Killer Wail 5.1: Difference between revisions

From Inkipedia, the Splatoon wiki
Tags: Reverted Visual edit
(Undo revision 293360 by Silverbrick (talk)targeted and laser are more appropriate terms for this matter)
Tag: Undo
Line 3: Line 3:


==Appearance==
==Appearance==
The Killer Wail 5.1 consists of six floating speakers, in contrast to the [[Killer Wail]]'s singular megaphone. Each floating speaker can fire a beam of sound that resembles that of the original Killer Wail, for a total of six beams. The back of each speaker bears a strong resemblance to the [[Suction Bomb]].
The Killer Wail 5.1 consists of six floating speakers, in contrast to the [[Killer Wail]]'s singular megaphone. Each floating speaker can fire a laser beam for a total of six laser beams. The back of each speaker bears a strong resemblance to the [[Suction Bomb]].


==''Splatoon 3''==
==''Splatoon 3''==
Line 15: Line 15:
When activated, six flying speakers spawn in a vertical hexagon formation and follow the user. The player can target opponents by facing the camera in their direction, indicated by a reticle similar to those of Tenta Missiles, though only one opponent can be targeted at a time, and there is no indicator for a targeting radius.
When activated, six flying speakers spawn in a vertical hexagon formation and follow the user. The player can target opponents by facing the camera in their direction, indicated by a reticle similar to those of Tenta Missiles, though only one opponent can be targeted at a time, and there is no indicator for a targeting radius.


Two at a time and from top to bottom, at fixed time intervals, the speakers activate: they stop following the user, locking on to the currently-targeted opponent, and each firing a narrow, wall-piercing beam similar to the uncharged [[Sting Ray]], which deals constant damage to opponents touching it. The speakers do not move after this point, but do rotate to track the locked-on opponent with a short delay.
Two at a time and from top to bottom, at fixed time intervals, the speakers activate: they stop following the user, locking on to the currently-targeted opponent, and each firing a narrow, wall-piercing beam similar to the uncharged [[Sting Ray]], which deals constant damage to opponents touching it. The speakers do not move after this point, but do rotate to track the targeted opponent with a short delay.


All speakers finish firing at the same time, as the special ends. This means that the first-firing pair of speakers fires for longer than the last-firing pair.
All speakers finish firing at the same time, as the special ends. This means that the first-firing pair of speakers fires for longer than the last-firing pair.
Line 21: Line 21:
Each pair of speakers can be locked onto a different opponent, by switching targets after the previous pair has locked on.
Each pair of speakers can be locked onto a different opponent, by switching targets after the previous pair has locked on.


If the locked-on opponent is splatted, the speakers do not choose a new target. Instead they choose a seemingly-random direction, and rotate in that direction at a constant speed until the special ends. Two speakers in a pair will not necessarily rotate in the same direction as each other. It is unknown whether the direction of rotation can be influenced through the user’s or opponent’s movements.
If the targeted opponent is splatted, the speakers do not choose a new target. Instead they choose a seemingly-random direction, and rotate in that direction at a constant speed until the special ends. Two speakers in a pair will not necessarily rotate in the same direction as each other. It is unknown whether the direction of rotation can be influenced through the user’s or opponent’s movements.


If there is no targeted opponent when a speaker pair activates, the speakers simply point in the camera’s direction and fire, remaining stationary and not rotating. The beams will not lock onto any opponents after they begin firing.
If there is no targeted opponent when a speaker pair activates, the speakers simply point in the camera’s direction and fire, remaining stationary and not rotating. The beams will not lock onto any opponents after they begin firing.

Revision as of 02:07, 13 September 2022

The Killer Wail 5.1 is a special weapon in Splatoon 3.

Appearance

The Killer Wail 5.1 consists of six floating speakers, in contrast to the Killer Wail's singular megaphone. Each floating speaker can fire a laser beam for a total of six laser beams. The back of each speaker bears a strong resemblance to the Suction Bomb.

Splatoon 3

Killer Wail 5.1

Killer Wail 5.1

Category Special
Class
Sub
Special
Special points
Special depletion
Range
Damage
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
Level
Cost
Requirement
Added in Specifications
Weight
Base damage
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

Description

When activated, six flying speakers spawn in a vertical hexagon formation and follow the user. The player can target opponents by facing the camera in their direction, indicated by a reticle similar to those of Tenta Missiles, though only one opponent can be targeted at a time, and there is no indicator for a targeting radius.

Two at a time and from top to bottom, at fixed time intervals, the speakers activate: they stop following the user, locking on to the currently-targeted opponent, and each firing a narrow, wall-piercing beam similar to the uncharged Sting Ray, which deals constant damage to opponents touching it. The speakers do not move after this point, but do rotate to track the targeted opponent with a short delay.

All speakers finish firing at the same time, as the special ends. This means that the first-firing pair of speakers fires for longer than the last-firing pair.

Each pair of speakers can be locked onto a different opponent, by switching targets after the previous pair has locked on.

If the targeted opponent is splatted, the speakers do not choose a new target. Instead they choose a seemingly-random direction, and rotate in that direction at a constant speed until the special ends. Two speakers in a pair will not necessarily rotate in the same direction as each other. It is unknown whether the direction of rotation can be influenced through the user’s or opponent’s movements.

If there is no targeted opponent when a speaker pair activates, the speakers simply point in the camera’s direction and fire, remaining stationary and not rotating. The beams will not lock onto any opponents after they begin firing.

Unlike the Sting Ray, the speakers’ beams do not ink surfaces they pierce through.

Most statistical information, such as duration and base damage, are currently unknown. The Killer Wail 5.1 is also confirmed to appear in Salmon Run Next Wave[1]. Similar to the Sting Ray, it can defeat a Flyfish without the use of Splat Bombs. [1]

Quotes

Unleashes six speaker-shaped, laser-emitting devices to surround and devastate your enemies. Lock onto an opponent, and the emitters will track and blast them wherever they go! You can continue to use your main weapon and sub weapon while the Killer Wail 5.1 is firing.
— In-game description

Sets

Weapons with Killer Wail 5.1 in Splatoon 3
Main #ID Sub Special Special Points Level Price Class Introduced
.52 Gal 50 Splash Wall Killer Wail 5.1 200p 11 Sheldon License 1 Shooter Version 1.0.0 (Drizzle Season 2022)​​​​​​​​
Bamboozler 14 Mk I 2050 Autobomb Killer Wail 5.1 190p 23 Sheldon License 1 Charger Version 1.0.0 (Drizzle Season 2022)​​​​​​​​​​​​​​​​​​​​​​​​​​​
Douser Dualies FF 5050 Ink Mine Killer Wail 5.1 200p 22 Sheldon License 1 Dualie Version 7.0.0 (Fresh Season 2024)​​​​​​​​​​​​​​​​​​​​​​​​
Inkbrush 1100 Splat Bomb Killer Wail 5.1 180p 7 Sheldon License 1 Brush Version 1.0.0 (Drizzle Season 2022)​​​​​​​​​​​​​​​​
Neo Sploosh-o-matic 1 Squid Beakon Killer Wail 5.1 170p 13 Sheldon License 1 Shooter Version 3.0.0 (Fresh Season 2023)​​​​​​​​​​​​​
Order Stringer Replica 7015 Toxic Mist Killer Wail 5.1 190p 1 Stringer Version 7.0.0 (Side Order)​​​​​​​
Rapid Blaster Pro Deco 251 Angle Shooter Killer Wail 5.1 190p 29 Sheldon License 1 Blaster Version 4.0.0 (Sizzle Season 2023)​​​​​​​​​​​​​​​​​​​​​​​​​
Splattershot Nova 100 Point Sensor Killer Wail 5.1 190p 8 Sheldon License 1 Shooter Version 2.0.0 (Chill Season 2022)​​​​​​​​
Tri-Stringer 7010 Toxic Mist Killer Wail 5.1 190p 4 Sheldon License 1 Stringer Version 1.0.0 (Drizzle Season 2022)​​​​​​

Gallery

Trivia

  • The Killer Wail 5.1 is a modified version of the original Killer Wail from Splatoon.[2] It was likely modified with the intention of complying to the new regulations mentioned in Splatoon 2’s Sunken Scroll 11.
  • The number refers to the 5.1 surround sound audio system, commonly used in home theatres.
    • 5.1 capable audio systems consist of five relatively similar full spectrum speakers, as well as an additional low frequency speaker. Despite this, the Killer Wail 5.1's six speakers all appear to be identical.

Etymology

"Killer Wail 5.1" is a combination of "killer whale", "wail", and 5.1 surround sound system. "Wail" references its method of splatting opponents, while 5.1 (the most common format for surround sound systems) references its plural speakers. Notably, both Wii U and Nintendo Switch support 5.1 output.

The name is also derivative of the Killer Wail, a special weapon in Splatoon.

Names in other languages

Template:Foreignname

See Also

References