Squeezer
From Inkipedia, the Splatoon wiki
The Squeezer is a main weapon in Splatoon 2. It is a shooter-type weapon where pulling the trigger once will squirt out a single long range, low spread, high-power ink shot, and holding the button leads to successive short range, high spread, lower-powered shots. The long ranged shots have slightly longer range than the Splattershot Pro while the short ranged shots have range similar to the Splattershot.
Splatoon 2
The Squeezer was announced as a part of the November 2.0.0 update and released on December 21, 2017 at Template:UTC. The kit is Splash Wall and Sting Ray.
Squeezer
Basic information | |
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Category | Main |
Class | Shooter |
Sub | Splash Wall |
Special | Sting Ray |
Special points | 180p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 16 |
Cost | 9,400 |
Specifications | |
Base damage | 38 (Press ) 30 (Hold ) |
Ink consumption | 2.5% (Press ) 0.9% (Hold ) |
Data
- The Squeezer is a middleweight weapon.
- Holding for 16 frames in burst fire mode will cause the weapon to shift to continuous fire mode.
- When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
- When firing from squid form, the first bullet takes 8 frames to come out.
- When firing while moving, the player's movement speed is set to 0.72 units per frame.
- After firing, there is a 20 frame cooldown before your ink tank starts refilling.
- Bullets have a radius of 2 units.
Burst Fire (Pressing ZR)
- When firing continuously, it has a fire rate of 8 frames between bullets.
- If a bullet is in the air for more than 8 frames after being fired, it loses 1.1875 damage per frame until it reaches 19 damage at frame 24.
- Shots cannot ever deviate from the inner reticle, even when jumping.
- Bullets initially travel at a rate of 32 units per frame for 4 frames, having an effective range of 128 units.
- After that, the bullet's velocity is set to 29.695 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
- This results in a range at approximately 187.39 units if the weapon is shot straight ahead.
- Paint droplets occur every 150 units.
- The frequency at which paint drips from a bullet occurs at a rate of 1.5 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 22 units, and a width of 12.5 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 15 units.
- All other paint droplets have a radius of 11.8 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- If no paint droplets have occurred within 11 units of the player for 3 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.
Continuous Fire (Holding ZR)
- When firing continuously, it has a fire rate of 7 frames between bullets.
- If a bullet is in the air for more than 7 frames after being fired, it loses 0.9375 damage per frame until it reaches 15 damage at frame 23.
- The angle its shots can deviate while on the ground is 8 degrees.
- The angle its shots can deviate while in the air is 13 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Squeezer starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
- Bullets initially travel at a rate of 24 units per frame for 3 frames, having an effective range of 72 units.
- After that, the bullet's velocity is set to 23.032 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
- This results in a range at approximately 118.064 units if the weapon is shot straight ahead.
- Paint droplets occur every 65 units.
- The frequency at which paint drips from a bullet occurs at a rate of 2 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 12 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
- All other paint droplets have a radius of 11.8 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
Version history
Version | Adjustments |
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3.0.0 |
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3.2.0 |
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Gallery
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Promo image.
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Promo image.
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An Inkling holding the Squeezer.
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Firing the Squeezer.
Demonstration
Quotes
View the quotation page. |
Trivia
- The Squeezer is designed after a champagne bottle both in look and function, with the first powerful shot being like the popping cork and the following weaker stream emulating the foam spilling out afterwards.