Dread Wringer: Difference between revisions
Nukleopatra (talk | contribs) m (Text replacement - "SheldonsIntroduction" to "Sheldon's introduction") |
|||
(7 intermediate revisions by 5 users not shown) | |||
Line 22: | Line 22: | ||
|introduced = [[Drizzle Season 2023]] ({{Ver|S3|5.0.0}}) | |introduced = [[Drizzle Season 2023]] ({{Ver|S3|5.0.0}}) | ||
}} | }} | ||
The Dread Wringer was released on {{date|2023-09-01}} at {{time|2023-09-01 00:00 UTC}}. It comes in a set with [[Suction Bomb | The Dread Wringer was released on {{date|2023-09-01}} at {{time|2023-09-01 00:00 UTC}}. It comes in a set with [[Suction Bomb]]s and [[Reefslider]]. It fires two globs of ink in a burst with one press of the fire button. | ||
===Data=== | ===Data=== | ||
Line 113: | Line 113: | ||
| PrimaryRandomRotateYDegree = 4.5 | | PrimaryRandomRotateYDegree = 4.5 | ||
| Primary0_RandomRotateYOffOrderNum = 0 | | Primary0_RandomRotateYOffOrderNum = 0 | ||
| PrimarySpawnSpeedAir = 1. | | PrimarySpawnSpeedAir = 1.79 | ||
| PrimarySpawnSpeedGround = 1.85 | | PrimarySpawnSpeedGround = 1.85 | ||
| PrimarySplash0_OrderNum = 0 | | PrimarySplash0_OrderNum = 0 | ||
Line 222: | Line 222: | ||
| SecondaryRandomRotateYDegree = 4.5 | | SecondaryRandomRotateYDegree = 4.5 | ||
| Secondary0_RandomRotateYOffOrderNum = 0 | | Secondary0_RandomRotateYOffOrderNum = 0 | ||
| SecondarySpawnSpeedAir = 1. | | SecondarySpawnSpeedAir = 1.79 | ||
| SecondarySpawnSpeedGround = 1.85 | | SecondarySpawnSpeedGround = 1.85 | ||
| SecondarySplash0_OrderNum = 3 | | SecondarySplash0_OrderNum = 3 | ||
Line 286: | Line 286: | ||
| YMinusRate = 1.0 | | YMinusRate = 1.0 | ||
| ZRate = 2.0 | | ZRate = 2.0 | ||
}}<ref>[https://leanny.github.io/splat3/database.html ''Splatoon 3'' - Weapon and | }}<ref>{{GH}} [https://leanny.github.io/splat3/database.html ''Splatoon 3'' - Weapon and Gear Database]</ref><ref>{{GH}} [https://leanny.github.io/splat3/parameters.html ''Splatoon 3'' - Parameter Database]</ref><section end=data3 /> | ||
===Version history=== | ===Version history=== | ||
{{Version history box|S3|{{Version history item|S3|6.0.0| | {{Version history box|S3|{{Version history item|S3|6.0.0| | ||
* {{Buff|Reduced the amount of ink consumed by approximately 10% | * {{Buff|Reduced the amount of ink consumed by approximately 10%|10%|9%}}}} | ||
{{Version history item|S3|9.0.0| | |||
* {{Buff|Fixed an issue where, when a player used the Dread Wringer or Dread Wringer D while jumping, the flight distance of the ink was slightly shorter than intended. Initial velocity|1.7 units per frame|1.79 units per frame}} | |||
}}}} | |||
===Quotes=== | ===Quotes=== | ||
{{ | {{Sheldon's introduction|game=Splatoon 3|I'm pleased to introduce an entirely new slosher...the '''Dread Wringer'''! This double-muzzled slosher actually fires—or rather, sloshes—two bursts of ink at once. | ||
There's a slight delay before the second burst releases, which gives you an interesting choice. Fire straight ahead and hope for a powerful direct hit, or... | There's a slight delay before the second burst releases, which gives you an interesting choice. Fire straight ahead and hope for a powerful direct hit, or... | ||
Try sweeping the nozzles horizontally to attack or ink a wider area. The choice is yours! | Try sweeping the nozzles horizontally to attack or ink a wider area. The choice is yours! | ||
Line 302: | Line 305: | ||
===Badges=== | ===Badges=== | ||
{{Main|Badge#Weapon | {{Main|Badge#Weapon Freshness badges}} | ||
Reaching certain [[Freshness (stars)|Freshness]] levels with the Dread Wringer will reward the player with special [[badge]]s that they can use on their [[Splashtag]]. | Reaching certain [[Freshness (stars)|Freshness]] levels with the Dread Wringer will reward the player with special [[badge]]s that they can use on their [[Splashtag]]. | ||
{| class="wikitable sitecolor-s3" | {| class="wikitable sitecolor-s3" | ||
!colspan="3"|Dread Wringer | !colspan="3"|Dread Wringer badges | ||
|- | |- | ||
|[[File:S3 Badge Dread Wringer 4.png|32x32px]]||4★ Dread Wringer User | |[[File:S3 Badge Dread Wringer 4.png|32x32px]]||4★ Dread Wringer User | ||
Line 314: | Line 317: | ||
===Gallery=== | ===Gallery=== | ||
<gallery> | <gallery> | ||
S3 Dread Wringer Promotional 3D Render.jpg| | S3 Dread Wringer Promotional 3D Render.jpg|Promotional image | ||
S3 Weapon Main Dread Wringer 2D Current.png|2D icon | S3 Weapon Main Dread Wringer 2D Current.png|2D icon | ||
S3 Tableturf Battle card Dread Wringer.png|The [[Tableturf Battle|Tableturf]] [[List of Tableturf Battle cards in Splatoon 3|card]] icon of the Dread Wringer. | S3 Tableturf Battle card Dread Wringer.png|The [[Tableturf Battle|Tableturf]] [[List of Tableturf Battle cards in Splatoon 3|card]] icon of the Dread Wringer. | ||
Line 330: | Line 333: | ||
== Trivia== | == Trivia== | ||
* The Dread Wringer is not included in [[Return of the Mammalians]] due to it being added post-release. | * The Dread Wringer is not included in [[Return of the Mammalians]] due to it being added post-release. | ||
* The Dread Wringer, and its variant, the [[Dread Wringer D]], are two of the only weapons to be showed with a specific player ink color in their 2D and 3D icons; they are displayed as yellow, while other color-changing weapons are displayed as gray. | |||
==Etymology== | ==Etymology== | ||
The Dread Wringer's name is a pun on the idiom "[[Wikipedia:Dead ringer (idiom)|dead ringer]]", meaning "exact duplicate", referencing the two sloshes it fires in one swing, and the word "wring", referencing the wringing function of a mop bucket. | The ''Dread Wringer's'' name is a pun on the idiom "[[Wikipedia:Dead ringer (idiom)|dead ringer]]", meaning "exact duplicate", referencing the two sloshes it fires in one swing, and the word "wring", referencing the wringing function of a mop bucket. | ||
===Names in other languages=== | ===Names in other languages=== | ||
Line 343: | Line 347: | ||
|DutM=Wring Slosher | |DutM=Wring Slosher | ||
|Fre=Seau S-Horreur | |Fre=Seau S-Horreur | ||
|FreM=A pun on Essoreur (wringer) and Horreur (horror) + bucket | |FreM=A pun on ''Essoreur'' ("wringer") and ''Horreur'' ("horror") + bucket | ||
|Ger=Schwappwascher | |Ger=Schwappwascher | ||
|GerM=Slosh Washer | |GerM=Slosh Washer | ||
Line 352: | Line 356: | ||
|RusM=Wringer | |RusM=Wringer | ||
|Spa=Friegamatic | |Spa=Friegamatic | ||
|SpaM=From ''fregar'' ("to mop") + derramatic<ref group=" | |SpaM=From ''fregar'' ("to mop") + ''derramatic''<ref group="notes" name="Derramatic">''Derramatic'' is Slosher's Spanish name and comes from ''derramar'' ("to spill") and ''automático'' ("automatic").</ref> | ||
|ChiS=墨瀑淋 | |ChiS=墨瀑淋 | ||
|ChiSR= | |ChiSR= | ||
Line 367: | Line 371: | ||
===Translation notes=== | ===Translation notes=== | ||
{{Note list}} | |||
==References== | ==References== |
Latest revision as of 03:15, 17 September 2024
The Dread Wringer is a main weapon in Splatoon 3, created by the weapon brand "Dolphin".
Appearance
The Dread Wringer is a mop bucket colored to the user's ink color, with a wringing bar splitting its opening. Its handle and wringing mechanism are made of grayish metal with black grips.
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | Slosher |
Sub | Suction Bomb |
Special | Reefslider |
Special points | 190p |
Range | |
Damage | |
Handling | |
Obtainable at | |
Level | 15 |
Added in | Drizzle Season 2023 (5.0.0) |
Specifications | |
Base damage | 48 (First slosh) 42 (Second slosh) 125 ( SRNW First slosh) 125 ( SRNW Second slosh) |
Other variant | Dread Wringer D |
The Dread Wringer was released on 1 September 2023 at 00:00 UTC. It comes in a set with Suction Bombs and Reefslider. It fires two globs of ink in a burst with one press of the fire button.
Data
- The Dread Wringer is a middleweight weapon.
- The matchmaking range is 15.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 9% per shot allows the user to fire 11 times on a full ink tank.
- After firing, there is a 50 frame cooldown before ink starts refilling.
- When initially attacking in humanoid form, the first shot takes 16 frames to come out.
- When initially attacking from swim form, the first shot takes 22 frames to come out.
- The movement speed while firing is set to 0.04 units per frame.
- The time between consecutive swings is 45 frames.
- The interval between firing and being able to enter swim form or use a sub weapon is 16 frames.
- The effective range is about 13.94 units while grounded and 13.49 while airborne.
- This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.
First projectile
- The group contains 8 projectiles that spawn consecutively 1 frame apart from each other.
- The group starts spawning as soon as the lifting animation ends.
- The first projectile spawns with an initial speed of 1.85 units per frame while grounded, and 1.79 units per frame while airborne. It flies straight at this speed for 2 frames.
- After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
- Each subsequent projectile spawns with an initial speed that is 0.225 units per frame slower than the last.
- The projectiles deal 48 damage.
- Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 7.625 units below its spawning point, at which point it will deal 35 damage.
- The first projectile spawns with an initial collision radius of 0.1 units for players and 0.09 units for the stage. Over the course of 5 frames, the collision radius for players changes to 1.0 units, and over the course of 4 frames, the collision radius for the stage changes to 0.9 units.
- For subsequent projectiles, the initial collision radius is 0.0085 units smaller than the previous projectile for players, and 0.0085 units smaller for the stage. After the collision size changes, the radius is 0.085 units smaller than the previous projectile for players, and 0.085 units smaller for the stage.
Second projectile
- The group contains 8 projectiles that spawn consecutively 1 frame apart from each other.
- The group starts spawning 8 frames after the lifting animation ends.
- The first projectile spawns with an initial speed of 1.85 units per frame while grounded, and 1.79 units per frame while airborne. It flies straight at this speed for 2 frames.
- After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
- Each subsequent projectile spawns with an initial speed that is 0.225 units per frame slower than the last.
- The projectiles deal 42 damage.
- Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 7.625 units below its spawning point, at which point it will deal 35 damage.
- The first projectile spawns with an initial collision radius of 0.08 units for players and 0.07 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.8 units, and over the course of 4 frames, the collision radius for the stage changes to 0.7 units.
- For subsequent projectiles, the initial collision radius is 0.0065 units smaller than the previous projectile for players, and 0.0065 units smaller for the stage. After the collision size changes, the radius is 0.065 units smaller than the previous projectile for players, and 0.065 units smaller for the stage.
Version history
Version | Adjustments |
---|---|
6.0.0 |
|
9.0.0 |
|
Quotes
Sheldon's Introduction
I'm pleased to introduce an entirely new slosher...the Dread Wringer! This double-muzzled slosher actually fires—or rather, sloshes—two bursts of ink at once.
There's a slight delay before the second burst releases, which gives you an interesting choice. Fire straight ahead and hope for a powerful direct hit, or...
Try sweeping the nozzles horizontally to attack or ink a wider area. The choice is yours!
Oh, I haven't gotten to the loadout yet! With both Suction Bombs and the Reefslider special, you have an explosive combination that more than makes up for lower firepower.
It may take some getting used to, but if you can master the way of the double slosh, I think you'll find this can be a go-to weapon set that you'll have tons of fun with! |
“ | SRL Ballistics here. Did you miss us? Try adding a scope! HA! Classic Ballistics joke. Anyway, we've got new weapons to show off, including the Dread Wringer. This slosher has two muzzles and fires two dollops of ink at once. Hit your target with both, and you're in business! | ” | — @SplatoonNA on Twitter[3]
|
Badges
- Main article: Badge#Weapon Freshness badges
Reaching certain Freshness levels with the Dread Wringer will reward the player with special badges that they can use on their Splashtag.
Dread Wringer badges | ||
---|---|---|
4★ Dread Wringer User | ||
5★ Dread Wringer User |
Gallery
-
Promotional image
-
2D icon
-
Model of the Dread Wringer rotating (link to file)
-
The Dread Wringer in action (link to file)
Strategy
For competitive tips about the Dread Wringer
View the strategy page. |
Trivia
- The Dread Wringer is not included in Return of the Mammalians due to it being added post-release.
- The Dread Wringer, and its variant, the Dread Wringer D, are two of the only weapons to be showed with a specific player ink color in their 2D and 3D icons; they are displayed as yellow, while other color-changing weapons are displayed as gray.
Etymology
The Dread Wringer's name is a pun on the idiom "dead ringer", meaning "exact duplicate", referencing the two sloshes it fires in one swing, and the word "wring", referencing the wringing function of a mop bucket.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | モップリン Moppurin |
Short for Mop Wringer |
Dutch | Wringmorser | Wring Slosher |
French | Seau S-Horreur | A pun on Essoreur ("wringer") and Horreur ("horror") + bucket |
German | Schwappwascher | Slosh Washer |
Italian | Secchiapavimenti | Floor (washing) bucket |
Russian | Отжиматель Otzhymatel' |
Wringer |
Spanish | Friegamatic | From fregar ("to mop") + derramatic[a] |
Chinese (Simplified) | 墨瀑淋 | |
Chinese (Traditional) | 墨瀑淋 mò pù lín (Mandarin) mak6 buk6 lam4 (Cantonese) |
A combination of "ink" (墨), "waterfall" (瀑), and "pouring water" (淋). Also a transcription of the Japanese name. |
Korean | 몹 링 | Same as Japanese |
Internal | Slosher_Double_00[4] |
Translation notes
- ↑ Derramatic is Slosher's Spanish name and comes from derramar ("to spill") and automático ("automatic").