Kensa Sloshing Machine: Difference between revisions
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|Ita=Secchiostro centrifuga Nero Marlin | |Ita=Secchiostro centrifuga Nero Marlin | ||
|ItaM=Black Marlin Centrifuge Slosher | |ItaM=Black Marlin Centrifuge Slosher | ||
|Rus= | |Rus=Центрифугер от С.Кусаки | ||
|RusR= | |RusR=Tsentrfuger ot S.Kusaki | ||
|RusM= | |RusM=Centrifuger from S.Kusaki | ||
|SpaA=Derramatic centrífugo Tonken | |SpaA=Derramatic centrífugo Tonken | ||
|SpaAM= Toni Kensa Centrifugal Slosher. "Derramatic" is a pun on "Derramar" (to spill) and "Automático" (automatic) | |SpaAM= Toni Kensa Centrifugal Slosher. "Derramatic" is a pun on "Derramar" (to spill) and "Automático" (automatic) |
Revision as of 16:48, 5 February 2021
The Kensa Sloshing Machine is a main weapon in Splatoon 2. It is a Toni Kensa-branded variant of the Sloshing Machine.
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Slosher |
Sub | Fizzy Bomb |
Special | Splashdown |
Special points | 190p |
Range | |
Damage | |
Handling | |
Obtainable at | |
Level | 21 |
Cost | 20,700 |
Specifications | |
Base damage | 38 (Splash) 76 (Direct hit) |
Ink consumption | 8.4% |
Other variants | Sloshing Machine Sloshing Machine Neo |
The Kensa Sloshing Machine was released on 3 October 2018 at 02:00 UTC. It comes with Fizzy Bombs and the Splashdown.
Data
- The Kensa Sloshing Machine is a middleweight weapon.
- The matchmaking range is 147. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 8.4% allows players to attack 11 times before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially attacking in humanoid form, the first shot takes 12 frames to come out.
- When attacking from swim form, the first shot takes 18 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 20 frames.
- The interval at which the player can repeatedly swing is 34 frames.
- While this is the number displayed in the game's internal parameter files, actual fire rate may vary by differing amounts depending on the slosher type.
- When attacking while moving, the player's movement speed is set to 0.7 units per frame.
- After firing, there is a 42 frame cooldown before the ink tank starts refilling.
- The maximum damage of direct hits is 76.
- Indirect hits: 38
- The minimum damage of direct hits is 52.
- Indirect hits: 38
- The collision radius of direct hits against the environment is 1 units.
- Indirect hits: 0 units
- The collision radius of direct hits against players is 2.5 units.
- Indirect hits: 4.7 units
- Projectiles travel straight for 5 frames.
- The draw radius of direct hits is 1 units.
- Indirect hits: 0 units
- The paint radius of direct hits scales from 35.2 units at a distance of 50 units to 35.2 units at a distance of 150 units.
- Indirect hits: 0 units at a distance of 0 units to 0 units at a distance of 0 units.
- All other paint splashes have a radius of 10 units.
Version history
Version | Adjustments |
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4.2.0 |
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4.4.0 |
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4.5.0 |
|
Quotes
Sheldon's Introduction
The Kensa Sloshing Machine is a limited-edition, custom Slosher created in collaboration with Toni Kensa! Push your foes back with blasts from the Fizzy Bomb sub, then watch their colors run as you rinse and repeat with your Slosher main! If anyone's still standing after that, drop the hammer on 'em with the Splashdown special! This is a set for mischief makers who can't resist shaking the soda bottle before popping the top! |
Gallery
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Promo Render
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An Octoling girl (second left) with the Kensa Sloshing Machine
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Victory Pose for the Inkling Girl
Demonstration
Strategy
For competitive tips about the Kensa Sloshing Machine
View the strategy page. |