Ink Armor: Difference between revisions
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{{InfoboxGobbler}} | {{InfoboxGobbler}} | ||
The '''Ink Armor''' is a [[special weapon]] in | The '''Ink Armor''' is a [[special weapon]] in {{S2}}. It covers the user and their teammates in breakable armor that protects them from enemy attacks. | ||
== Appearance == | |||
Activating Ink Armor coats the user and their teammates in a skin of their [[ink]] and gives them white stars over their eyes. The eye stars show when a player with Ink Armor is hiding in ink. | |||
== ''Splatoon 2'' == | == ''Splatoon 2'' == | ||
{{Infobox/Weapon | {{Infobox/Weapon | ||
| game = Splatoon 2 | | game = Splatoon 2 | ||
| category = Special | | category = Special | ||
| duration = Deployment: 2 seconds<br | | duration = Deployment: 2 seconds<br>Active: 6 seconds | ||
}} | }} | ||
When activated, the user and their teammates, regardless of distance to the user, are covered with the Ink Armor after a short delay, negating 30-100 points of damage before it breaks. Players with the Ink Armor active that take over 100 points of damage from one attack will take up 80 points of overflow damage. | |||
Ink Armor | Ink Armor is applied to all living team members when activated unless one of them is holding the [[Rainmaker (weapon)|Rainmaker]] or is currently using the [[Baller]] or [[Booyah Bomb]]. Players can still use their [[main weapon|Main]], [[sub weapon|Sub]], and [[special weapon|Special]] Weapons while Ink Armor is active. Once a player's Ink Armor breaks or disperses when the Special ends, the player will begin to receive damage as usual. | ||
Players covered in Ink Armor are visible to opponents due to their glowing eyes. This effect can also be seen when swimming in ink and cannot be mitigated by [[Ninja Squid]], although it still hides the player's ink ripples while swimming. | |||
===Special Power Up=== | |||
{{main|Special Power Up}} | |||
Equipping Special Power Up with Ink Armor increases its duration and decreases how long it takes the special to activate. The following table shows the duration increase when stacking the ability: | |||
{{Stacking | |||
|game=Splatoon 2 | |||
|ability=Special Power Up | |||
|main0sub0=0% | |||
|main0sub1=3.6% | |||
|main0sub2=7.1% | |||
|main0sub3=10.3% | |||
|main1sub0=11.4% | |||
|main0sub4=13.4% | |||
|main1sub1=14.4% | |||
|main0sub5=16.3% | |||
|main1sub2=17.2% | |||
|main0sub6=19.0% | |||
|main1sub3=19.9% | |||
|main2sub0=20.7% | |||
|main0sub7=21.5% | |||
|main1sub4=22.3% | |||
|main2sub1=23.1% | |||
|main0sub8=23.9% | |||
|main1sub5=24.6% | |||
|main2sub2=25.3% | |||
|main0sub9=26.0% | |||
|main1sub6=26.7% | |||
|main2sub3=27.4% | |||
|main3sub0=28.0% | |||
|main1sub7=28.6% | |||
|main2sub4=29.2% | |||
|main3sub1=29.8% | |||
|main1sub8=30.4% | |||
|main2sub5=30.9% | |||
|main3sub2=31.4% | |||
|main1sub9=31.9% | |||
|main2sub6=32.4% | |||
|main3sub3=32.9% | |||
|main2sub7=33.7% | |||
|main3sub4=34.1% | |||
|main2sub8=34.8% | |||
|main3sub5=35.2% | |||
|main2sub9=35.8% | |||
|main3sub6=36.1% | |||
|main3sub7=36.8% | |||
|main3sub8=37.3% | |||
|main3sub9=37.6% | |||
}} | |||
=== Data === | === Data === | ||
* Upon activation, the player is locked in place for 30 frames, being unable to attack, move, or jump. The player's meter | * Upon activation, the player is locked in place for 30 frames, being unable to attack, move, or jump. The player's meter does not deplete during this time. If the user is splatted during this time, Ink Armor is not applied to any living teammates. | ||
** Squid form cannot be entered for 40 frames. | ** Squid form cannot be entered for 40 frames. | ||
* After the initial movement lock, it takes 1.5 seconds for Ink Armor to actually be applied, resulting in a total deployment time of | * After the initial movement lock, it takes 1.5 seconds for Ink Armor to actually be applied, resulting in a total deployment time of two seconds. This can be lowered to a minimum of 0.5 seconds with maximum [[Special Power Up]], resulting in a total deployment time of one second. If the user is splatted during the activation period, Ink Armor is still applied to any living teammates. | ||
* When there are | * When there are two seconds left in Ink Armor's duration and it has not been forcibly dispelled, any players with it active are warned by the armor flashing. | ||
* With no | * With no Special Power Up, Ink Armor lasts for 7.5 seconds, but taking into account the activation time, the actual armor effect lasts for 6 seconds. | ||
* With | * With maximum Special Power Up, Ink Armor lasts for 9.5 seconds, but taking into account the activation time, the actual armor effect lasts for 9 seconds. | ||
* After Ink Armor's HP is depleted, it takes 12 frames for it to fully wear off. Any damage that | * After Ink Armor's HP is depleted, it takes 12 frames for it to fully wear off. Any damage that is applied during this time is still nullified. | ||
** This does not apply when Ink Armor's duration runs out. | ** This does not apply when Ink Armor's duration runs out. | ||
* When players | * If the user's Ink Armor is broken, their Special Gauge is instantly emptied, allowing for the special to be charged up again more quickly compared to just letting the special end on its own. | ||
** This does not count for applying overkill damage, | ** A possible tactic is to sacrifice the armor to a low damaging attack in order to reduce the downtime between using armor for the rest of the team. | ||
* When players equipped with [[Object Shredder]] attack a player using Ink Armor, their damage is multiplied by 3, except for the Sting Ray, which has its damage multiplied by 1.25. | |||
** This does not count for applying overkill damage, nor affects it in any way. The attack itself must already deal over 100 damage to apply excess damage to the player. | |||
* Sting Ray's damage is multiplied by 0.445 when attacking Ink Armor. | |||
* When players with Ink Armor take overkill damage, they are knocked back 600 units over the course of 30 frames. | * When players with Ink Armor take overkill damage, they are knocked back 600 units over the course of 30 frames. | ||
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! Version !! Adjustments | ! Version !! Adjustments | ||
|- | |- | ||
| '''{{Ver|S2|1.3.0}}''' || | | '''{{Ver|S2|1.3.0}}''' || | ||
*{{nerf|Shortened the period of invulnerability after the Ink Armor is destroyed by 8/60 of a second.}} | *{{nerf|Shortened the period of invulnerability after the Ink Armor is destroyed by 8/60 of a second.}} | ||
** {{nerf|Duration to wear off after being destroyed|20 frames|12 frames.}} | ** {{nerf|Duration to wear off after being destroyed|20 frames|12 frames.}} | ||
*{{nerf|When hit with more than 100.0 points of damage at once while Ink Armor is active, any damage exceeding 100.0 points is dealt to the player and now knocks them back significantly. (The maximum amount of damage the Ink Armor can absorb at once is 80.0 points.)}} | *{{nerf|When hit with more than 100.0 points of damage at once while Ink Armor is active, any damage exceeding 100.0 points is dealt to the player and now knocks them back significantly. (The maximum amount of damage the Ink Armor can absorb at once is 80.0 points.)}} | ||
|- | |- | ||
| '''{{Ver|S2|1.4.0}}''' || | | '''{{Ver|S2|1.4.0}}''' || | ||
*{{buff| | *{{buff|[[Special Power Up]] now also decreases the time required to protect players with armor after activation.}} | ||
** {{buff|Can be lowered from 1.5 seconds down to a minimum of 1 second.}} | ** {{buff|Can be lowered from 1.5 seconds down to a minimum of 1 second.}} | ||
|} | |} | ||
=== Quotes === | |||
{{quote|Grants protection to all allies for a set amount of time. | |||
During this period you'll be protected from one hit - no matter how powerful.|{{S2}} [[Sub weapon|Sub]] & [[Special weapon|Special]] Guide}} | |||
=== Sets === | === Sets === | ||
{{Weapons/ | {{Weapons/S2 Weapons|special=Ink Armor|collapsed=true}} | ||
== | ==Strategy== | ||
''For competitive tips about Ink Armor'' | |||
{{Strategy}} | |||
== Gallery == | |||
<gallery> | <gallery> | ||
InkArmor.jpg|Ink Armor promo image. | InkArmor.jpg|Ink Armor promo image. | ||
splatoon-2-ink-armor-02.jpg|A group of [[Inkling]]s with Ink Armor. | |||
Hiding with Ink Armor.png|Hiding in ink with Ink Armor. | |||
S2 Ink Armor render.jpg|Render | |||
</gallery> | </gallery> | ||
== | ==Trivia== | ||
* The visual effects of Ink Armor are very similar to that of an [https://wiki.teamfortress.com/wiki/%C3%9CberCharge ÜberCharge] from [https://wiki.teamfortress.com/wiki/Team_Fortress_2 Team Fortress 2] as both cover players that are affected with their team color and a metallic sheen as well as make the eyes of any affected players glow. | |||
== Names in other languages == | == Names in other languages == | ||
{{ | {{Localized name | ||
|color=Splatoon 2 | |color=Splatoon 2 | ||
|Jap=インクアーマー | |Jap=インクアーマー | ||
Line 72: | Line 133: | ||
|Rus=Бронекраска | |Rus=Бронекраска | ||
|RusR=Bronekraska | |RusR=Bronekraska | ||
|RusM= | |RusM=Paint armor | ||
|SpaA=Membrana | |SpaA=Membrana | ||
|SpaAM=Membrane | |SpaAM=Membrane | ||
Line 79: | Line 140: | ||
}} | }} | ||
{{Navbox/ | {{Navbox/S2 Weapons}} |
Latest revision as of 14:54, 17 April 2024
The Ink Armor is a special weapon in Splatoon 2. It covers the user and their teammates in breakable armor that protects them from enemy attacks.
Appearance
Activating Ink Armor coats the user and their teammates in a skin of their ink and gives them white stars over their eyes. The eye stars show when a player with Ink Armor is hiding in ink.
Splatoon 2
When activated, the user and their teammates, regardless of distance to the user, are covered with the Ink Armor after a short delay, negating 30-100 points of damage before it breaks. Players with the Ink Armor active that take over 100 points of damage from one attack will take up 80 points of overflow damage.
Ink Armor is applied to all living team members when activated unless one of them is holding the Rainmaker or is currently using the Baller or Booyah Bomb. Players can still use their Main, Sub, and Special Weapons while Ink Armor is active. Once a player's Ink Armor breaks or disperses when the Special ends, the player will begin to receive damage as usual.
Players covered in Ink Armor are visible to opponents due to their glowing eyes. This effect can also be seen when swimming in ink and cannot be mitigated by Ninja Squid, although it still hides the player's ink ripples while swimming.
Special Power Up
- Main article: Special Power Up
Equipping Special Power Up with Ink Armor increases its duration and decreases how long it takes the special to activate. The following table shows the duration increase when stacking the ability:
Data
- Upon activation, the player is locked in place for 30 frames, being unable to attack, move, or jump. The player's meter does not deplete during this time. If the user is splatted during this time, Ink Armor is not applied to any living teammates.
- Squid form cannot be entered for 40 frames.
- After the initial movement lock, it takes 1.5 seconds for Ink Armor to actually be applied, resulting in a total deployment time of two seconds. This can be lowered to a minimum of 0.5 seconds with maximum Special Power Up, resulting in a total deployment time of one second. If the user is splatted during the activation period, Ink Armor is still applied to any living teammates.
- When there are two seconds left in Ink Armor's duration and it has not been forcibly dispelled, any players with it active are warned by the armor flashing.
- With no Special Power Up, Ink Armor lasts for 7.5 seconds, but taking into account the activation time, the actual armor effect lasts for 6 seconds.
- With maximum Special Power Up, Ink Armor lasts for 9.5 seconds, but taking into account the activation time, the actual armor effect lasts for 9 seconds.
- After Ink Armor's HP is depleted, it takes 12 frames for it to fully wear off. Any damage that is applied during this time is still nullified.
- This does not apply when Ink Armor's duration runs out.
- If the user's Ink Armor is broken, their Special Gauge is instantly emptied, allowing for the special to be charged up again more quickly compared to just letting the special end on its own.
- A possible tactic is to sacrifice the armor to a low damaging attack in order to reduce the downtime between using armor for the rest of the team.
- When players equipped with Object Shredder attack a player using Ink Armor, their damage is multiplied by 3, except for the Sting Ray, which has its damage multiplied by 1.25.
- This does not count for applying overkill damage, nor affects it in any way. The attack itself must already deal over 100 damage to apply excess damage to the player.
- Sting Ray's damage is multiplied by 0.445 when attacking Ink Armor.
- When players with Ink Armor take overkill damage, they are knocked back 600 units over the course of 30 frames.
Version history
Version | Adjustments |
---|---|
1.3.0 |
|
1.4.0 |
|
Quotes
“ | Grants protection to all allies for a set amount of time.
During this period you'll be protected from one hit - no matter how powerful. |
” |
Sets
Strategy
For competitive tips about Ink Armor
View the strategy page. |
Gallery
-
Ink Armor promo image.
-
A group of Inklings with Ink Armor.
-
Hiding in ink with Ink Armor.
-
Render
Trivia
- The visual effects of Ink Armor are very similar to that of an ÜberCharge from Team Fortress 2 as both cover players that are affected with their team color and a metallic sheen as well as make the eyes of any affected players glow.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | インクアーマー Inkuāmā |
Ink Armor |
Dutch | Inktharnas | Ink armor |
French | Armure d'encre | Ink armor |
German | Tintenrüstung | Ink armor |
Italian | Armatura d'inchiostro | Ink armor |
Russian | Бронекраска Bronekraska |
Paint armor |
Spanish (NOA) | Membrana | Membrane |
Spanish (NOE) | Blindaje | Armor |