Tenta Missiles: Difference between revisions
Thinker224 (talk | contribs) |
GloverMist (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{InfoboxGobbler}} | {{InfoboxGobbler}} | ||
The '''Tenta Missiles''' are a [[special weapon]] in ''[[Splatoon 2]]''. | The '''Tenta Missiles''' are a [[special weapon]] in ''[[Splatoon 2]]''. | ||
== ''Splatoon 2'' == | ==''Splatoon 2''== | ||
{{Infobox/Weapon | {{Infobox/Weapon | ||
| game = Splatoon 2 | | game = Splatoon 2 | ||
| category = Special | | category = Special | ||
| base = 30 (Splash)<br />150 (Direct hit) | | base = 30 (Splash)<br/>150 (Direct hit) | ||
| duration = Aiming: 10 seconds<br />Firing:<br /> | | duration = Aiming: 10 seconds<br/>Firing:<br/> | ||
*1 target: 40 frames | *1 target: 40 frames | ||
*2 targets: 40 frames | *2 targets: 40 frames | ||
Line 14: | Line 14: | ||
*5 targets: 80 frames | *5 targets: 80 frames | ||
}} | }} | ||
When activated, the player can lock on to up to five opponents using a very large reticle and fire a set of homing missiles per opponent locked onto. | |||
Tenta Missiles can also locate and briefly track opponents; while aiming and firing, a crosshair will stay on all locked-on targets on the user's screen and will follow each target until all the missiles have reached their destination. | |||
=== Use === | After the special is activated and fired, markers appear that show where the missiles land. If missiles are targeting a player, the player will see a ring with four, five, or ten arrows around their character showing how many missiles are still left. The number of missiles fired at each opponent differs based on how many have been targeted. | ||
===Use=== | |||
* Locking on to as many opponents as possible will maximize the number of missiles that are fired. However, this will also extend the firing animation and leave the user exposed for a slightly longer period of time. | * Locking on to as many opponents as possible will maximize the number of missiles that are fired. However, this will also extend the firing animation and leave the user exposed for a slightly longer period of time. | ||
** To prevent this, the player can back away near their spawn which will likely give them enough of a vantage point to lock onto and shoot down most or all foes. The farther the player is, the more chances they will have to track the entire enemy team. | ** To prevent this, the player can back away near their spawn which will likely give them enough of a vantage point to lock onto and shoot down most or all foes. The farther the player is, the more chances they will have to track the entire enemy team. | ||
** After version {{Ver|S2|2.3.0}}, due to the ability to assume squid form while the special is active, this can be taken advantage of to scout all the opponents and get into a better position before firing. | ** After version {{Ver|S2|2.3.0}}, due to the ability to assume squid form while the special is active, this can be taken advantage of to scout all the opponents and get into a better position before firing. | ||
* Players | * Players targeted by the Tenta Missiles should avoid teammates, as the missiles could otherwise end up damaging an ally. | ||
* Each missile has splash damage so a sizable distance between each missile's landing point is advised. | * Each missile has splash damage, so a sizable distance between each missile's landing point is advised. | ||
* In most situations, players will only be able to target up to four opponents. However in [[Octo Canyon (mode)|Octo Canyon]], there are opportunities with five opponents on the screen at once | * In most situations, players will only be able to target up to four opponents. However, in [[Octo Canyon (mode)|Octo Canyon]], there are opportunities with five opponents on the screen at once, and in [[Rainmaker]] mode, players can target the [[Rainmaker shield]] as of version {{Ver|S2|3.2.0}}. | ||
===Demonstration=== | ===Demonstration=== | ||
<embedvideo service="youtube">https://www.youtube.com/watch?v=ODNZm6PkZ4I</embedvideo> | <embedvideo service="youtube">https://www.youtube.com/watch?v=ODNZm6PkZ4I</embedvideo> | ||
=== Version history === | ===Version history=== | ||
{| class="wikitable sitecolor-s2" | {| class="wikitable sitecolor-s2" | ||
! Version !! Adjustments | ! Version !! Adjustments | ||
|- | |- | ||
| '''{{Ver|S2|1.4.0}}''' || | | '''{{Ver|S2|1.4.0}}''' || | ||
*{{buff|Increased damage dealt to opposing {{Weapon|S2|Special|Baller}}s when shooting ink by roughly 50%.}} | * {{buff|Increased damage dealt to opposing {{Weapon|S2|Special|Baller}}s when shooting ink by roughly 50%.}} | ||
|- | |- | ||
| '''{{Ver|S2|2.0.0}}''' || | | '''{{Ver|S2|2.0.0}}''' || | ||
*{{Buff|Reduced the interval between missile launches when locked on to multiple targets in proportion to the number of targets.}} | * {{Buff|Reduced the interval between missile launches when locked on to multiple targets in proportion to the number of targets.}} | ||
|- | |- | ||
| '''{{Ver|S2|2.3.0}}''' || | | '''{{Ver|S2|2.3.0}}''' || | ||
*{{buff|Made it so that the player can press the ZL Button, enter Squid form, and move around in the period between readying the weapon and firing it.}} | * {{buff|Made it so that the player can press the ZL Button, enter Squid form, and move around in the period between readying the weapon and firing it.}} | ||
|- | |- | ||
| '''{{Ver|S2|3.2.0}}''' || | | '''{{Ver|S2|3.2.0}}''' || | ||
* {{buff|When locked on to a single target, 10 missiles will be launched at once, and will strike the area around the target.}} | * {{buff|When locked on to a single target, 10 missiles will be launched at once, and will strike the area around the target.}} | ||
* {{buff|When locked on to two targets, five missiles will now be launched, and the span of time between each launch has been decreased.}} | * {{buff|When locked on to two targets, five missiles will now be launched, and the span of time between each launch has been decreased.}} | ||
Line 52: | Line 53: | ||
* '''{{color|–|gray}}''' Adjusted the position of the lock on indicator when targeting players, and made it easier to see how many missiles will be launched. | * '''{{color|–|gray}}''' Adjusted the position of the lock on indicator when targeting players, and made it easier to see how many missiles will be launched. | ||
|- | |- | ||
| '''{{Ver|S2|4.1.0}}''' || | | '''{{Ver|S2|4.1.0}}''' || | ||
*{{buff|Shortened time between firing of each missile.}} | * {{buff|Shortened time between firing of each missile.}} | ||
**{{buff|Missiles now always have a firing interval of 4 frames between shots.}} | ** {{buff|Missiles now always have a firing interval of 4 frames between shots.}} | ||
|- | |- | ||
| '''{{Ver|S2|4.3.0}}''' || | | '''{{Ver|S2|4.3.0}}''' || | ||
* {{buff|Greatly increased the effect of the Special Power Up gear ability that increases ink coverage of missiles when they hit.}} | * {{buff|Greatly increased the effect of the Special Power Up gear ability that increases ink coverage of missiles when they hit.}} | ||
|} | |} | ||
===Sets=== | ===Sets=== | ||
{{Weapons/ | {{Weapons/S2 Weapons|special=Tenta Missiles|collapsed=true}} | ||
=== Gallery === | ===Gallery=== | ||
<gallery> | <gallery> | ||
Tenta Missiles titlecard.jpg|Tenta Missiles | Tenta Missiles titlecard.jpg|Tenta Missiles title card. | ||
Tenta Missiles.jpg|An [[Inkling]] using the Tenta Missiles. | Tenta Missiles.jpg|An [[Inkling]] using the Tenta Missiles. | ||
nintendo.co.jp Tenta Missiles promo render.png|Promotional render of Tenta Missiles. | nintendo.co.jp Tenta Missiles promo render.png|Promotional render of Tenta Missiles. | ||
</gallery> | </gallery> | ||
== Quotes == | ==Quotes== | ||
{{Quotes}} | {{Quotes}} | ||
==Trivia== | ==Trivia== | ||
*The Tenta | * The Tenta Missile launcher appears to be some modified soda crates, as hinted by the logo which looks like the Coca-Cola brand logo, and can be found on vending machines around the Square. This is further hinted at by the fact that the projectiles that the Tenta Missile launchers shoot look like soda bottles of some sort. | ||
*In [[Salmon Run]], the [[Flyfish]] appears to use its own version of the Tenta Missiles. | * In [[Salmon Run]], the [[Flyfish]] appears to use its own version of the Tenta Missiles. | ||
*Based on word from Nintendo representatives during preview events for Splatoon 2, early versions of the Tenta Missiles may have fired a fixed ten missiles as opposed to the current version which varies depending on the number of opponents targeted. | * Based on word from Nintendo representatives during preview events for ''Splatoon 2'', early versions of the Tenta Missiles may have fired a fixed ten missiles as opposed to the current version which varies depending on the number of opponents targeted. | ||
**As of the 3.2.0 patch, the Tenta Missiles now fire ten missiles when used on | ** As of the 3.2.0 patch, the Tenta Missiles now fire ten missiles when used on one or two targets. | ||
==Names in other languages== | ==Names in other languages== | ||
Line 100: | Line 101: | ||
}} | }} | ||
{{Navbox/ | {{Navbox/S2 Weapons}} |
Revision as of 18:26, 20 December 2018
The Tenta Missiles are a special weapon in Splatoon 2.
Splatoon 2
Category | Special |
Base damage | 30 (Splash) 150 (Direct hit) |
Base duration | Aiming: 10 seconds Firing:
|
When activated, the player can lock on to up to five opponents using a very large reticle and fire a set of homing missiles per opponent locked onto.
Tenta Missiles can also locate and briefly track opponents; while aiming and firing, a crosshair will stay on all locked-on targets on the user's screen and will follow each target until all the missiles have reached their destination.
After the special is activated and fired, markers appear that show where the missiles land. If missiles are targeting a player, the player will see a ring with four, five, or ten arrows around their character showing how many missiles are still left. The number of missiles fired at each opponent differs based on how many have been targeted.
Use
- Locking on to as many opponents as possible will maximize the number of missiles that are fired. However, this will also extend the firing animation and leave the user exposed for a slightly longer period of time.
- To prevent this, the player can back away near their spawn which will likely give them enough of a vantage point to lock onto and shoot down most or all foes. The farther the player is, the more chances they will have to track the entire enemy team.
- After version 2.3.0, due to the ability to assume squid form while the special is active, this can be taken advantage of to scout all the opponents and get into a better position before firing.
- Players targeted by the Tenta Missiles should avoid teammates, as the missiles could otherwise end up damaging an ally.
- Each missile has splash damage, so a sizable distance between each missile's landing point is advised.
- In most situations, players will only be able to target up to four opponents. However, in Octo Canyon, there are opportunities with five opponents on the screen at once, and in Rainmaker mode, players can target the Rainmaker shield as of version 3.2.0.
Demonstration
Version history
Version | Adjustments |
---|---|
1.4.0 |
|
2.0.0 |
|
2.3.0 |
|
3.2.0 |
|
4.1.0 |
|
4.3.0 |
|
Sets
Gallery
-
Tenta Missiles title card.
-
An Inkling using the Tenta Missiles.
-
Promotional render of Tenta Missiles.
Quotes
View the quotation page. |
Trivia
- The Tenta Missile launcher appears to be some modified soda crates, as hinted by the logo which looks like the Coca-Cola brand logo, and can be found on vending machines around the Square. This is further hinted at by the fact that the projectiles that the Tenta Missile launchers shoot look like soda bottles of some sort.
- In Salmon Run, the Flyfish appears to use its own version of the Tenta Missiles.
- Based on word from Nintendo representatives during preview events for Splatoon 2, early versions of the Tenta Missiles may have fired a fixed ten missiles as opposed to the current version which varies depending on the number of opponents targeted.
- As of the 3.2.0 patch, the Tenta Missiles now fire ten missiles when used on one or two targets.