Kensa Luna Blaster
From Inkipedia, the Splatoon wiki
The Kensa Luna Blaster is a main weapon in Splatoon 2. It is a Toni Kensa-branded variant of the Luna Blaster.
Splatoon 2
Kensa Luna Blaster
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Special points | 170p |
Range | |
Impact | |
Fire rate | |
Obtainable at | |
Level | 26 |
Cost | ![]() |
Specifications | |
Base damage | 50–70 (Splash) 125 (Direct hit) |
Ink consumption | 7.5% |
Other variants | ![]() ![]() |
The Kensa Luna Blaster was released on 3 October 2018 at 02:00 UTC. It comes with Fizzy Bombs and the Ink Storm.
Data
- The Kensa Luna Blaster is a lightweight weapon.
- The matchmaking range is 110. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 7.5% and ink tank capacity of 100% allows players to fire 13 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 14 frames to come out.
- When firing from swim form, the first shot takes 24 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 26 frames.
- When firing continuously, it shoots a bullet every 40 frames (1.5 shots per second).
- When firing while moving, the player's movement speed is set to 0.5 units per frame.
- After firing, there is a 55 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 125.
- The bullet hitbox has a radius of 2 units.
- Shots cannot ever deviate from the inner reticle while on the ground.
- The angle its shots can deviate while in the air is 8 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
- Shots initially travel straight at a rate of 8.7 units per frame for 7 frames. Shots travel straight for 60.9 distance units.
- After that, the shot's velocity is set to 8.484 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 15 units.
- The frequency at which ink drips from a shot occurs at a rate of 6 droplets per shot.
- There are a total of 1 different droplet patterns that can be created while firing this weapon.
- Ink droplets have a radius of 13 units.
- Droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- The shot explodes 11 frames after being fired.
- The far damage radius of the explosion is 35.7 units.
- When the shot explodes on the ground or wall, the far damage radius is 17.85 units.
- The near damage radius of the explosion is 10 units.
- Main Power Up increases the near damage radius up to 30 units.
- Damage from the explosion scales from 50 at the far damage radius to 70 at the near damage radius.
- When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 35 at the near damage radius.
- When the shot explodes in the air, it creates a splash of paint with a radius of 32 units.
- Main Power Up increases the splash paint radius up to 35 units.
- The radius of wall dripping paint is 10 units.
- The wall impact painting radius is 22 units.
Version history
Version | Adjustments |
---|---|
4.5.0 |
|
4.6.0 |
|
4.7.0 |
|
4.9.0 |
|
5.0.0 |
|
5.1.0 |
|
Quotes
![]() |
Sheldon's Introduction
The Kensa Luna Blaster is a limited-edition, custom |
Gallery
-
Promo Render
-
An Inkling girl (first left) with the Kensa Luna Blaster
-
An early model of the Kensa Luna Blaster found in the games files.
Demonstration
Trivia
- The Luna Blaster appears to be a jet turbine; with the protruding parts representing the oxygen intake.