Foil Squeezer: Difference between revisions

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===Quick facts===
'''A.k.a.:''' [[Competitive:Callouts#Shooters|Squeezer]]
'''Role:''' [[Community Glossary#Support|Support]]
'''Strengths:''' Range, accuracy, and damage (in semiautomatic mode); better [[Community Glossary#Turfing|turfing]] (in fully automatic mode) than [[Splattershot Pro]]; can use Bubble Blower aggressively (with Splat Bombs)<ref>[https://www.youtube.com/watch?v=Yvm_phRBXSo "Top 5 Most Underated Weapons In Competitive Splatoon 2" by Chara of Prophecy]</ref>
'''Weaknesses:''' Poor ink efficiency, slightly slow firing rate, slower turfing than conventional support weapons
===Recommended abilities===
{| class="wikitable sitecolor-s2"
! Ability !! Purpose
|-
| {{Ability|S2|Main Power Up}} || Increases semiautomatic mode damage up to 49.4
|-
| {{Ability|S2|Object Shredder}} || Increases damage dealt to bubbles, making popping them faster
|-
| {{Ability|S2|Special Power Up}} || Increases bubbles' size and blast radius
|-
|}<ref>[https://sendou.ink/builds Sendou.ink Weapon Builds]</ref>
===Use===
* The Foil Squeezer's mechanics, range in semiautomatic mode, and special weapon make it a support weapon:
** Tap {{button|ZR}} to fire in semiautomatic mode; hold down {{button|ZR}} to switch to fully automatic mode.
** The semiautomatic mode's long range – between those of the [[Dynamo Roller]]'s vertical swing and the [[Heavy Splatling]] – allows for easy zoning out of opponents.
** The perfect accuracy of its semiautomatic mode makes it more reliable than similarly ranged weapons, such as the [[H-3 Nozzlenose]] and the [[Dualie Squelchers]].
** [[Main Power Up]] can increase the damage per shot of the semiautomatic mode up to 49.4 with the maximum 57 [[ability point]]s. 30 ability points – or three mains – set it to 46.5. Less importantly, damage per shot of the fully automatic mode maxes out to 33.3 at 20 ability points — or two mains.
** The fully automatic mode is short ranged and loses accuracy the longer it is fired but is more efficient at turfing than the semiautomatic mode.
* The Foil Squeezer has two main weakness: low ink efficiency and slow firing rate:
** Its ink efficiency is worse than that of the [[Splattershot Pro]]. Always check the [[ink tank]] and avoid getting caught in the middle of opposing ink.
** Its slow firing rate can be exploited by quicker firing slayer's weapons that get too close, so keep an eye out for both [[Community Glossary#Flanking|flankers]] and [[Community Glossary#Sharking|sharks]].
** A less notable weakness is its turfing, particularly when compared to other support weapons. In general, focus more on [[Splat (occurrence)|splatting]] opposing support players instead of trying to out-turf them with a slower firing, less ink efficient weapon.
* The Splat Bomb is a versatile sub weapon with a variety of applications for the Foil Squeezer:
** Pushing into a Splat Zone or any other important area of the stage.
** Flushing out opposing [[Community Glossary#Anchor|anchor]]s from perches, hindering their ability to control space with their range.
** Either stalling an opponent's push or providing cover while escaping, whether via both swimming and running or via [[Super Jump|super jump]]ing.
** Instantly popping bubbles produced from the Bubble Blower with [[Object Shredder]].
* Bubbles launched from the Bubble Blower can turf [[surfaces]] and splat opponents when popped, but they are even better at providing protection:
** Create some distance from the opponents before activating Bubble Blower, as a Bubble Blower user is vulnerable at close range.
** Blowing bubbles in front of a push (e.g. [[Tower Control|Tower]], [[Rainmaker]], or [[Clam Blitz|Power Clam]]) can protect its user and any teammates from incoming opposing fire. However, just like with a [[Splash Wall]], any bombs that hit a bubble will instantly explode, so remain behind any bubbles to avoid getting splatted by opponents' bombs.
** Bubbles will grow when hit with friendly ink and shrink when hit by opposing ink. Equipping [[Special Power Up]] will produce larger bubbles from the start.
** [[Object Shredder]] increases damage dealt to bubbles – both friendly and opposing – by 30%, allowing for quicker growing and popping of bubbles.
** Combining Object Shredder with Splat Bombs, the Foil Squeezer can use Bubble Blower offensively to push into any key areas of the stage<ref>[https://www.youtube.com/watch?v=zAv6_soeG9w Genesis 7 – Group C Pools R2 – A2M Sayonara v. Triton Splatoon, Offensive Bubble Blower by Ant (begin video at 8:57)]</ref>:
*** Roll a Splat Bomb slowly toward the opponent or area in question.
*** Activate Bubble Blower and launch a bubble or two toward the Splat Bomb, which will detonate and enlarge the bubble(s).
*** Remembering that activating any special instantly reloads the ink tank, throw a second Splat Bomb towards the bubble(s) to pop it/them.
*** Launch any remaining bubbles to push the opponent further back.
===Countermeasures===
* With its impressive range, superior accuracy, and good damage, the Foil Squeezer is difficult for most other weapons to challenge in a straight one-on-one matchup.
** With a shorter ranged, quicker firing weapon, flank, shark, or outmaneuver (e.g. via dodge rolling) the Foil Squeezer to exploit its slow firing rate.
** If a [[Brella]] can get within range, it can pose a problem for the slow firing Foil Squeezer.
** When attacking with Bombs, try to throw them behind the opposing Foil Squeezer to force the opponent closer.
* Longer ranged weapons, such as most [[charger]]s and some [[splatling]]s, generally have an advantage over the Foil Squeezer. Note that the [[Heavy Splatling]] and its variants barely outrange the Foil Squeezer but definitely outfire it.
* When pursuing an opposing Foil Squeezer, be wary of any Splat Bombs the opponent might drop while retreating, such as around a corner or after climbing a ledge.
* There are a few ways to deal with an opposing Foil Squeezer's Bubble Blower and the bubbles it produces:
** Picking off an opponent using Bubble Blower too close will stop the production of bubbles outright.
** Bombs are not only usually the most efficient way to defuse opposing bubbles, but they can also splat any opponents caught in their blasts. However, the Foil Squeezer's own Splat Bombs can also explode upon contact with the bubbles while growing them, so keep a safe distance from them.
** [[Splashdown]] is usually the quickest means to destroy an opponent's bubbles. However, do not forget that an opposing Foil Squeezer with Object Shredder can pop them very quickly with Splat bombs, so getting caught in their explosion is very likely. The [[Baller]]'s explosion can be a safer alternative.
** If activated early enough, [[Ink Storm]] can quickly defuse any opponent's bubbles that travel underneath the cloud.


=== Data ===
=== Data ===
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<embedvideo service="youtube">https://youtu.be/zK8FoKHi3To</embedvideo>
<embedvideo service="youtube">https://youtu.be/zK8FoKHi3To</embedvideo>
{{clrns}}
{{clrns}}
== Strategy ==
''For competitive tips about the Foil Squeezer''
{{strategy}}


== Trivia ==
== Trivia ==

Revision as of 17:55, 14 September 2020

The Foil Squeezer is a main weapon in Splatoon 2. It is a Foil-branded variant of the Squeezer and comes with a different sub weapon and special weapon.

Splatoon 2

The Foil Squeezer was released on 25 April 2018 at 02:00 UTC.[1]. It comes with Splat Bombs and Bubble Blower.

Foil Squeezer

Foil Squeezer

Basic information
Category Main
Class Shooter
Sub Splat Bomb
Special Bubble Blower
Special points 190p
Special depletion
Range
77 / 100
Damage
52 / 100
Impact
Fire rate
29 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 25
Cost Cash 10,900
Requirement
Added in
Specifications
Weight
Base damage 38 (Press ZR)
30 (Hold ZR)
Base duration
Ink consumption 2.2% (Press ZR)
0.9% (Hold ZR)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Squeezer Squeezer

Data

  • The Foil Squeezer is a middleweight weapon.
  • The matchmaking range is 200. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 12 frames to come out.
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • The bullet hitbox for collisions with the environment has a radius of 2 units.

Burst fire mode (pressing ZR)

  • The ink consumption of 2.2% and ink tank capacity of 100% allows players to fire 45 shots before needing to refill the ink supply.
  • Holding for 10 frames in burst fire mode will cause the weapon to shift to continuous fire mode.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
  • When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
  • Each shot has a base damage of 38.
  • If a shot is in the air for more than 8 frames after being fired, it loses 1.1875 damage per frame until it reaches 19 damage at frame 24.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • Shots cannot ever deviate from the inner reticle while in the air. The outer reticle does not expand after jumping.
  • Shots initially travel straight at a rate of 32 units per frame for 4 frames. Shots travel straight for 128 distance units.
    • After that, the shot's velocity is set to 29.695 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 150 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 5 units of the player have a radius of 22 units, and a width of 12.5 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 15 units.
  • All other ink droplets have a radius of 11.8 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 5 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

Continuous fire mode (holding ZR)

  • The ink consumption of 1.08% and ink tank capacity of 100% allows players to fire 92 shots before needing to refill the ink supply.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 3 frames.
  • When firing continuously, it shoots a bullet every 7 frames (8.57 shots per second).
  • Each shot has a base damage of 30.
  • If a shot is in the air for more than 7 frames after being fired, it loses 0.9375 damage per frame until it reaches 15 damage at frame 23.
  • The angle its shots can deviate while on the ground is 8 degrees.
  • The angle its shots can deviate while in the air is 13 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Foil Squeezer starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 7 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 55 frames to reach maximum accuracy. (85 after shooting while jumping.)
  • Shots initially travel straight at a rate of 24 units per frame for 3 frames. Shots travel straight for 72 distance units.
    • After that, the shot's velocity is set to 23.032 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 65 units.
  • The frequency at which ink drips from a shot occurs at a rate of 2 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 12 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
  • All other ink droplets have a radius of 12 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

[2][3]

Version history

Version Adjustments
3.0.0
  • Increased firing range when holding ZR to fire continuously by roughly 4%.
    • Initial bullet velocity: 23 units → 24 units
    • Bullet velocity after flying straight: 22.69 units → 23.032 units
      • Effective range: 69 units → 72 units
      • Total range: 114.38 units → 118.064 units
  • Decreased ink consumption when holding ZR to fire continuously by roughly 10%: 1% → 0.9%
3.2.0
  • Decreased time until firing by 1/10 of a second after pressing and holding ZR.
4.2.0
  • Reduce the interval between holding down ZR to fire and when you're able to become a squid or use sub weapon by 3/60 of a second.
4.3.1
  • Increased the effect of the Main Power Up gear ability.
  • Increased the amount of additional damage that can be dealt when the maximum number of gear abilities are being used from roughly 20% to roughly 30%. Damage dealt while holding down ZR to shoot remains unchanged.
4.5.0
  • Increased damage dealt to opponent Splat Brellas increased by 57%.
  • Increased damage dealt to opponent Splash Walls by roughly 10%.
  • Increased damage dealt to opponent Baller by roughly 17%.
  • Increased damage dealt to an opponent who is armored while using a Booyah Bomb by roughly 17%.
  • Increased damage dealt to the Rainmaker barrier by roughly 10%.
4.7.0
  • Ink consumption of first shot after pressing ZR: 2.5% → 2.4%
5.0.0
  • Decreased ink consumption of first shot fired when pressing ZR by roughly 8%.
5.2.0

Quotes

Sheldon's Introduction

We took a Squeezer, slapped the Foil manufacturer's logo on it, and the Foil Squeezer was born. BOOM! The main weapon has the action of the original Squeezer, but it now comes with Splat Bombs. So flush 'em out, then take careful aim! Blow up the front lines with the Bubble Blower special, then charge in with your team and take out the opposition! It's a fairly aggressive set, but the main weapon requires steady aim, making it suited for veteran battlers.

Gallery

Demonstration

Strategy

For competitive tips about the Foil Squeezer

Click to view the strategy for Foil Squeezer. View the strategy page.

Trivia

  • The Foil Squeezer is designed after a champagne bottle both in look and function, with the first powerful shot being like the popping cork and the following weaker stream emulating the foam spilling out afterwards.

Names in other languages

Template:Foreignname

References