Dualie Squelchers: Difference between revisions
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The '''Dualie Squelchers''' are a [[main weapon]] in ''[[Splatoon 2]]''. It was released on {{date|2017-07-29}} at {{time|2017-07-29 02:00 UTC}}.<ref>[https://splatoonus.tumblr.com/post/163530135979/say-hello-to-the-dualie-squelchers-tonight-at-7 {{SRL}} Squid Research Lab]</ref> They are a reimagining of the [[Dual Squelcher]] from ''[[Splatoon]]''; | The '''Dualie Squelchers''' are a [[main weapon]] in ''[[Splatoon 2]]''. It was released on {{date|2017-07-29}} at {{time|2017-07-29 02:00 UTC}}.<ref>[https://splatoonus.tumblr.com/post/163530135979/say-hello-to-the-dualie-squelchers-tonight-at-7 {{SRL}} Squid Research Lab]</ref> They are a reimagining of the [[Dual Squelcher]] from ''[[Splatoon]]''; if the player performs a dodge roll, their character holds the Dualie Squelchers together, effectively converting them into the Dual Squelcher. The weapon's accuracy is improved in this post-roll state. | ||
Compared to the [[Splat Dualies]], the Dualie Squelchers have a slightly faster roll and are not locked into place, but suffer from an overall reduced firing rates and no fire rate increase after rolling. They have the most range of any [[dualie]]s-type weapon in the game. Shots do enough damage to splat opponents with four hits. | Compared to the [[Splat Dualies]], the Dualie Squelchers have a slightly faster roll and are not locked into place, but suffer from an overall reduced firing rates and no fire rate increase after rolling. They have the most range of any [[dualie]]s-type weapon in the game. Shots do enough damage to splat opponents with four hits. | ||
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{{version history box|S2| | {{version history box|S2| | ||
{{version history item|S2|1.4.0| | {{version history item|S2|1.4.0| | ||
*{{buff|Increased radius of shot ink coverage by roughly 9% |11|12 | * {{buff|Increased radius of shot [[ink]] coverage by roughly 9%|11|12.}} | ||
*{{buff|Decreased duration of down time after performing a dodge roll by 8/60 of a second|0.667|0.533 seconds.}} | * {{buff|Decreased duration of down time after performing a dodge roll by 8/60 of a second|0.667|0.533 seconds.}} | ||
*{{buff|Player now able to move after performing a dodge roll, but before they can perform their next action.}} | * {{buff|Player now able to move after performing a dodge roll, but before they can perform their next action.}}}} | ||
}} | |||
{{version history item|S2|2.2.0| | {{version history item|S2|2.2.0| | ||
*{{buff|Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent.}} | * {{buff|Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent.}} | ||
*{{buff| | * {{buff|Points to fill [[special gauge]]|190|180.}}}} | ||
}} | |||
{{version history item|S2|2.3.0| | {{version history item|S2|2.3.0| | ||
*{{buff|Increased accuracy of the standard (split, not combined) firing mode by roughly 20%: 5 → 4 degrees, 8 → 6.4 degrees while jumping.}} | * {{buff|Increased accuracy of the standard (split, not combined) firing mode by roughly 20%: 5 → 4 degrees, 8 → 6.4 degrees while jumping.}}}} | ||
}} | |||
{{version history item|S2|3.2.0| | {{version history item|S2|3.2.0| | ||
*{{nerf|Ink consumption|1%|1.2%}} | * {{nerf|Ink consumption|1%|1.2%.}} | ||
*{{nerf| | * {{nerf|Points to fill special gauge|180|190.}}}} | ||
}} | |||
{{version history item|S2|5.3.0| | {{version history item|S2|5.3.0| | ||
* {{nerf|Increased ink | * {{nerf|Increased the ink consumed by rolling from 5% to 8% of the [[Ink Tank]].}} | ||
* {{nerf| | * {{nerf|Very slightly decreased the size of hit detection between normal shots and players, making it harder to hit opponents. | ||
* | ** There are no changes to hit detection between players and shots after rolling.}}}} | ||
}} | }} | ||
=== Quotes === | === Quotes === | ||
{{SheldonsIntroduction|game=Splatoon 2|The '''Dualie Squelchers''' are dualie versions of the | {{SheldonsIntroduction|game=Splatoon 2|The '''Dualie Squelchers''' are dualie versions of the [[Jet Squelcher]]. They feature an exceptional combination of highly accurate rapid fire after rolling, with longish range! You can pinpoint your opponents' positions with the [[Point Sensor]] and [[Tenta Missiles]], making you a real nuisance to the enemy team! And you can dodge-roll away from opponents who get close! I recommend them for nimble fighters who want to support their team!}} | ||
=== Gallery === | === Gallery === |
Revision as of 19:32, 17 August 2020
The Dualie Squelchers are a main weapon in Splatoon 2. It was released on 29 July 2017 at 02:00 UTC.[1] They are a reimagining of the Dual Squelcher from Splatoon; if the player performs a dodge roll, their character holds the Dualie Squelchers together, effectively converting them into the Dual Squelcher. The weapon's accuracy is improved in this post-roll state.
Compared to the Splat Dualies, the Dualie Squelchers have a slightly faster roll and are not locked into place, but suffer from an overall reduced firing rates and no fire rate increase after rolling. They have the most range of any dualies-type weapon in the game. Shots do enough damage to splat opponents with four hits.
Splatoon 2
Basic information | |
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Category | Main |
Class | Dualie |
Sub | Point Sensor |
Special | Tenta Missiles |
Special points | 190p |
Range | |
Damage | |
Mobility | |
Obtainable at | |
Level | 12 |
Cost | 9,800 |
Specifications | |
Base damage | 28 |
Ink consumption | 1.2% 5% (Roll) |
Other variant | Custom Dualie Squelchers |
The Dualie Squelchers come in a set with Point Sensors and Tenta Missiles.
Data
Rolling
Differences from the Dual Squelcher
- Changing the weapon class: Shooter → Dualies
- Dualie Squelchers have the ability to dodge roll
Version history
Version | Adjustments |
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1.4.0 |
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2.2.0 |
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2.3.0 |
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3.2.0 |
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5.3.0 |
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Quotes
Sheldon's Introduction
The Dualie Squelchers are dualie versions of the Jet Squelcher. They feature an exceptional combination of highly accurate rapid fire after rolling, with longish range! You can pinpoint your opponents' positions with the Point Sensor and Tenta Missiles, making you a real nuisance to the enemy team! And you can dodge-roll away from opponents who get close! I recommend them for nimble fighters who want to support their team! |
Gallery
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Promo image.
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Roll with the Dualie Squelchers, making it look like the Dual Squelcher from Splatoon.
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Official art of Dualie Squelchers, showing the Custom Brand in the background.
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An Inkling girl making an "X" sign with her Dualie Squelchers.
Demonstration
Trivia
- The way the Inkling holds the Dualie Squelchers after performing a dodge roll makes then appear nearly identical to the Dual Squelcher.
- The fact that the Dualie Squelchers appear to be the Dual Squelcher, but split in two, is supported by the fact that it is the only asymmetrical design of the Dualie class, like that the top half and bottom half of the Dual Squelcher do not have reflectional symmetry.
- The appearance of the weapon is highly reminiscent of power drills.
- The Dualie Squelchers are used in the following Octo Expansion levels: