S-BLAST '92: Difference between revisions

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{{InfoboxGobbler}}
{{InfoboxGobbler}}
{{Construction}}
{{Future}}


The '''S-BLAST '92''' is an upcoming weapon in {{S3}}.  
The '''S-BLAST '92''' is a [[main weapon]] in {{S3}}.


==Appearance==
==Appearance==
The S-BLAST '92 bears a very strong resemblance to the original North American [[wikipedia:Super_Scope|Super Scope]], an accessory for the [[wikipedia:Super_Nintendo_Entertainment_System|Super Nintendo Entertainment System]], which was released in 1992. The body consists of a wide barrel, with the back and most of the top being light gray, while the front and bottom side are dark gray, as well as a vermilion tip at the end, with a dark-gray scope mounted in the middle and a sight at the end of the barrel. The body is connected to a dark-gray handle with an off-black trigger in the middle and a dark-gray shoulder mount on the back. A decal with the words "SUPER SCOPE" is printed on one side, and, like the decals on the [[N-ZAP]], is in English rather than the [[Language in the Splatoon series|Inkling language]].
Firing a grounded shot will briefly emit a visible red laser from the lens of the S-BLAST '92's scope. The laser flickers slightly before deactivating.


It is similar to the Super Scope, but is wider at the end, and appears to be a dark gray.
==''Splatoon 3''==
==''Splatoon 3''==
{{Infobox/Weapon
{{Infobox/Weapon
|game=Splatoon 3
|game     = Splatoon 3
|category=Main
|category = Main
|size=256px
|size     = 256px
|class=Blaster
|class     = Blaster
|sub=
|sub       = Sprinkler
|special=
|special   = Reefslider
|level=
|level     = 20
|base=  
|base     = 25–35 (Splash; Both)<br>50–70 (Blast; Both)<br>125 (Direct hit; Both)<br>75 ([[File:S3_Icon_Mr_Grizz.png|24px|link=Salmon Run (series)]] [[Salmon_Run_Next_Wave|SRNW]] Splash; Both)<br>150 ([[File:S3_Icon_Mr_Grizz.png|24px|link=Salmon Run (series)]] [[Salmon_Run_Next_Wave|SRNW]] Blast; Both)<br>300 ([[File:S3_Icon_Mr_Grizz.png|24px|link=Salmon Run (series)]] [[Salmon_Run_Next_Wave|SRNW]] Direct hit; Both)
|points=
|points   = 180
|range=
|range    = 45
|damage=
|impact    = 70
|handling=
|fire_rate = 10
|alt1      = S-BLAST '91
|addedin  = [[Sizzle Season 2023]] ({{Ver|S3|4.0.0}})
}}
 
The S-BLAST '92 was revealed on {{date|2023-05-16}} in the [[Sizzle Season 2023]] trailer. After jumping, the S-BLAST '92 shoots only half as far as it normally would otherwise, with a much larger blast radius.<ref>{{Youtube|B6mLdx4sVKw|''Splatoon 3'' – Sizzle Season 2023 Announcement – Nintendo Switch}}</ref> This range is the same as that of the [[Luna Blaster]], while the grounded shot has the same range as that of the [[Range Blaster]]<ref>https://twitter.com/weBallinbro/status/1663746624890314754</ref>, with the smallest blast radius of any [[Blaster (weapon class)|blaster]]. On {{date|2023-05-17}}, Nintendo uploaded a dedicated Twitter post showcasing gameplay from the S-BLAST '92, confirming the weapon's kit to be Sprinkler and Reefslider.
 
===Data===
<section begin=data3 />{{Shooter data S3
| mobility class = middle
| matchmaking range = 16.5
| ReduceStartFrame = -1
| $type = spl__WeaponShooterParam
| InkConsume = 0.085
| InkRecoverStop = 60
| MoveSpeed = 0.04
| PostDelayFrame = 4
| PostDelayFrame_Blaster = 23
| PreDelayFrame_HumanShot = 10
| PreDelayFrame_SquidShot = 15
| RepeatFrame = 60
| ShotGuideFrame = 11
| SquidShotShorteningFrame = 0
| Stand_DegBiasDecrease = 0.0
}}
 
====Grounded Shot====
{{Shooter data S3
| jump shot different = True
| BlastParam $type = spl__BulletBlastParam
| CrossPaintCheckLength = 0.0
| CrossPaintRadius = 0.0
| DamageAttackerPriority = True
| DamageLinear = True
| 0_Damage = 700
| 0_Distance = 1.0
| 1_Damage = 500
| 1_Distance = 2.0
| Accel = 700.0
| Bias = 0.8
| KnockBackParam Distance = 2.5
| PaintRadius = 0.0
| BlasterBurstParam $type = spl__BulletBlasterBurstParam
| BurstFrame = 11
| MoveLength = 1.5
| SplashDropPaintRadius = 2.0
| SplashDropPaintShotColHitRadius = 1.23
| SplashPaintRadius = 1.0
| SplashPaintShotColHitRadius = 0.7
| BlasterBurstParam SplashWallDropMoveParam FallPeriodFirstFrameMax = 1
| BlasterBurstParam SplashWallDropMoveParam FallPeriodFirstFrameMin = 1
| BlasterBurstParam SplashWallDropMoveParam FallPeriodFirstTargetSpeed = 0.0
| BlasterBurstParam SplashWallDropMoveParam FallPeriodLastFrameMax = 1
| BlasterBurstParam SplashWallDropMoveParam FallPeriodLastFrameMin = 1
| BlasterBurstParam SplashWallDropMoveParam FallPeriodSecondFrame = 1
| BlasterBurstParam SplashWallDropMoveParam FallPeriodSecondTargetSpeed = 0.0
| BlasterBurstParam SplashWallDropPaintParam PaintRadiusFall = 0.0
| BlasterBurstParam SplashWallDropPaintParam PaintRadiusGround = 0.0
| BlasterBurstParam SplashWallDropPaintParam PaintRadiusShock = 1.2
| WallHitPaintRadius = 1.9
| CollisionParam $type = spl__BulletSimpleCollisionParam
| ChangeFrameForField = 0
| EndRadiusForField = 0.2
| EndRadiusForPlayer = 0.2
| FriendThroughFrameForPlayer = 1000
| InitRadiusForField = 0.2
| InitRadiusForPlayer = 0.2
| DamageParam $type = spl__BulletShooterDamageParam
| ReduceEndFrame = 99
| ReduceStartFrame = -1
| ValueMax = 1250
| ValueMin = 1250
| MainEffectiveRangeUpParam $type = spl__PlayerGearSkillParam_MainEffectiveRangeUp
| MainWeaponSetting $type = spl__PlayerGearSkillParam_MainWeaponSetting
| WeaponSpeedType = Mid
| MoveParam $type = spl__BulletSimpleMoveParam
| FreeGravity = 0.016
| GoStraightStateEndMaxSpeed = 1.65
| GoStraightToBrakeStateFrame = 7
| SpawnSpeed = 1.7
| PaintParam $type = spl__BulletShooterPaintParam
| DistanceMiddle = 0.0
| WidthHalfFar = 0.0
| WidthHalfMiddle = 0.0
| WidthHalfNear = 0.0
| SplashPaintParam $type = spl__BulletSplashShooterPaintParam
| DepthMaxDropHeight = 3.0
| DepthMinDropHeight = 10.0
| WidthHalf = 1.56
| WidthHalfNearest = 2.184
| SplashSpawnParam $type = spl__BulletSplashShooterSpawnParam
| RandomSpawnVelXMax = 0.055
| RandomSpawnVelYMax = 0.015
| RandomSpawnVelZMax = 0.02
| RandomSpawnVelZMin = 0.01
| SpawnBetweenLength = 1.9
| SpawnNearestLength = 0.9
| SpawnNum = 9.0
| SplitNum = 1
| SplashWallHitParam $type = spl__BulletSplashWallHitParam
| DistanceXZRate = 0.0
| FirstDistance = 2.5
| VelocityMinusYRate = 0.45
| SplashWallHitParam FallPeriodFirstSecondTargetAlp = 1.0
| SplashWallHitParam PaintRadiusFall = 1.0
| SplashWallHitParam PaintRadiusShock = 1.3
| SplashWallHitParam FallPeriodFirstFrameMin = 30
| SplashWallHitParam FallPeriodFirstTargetSpeed = 0.06
| SplashWallHitParam FallPeriodLastFrameMax = 35
| SplashWallHitParam FallPeriodLastFrameMin = 15
| SplashWallHitParam FallPeriodSecondFrame = 30
| SplashWallHitParam FallPeriodSecondTargetSpeed = 0.05
| WallDropCollisionPaintParam $type = spl__BulletWallDropCollisionPaintParam
| FallPeriodFirstSecondTargetAlp = 0.5
| PaintRadiusFall = 1.0
| WallDropCollisionPaintParam PaintRadiusGround = 0.6
| PaintRadiusShock = 1.3
| WallDropMoveParam $type = spl__BulletWallDropMoveParam
| WallDropMoveParam FallPeriodFirstFrameMax = 30
| FallPeriodFirstFrameMin = 15
| FallPeriodFirstTargetSpeed = 0.07
| FallPeriodLastFrameMax = 35
| FallPeriodLastFrameMin = 20
| FallPeriodSecondFrame = 35
| FallPeriodSecondTargetSpeed = 0.04
| ShotGuideFrame = 11
| DegBiasDecrease = 0.0
| DegBiasKf = 0.0
| DegBiasMax = 0.0
| DegBiasMin = 0.0
| DegSwerve = 0.0
| spl__PlayerGearSkillParam_ActionSpecUp_ReduceJumpSwerveRate $type = spl__PlayerGearSkillParam_ActionSpecUp_ReduceJumpSwerveRate
| Mid = 0.625
| spl__SpawnBulletAdditionMovePlayerParam $type = spl__SpawnBulletAdditionMovePlayerParam
| ZRate = 2.0
}}
 
====Jump Shot====
{{Shooter data S3
| jump shot different = True
| BlastJumpParam $type = spl__BulletBlastParam
| CrossPaintCheckLength = 0.0
| CrossPaintRadius = 0.0
| DamageAttackerPriority = True
| DamageLinear = True
| 0_Damage = 700
| 0_Distance = 1.0
| 1_Damage = 500
| 1_Distance = 4.0
| Accel = 700.0
| Bias = 0.8
| KnockBackParam Distance = 4.0
| PaintRadius = 0.0
| BlasterBurstJumpParam $type = spl__BulletBlasterBurstParam
| BurstFrame = 11
| MoveLength = 2.2
| SplashDropPaintRadius = 3.7
| SplashDropPaintShotColHitRadius = 2.5
| SplashPaintRadius = 2.5
| SplashPaintShotColHitRadius = 1.9
| BlasterBurstJumpParam SplashWallDropMoveParam FallPeriodFirstFrameMax = 1
| BlasterBurstJumpParam SplashWallDropMoveParam FallPeriodFirstFrameMin = 1
| BlasterBurstJumpParam SplashWallDropMoveParam FallPeriodFirstTargetSpeed = 0.0
| BlasterBurstJumpParam SplashWallDropMoveParam FallPeriodLastFrameMax = 1
| BlasterBurstJumpParam SplashWallDropMoveParam FallPeriodLastFrameMin = 1
| BlasterBurstJumpParam SplashWallDropMoveParam FallPeriodSecondFrame = 1
| BlasterBurstJumpParam SplashWallDropMoveParam FallPeriodSecondTargetSpeed = 0.0
| BlasterBurstJumpParam SplashWallDropPaintParam PaintRadiusFall = 0.0
| BlasterBurstJumpParam SplashWallDropPaintParam PaintRadiusGround = 0.0
| BlasterBurstJumpParam SplashWallDropPaintParam PaintRadiusShock = 1.2
| WallHitPaintRadius = 2.7
| CollisionParam $type = spl__BulletSimpleCollisionParam
| ChangeFrameForField = 0
| EndRadiusForField = 0.2
| EndRadiusForPlayer = 0.2
| FriendThroughFrameForPlayer = 1000
| InitRadiusForField = 0.2
| InitRadiusForPlayer = 0.2
| DamageJumpParam $type = spl__BulletShooterDamageParam
| ReduceEndFrame = 99
| ReduceStartFrame = -1
| ValueMax = 1250
| ValueMin = 1250
| MainEffectiveRangeUpParam $type = spl__PlayerGearSkillParam_MainEffectiveRangeUp
| MainWeaponSetting $type = spl__PlayerGearSkillParam_MainWeaponSetting
| WeaponSpeedType = Mid
| MoveJumpParam $type = spl__BulletSimpleMoveParam
| GoStraightStateEndMaxSpeed = 0.9
| GoStraightToBrakeStateFrame = 7
| SpawnSpeed = 0.92
| PaintParam $type = spl__BulletShooterPaintParam
| DistanceMiddle = 0.0
| WidthHalfFar = 0.0
| WidthHalfMiddle = 0.0
| WidthHalfNear = 0.0
| SplashPaintParam $type = spl__BulletSplashShooterPaintParam
| DepthMaxDropHeight = 3.0
| DepthMinDropHeight = 10.0
| WidthHalf = 1.56
| WidthHalfNearest = 2.184
| SplashSpawnParam $type = spl__BulletSplashShooterSpawnParam
| RandomSpawnVelXMax = 0.055
| RandomSpawnVelYMax = 0.015
| RandomSpawnVelZMax = 0.02
| RandomSpawnVelZMin = 0.01
| SpawnBetweenLength = 1.9
| SpawnNearestLength = 0.9
| SpawnNum = 9.0
| SplitNum = 1
| SplashWallHitParam $type = spl__BulletSplashWallHitParam
| DistanceXZRate = 0.0
| FirstDistance = 2.5
| VelocityMinusYRate = 0.45
| SplashWallHitParam FallPeriodFirstSecondTargetAlp = 1.0
| SplashWallHitParam PaintRadiusFall = 1.0
| SplashWallHitParam PaintRadiusShock = 1.3
| SplashWallHitParam FallPeriodFirstFrameMin = 30
| SplashWallHitParam FallPeriodFirstTargetSpeed = 0.06
| SplashWallHitParam FallPeriodLastFrameMax = 35
| SplashWallHitParam FallPeriodLastFrameMin = 15
| SplashWallHitParam FallPeriodSecondFrame = 30
| SplashWallHitParam FallPeriodSecondTargetSpeed = 0.05
| WallDropCollisionPaintParam $type = spl__BulletWallDropCollisionPaintParam
| FallPeriodFirstSecondTargetAlp = 0.5
| PaintRadiusFall = 1.0
| WallDropCollisionPaintParam PaintRadiusGround = 0.6
| PaintRadiusShock = 1.3
| WallDropMoveParam $type = spl__BulletWallDropMoveParam
| WallDropMoveParam FallPeriodFirstFrameMax = 30
| FallPeriodFirstFrameMin = 15
| FallPeriodFirstTargetSpeed = 0.07
| FallPeriodLastFrameMax = 35
| FallPeriodLastFrameMin = 20
| FallPeriodSecondFrame = 35
| FallPeriodSecondTargetSpeed = 0.04
| WeaponParam $type = spl__WeaponShooterParam
| DegBiasDecreaseStartFrame = 25
| DegBiasEndFrame = 70
| DegBiasMax = 0.5
| DegSwerve = 8.0
| ShotGuideFrame = 11
| spl__PlayerGearSkillParam_ActionSpecUp_ReduceJumpSwerveRate $type = spl__PlayerGearSkillParam_ActionSpecUp_ReduceJumpSwerveRate
| Mid = 0.625
| spl__SpawnBulletAdditionMovePlayerParam $type = spl__SpawnBulletAdditionMovePlayerParam
| ZRate = 2.0
 
}}<ref>[https://leanny.github.io/splat3/parameters.html ''Splatoon 3'' - Parameter Database]</ref><section end=data3 />
 
===Version history===
{{Version history box|S3|
{{version history item|S3|5.1.0|
*{{buff|Reduced the amount of ink consumed by approximately 15%.}}
*{{buff|Made midjump shot-scatter reduction (which brings it closer to scatter levels while shooting on land) from the [[Intensify Action]] [[gear ability]] easier to activate even with a smaller number of gear abilities.}}
**The effect gained from equipping the maximum number of Intensify Action gear abilities will not change.}}
{{Version history item|S3|7.2.0|
* {{buff|Increased the radius of the 50.0-damage explosion for long flight-range shots by about 11%.}}}}
}}
}}


The S-BLAST '92 was revealed on {{date|2023-05-16}} in the [[Sizzle Season 2023]] trailer. While in midair, the S-Blast '92 shoots only half as far as it normally would on ground. <ref>{{Youtube|B6mLdx4sVKw|Splatoon 3 – Sizzle Season 2023 Announcement – Nintendo Switch}}</ref> The mid air jump is comparable to the [[Blaster]], while the grounded shot is comparable to the [[Range Blaster]].
===Quotes===
{{SheldonsIntroduction|game=Splatoon 3|The '''S-BLAST '92''' is an exciting new [[Blaster (weapon class)|blaster]] that's equipped with two distinct [[ink]]-firing mechanisms. You'll switch between the two on the fly based on your movements! When firing normally, this is a [[weapon]] with balanced accuracy, range, and power. It won't overwhelm anyone with sheer force, but I think you'll hit the target more often than not. However, when you fire while jumping, this weapon transforms into a heavy-duty powerhouse, launching large blasts of ink that explode nearby. It's a whole different beast! Keep in mind that the range will dip in this mode, but you've got the [[Sprinkler]] [[Sub weapon|sub]] and [[Reefslider]] [[Special weapon|special]] to more than make up the difference. Will you be one of the first to master this unique new weapon? Why not? Give it a try!}}


==Gallery==
{{QuoteW|SRL Ballistics here. Wooo! It's good to be back. And we are SO BACK with exclusive imagery of the new '''S-BLAST '92'''. What a weapon. This baby has two firing modes - one designed for precision and range, and the other designed for EXCUSE ME and KA-SPLOOSH!
 
Sorry - we're just so excited. Check out this video of the S-BLAST '92 in action. No batteries required! And note that jumping while firing is how you activate the shorter-range firing mode with bigger blasts. Keep your feet on the ground to hit faraway targets with precision.|@SplatoonNA on Twitter<ref>[https://twitter.com/SplatoonNA/status/1658819757884297217 {{TWI}} @SplatoonNA on Twitter]</ref><ref>[https://twitter.com/SplatoonNA/status/1658819969281343488 {{TWI}} @SplatoonNA on Twitter]</ref>}}
 
{{QuoteW|Take aim with the '''S-BLAST '92''' in [[Splatoon 3|#Splatoon3]]'s [[Sizzle Season 2023]]. Whether you want long-range accuracy or close up damage, this new Blaster's two modes have you covered! Batteries not included. Or needed.|@NintendoEurope on Twitter<ref>[https://twitter.com/NintendoEurope/status/1658789462824845313 {{TWI}} @NintendoEurope on Twitter]</ref>}}
 
===Badges===
{{Main|Badge#Weapon freshness}}
Reaching certain [[Freshness (stars)|Freshness]] levels with the S-BLAST '92 will reward the player with special [[badge]]s that they can use on their [[Splashtag]].
{| class="wikitable sitecolor-s3"
!colspan="3"|S-BLAST '92 [[Badge]]s
|-
|[[File:S3 Badge S-BLAST '92 4.png|32x32px]]||4★ S-BLAST '92 User
|-
|[[File:S3 Badge S-BLAST '92 5.png|32x32px]]||5★ S-BLAST '92 User
|}
 
===Gallery===
<gallery>
<gallery>
Devolution Guns.png|An image of the original Devoloution Guns
S3 S-BLAST '92 Promotional 3D Render.jpg|Promo render
S3 S-BLAST '92 promo.jpg|Promotional image
S3 Sizzle Season 2023 promo.jpg|S-BLAST '92 seen in Sizzle Season 2023 promo
S3 Sizzle Season 2023 Tableturf Cards 2.jpg|The top left card is for the S-BLAST '92
S3 Weapon Main S-BLAST '92 2D Current.png|2D icon.
S3 Tableturf Battle card S-BLAST '92.png|The [[Tableturf Battle|Tableturf]] [[List of Tableturf Battle cards in Splatoon 3|card]] icon of the S-BLAST '92.
</gallery>
<gallery widths="320px" heights="180px">
S3 S-BLAST '92 model rotating.mp4|Model of the S-BLAST '92 rotating ([[:File:S3 S-BLAST '92 model rotating.mp4|link to file]])
S3 S-BLAST '92 demonstration.mp4|The S-BLAST '92 in action ([[:File:S3 S-BLAST '92 demonstration.mp4|link to file]])
S3 S-BLAST '92 firing.mp4|Close-up view of the S-BLAST '92 firing; the laser emission from a long-range shot can be seen. ([[:File:S3 S-BLAST '92 firing.mp4|link to file]])
</gallery>
</gallery>


==Etymology==
==Strategy==
S-BLAST '92 is a shortened form of the Super Scope controller that was released in 1992, where the ‘92 comes from, and additionally, BLAST is short for Blaster, which is what the weapon class is.
''For competitive tips about the S-BLAST '92''
{{Strategy}}


== Trivia ==
== Trivia ==
* The S-BLAST '92 is based on the [[wikipedia:Super Scope|Super Scope]] controller, which was initially released in 1992. However, unlike the [[N-ZAP]], which is mostly unchanged, the design has been resized and exaggerated.
* The S-BLAST '92 makes a noise when it switches to its short-range mode by jumping, even if the player is in swim form.
* The S-BLAST '92, along with the [[Splattershot Nova]], [[Big Swig Roller]], [[Snipewriter 5H]], [[Painbrush]], [[Dread Wringer]], [[Heavy Edit Splatling]], [[Douser Dualies FF]], and [[Recycled Brella 24 Mk I]] is not included in [[Return of the Mammalians]] due to being added post-release.


* The S-BLAST ‘92 seems to based on the Super Scope controller which initially release in 1992, where it likely gets the latter half of its name from.
==Etymology==
''S-BLAST '92'' is a shortened form of ''Super Blaster 1992''. ''Super'' refers to the [[wikipedia:Super_Scope|Super Scope]]. ''BLAST'' is short for [[Blaster (weapon class)|blaster]], the weapon class it belongs to. ''<nowiki/>'92'' is based on 1992, the year the original Super Scope model was released.


==Names in other languages ==
==Names in other languages==
{{Localized name
{{Localized name
|color=Splatoon 3
|color=Splatoon 3
|Jap=
|Jap=S-BLAST92
|JapR=
|JapM=Shortened form of "Super Blaster 1992"
|JapM=
|Dut=S-BLAST '92
|Dut=
|DutM=Same as English name
|DutM=
|FreA=S-Blasteur '92
|FreE=
|FreAM=Super Blaster '92
|FreEM=
|FreE=S-Blaster '92
|FreEM=Super Blaster '92
|Ger=S-BLAST92
|Ger=S-BLAST92
|GerM=
|GerM=Same as Japanese name
|Ita=
|Ita=S-BLAST92
|ItaM=
|ItaM=Same as Japanese name
|Rus=
|Rus=S-BLAST 92
|RusR=
|RusM=Similar to English name
|RusM=
|SpaA=L-MOT 92
|Spa=
|SpaAM=L-MOT, short for Lanzamotas, the name for [[Blaster (weapon class)|blasters]] in Latin American Spanish. 92 is from 1992, when the Super Scope came out.
|SpaM=
|SpaE=D-VAST 92
|ChiS=
|SpaEM=D-VAST, short for Devastadores, the name for blasters in European Spanish. 92 is from 1992, when the Super Scope came out.
|ChiSR=
|Chi=S-BLAST92
|ChiSM=
|ChiM=Same as Japanese name
|ChiT=
|Kor=S-BLAST92
|ChiTR=
|KorM=Same as Japanese name
|ChiTM=
|Internal=Blaster_Precision_00<ref>[https://github.com/Leanny/splat3/blob/main/data/language/USen.json#L5439 {{GH}} Leanny on GitHub]</ref>
|Kor=
|InternalM=Blaster is the weapon's class, Precision means that it it possible to jump and shoot with perfect accuracy with this weapon, and 00 means that it is the first variant.
|KorR=
|KorM=
|Por=
|PorM=
}}
}}


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{{Navbox/S3 Weapons}}
{{Navbox/S3 Weapons}}
[[Category:Splatoon 3 Version 4.0.0]]

Latest revision as of 17:14, 18 April 2024

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The S-BLAST '92 is a main weapon in Splatoon 3.

Appearance

The S-BLAST '92 bears a very strong resemblance to the original North American Super Scope, an accessory for the Super Nintendo Entertainment System, which was released in 1992. The body consists of a wide barrel, with the back and most of the top being light gray, while the front and bottom side are dark gray, as well as a vermilion tip at the end, with a dark-gray scope mounted in the middle and a sight at the end of the barrel. The body is connected to a dark-gray handle with an off-black trigger in the middle and a dark-gray shoulder mount on the back. A decal with the words "SUPER SCOPE" is printed on one side, and, like the decals on the N-ZAP, is in English rather than the Inkling language.

Firing a grounded shot will briefly emit a visible red laser from the lens of the S-BLAST '92's scope. The laser flickers slightly before deactivating.

Splatoon 3

S-BLAST '92

S-BLAST '92

Basic information
Category Main
Class S3 Icon Blaster.png Blaster
Sub S3 Weapon Sub Sprinkler Flat.png Sprinkler
Special S3 Weapon Special Reefslider.png Reefslider
Special points 180p
Special depletion
Range
45 / 100
Damage
Impact
70 / 100
Fire rate
10 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 20
Cost
Requirement
Added in
Specifications
Weight
Base damage 25–35 (Splash; Both)
50–70 (Blast; Both)
125 (Direct hit; Both)
75 (S3 Icon Mr Grizz.png SRNW Splash; Both)
150 (S3 Icon Mr Grizz.png SRNW Blast; Both)
300 (S3 Icon Mr Grizz.png SRNW Direct hit; Both)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant S-BLAST '91 S-BLAST '91

The S-BLAST '92 was revealed on 16 May 2023 in the Sizzle Season 2023 trailer. After jumping, the S-BLAST '92 shoots only half as far as it normally would otherwise, with a much larger blast radius.[1] This range is the same as that of the Luna Blaster, while the grounded shot has the same range as that of the Range Blaster[2], with the smallest blast radius of any blaster. On 17 May 2023, Nintendo uploaded a dedicated Twitter post showcasing gameplay from the S-BLAST '92, confirming the weapon's kit to be Sprinkler and Reefslider.

Data

  • The S-BLAST '92 is a middleweight weapon.
  • The matchmaking range is 16.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 8.5% per shot, allowing the user to fire 11 shots on a full ink tank.
  • When firing continuously, it shoots a bullet every 60 frames (1 shot per second).
  • When firing from humanoid form, the first shot takes 14 frames to come out. When firing from swim form, the first shot takes 24 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 23 frames.
  • When firing while moving, the player's movement speed is set to 0.04 units per frame.
  • After firing, there is a 60 frame cooldown before the ink tank starts refilling.

Grounded Shot

  • The damage on direct hit is 125.
  • Targets within 1.0 units of the explosion center always take 70 damage. Targets outside of this radius but inside the full blast radius of 2.0 units will take between 70 and 50 damage, depending on how close to the center they are.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • Shots cannot ever deviate from the inner reticle.
  • Shots initially travel straight at a rate of 1.7 units per frame for 7 frames. Shots travel straight for 11.9 distance units.
    • After that, the shot's velocity is set to 1.65 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The bullet explodes 11 frames after being fired, covering a total distance of about 14.34 units.
    • This number may vary at different firing angles.

Jump Shot

  • The damage on direct hit is 125.
  • Targets within 1.0 units of the explosion center always take 70 damage. Targets outside of this radius but inside the full blast radius of 4.0 units will take between 70 and 50 damage, depending on how close to the center they are.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate is 8.0 degrees.
  • The shot has a 50% chance to shoot towards the outer reticle instead of the inner reticle.
  • Shots initially travel straight at a rate of 0.92 units per frame for 7 frames. Shots travel straight for 6.44 distance units.
    • After that, the shot's velocity is set to 0.9 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The bullet explodes 11 frames after being fired, covering a total distance of about 7.77 units.
    • This number may vary at different firing angles.

[3]

Version history

Version Adjustments
5.1.0
  • Reduced the amount of ink consumed by approximately 15%.
  • Made midjump shot-scatter reduction (which brings it closer to scatter levels while shooting on land) from the Intensify Action gear ability easier to activate even with a smaller number of gear abilities.
    • The effect gained from equipping the maximum number of Intensify Action gear abilities will not change.
7.2.0
  • Increased the radius of the 50.0-damage explosion for long flight-range shots by about 11%.

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

The S-BLAST '92 is an exciting new blaster that's equipped with two distinct ink-firing mechanisms. You'll switch between the two on the fly based on your movements! When firing normally, this is a weapon with balanced accuracy, range, and power. It won't overwhelm anyone with sheer force, but I think you'll hit the target more often than not. However, when you fire while jumping, this weapon transforms into a heavy-duty powerhouse, launching large blasts of ink that explode nearby. It's a whole different beast! Keep in mind that the range will dip in this mode, but you've got the Sprinkler sub and Reefslider special to more than make up the difference. Will you be one of the first to master this unique new weapon? Why not? Give it a try!

SRL Ballistics here. Wooo! It's good to be back. And we are SO BACK with exclusive imagery of the new S-BLAST '92. What a weapon. This baby has two firing modes - one designed for precision and range, and the other designed for EXCUSE ME and KA-SPLOOSH!

Sorry - we're just so excited. Check out this video of the S-BLAST '92 in action. No batteries required! And note that jumping while firing is how you activate the shorter-range firing mode with bigger blasts. Keep your feet on the ground to hit faraway targets with precision.

— @SplatoonNA on Twitter[4][5]
Take aim with the S-BLAST '92 in #Splatoon3's Sizzle Season 2023. Whether you want long-range accuracy or close up damage, this new Blaster's two modes have you covered! Batteries not included. Or needed.
— @NintendoEurope on Twitter[6]

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the S-BLAST '92 will reward the player with special badges that they can use on their Splashtag.

S-BLAST '92 Badges
S3 Badge S-BLAST '92 4.png 4★ S-BLAST '92 User
S3 Badge S-BLAST '92 5.png 5★ S-BLAST '92 User

Gallery

Strategy

For competitive tips about the S-BLAST '92

Click to view the strategy for S-BLAST '92. View the strategy page.

Trivia

Etymology

S-BLAST '92 is a shortened form of Super Blaster 1992. Super refers to the Super Scope. BLAST is short for blaster, the weapon class it belongs to. '92 is based on 1992, the year the original Super Scope model was released.

Names in other languages

Language Name Meaning
Japan Japanese S-BLAST92 Shortened form of "Super Blaster 1992"
Netherlands Dutch S-BLAST '92 Same as English name
Canada French (NOA) S-Blasteur '92 Super Blaster '92
France French (NOE) S-Blaster '92 Super Blaster '92
Germany German S-BLAST92 Same as Japanese name
Italy Italian S-BLAST92 Same as Japanese name
Russia Russian S-BLAST 92 Similar to English name
Mexico Spanish (NOA) L-MOT 92 L-MOT, short for Lanzamotas, the name for blasters in Latin American Spanish. 92 is from 1992, when the Super Scope came out.
Spain Spanish (NOE) D-VAST 92 D-VAST, short for Devastadores, the name for blasters in European Spanish. 92 is from 1992, when the Super Scope came out.
China Chinese S-BLAST92 Same as Japanese name
South Korea Korean S-BLAST92 Same as Japanese name
Translate logo.svg Internal Blaster_Precision_00[7] Blaster is the weapon's class, Precision means that it it possible to jump and shoot with perfect accuracy with this weapon, and 00 means that it is the first variant.

References