Firefin Splat Charger: Difference between revisions

From Inkipedia, the Splatoon wiki
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{{version history item|S2|4.0.0|
{{version history item|S2|4.0.0|
* {{nerf|Points to fill [[special gauge]]|190|200}}}}
* {{nerf|Points to fill [[special gauge]]|190|200.}}}}


{{version history item|S2|4.1.0|
{{version history item|S2|4.1.0|
* {{nerf|Points to fill special gauge|200|210}}}}
* {{nerf|Points to fill special gauge|200|210.}}}}


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{{version history item|S2|5.1.0|
* {{nerf|Slightly narrowed the area covered by ink droplets from fired shots.}}}}
* {{nerf|Slightly narrowed the area covered by ink droplets from fired shots.}}}}
{{version history item|S2|5.2.0|
* {{buff|Reduced the time from releasing a charge shot to being ready to shoot by roughly 2/60 of a second.}}}}
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Revision as of 10:46, 23 April 2020

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The Firefin Splat Charger is a main weapon in Splatoon 2. It is a Firefin-branded version of the Splat Charger.

Splatoon 2

Firefin Splat Charger

Firefin Splat Charger

Basic information
Category Main
Class Charger
Sub S2 Weapon Sub Splash Wall.png Splash Wall
Special S2 Weapon Special Suction-Bomb Launcher.png Suction-Bomb Launcher
Special points 210p
Special depletion
Range
88 / 100
Damage
Impact
Fire rate
Charge speed
50 / 100
Ink speed
Mobility
40 / 100
Durability
Handling
Obtainable at
Level 16
Cost Cash 10,600
Requirement
Added in
Specifications
Weight
Base damage 40–80 (Partial charge)
160 (Full charge)
Base duration
Ink consumption 2.25% (No charge)
18% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Splat Charger Splat Charger
Hero Charger Replica Hero Charger Replica
Kensa Charger Kensa Charger

The Firefin Splat Charger comes with the sub Splash Wall and the special Suction Bomb Launcher. It has the ability to store a charge for one second.

Version history

Version Adjustments
1.2.0
  • Time taken to fully charge reduced by 4/60 seconds.
1.4.0
  • Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
  • When storing a charged shot with a charger, swimming into enemy ink and being returned to kid form now allows you to maintain the charge you had stored.
  • Fixed an issue preventing players using a charger from shooting when pressing ZR again after releasing the button once a stored charged shot had expired.
2.0.0
  • Increased the amount of ink splattered by each shot when it hits the ground.
3.0.0
  • Area at player's feet will now always be inked when firing.
4.0.0
4.1.0
  • Points to fill special gauge: 200 → 210.
4.3.0
  • Slightly narrowed the spread of ink created by shots.
5.1.0
  • Slightly narrowed the area covered by ink droplets from fired shots.
5.2.0
  • Reduced the time from releasing a charge shot to being ready to shoot by roughly 2/60 of a second.

Gallery

Demonstration

Details

  • Unlike Damage Up in Splatoon, while Main Power Up increases damage, it does not allow shots below full charge to reach 100.0 damage.

Quotes

Click to view the quotes for Firefin Splat Charger. View the quotation page.

Trivia

Names in other languages

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