Hero Dualie Replicas: Difference between revisions
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* {{Buff|Range increased by about 9%.}} | * {{Buff|Range increased by about 9%.}} | ||
* {{Nerf|Points to fill special gauge|170|190}}}} | * {{Nerf|Points to fill special gauge|170|190.}}}} | ||
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* {{Buff|Points to fill special gauge|190|180}} | * {{Buff|Points to fill special gauge|190|180.}} | ||
* {{Buff|Decreased duration of down time after performing a dodge roll by 8/60 of a second.}}}} | * {{Buff|Decreased duration of down time after performing a dodge roll by 8/60 of a second.}}}} | ||
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* {{Buff|Increased damage of a single shot|28 | * {{Buff|Increased damage of a single shot|28|30.}}}} | ||
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* {{nerf|Increased [[ink]] consumption for a dodge roll|6%|9%}}}} | * {{nerf|Increased [[ink]] consumption for a dodge roll|6%|9%.}}}} | ||
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Revision as of 15:57, 22 April 2020
The Hero Dualie Replicas are a main weapon in Splatoon 2. They are a variant of the Splat Dualies with the same stats but with the visual design of the Hero Dualies.
Splatoon 2
Hero Dualie Replicas
Basic information | |
---|---|
Category | Main |
Class | Dualie |
Sub | Burst Bomb |
Special | Tenta Missiles |
Special points | 180p |
Range | |
Damage | |
Mobility | |
Obtainable at | |
Level | 4 |
Cost | 3,100 |
Requirement | Octo Canyon |
Specifications | |
Base damage | 30 |
Ink consumption | 0.75% 9% (Roll) |
Other variants | Splat Dualies Enperry Splat Dualies Kensa Splat Dualies |
The Hero Dualie Replicas are visually identical to the Level 1 Hero Dualies, but are simply re-skinned Splat Dualies. Therefore, unlike the switchable Sub weapons of the Hero Dualies, it comes with Burst Bombs and Tenta Missiles. To unlock the Hero Dualie Replicas, the player must complete every level with the Hero Dualies in Octo Canyon, in which they become available for purchase at Ammo Knights.
Data
Version history
Version | Adjustments |
---|---|
1.1.2 |
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1.2.0 |
|
1.4.0 |
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2.1.0 |
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2.2.0 |
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3.2.0 |
|
4.0.0 |
|
4.3.1 |
|
4.4.0 |
|
4.8.0 |
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5.0.0 |
|
5.2.0 |
|
Gallery
-
Promo image.
Demonstration
Details
- The number of shots required to splat an opponent after or with a 35 damage indirect from a Burst Bomb can be decreased from 3 shots to 2 when using enough Main Power Up to increase the main weapon's damage to at least 32.5.
Quotes
View the quotation page. |