Inkjet: Difference between revisions
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==Trivia== | ==Trivia== | ||
* The Inkjet's name is a reference to an inkjet printer. | * The Inkjet's name is a reference to an inkjet printer. | ||
* | * No Inkjet sets have the {{Weapon|S2|Sub|Splash Wall}} or {{Weapon|S2|Sub|Sprinkler}} as their sub weapon, and nor are any [[sloshers]] or [[brellas]]. | ||
* There is an upside-down bottle located on the back of the Inkjet that stores the ink that is used to lift the player off of the ground. | * There is an upside-down bottle located on the back of the Inkjet that stores the ink that is used to lift the player off of the ground. | ||
* The Inkjet is very similar to F.L.U.D.D. from ''Super Mario Sunshine''. | * The Inkjet is very similar to F.L.U.D.D. from ''Super Mario Sunshine''. |
Revision as of 17:58, 9 August 2019
The Inkjet is a special weapon in Splatoon 2.
Splatoon 2
Category | Special |
Base damage | 30 (Min. Splash) 50 (Splash) 120 (Direct hit) 0.5 per frame (Exhaust) |
Base duration | 7.5 seconds |
When activated, the player can fly about in the air and shoot Blaster-like projectiles. The jet will also leave a trail of ink which comes out of the jet's exhaust which can also splat enemy players. While the player is mid-air, they can switch to squid or octopus form to easily dodge sniper shots and confuse enemy players. When the special is finished, the player will Super Jump back to the location where they activated the Inkjet. Be aware that the Inkjet's landing marker will be visible to all players, much like a Super Jump marker. Unlike other specials, if the player falls off the map, the player will super jump back to the location where they activated the Inkjet and the special will end. When using the Inkjet, the player is unable to obtain the Rainmaker or score Power Clam touchdowns.
Even though users of Inkjet are technically flying and not running, Inkjet users have their movement speed boosted by Run Speed Up.[1] Movement speed is also determined by the main weapon's strafing speed. [1]
Demonstration
Use
- Flying in the air can make players a sitting duck for most weapons, especially chargers. Either get out of the way quickly or pick them off.
- When the special is finished, the player will Super Jump back to the location where they activated the special. That location has an Inkjet mark in the user's team color, where it is easy for the enemy team to ambush them after the special is finished. This can be combated by using the ability Drop Roller to avoid the possible ambush.
- Rolling with the dualies ( Glooga Dualies or Enperry Splat Dualies) can also avoid ambush.
- Specials are also free ink reloads, allowing the player to throw a bomb upon landing after the special ends.
- The Inkjet fires two streams of ink at the ground for it to elevate. Try not to be under the enemy player that is using the Inkjet, as these streams are able to deal damage. Upon being splatted, the message "Splatted by Inkjet Exhaust!" will appear.
- The Inkjet can't fly above grates, such as the rope grates near the spawns on Camp Triggerfish. The player will drop and walk on the grating. Try to avoid this to stay at maximum height.
Version history
Version | Adjustments |
---|---|
Base Game |
|
1.3.0 |
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1.4.0 |
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2.0.0 |
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2.3.0 |
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3.2.0 |
|
4.0.0 |
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4.3.0 |
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4.8.0 |
|
Sets
Gallery
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Inkjet title card.
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A side view of an Inkling firing the Inkjet.
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An Inkling with the Inkjet.
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Promotional render of Inkjet.
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Inkjet Activated mark spot where the player will land after the special is over.
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back view of the Inkjet.
Quotes
View the quotation page. |
Trivia
- The Inkjet's name is a reference to an inkjet printer.
- No Inkjet sets have the Splash Wall or Sprinkler as their sub weapon, and nor are any sloshers or brellas.
- There is an upside-down bottle located on the back of the Inkjet that stores the ink that is used to lift the player off of the ground.
- The Inkjet is very similar to F.L.U.D.D. from Super Mario Sunshine.