Ink Armor: Difference between revisions
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| game = Splatoon 2 | | game = Splatoon 2 | ||
| category = Special | | category = Special | ||
| duration = 6 seconds | | duration = Deployment: 2 seconds<br />Active: 6 seconds | ||
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The '''Ink Armor''' is a [[special weapon]] in ''[[Splatoon 2]]''. | The '''Ink Armor''' is a [[special weapon]] in ''[[Splatoon 2]]''. |
Revision as of 14:20, 30 June 2018
The Ink Armor is a special weapon in Splatoon 2.
Description
The Ink Armor is a special weapon from Splatoon 2 that functions similarly to the Bubbler special weapon, negating up to 30 points of damage before it breaks. The player can still attack with their main weapon and sub weapon when Ink Armor is activated. Unlike the Bubbler, the Ink Armor's effect is applied to all team members when activated, no matter the distance from the activator to the teammate, and is not susceptible to knockback from enemy fire. The Ink Armor's effect ends for a player when the duration of the special expires or more than 30 damage is taken in total, and will immediately begin to receive damage as usual.
Ink Armor does have a caveat, however, in that players are much easier to notice in squid form due to the armor providing glowing eyes. This makes escapes and sneak attacks more difficult to pull off. The glowing-eyes effect cannot be mitigated by Ninja Squid, although the ability still hides the player's ink ripples while swimming like usual. Not only that, but when players with Ink Armor active take over 100 points of damage from one attack, any damage that exceeds 100 damage will be directly dealt to the player, and knock them back significantly. (An attack that deals 150 points of damage would directly deal 50 points of damage to the player with Ink Armor active.) However, the amount of damage that can be directly applied to the player is capped at 80 damage.
Data
- Upon activation, players are locked in place for 30 frames, being unable to attack, move, or jump.
- Squid form cannot be entered for 40 frames.
- It takes 1.5 seconds for Ink Armor to actually be applied. This can be lowered down to a minimum of 1 second with max Special Power Up.
- When there are 2 seconds left in Ink Armor's duration, and it has not been forcibly dispelled, any players with it active are warned by the armor flashing.
- With no Special Power Up, Ink Armor lasts for 6 seconds. But taking into account the activation time, the actual armor effect lasts for 4.5 seconds.
- With max Special Power Up, Ink Armor lasts for 9 seconds. But taking into account the activation time, the actual armor effect lasts for 8 seconds.
- After Ink Armor's HP is depleted, it takes 12 frames for it to fully wear off. Any damage that's applied during this time will still be nullified.
- This does not apply when Ink Armor's duration runs out.
- When players wearing Object Shredder attack a player wearing Ink Armor, their damage is multiplied by 3.
- This does not count for applying overkill damage, or affects it in any way. The attack itself must already deal over 100 damage to apply excess damage to the player.
- When players with Ink Armor take overkill damage, they are knocked back 600 units over the course of 30 frames.
Version history
1.3.0
- ▼ Shortened the period of invulnerability after the Ink Armor is destroyed by 8/60 of a second.
- ▼ Duration to wear off after being destroyed: 20 frames → 12 frames.
- ▼ When hit with more than 100.0 points of damage at once while Ink Armor is active, any damage exceeding 100.0 points is dealt to the player and now knocks them back significantly. (The maximum amount of damage the Ink Armor can absorb at once is 80.0 points.)
1.4.0
- ▲ Special Power Up now also decreases the time required to protect players with armor after activation.
- ▲ Can be lowered from 1.5 seconds down to a minimum of 1 second.
Sets
Gallery
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Ink Armor promo image.
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An Inkling with Ink Armor.