the collision damage from Baller are all reduced from 50 HP to 48.3 HP, enabling one to survive two hits from any of these specific means of special weapon damage.
 
; {{Ability|S2|Ink Resistance Up}}
While a Foil Squeezer user generally remains a further distance from their opponents then do users of most other weapons, they can still expect to come in contact with the opponent's ink on various surfaces – usually from opposing bombs and Tenta Missiles – which can both be damaging and reduce mobility. Ink Resistance Up not only partially offsets the reduction in mobility but also delays the damage taken from contact with opposing ink.<ref name="How To Make A PERFECT Gear Build for ALL WEAPONS?! (Gear Building Guide) | ''Splatoon 2''"/><ref name="''Splatoon 2'' - The Ultimate Gear Guide! (Tips and Tricks + all Abilities explained)"/><ref name="Add 3 Abilities To EASILY Improve Your Gear on ANY Weapon (''Splatoon 2'' Gear Guide Pt 1)"/>
{| class="wikitable sitecolor-s2"
! Ability<br>points !! Mains !! Subs !! Invulnera-<br>bility time<br>(frames) !! Rate of<br>damage<br>(HP/f) !! Maximum<br>damage<br>(HP) !! Run speed<br>in opposing<br>ink (DU/f) !! Jump height<br>in opposing<br>ink<ref name="loadout.ink - Stat Calculator & Gear Planner for ''Splatoon 2''"/>
|-
|0 || 0 || 0 || 0 || 0.3 || 40.0 || 0.24 || 0.800
|-
|3 || 0 || 1 || 10 || 0.2 || 38.0 || 0.33 || 0.854
|-
|6 || 0 || 2 || 15 || 0.2 || 36.2 || 0.39 || 0.888
|-
|}
<ref name="Sendou.ink ''Splatoon 2'' Build Analyzer">[https://sendou.ink/analyzer Sendou.ink ''Splatoon 2'' Build Analyzer]</ref>
 
; {{Ability|S2|Ink Saver (Sub)}}
The low ink efficiency of the Foil Squeezer limits the opportunities its user can use Splat Bombs. Ink Saver (Sub) reduces the ink consumption per Splat Bomb, which enables its user to throw Splat Bombs more often and conserves ink for the main weapon.<ref name="''Splatoon 2'' - The Ultimate Gear Guide! (Tips and Tricks + all Abilities explained)"/>
* Just six ability points, or two subs, reduce the ink consumption per Splat Bomb from 70% to 65.39%.
* Its effect also combines with those of Last-Ditch Effort (see below): with six ability points, its user's ink consumption per Splat Bomb will decrease to 59.98% when the opposing team's score is at 44 points remaining — 54.9% when the opponents are at 36 points remaining.
 
; {{Ability|S2|Last-Ditch Effort}}
Last-Ditch Effort is a [[List of headgear in Splatoon 2|headgear]]-exclusive ability that, under specific conditions, grants its user 1 to 24 ability points each of the following abilities:
* {{Ability|S2|Ink Saver (Main)}}
* {{Ability|S2|Ink Saver (Sub)}}
* {{Ability|S2|Ink Recovery Up}}
These abilities only begin to take effect under either of the following conditions:
* There are at most 30 seconds remaining on the game clock, or [[Overtime]] has begun in a [[Ranked Battle]], at which the maximum 24 ability points will be granted for each of the above abilities.
* In a Ranked Battle, the opposing team's countdown has at most 50 points remaining. The effects of Last-Ditch Effort increase as the opposing team's countdown decreases from 50 to 30 points remaining, starting with 1 ability point for each ability and maxing out to 24 ability points.
Because they have both an ink-thirsty main weapon and a [[Community Glossary#Spamming|spammable]] sub weapon, a Foil Squeezer user stands to greatly benefit from both the overall reduced ink consumption and increased ink recovery,<ref name="''Splatoon 2'' - The Ultimate Gear Guide! (Tips and Tricks + all Abilities explained)"/><ref>[https://www.youtube.com/watch?v=Dw1B86DdxLc&t=390s {{YT}} "The BEST AND WORST Abilities - Headgear Exclusives (''Splatoon 2'' Gear Guide Pt 2)"] by Chara, formerly of Prophecy and Climb</ref> making Last-Ditch Effort used in over 54% of 602 Foil Squeezer builds submitted to Sendou.ink.<ref name="Sendou.ink Foil Squeezer Builds">[https://sendou.ink/builds?weapon=Foil+Squeezer Sendou.ink Foil Squeezer Builds]</ref>


; {{Ability|S2|Object Shredder}}
; {{Ability|S2|Object Shredder}}
Increases damage dealt to bubbles, making popping them faster.
An ability exclusive to [[List of shoes in Splatoon 2|shoes]], Object Shredder provides a Foil Squeezer user three specific benefits:<ref name="''Splatoon 2'' - The Ultimate Gear Guide! (Tips and Tricks + all Abilities explained)"/><ref>[https://www.youtube.com/watch?v=HIwon3rW5UM&t=183s {{YT}} "Some Of The Best Main Only Abilities - Shoe Exclusives (''Splatoon 2'' Gear Guide Pt 4)"] by Chara, formerly of Prophecy and Climb</ref>
* It increases their damage dealt to bubbles – both friendly and opposing – by 30%, allowing for quicker growing and popping of bubbles.
* It triples the amount of damage inflicted onto armored opponents, allowing [[Damage#Falloff damage|falloff damage]] from the Foil Squeezer to break an opponent's Ink Armor in one hit.
* It enables them to pop the Rainmaker shield more quickly with either their main weapon or Splat Bombs, allowing their team to start or restart a push more quickly while gaining a large amount of turf control in the immediate area.
These benefits, particularly the former, are likely the reason why over 96% of of 602 Foil Squeezer builds submitted to Sendou.ink include Object Shredder.<ref name="Sendou.ink Foil Squeezer Builds">[https://sendou.ink/builds?weapon=Foil+Squeezer Sendou.ink Foil Squeezer Builds]</ref>
 
; {{Ability|S2|Quick Super Jump}}
Quick Super Jump decreases both the "charge" time before and the travel time of a Super Jump, helping its user escape unfavorable situations more quickly. While a Foil Squeezer player matches up well in most one-on-one battles, there will be situations in which quickly retreating and preserving precious [[special gauge]] progress would be wiser than risking getting splatted.<ref name="How To Make A PERFECT Gear Build for ALL WEAPONS?! (Gear Building Guide) | ''Splatoon 2''"/><ref name="''Splatoon 2'' - The Ultimate Gear Guide! (Tips and Tricks + all Abilities explained)"/><ref name="Add 3 Abilities To EASILY Improve Your Gear on ANY Weapon (''Splatoon 2'' Gear Guide Pt 1)"/>
* Three ability points, or one sub, of Quick Super Jump decreases the "charge" time from 80 frames (1.33 seconds) to 58 frames (0.97 seconds).<ref name="Sendou.ink ''Splatoon 2'' Build Analyzer"/>
 
;{{Ability|S2|Special Charge Up}}
Special Charge Up accelerates building up the special gauge for Bubble Blower. Since Versions 5.2.0 and {{Ver|S2|5.5.0}} have increased the special gauge requirement for the Foil Squeezer's Bubble Blower, the value of this gear ability has increased, as it allows a Foil Squeezer user to more readily have Bubble Blower available to initiate pushes and counter-pushes against the opponent.<ref name="''Splatoon 2'' - The Ultimate Gear Guide! (Tips and Tricks + all Abilities explained)"/>
* Just six ability points, or two subs, are enough to reduce the special gauge requirement from 200p to 190p.<ref name="Sendou.ink ''Splatoon 2'' Build Analyzer"/>


; {{Ability|S2|Special Power Up}}
; {{Ability|S2|Special Power Up}}
Increases bubbles' size and blast radius.
Special Power Up increases bubbles' size upon launching as well as their blast radius. The former trait enables bubbles to withstand more damage from the opponents before defusing, providing their user and their teammates a longer duration of protection.<ref name="''Splatoon 2'' - The Ultimate Gear Guide! (Tips and Tricks + all Abilities explained)"/> Foil Squeezer builds submitted to Sendou.ink tend to have 9-19 ability points of Special Power Up.<ref name="Sendou.ink Foil Squeezer Builds"/>
* Nine ability points, or three subs, increase the maximum radius of bubbles from 30 DU to 33.48 DU.
* Sixteen ability points, or one main and two subs, increase the maximum bubble radius to 35.07 DU.
* Nineteen ability points, or one main and three subs, further increase the maximum bubble radius to 35.63 DU.<ref name="loadout.ink - Stat Calculator & Gear Planner for ''Splatoon 2''"/>
 
; {{Ability|S2|Swim Speed Up}}
While Swim Speed Up can enable a short-ranged weapon user to close the distance towards their opponents, conversely, it can also help a Foil Squeezer user to maintain a safe distance from their opponents or escape unfavorable situations, as well as more quickly respond to an opponents' push.<ref name="''Splatoon 2'' - The Ultimate Gear Guide! (Tips and Tricks + all Abilities explained)"/>
* Just six ability points, or two subs, increase the swim speed from 1.92 DU/f to 2.01 DU/f.
* Ten ability points, or one main, increase the swim speed to 2.07 DU/f.
* Thirteen ability points, or one main and one sub, further increase the swim speed to 2.10 DU/f.<ref name="Sendou.ink ''Splatoon 2'' Build Analyzer"/>
<ref name="Sendou.ink Foil Squeezer Builds"/><ref>[https://leanny.github.io/loadout/foil_squeezer.html Lean's Loadout Database - Useage of abilities in Ranked modes], data based on Version 5.2.0</ref>
{{clrns}}
 
===In competitive play===
The Foil Squeezer upon release wouldn't be as strong. The main weapon itself was not as strong so the weapon was not used quite often. The weapon would be ranked moderately high by competitive player Sorin because of the weapon's potential.<ref>[https://www.youtube.com/watch?v=rLfBE3OWBlQ&t=174s {{YT}} "''SPLATOON 2'' - 3.0 WEAPON TIER LIST (In-depth Analysis)"] by Sorin, formerly of Team Olive</ref> However at Version {{Ver|S2|4.0.0}} the weapon would drop.<ref>[https://www.youtube.com/watch?v=jNjjLG7UJjY&t=284s {{YT}} "''Splatoon 2'' - 4.0 WEAPON TIER LIST (In-depth Analysis)"] by Sorin, formerly of Team Olive</ref> The weapon at Version {{Ver|S2|4.6.0}} would be ranked at a similar spot than before. The weapon itself while in the same tier, is considered better than the [[Competitive:Forge Splattershot Pro|Forge Splattershot Pro]] because of its slightly better range and being less gear dependent.<ref>[https://www.youtube.com/watch?v=uW4hz9_rry8&t=282s {{YT}} "''Splatoon 2'': 4.6 Tier List Part 2 - Mid Tiers"] by Chara, formerly of Prophecy and Climb</ref>


<ref>[https://leanny.github.io/loadout/foil_squeezer.html Lean's Loadout Database - Useage of abilities in Ranked modes]</ref><ref>[https://sendou.ink/builds Sendou.ink Weapon Builds]</ref>
However once at Version {{Ver|S2|5.3.0}} the Foil Squeezer would start to be on the rise. The weapon would be placed very high and could be considered "a top three weapon". The weapon has more range the Splattershot Pro and can instapop bubbles constantly, meaning the weapon is very deadly.<ref>[https://www.youtube.com/watch?v=KvX1PiTX8RE&list=PLpB3cr3H5fPxTcjh05aWGkwJ-oUbKXCSB&index=5&t=1551s {{YT}} "''Splatoon 2'' 5.3 Tier List Part 5 (Main Weapons - Top Tiers) (Splat Zones Only)"] by Chara, formerly of Prophecy and Climb</ref> Once at Version {{Ver|S2|5.4.0}} the weapon would drop slightly as it wouldn't be as strong as it was before. The weapon would still be strong, but more counters to the weapon had developed, meaning the weapon wouldn't be as efficient as it was before.<ref>[https://www.youtube.com/watch?v=VHXuGwoOSqw&t=342s {{YT}} "Ranking Only The Best ''Splatoon 2'' Weapons - 5.4 Splat Zones"] by Chara, formerly of Prophecy and Climb</ref> Now at Version 5.5.0, the weapon is considered to be, along with the Kensa .52 Gal, the best weapons in the game as they define the meta and, thus, which other weapons are used.<ref name="The BEST Weapons In ''Splatoon 2'' - Ver 5.5 Tier List (Top Tiers)"/>


== References ==
== References ==
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{{Navbox/Weapon Strategy}}
{{Navbox/Weapon Strategy}}
[[Category:Slayers]]
[[Category:Support]]
[[Category:Support]]
[[Category:Flex]]

Latest revision as of 02:54, 5 March 2024

Splatoon "S" icon.svg
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OC Icon Enemy Octoling.png
Unofficial!
This article discusses content that is not part of the official Splatoon series canon but is part of the community or competitive gaming space.
For information about the Foil Squeezer, see Foil Squeezer.

Splatoon 2

Foil Squeezer

Foil Squeezer

Abbreviations Squeezer
Sub S2 Weapon Sub Splat Bomb.png Splat Bomb
Special S2 Weapon Special Bubble Blower.png Bubble Blower
Base damage 38 (Press )
30 (Hold )
Base duration
Ink consumption 2.2% (Press )
1.08% (Hold )
Special points 200p
Special depletion
Role Slayer[1]/Support[2] Flex
Strengths Long range, perfect accuracy, and high damage in semiautomatic mode; can instapop bubbles[3][4]
Weaknesses Requires good aim and mashing, slow firing rate, poor ink efficiency, mediocre turfing, dependent on Special Power Up and Object Shredder for instapop

Like the Squeezer, the Foil Squeezer has two modes of fire: a powerful, long-ranged, semiautomatic mode and a short-ranged, fully automatic mode intended for turfing. While it takes a good amount of practice to get used to its mechanics, its user will be rewarded with the ability to quickly splat opponents from afar. Unlike the Vanilla variant, this weapon has a more versatile kit, providing its user the means to either poke at their opponents or push their way back into a contested area.

Use

The Foil Squeezer's has traits of both a slayer's and support weapon:

  • Its semiautomatic mode (tapping ) has a long range (187.39 DU) that exceeds that of all other slayer's weapons, most other support weapons, and even some anchor's weapons, such as the H-3 Nozzlenose D, the Dualie Squelchers (both 160.396 DU),[5] and the Nautilus 79 (165 DU).
    • It also has perfect accuracy – even while airborne – to enable its user to fire even further and higher by jumping, allowing them to more easily zone out their opponents.
    • Its high damage (38 HP), combined with the aforementioned range and accuracy, helps splat most opponents before they can get too close.
    • However, the semiautomatic mode requires its user to have a rapid trigger finger, more accuracy than with an automatic shooter, and the ability to lead their shots in order to compensate for both its longer range and slightly slower shot velocity (32 DU/f versus the Splattershot Pro's 38.33 DU/f).[2]
  • In contrast, the fully automatic mode (holding ) has a short range (118.064 DU), a wide shot spread (8 degrees deviation on the ground, 13 degrees in midair), and a mediocre firing rate (7 frames between shots), making it no better than either a Splattershot or an N-ZAP '85 (both 116.99 DU, 6-12 degrees, 5-6 frames).[5] Use this mode primarily for turfing and farming Bubble Blower.

The Foil Squeezer has two main weaknesses: low ink efficiency and slow firing rate:

  • Its ink efficiency in semiautomatic mode (2.2%) is worse than that of the Splattershot Pro (2.0%). This will also limit your opportunities to use Splat Bombs. Always check the ink tank and avoid getting caught in the middle of opposing ink.
  • Its slow firing rate (7-8 frames) can be exploited by opponents using quicker firing weapons when they get too close. Therefore, keep your opponents at a safe distance, look out for flankers and be wary of any sharks lurking in opposing ink.

The Splat Bomb is a powerful, versatile sub weapon with a variety of purposes suited for any player:

  • It can be used for poking at and zoning out opponents during the neutral phase, stalling an opponent's push, or denying opponents safe access to important areas of the stage, such as the Tower, that might not be easy to fire at with the main weapon.
  • Carefully lobbing a Splat Bomb at an opposing anchor positioned on their snipe will hinder their ability to control space with their range.
  • If a shorter-ranged opponent gets too close, either dropping a Splat Bomb at your feet or rolling it like a bowling ball can provide time and space to escape.
  • A Splat Bomb can damage or destroy an opponent's brella shield, Splash Wall, or Baller or the Rainmaker shield, while detonating on contact.
    • Any opponents caught within the Splat Bomb's explosion will get damaged or splatted.[6]
    • It will also inflate or pop a teammate's bubbles but deflate or diffuse an opponent's bubbles, while still detonating on contact (see below).
  • An opponent's Splashdown, Booyah Bomb, or Ultra Stamp will defuse any Splat Bombs it touches, so hold off using them until after their special weapon finishes.

The Bubble Blower can launch up to three bubbles, which have a number of applications if used wisely:

  • A Bubble Blower user is vulnerable at close range. Create some distance from your opponents before activating Bubble Blower.
  • While the main weapon cannot be used, sub weapons can still be used, allowing one to instapop their bubbles (see below).
  • Bubble canceling will cancel its end lag, allowing you to both reduce vulnerability time and launch bubbles more quickly.[7][8]
  • Since Version 5.2.0, each successive bubble is larger than the previous one.
  • Upon being blown, a bubble will either inflate and eventually burst when hit with your team's weapons or deflate and diffuse when hit with your opponents' weapons:
    • Players will inflict 20% more damage to their team's bubbles than will their opponents. As long as you are not outnumbered, you should be able to inflate or sustain your team's bubbles more easily than your opponents can defuse them.
    • Bombs are a particularly quick means to inflate your team's bubbles. Any bombs and blaster shots that come in contact with bubbles will also instantly detonate, potentially splatting their respective user's opponents.[7][8][9] Thus, be aware of your teammates' and opponents' positions whenever using Bubble Blower.
  • Blowing bubbles can protect their user and any teammates from incoming opposing fire whether during a push or while stalling an opposing push.[10]
  • The Foil Squeezer is one of a few weapons to have both Bubble Blower and throwable bombs in its kit, enabling its user to instapop their bubbles – with both Object Shredder and enough ability points of Special Power Up – to push into a contested area:[2][7][8][11]
    • Roll a Splat Bomb slowly toward the opponent or contested area.
    • Activate Bubble Blower and launch a bubble or two toward the Splat Bomb, which will detonate and enlarge the bubble(s).
    • Remembering that activating any special instantly reloads the ink tank, throw a second Splat Bomb towards the bubble(s) to pop it/them.
    • Launch any remaining bubbles to push the opponent further back.

Synergy

The Foil Squeezer's perfect accuracy, high DPS, and long range allow its user to maintain pressure, provide support fire, and quickly splat opponents from afar. However, its slow firing rate and poor ink efficiency leave its user vulnerable at close range. Therefore, it is generally advised not to add more than one other long-ranged weapon to a team composition for a few reasons:[12]

  • A team with too many long-ranged weapons will have fewer mobile weapons that can quickly capture turf and wrest control of the objective, hindering its ability to begin an effective push into the opponents' territory. Such a team will also have difficulty breaking out of an opponent's spawn camp.
  • Longer-ranged weapons, such as the Foil Squeezer, are generally less effective at close range, so a team with too many of them is more prone to getting flanked and sharked than usual.

While the Foil Squeezer is not particularly poor at turfing, it is still outclassed in this role by traditional support weapons, such as the N-ZAP '85 or the Splattershot Jr.. A team whose composition lacks sufficient turfing ability will struggle to maintain map control, which can make games seem like a constant uphill battle:[12]

  • A team whose composition lacks enough turfing ability can be rendered immobile if the other team dominates map control.
  • A lack of turfing also makes it difficult to alter the course of a game, even after wiping out the other team.

Due to its aforementioned strengths and weaknesses, a Foil Squeezer user would both complement and be complemented by any teammate using an ink efficient, rapid-firing weapon:[13]

  • A teammate with a mobile, quick-turfing slayer's weapon – such as the Neo Splash-o-matic, the Kensa Splattershot, or the L-3 Nozzlenose D – can turf and confront opponents at closer range, while the Foil Squeezer user provides support fire from a safe distance.
  • Conversely, the user of a support weapon – such as a Splattershot Jr., an N-ZAP '85, or a Kensa Splattershot – can help turf the area around a Foil Squeezer user while still having enough ink to provide support fire with bombs.

Bubble Blower is great for either initiating a push into contested territory or repelling the opponents' push. However, it is neither a very reliable means of turfing territory – such as a Splat Zone – nor always a dependable means to splat opponents — particularly ones with longer-ranged weapons. Therefore, it would be redundant to have two Bubble Blower users in a team composition:[12]

  • Bomb Launcher and Booyah Bomb are more reliable means of turfing territory.
  • Other special weapons, such as Inkjet or Sting Ray, are intended for splatting opponents and more capable at this than is Bubble Blower.

Besides providing protection while pushing the objective, the Bubble Blower works well in conjunction with other special weapons:

  • During a push or counter-push, bubbles provide an extra layer of protection for a team already using Ink Armor.
  • Bubbles can provide cover for a teammate using certain mobile special weapons, such as a Baller.[14]

Remember, teammates of a Bubble Blower user can assist by either keeping the bubbles inflated or bursting them, thanks to their 20% bonus damage inflicted on them:

  • Players who have Bubble Blower but no bombs in their kit will likely need more help sustaining their bubbles than those who have both Bubble Blower and a bomb.
  • A well-placed Ink Storm can help sustain bubbles before eventually bursting them in an explosion of ink, pushing the opponents back.

Countermeasures

  • The Foil Squeezer's long range, perfect accuracy, and high damage all make its user difficult for most opponents to challenge in a straight one-on-one matchup. Therefore, users of most other weapons have to rely other means to defeat an opposing Foil Squeezer user:
    • When using a shorter-ranged weapon, flank, shark, or outmaneuver (e.g., via dodge rolling) the opposing Foil Squeezer user to exploit their slow firing rate.
    • A Splash Wall (such as from a Kensa .52 Gal user), a Splat Brella, or a Tenta Brella can limit the range of a slow-firing opposing Foil Squeezer user.
    • When attacking with Bombs, try to throw them behind the opposing Foil Squeezer user to force them closer.
    • Try to exploit the opposing Foil Squeezer's poor ink efficiency by containing them with friendly ink, using sub weapons and teammates whenever possible.
    • Most chargers, some splatlings, the Custom Jet Squelcher, the Bloblobber, and the Explosher all outrange the Foil Squeezer, allowing their users to fire upon an opposing Foil Squeezer user with impunity — as long as they keep their opponent at bay.
  • When pursuing an opposing Foil Squeezer, be wary of any Splat Bombs the opponent might drop while retreating, such as around a corner or after climbing a ledge.
  • Keep an eye on the HUD to know when an opposing Foil Squeezer user has Bubble Blower ready, and when they do, keep a safe distance from them to avoid getting caught in an instapop.
    • Picking off an opponent using Bubble Blower too close will stop the production of bubbles outright.
    • Trying to diffuse an opponent's bubbles is usually an exercise in futility since the opponents can damage their own bubbles more quickly than your team can damage theirs. Unless your team grossly outnumbers the opposing Bubble Blower user, keep a safe distance from their bubbles and try to work around them.
    • Bombs and blasters can still damage opponents hiding inside them via splash damage.[8]
    • Splashdown and Ultra Stamp are usually the quickest means to destroy an opponent's bubbles. However, getting caught in the bubbles' explosions is very likely. The Booyah Bomb and an explosion from the Baller can be safer alternatives.
    • Tenta Missiles can both track opponents hiding underneath bubbles and destroy the bubbles.
    • If activated early enough, Ink Storm can quickly defuse any opponent's bubbles that travel underneath the cloud.

Gear abilities

Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.

S2 Ability Bomb Defense Up DX.png Bomb Defense Up DX

Ever since its introduction in Version 4.3.0, Bomb Defense Up DX will not only reduce the damage taken from opposing sub and special weapons that are not one-hit-splat but will also reduce the duration of the tracking effects of certain opponent's sub and special weapons, such as Point Sensors and Ink Mines, allowing the user of this ability to evade detection more easily. While this is a useful ability for any player, a Foil Squeezer user – who is often a target of their opponents' bombs and Tenta Missiles to counter their Bubble Blower – would definitely want it as part of their gear. Just three ability points, or one sub, offer plenty of utility:[15][16][17][18]

  • The splash damage of most bombs is reduced from 30 HP to 28.6 HP. This reduction in damage provides two benefits:
    • It prevents its user from being exposed on their opponents' map by the splash damage of most single bombs.
    • Ink Armor will not break due to splash damage from a single bomb whose splash damage normally inflicts 30 HP of damage.
  • The splash damage of near-misses from either Tenta Missiles or Inkjet, the minimum splash damage of bubbles, and the collision damage from Baller are all reduced from 50 HP to 48.3 HP, enabling one to survive two hits from any of these specific means of special weapon damage.
S2 Ability Ink Resistance Up.png Ink Resistance Up

While a Foil Squeezer user generally remains a further distance from their opponents then do users of most other weapons, they can still expect to come in contact with the opponent's ink on various surfaces – usually from opposing bombs and Tenta Missiles – which can both be damaging and reduce mobility. Ink Resistance Up not only partially offsets the reduction in mobility but also delays the damage taken from contact with opposing ink.[16][17][18]

Ability
points
Mains Subs Invulnera-
bility time
(frames)
Rate of
damage
(HP/f)
Maximum
damage
(HP)
Run speed
in opposing
ink (DU/f)
Jump height
in opposing
ink[15]
0 0 0 0 0.3 40.0 0.24 0.800
3 0 1 10 0.2 38.0 0.33 0.854
6 0 2 15 0.2 36.2 0.39 0.888

[19]

S2 Ability Ink Saver (Sub).png Ink Saver (Sub)

The low ink efficiency of the Foil Squeezer limits the opportunities its user can use Splat Bombs. Ink Saver (Sub) reduces the ink consumption per Splat Bomb, which enables its user to throw Splat Bombs more often and conserves ink for the main weapon.[17]

  • Just six ability points, or two subs, reduce the ink consumption per Splat Bomb from 70% to 65.39%.
  • Its effect also combines with those of Last-Ditch Effort (see below): with six ability points, its user's ink consumption per Splat Bomb will decrease to 59.98% when the opposing team's score is at 44 points remaining — 54.9% when the opponents are at 36 points remaining.
S2 Ability Last-Ditch Effort.png Last-Ditch Effort

Last-Ditch Effort is a headgear-exclusive ability that, under specific conditions, grants its user 1 to 24 ability points each of the following abilities:

These abilities only begin to take effect under either of the following conditions:

  • There are at most 30 seconds remaining on the game clock, or Overtime has begun in a Ranked Battle, at which the maximum 24 ability points will be granted for each of the above abilities.
  • In a Ranked Battle, the opposing team's countdown has at most 50 points remaining. The effects of Last-Ditch Effort increase as the opposing team's countdown decreases from 50 to 30 points remaining, starting with 1 ability point for each ability and maxing out to 24 ability points.

Because they have both an ink-thirsty main weapon and a spammable sub weapon, a Foil Squeezer user stands to greatly benefit from both the overall reduced ink consumption and increased ink recovery,[17][20] making Last-Ditch Effort used in over 54% of 602 Foil Squeezer builds submitted to Sendou.ink.[21]

S2 Ability Object Shredder.png Object Shredder

An ability exclusive to shoes, Object Shredder provides a Foil Squeezer user three specific benefits:[17][22]

  • It increases their damage dealt to bubbles – both friendly and opposing – by 30%, allowing for quicker growing and popping of bubbles.
  • It triples the amount of damage inflicted onto armored opponents, allowing falloff damage from the Foil Squeezer to break an opponent's Ink Armor in one hit.
  • It enables them to pop the Rainmaker shield more quickly with either their main weapon or Splat Bombs, allowing their team to start or restart a push more quickly while gaining a large amount of turf control in the immediate area.

These benefits, particularly the former, are likely the reason why over 96% of of 602 Foil Squeezer builds submitted to Sendou.ink include Object Shredder.[21]

S2 Ability Quick Super Jump.png Quick Super Jump

Quick Super Jump decreases both the "charge" time before and the travel time of a Super Jump, helping its user escape unfavorable situations more quickly. While a Foil Squeezer player matches up well in most one-on-one battles, there will be situations in which quickly retreating and preserving precious special gauge progress would be wiser than risking getting splatted.[16][17][18]

  • Three ability points, or one sub, of Quick Super Jump decreases the "charge" time from 80 frames (1.33 seconds) to 58 frames (0.97 seconds).[19]
S2 Ability Special Charge Up.png Special Charge Up

Special Charge Up accelerates building up the special gauge for Bubble Blower. Since Versions 5.2.0 and 5.5.0 have increased the special gauge requirement for the Foil Squeezer's Bubble Blower, the value of this gear ability has increased, as it allows a Foil Squeezer user to more readily have Bubble Blower available to initiate pushes and counter-pushes against the opponent.[17]

  • Just six ability points, or two subs, are enough to reduce the special gauge requirement from 200p to 190p.[19]
S2 Ability Special Power Up.png Special Power Up

Special Power Up increases bubbles' size upon launching as well as their blast radius. The former trait enables bubbles to withstand more damage from the opponents before defusing, providing their user and their teammates a longer duration of protection.[17] Foil Squeezer builds submitted to Sendou.ink tend to have 9-19 ability points of Special Power Up.[21]

  • Nine ability points, or three subs, increase the maximum radius of bubbles from 30 DU to 33.48 DU.
  • Sixteen ability points, or one main and two subs, increase the maximum bubble radius to 35.07 DU.
  • Nineteen ability points, or one main and three subs, further increase the maximum bubble radius to 35.63 DU.[15]
S2 Ability Swim Speed Up.png Swim Speed Up

While Swim Speed Up can enable a short-ranged weapon user to close the distance towards their opponents, conversely, it can also help a Foil Squeezer user to maintain a safe distance from their opponents or escape unfavorable situations, as well as more quickly respond to an opponents' push.[17]

  • Just six ability points, or two subs, increase the swim speed from 1.92 DU/f to 2.01 DU/f.
  • Ten ability points, or one main, increase the swim speed to 2.07 DU/f.
  • Thirteen ability points, or one main and one sub, further increase the swim speed to 2.10 DU/f.[19]

[21][23]

In competitive play

The Foil Squeezer upon release wouldn't be as strong. The main weapon itself was not as strong so the weapon was not used quite often. The weapon would be ranked moderately high by competitive player Sorin because of the weapon's potential.[24] However at Version 4.0.0 the weapon would drop.[25] The weapon at Version 4.6.0 would be ranked at a similar spot than before. The weapon itself while in the same tier, is considered better than the Forge Splattershot Pro because of its slightly better range and being less gear dependent.[26]

However once at Version 5.3.0 the Foil Squeezer would start to be on the rise. The weapon would be placed very high and could be considered "a top three weapon". The weapon has more range the Splattershot Pro and can instapop bubbles constantly, meaning the weapon is very deadly.[27] Once at Version 5.4.0 the weapon would drop slightly as it wouldn't be as strong as it was before. The weapon would still be strong, but more counters to the weapon had developed, meaning the weapon wouldn't be as efficient as it was before.[28] Now at Version 5.5.0, the weapon is considered to be, along with the Kensa .52 Gal, the best weapons in the game as they define the meta and, thus, which other weapons are used.[3]

References

  1. YouTube "The BEST AGGRESSIVE WEAPONS in Splatoon 2" by Kyo of FTWin
  2. 2.0 2.1 2.2 YouTube "The Ultimate How To Play Foil Squeezer Guide Splatoon 2" by Gabe Rainery
  3. 3.0 3.1 YouTube "The BEST Weapons In Splatoon 2 - Ver 5.5 Tier List (Top Tiers)" by Chara, formerly of Prophecy and Climb
  4. YouTube "How To Get Good Using The Squeezer?! (+ Handcam) | Splatoon 2" by ThatSrb2DUDE, formerly of Team Olive
  5. 5.0 5.1 Splatoon 2 range list compiled by DrFetus
  6. YouTube "How To Get Good Using The N-Zap 8X?! (+ Handcam) | Splatoon 2" ThatSrb2DUDE, formerly of Team Olive, splats an opposing Tenta Brella user by throwing a Suction Bomb into the rear of their brella shield
  7. 7.0 7.1 7.2 YouTube "Splatoon 2 - Advanced Techniques, Tips and Tricks (Ultimate Overview)" by Wadsm
  8. 8.0 8.1 8.2 8.3 YouTube "25 USEFUL Splatoon FACTS You SHOULD Know" by Chara, formerly of Prophecy and Climb
  9. YouTube "Qualifier Finals Part 2 | Splatoon 2 North America Inkling Open 2019" Game 2, Ross (ɪик Sigma) splats Arashi (Lowkey) with a Fizzy Bomb thrown onto bubbles launched by Astrocities (ɪик Sigma)
  10. YouTube "Splatoon 2 European Championship 2018-2019 – Day 2" Sendou (Ämpäri Gang) uses Bubble Blower to shield himself as Grey (Alliance Rogue) negates Sendou's Tenta Brella shield with his own
  11. YouTube "A2M Sayonara v. Triton Splatoon – Group C Pools R2 – Genesis 7" Ant (A2M Sayonara) splats one member of Triton Splatoon and aids Sun (A2M Sayonara) in splatting another
  12. 12.0 12.1 12.2 YouTube "Splatoon 2 - What is a good team comp? (TOP 6 mistakes)" by Sendou, formerly of Team Olive
  13. YouTube "How To Build An AMAZING Team Comp (Splatoon) Ft. Dr. Prodigy" by Chara, formerly of Prophecy and Climb
  14. YouTube "Splatoon 2 U.S./Canada Inkling Open 2018 Finals" Losers Bracket Top 8, Game 2, Rhandy (Vitamin Sea) launches Bubble Blower to provide cover for Emmy's Baller
  15. 15.0 15.1 15.2 loadout.ink - Stat Calculator & Gear Planner for Splatoon 2, applicable for Version 4.8.0
  16. 16.0 16.1 16.2 YouTube "How To Make A PERFECT Gear Build for ALL WEAPONS?! (Gear Building Guide) | Splatoon 2" by ThatSrb2DUDE, formerly of Team Olive
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 17.8 YouTube "Splatoon 2 - The Ultimate Gear Guide! (Tips and Tricks + all Abilities explained)" by Wadsm
  18. 18.0 18.1 18.2 YouTube "Add 3 Abilities To EASILY Improve Your Gear on ANY Weapon (Splatoon 2 Gear Guide Pt 1)" by Chara, formerly of Prophecy and Climb
  19. 19.0 19.1 19.2 19.3 Sendou.ink Splatoon 2 Build Analyzer
  20. YouTube "The BEST AND WORST Abilities - Headgear Exclusives (Splatoon 2 Gear Guide Pt 2)" by Chara, formerly of Prophecy and Climb
  21. 21.0 21.1 21.2 21.3 Sendou.ink Foil Squeezer Builds
  22. YouTube "Some Of The Best Main Only Abilities - Shoe Exclusives (Splatoon 2 Gear Guide Pt 4)" by Chara, formerly of Prophecy and Climb
  23. Lean's Loadout Database - Useage of abilities in Ranked modes, data based on Version 5.2.0
  24. YouTube "SPLATOON 2 - 3.0 WEAPON TIER LIST (In-depth Analysis)" by Sorin, formerly of Team Olive
  25. YouTube "Splatoon 2 - 4.0 WEAPON TIER LIST (In-depth Analysis)" by Sorin, formerly of Team Olive
  26. YouTube "Splatoon 2: 4.6 Tier List Part 2 - Mid Tiers" by Chara, formerly of Prophecy and Climb
  27. YouTube "Splatoon 2 5.3 Tier List Part 5 (Main Weapons - Top Tiers) (Splat Zones Only)" by Chara, formerly of Prophecy and Climb
  28. YouTube "Ranking Only The Best Splatoon 2 Weapons - 5.4 Splat Zones" by Chara, formerly of Prophecy and Climb