Line 45:
Line 45:
** [[Jelly Fresh]]
** [[Jelly Fresh]]
** [[Shrimp Kicks]]
** [[Shrimp Kicks]]
* The ability to order gears from another player via [[Spyke]]
{{Weapon|S|Main|Kelp Splat Charger|32}} - Also requires the [[Octonozzle]] Scroll<br>
{{Weapon|S|Main|Kelp Splat Charger|32}} - Also requires the [[Octonozzle]] Scroll<br>
{{Weapon|S|Main|Tentatek Splattershot|32}}
{{Weapon|S|Main|Tentatek Splattershot|32}}
Revision as of 16:08, 15 March 2022
Splatoon 2 Level 1 bar.
Levels redirects here. For playable online arenas, see Stage .
Levels , also referred to in-game as Freshness , are progress indicators in Splatoon and Splatoon 2 , alongside rank . Levels initially went from 1 to 20. Version 2.0.0 of Splatoon raised the maximum level to Level 50.[1] Likewise, Version 2.0.0 of Splatoon 2 raised the level cap to 99, and when players reach Level 99, they can talk to Judd to reset to become Level ★1, and continue to work their way up to Level ★99. Once the player reaches Level ★99, they can reset it back to Level ★1 by talking to Judd again.
Leveling up in Splatoon
Levels are earned by playing any online multiplayer mode except Private Battle and earning experience. Prior to Level 20, the player's Battle Points for each battle are converted directly into experience and added to their running total. Starting at Level 20, levels are instead earned depending on their team's performance during the battle.
Levels 1 to 20
In Regular Battles (Turf War ), the player's score is determined by their turf inked, plus 1000p for victory (300p prior to the final Splatfest ).
In Ranked Battles (Splat Zones , Tower Control and Rainmaker ), their score is determined by their team's remaining objective, as well as any win bonus obtained through victory.
For reference of how much one gets with a win, refer to the chart on Rank , as the bonus given for winning depends on current rank.
Also, for every point reduced (from 100 to 0) yields an additional fifty experience per point, except for when losing in a knockout.
Level
Points (Minimum)
Points (To next)
Unlocks
1
0
700
Splattershot Jr.
2
700
1,600
Custom Splattershot Jr. - Also requires the Octostomp Scroll
Splattershot
3
2,300
2,600
Hero Charger Replica - Also requires the Inkling Girl amiibo
Hero Roller Replica - Also requires the Inkling Boy amiibo
Hero Shot Replica - Also requires the Inkling Squid amiibo
Splat Charger
Splat Roller
4
4,900
3,700
The ability to shop at the other stores in Booyah Base :
The ability to order gears from another player via Spyke
Kelp Splat Charger - Also requires the Octonozzle Scroll
Tentatek Splattershot
5
8,600
4,800
.52 Gal
N-ZAP '85 (Post-Release)
Slosher (Post-Release)
6
13,400
6,000
Classic Squiffer
Heavy Splatling (Post-Release)
7
19,400
7,200
Aerospray MG - Also requires the Octowhirl Scroll
Krak-On Splat Roller
Splash-o-matic (Post-Release)
8
26,600
8,600
Inkbrush (Post-Release)
Jet Squelcher
Mini Splatling (Post-Release)
N-ZAP '89 (Post-Release)
9
35,200
10,000
Blaster
L-3 Nozzlenose (Post-Release)
Neo Splash-o-matic (Post-Release)
Tri-Slosher (Post-Release)
Heavy Splatling Deco (Post-Release)
10
45,200
11,500
Splattershot Pro
Carbon Roller (Post-Release)
H-3 Nozzlenose (Post-Release)
Slosher Deco (Post-Release)
11
56,700
13,100
.52 Gal Deco
New Squiffer - Also requires the Octomaw Scroll
Luna Blaster (Post-Release)
Inkbrush Nouveau (Post-Release)
Hydra Splatling (Post-Release)
12
69,800
14,800
.96 Gal
Sploosh-o-matic (Post-Release)
Octobrush (Post-Release)
Sloshing Machine (Post-Release)
13
84,600
16,600
Aerospray RG - Also requires the Octowhirl Scroll
L-3 Nozzlenose D (Post-Release)
Splatterscope
Carbon Roller Deco (Post-Release)
Zink Mini Splatling (Post-Release)
14
10,1200
18,600
Rapid Blaster
.96 Gal Deco (Post-Release)
Range Blaster (Post-Release)
H-3 Nozzlenose D (Post-Release)
15
119,800
20,600
Bamboozler 14 Mk I (Post-Release)
Custom Jet Squelcher
Dynamo Roller - Also requires the Octobot King Scroll
Luna Blaster Neo (Post-Release)
Tri-Slosher Nouveau (Post-Release)
16
140,400
22,700
Dual Squelcher
Rapid Blaster Pro (Post-Release)
Octobrush Nouveau (Post-Release)
17
163,100
25,000
Custom Blaster
Kelp Splatterscope - Also requires the Octonozzle scroll
Custom Range Blaster (Post-Release)
Bamboozler 14 Mk II (Post-Release)
18
188,100
27,400
E-liter 3K
Custom Dual Squelcher (Post-Release)
Neo Sploosh-o-matic (Post-Release)
Sloshing Machine Neo (Post-Release)
19
215,500
30,000
Custom E-liter 3K (Post-Release)
E-liter 3K Scope (Post-Release)
Rapid Blaster Deco
20
245,500
-
Forge Splattershot Pro
Gold Dynamo Roller - Also requires the Octobot King Scroll
Custom E-liter 3K Scope (Post-Release)
Rapid Blaster Pro Deco (Post-Release)
Custom Hydra Splatling (Post-Release)
Wasabi Splattershot (Post-Release)
Berry Splattershot Pro (Post-Release)
Tempered Dynamo Roller - Also requires the Octobot King Scroll (Post-Release)
Permanent Inkbrush (Post-Release)
Soda Slosher (Post-Release)
Bamboozler 14 Mk III (Post-Release)
Fresh Squiffer (Post-Release)
Refurbished Mini Splatling (Post-Release)
Sploosh-o-matic 7 (Post-Release)
Aerospray PG - Also requires the Octowhirl Scroll (Post-Release)
N-ZAP '83 (Post-Release)
Grim Range Blaster (Post-Release)
Cherry H-3 Nozzlenose (Post-Release)
CoroCoro Splat Roller (Post-Release)
Bento Splat Charger (Post-Release)
Bento Splatterscope (Post-Release)
Heavy Splatling Remix (Post-Release)
Levels 21 to 50
In Regular Battles (Turf War ), the player's experience is determined by their turf inked and whether their team wins:
If they ink between 200 and 399 turf, they receive one point.
If they ink 400 or more turf, they instead receive two points.
If their team wins, they receive an additional three points (for a maximum of five per battle).
In Ranked Battles (Splat Zones , Tower Control and Rainmaker ), the player receives one point for each minute their team survives.
If their team wins by timeout, they will receive an additional three points, effectively giving them eight points for a timeout.
If their team wins by knockout, they receive ten points total.
Level
Points (Minimum)
Points (To next)
Unlocks
20
0
24
21
24
48
22
72
72
23
144
96
24
240
120
25
360
144
Armor Helmet Replica
26
504
168
27
672
192
28
864
216
29
1,080
240
30
1,320
264
Armor Jacket Replica
31
1,584
288
32
1,872
312
33
2,184
336
34
2,520
360
35
2,880
384
Armor Boot Replicas
36
3,264
408
37
3,672
432
38
4,104
456
39
4,560
480
40
5,040
504
Octoshot Replica
41
5,544
528
42
6,072
552
43
6,624
576
44
7,200
600
45
7,800
624
Octo Tee
46
8,424
648
47
9,072
672
48
9,744
696
49
10,440
720
50
11,160
MAX
Legendary Cap
Leveling up in Splatoon 2
Experience in Splatoon 2 is earned slightly differently from how it is earned in the original game. New weapons are now unlocked at every level until Level 30.
In Regular Battles (Turf War ), the experience gained depends on turfage, and who won.
100 XP is earned for every 100 points covered, up to 500 XP.
The winning team gets a 600 XP win bonus.
Both teams get a 300 XP time bonus (for a maximum of 1400 XP).
A one-time freshness bonus is awarded upon bringing a weapon to 5, 10, or 15 freshness.
In Ranked Battles (Splat Zones , Tower Control , Rainmaker , and Clam Blitz ), the player's XP depends on who won, whether it was a knockout or a timeout, and the progress their team made.
The winning team always gets a 1500 XP win bonus.
In the case of a knockout, the losing side gets points for the time bonus (with 1 minute=100 XP, 2 minutes=200 XP, etc.), while the winning side gets a 1000 XP knockout bonus, for a total of 2500 XP.
In the case of a timeout, both teams get a 500 XP time bonus, plus 5 XP for every percentage of progress made - so if a team brings the Rainmaker or Tower 83% of the way to their goal, they get 83 × 5 = 415 XP.
Level
Points (Minimum)
Points (To next)
Unlocks
1
0
1,000
Splattershot Jr.
Octo Shot Replica - Also requires beating the Octo Expansion (Post-Release)
2
1,000
2,800
Splattershot
Hero Shot Replica - Also requires completion of every level in Octo Canyon with this weapon
3
3,800
4,600
Splat Charger
Hero Charger Replica - Also requires completion of every level in Octo Canyon with this weapon
Splat Roller
Hero Roller Replica - Also requires completion of every level in Octo Canyon with this weapon
4
8,400
6,500
The ability to shop at the other stores in Galleria :
The ability to access Murch 's services
The ability to play Salmon Run
Tentatek Splattershot
Splat Dualies
Hero Dualie Replicas - Also requires completion of every level in Octo Canyon with this weapon
Custom Splattershot Jr. (Post-Release)
5
14,900
8,500
Blaster
Hero Blaster Replica - Also requires completion of every level in Octo Canyon with this weapon
Inkbrush (Post-Release)
Slosher
Hero Slosher Replica - Also requires completion of every level in Octo Canyon with this weapon
6
23,400
10,500
Aerospray MG
Kensa Splattershot (Post-Release)
7
33,900
12,600
Carbon Roller
Inkbrush Nouveau (Post-Release)
8
46,500
14,800
Heavy Splatling
Hero Splatling Replica - Also requires completion of every level in Octo Canyon with this weapon
Slosher Deco (Post-Release)
9
61,300
17,000
N-ZAP '85
Splat Brella (Post-Release)
Hero Brella Replica - Also requires completion of every level in Octo Canyon with this weapon (Post-Release)
Kensa Splattershot Jr. (Post-Release)
10
78,300
19,300
Splattershot Pro
Octobrush
Herobrush Replica - Also requires completion of every level in Octo Canyon with this weapon
Sploosh-o-matic (Post-Release)
Carbon Roller Deco (Post-Release)
11
97,600
21,600
Enperry Splat Dualies
N-ZAP '89 (Post-Release)
Bloblobber (Post-Release)
12
119,200
24,100
Krak-On Splat Roller
Classic Squiffer (Post-Release)
Dualie Squelchers (Post-Release)
Heavy Splatling Deco (Post-Release)
Permanent Inkbrush (Post-Release)
13
143,300
26,600
Rapid Blaster
Sloshing Machine (Post-Release)
Undercover Brella (Post-Release)
14
169,900
29,100
.52 Gal
Range Blaster (Post-Release)
Dark Tetra Dualies (Post-Release)
Kensa Splat Roller (Post-Release)
15
199,000
31,800
Splatterscope
Tri-Slosher
Sorella Brella (Post-Release)
Octobrush Nouveau (Post-Release)
16
230,800
34,600
Firefin Splat Charger
Rapid Blaster Deco (Post-Release)
Squeezer (Post-Release)
Custom Dualie Squelchers (Post-Release)
Kensa Splat Dualies (Post-Release)
Soda Slosher (Post-Release)
17
265,400
37,400
Jet Squelcher
Glooga Dualies (Post-Release)
New Squiffer (Post-Release)
Tri-Slosher Nouveau (Post-Release)
18
302,800
40,300
L-3 Nozzlenose
Explosher (Post-Release)
Bamboozler 14 Mk I (Post-Release)
Custom Range Blaster (Post-Release)
Neo Sploosh-o-matic (Post-Release)
19
343,100
43,300
Luna Blaster
Sloshing Machine Neo (Post-Release)
Undercover Sorella Brella (Post-Release)
Kensa Charger (Post-Release)
Heavy Splatling Remix (Post-Release)
N-ZAP '83 (Post-Release)
20
386,400
45,000
E-liter 4K
Dynamo Roller
Forge Splattershot Pro (Post-Release)
Kensa Octobrush (Post-Release)
Bloblobber Deco (Post-Release)
21
431,400
46,500
.96 Gal
Bamboozler 14 Mk II (Post-Release)
Light Tetra Dualies (Post-Release)
Kensa Sloshing Machine (Post-Release)
Kensa Rapid Blaster (Post-Release)
22
477,900
48,000
Goo Tuber
.52 Gal Deco (Post-Release)
Rapid Blaster Pro (Post-Release)
Custom Explosher (Post-Release)
23
525,900
49,500
Mini Splatling
L-3 Nozzlenose D (Post-Release)
Tenta Brella (Post-Release)
Kensa Splattershot Pro (Post-Release)
Grim Range Blaster (Post-Release)
Sploosh-o-matic 7 (Post-Release)
24
575,400
51,000
Flingza Roller
Glooga Dualies Deco (Post-Release)
Luna Blaster Neo (Post-Release)
Rapid Blaster Pro Deco (Post-Release)
Kensa Undercover Brella (Post-Release)
Fresh Squiffer (Post-Release)
25
626,400
52,500
Splash-o-matic
Firefin Splatterscope
Ballpoint Splatling (Post-Release)
Foil Squeezer (Post-Release)
Gold Dynamo Roller (Post-Release)
Kensa .52 Gal (Post-Release)
26
678,900
54,000
Dapple Dualies
.96 Gal Deco (Post-Release)
Custom E-liter 4K (Post-Release)
Zink Mini Splatling (Post-Release)
Nautilus 47 (Post-Release)
Kensa Luna Blaster (Post-Release)
27
732,900
55,500
Custom Blaster
Hydra Splatling (Post-Release)
Neo Splash-o-matic (Post-Release)
Custom Jet Squelcher (Post-Release)
Kensa L-3 Nozzlenose (Post-Release)
Kensa Glooga Dualies (Post-Release)
Bamboozler 14 Mk III (Post-Release)
28
788,400
57,000
Aerospray RG
Custom Goo Tuber (Post-Release)
Foil Flingza Roller (Post-Release)
Tenta Sorella Brella (Post-Release)
Kensa Splatterscope (Post-Release)
Ballpoint Splatling Nouveau (Post-Release)
29
845,400
58,500
H-3 Nozzlenose
Dapple Dualies Nouveau (Post-Release)
Custom Hydra Splatling (Post-Release)
Kensa Dynamo Roller (Post-Release)
Kensa Mini Splatling (Post-Release)
Aerospray PG (Post-Release)
30
903,900
62,000
Clash Blaster
Clash Blaster Neo (Post-Release)
E-liter 4K Scope
Custom E-liter 4K Scope (Post-Release)
H-3 Nozzlenose D (Post-Release)
Nautilus 79 (Post-Release)
Clear Dapple Dualies (Post-Release)
Cherry H-3 Nozzlenose (Post-Release)
Tenta Camo Brella (Post-Release)
+001
31
965,900
65,500
+001
32
1,031,400
69,000
+001
33
1,110,400
72,500
+001
34
1,172,900
76,000
+001
35
1,248,900
79,000
+001
36
1,327,900
82,000
+001
37
1,409,900
85,000
+001
38
1,494,900
88,000
+001
39
1,582,900
90,000
+001
40
1,672,900
92,000
+001
41
1,764,900
94,000
+001
42
1,858,900
95,000
+001
43
1,953,900
96,000
+001
44
2,049,900
97,000
+001
45
2,146,900
98,000
+001
46
2,244,900
98,500
+001
47
2,343,400
99,000
+001
48
2,442,400
99,500
+001
49+
2,541,900
100,000
+001
After reaching level 30, talking to Judd after gaining a level will reward one Super Sea Snail and after reaching level 48 all levels will require 100,000 experience points each and reward one Super Sea Snail .
After reaching level 99, talking to Judd gives the player an option to reset to level ★1, which doesn't reset existing access to weapons and gear. Each star level requires 100,000 experience points and reward one Super Sea Snail . Reaching level ★99 allows the player to reset to level ★1 (no extra star visible in-game) upon talking to Judd . Players can see how many times they reset their level on SplatNet 2 .
Gallery
A capped-out level bar in Splatoon (prior to the 2.0.0 update).
Trivia
Prior to the release of Splatoon , the player's Level was originally referred to in-game as "coolness" instead of "freshness".[2]
Names in other languages
Template:Foreignname
References