Goo Tuber
The Goo Tuber is a main weapon in Splatoon 2. This weapon can hold a charge for an exceptionally long time in comparison to other chargers, being able to hold a charge for 5 seconds as opposed to other chargers which only last 1 second. This allows players to get to a better vantage point or sneak up on enemies with a full charge. The weapon also bears the ability to store incomplete charges. Its charging time takes slightly longer than a Splat Charger, and the range is slightly shorter. Each fully charged shot consumes 15% of the ink-tank, allowing users to fire six shots before needing to refill.
The Goo Tuber is the only charger that can splat opponents with a single partially charged shot, as any shot charged at roughly 67% or more deals over 100 points of damage.
Splatoon 2
Basic information | |
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Category | Main |
Class | Charger |
Sub | Suction Bomb |
Special | Splashdown |
Special points | 160p |
Range | |
Charge speed | |
Mobility | |
Obtainable at | |
Level | 22 |
Cost | 13,400 |
Specifications | |
Base damage | 40–130 (Partial charge) 180 (Full charge) |
Ink consumption | 2% (No charge) 15% (Full charge) |
The Goo Tuber comes with the sub Suction Bomb and the special Splashdown.
Version history
Version | Adjustments |
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1.2.0 |
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1.3.0 |
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1.4.0 |
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1.4.1 |
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2.0.0 |
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2.2.0 |
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3.0.0 |
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4.1.0 |
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Gallery
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Promo image
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An Inkling holding the Goo Tuber.
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An Inkling aiming the Goo Tuber.
Demonstration
Quotes
View the quotation page. |
Etymology
- Goo Tuber's Japanese name is "Soy Tuber". This weapon resembles a siphon pump aka shōyu pump (醤油ちゅるちゅる Shōyu Churu-churu).
- Ever since the change made to the Goo Tuber in version 2.2.0, its minimal damage for a non-charged shot is 40.0 at 8 frames, and the theortical damage for a 99.99...% charged shot is 130.0 at 74.99... frames.
- However, due to the game operating in complete frames, it is impossible to have a partial charge at any more than 74 frames, or 98.51% (66 effective charging frames out of a possible 67).
- This also means that the minimal charge time for a one-shot kill is 53 frames (45 charging frames out of a possible 67), for a 67.16% charge dealing 100.4 damage.