Splash-o-matic
The Splash-o-matic is a main weapon in Splatoon and Splatoon 2.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Suction Bomb |
Special | Bomb Rush |
Special depletion | 40% |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 7 |
Cost | 3,900 |
Specifications | |
Base damage | 28 |
Ink consumption | 0.7% |
The Splash-o-matic is a Shooter with a high rate of fire but not a lot of attack power. It was released in Splatoon on June 13th 2015 at Template:UTC. [1] Its attack power is slightly better than the Aerospray MG and RG, but has a slightly diminshed rate of fire equal to the Splattershot Jr.. It has a narrower splat range outwards.
Data
- The Splash-o-matic is a middleweight weapon.
- When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
- When firing from squid form, the first bullet takes 8 frames to come out.
- When firing continuously, it has a fire rate of 5 frames between bullets.
- When firing while moving, the player's movement speed is set to 0.72 units per frame.
- After firing, there is a 20 frame cooldown before your ink tank starts refilling.
- Bullets have a radius of 2 units.
- The angle its shots can deviate while on the ground is 2.7 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The Splash-o-matic has a 40% chance to shoot towards the outer reticle instead of the inner reticle.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Bullets initially travel at a rate of 24 units per frame for 3 frames, having an effective range of 72 units.
- Paint droplets occur every 80 units.
- The frequency at which paint drips from a bullet occurs at a rate of 1.65 droplets per shot.
- There are a total of 7 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 22 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 19 units.
- All other paint droplets have a radius of 13.2 units.
Version history
2.2.0
- ▲ Base damage: 26.0 → 28.0
2.7.0
- ▲ Initial velocity of shots increased by about 10%.
- ▲ Spread reduced by about 10%
- ▲ Range increased by about 10%.
- ▲ Special gauge loss: 50% → as low as 40%
Gallery
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An Inkling boy holding the shooter
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An Inkling boy firing the shooter
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An Inkling boy firing at an Inkling girl
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The Splash-o-matic's range.
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Official art of an Inkling holding the Splash-o-matic.
Demonstration
Similar weapons
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Toxic Mist |
Special | Inkjet |
Special points | 170pp |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 25 |
Cost | 11,200 |
Specifications | |
Base damage | 28 |
Ink consumption | 0.8% |
The Splash-o-matic returns in Splatoon 2 looking identical to how it did in the first game. It comes with the Toxic Mist and Inkjet.
Data
- The Splash-o-matic is a lightweight weapon.
- When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
- When firing from squid form, the first bullet takes 8 frames to come out.
- When firing continuously, it has a fire rate of 5 frames between bullets.
- When firing while moving, the player's movement speed is set to 0.72 units per frame.
- After firing, there is a 20 frame cooldown before your ink tank starts refilling.
- If a bullet is in the air for more than 8 frames after being fired, it loses 1.09375 damage per frame until it reaches 17.5 damage at frame 24.
- Bullets have a radius of 2 units.
- Shots cannot ever deviate from the inner reticle while on the ground.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- When not shooting, the chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum. Meaning that it takes 36 frames to reach maximum accuracy after shooting while jumping.
- Bullets initially travel at a rate of 39.2 units per frame for 2 frames, having an effective range of 78.4 units.
- After that, the bullet's velocity is set to 15.815 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
- This results in a range at approximately 110.03 units if the weapon is shot straight ahead.
- Paint droplets occur every 95 units.
- The frequency at which paint drips from a bullet occurs at a rate of 1.5 droplets per shot.
- There are a total of 6 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 20.5 units, and a width of 11.5 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
- All other paint droplets have a radius of 12.8 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
Version history
Base game
- ▲ Weight class: Middleweight → Lightweight
- ▲ Angle of shot deviation while on the ground: 2.7 degrees → 0 degrees
- ▲ Increase in chance to shoot towards the outer reticle per shot: 10% → 2%
- ▲ Increased shot speed by 50%, while not changing shot range
- ▲ Initial bullet velocity: 24 units per frame → 36 units per frame
- ▲ Frames bullet flies straight through the air: 3 → 2
- ▼ Ink consumption: 0.7% → 0.8%
- ▼ Droplet rate: 1.65 → 1.2
- ▼ Distance between droplets: 80 units → 110 units
- ▼ Radius of paint droplets near the player: 22 → 20.5
- ▼ Far droplet paint radius: 19 → 16.5
- ▼ Droplet paint radius: 13.2 → 12.8
1.3.0
- ▲ Points to fill special gauge: 180 → 170
1.4.0
- ▲ Increased firing range by roughly 6%.
- ▲ Initial bullet velocity: 36 units per frame → 39.2 per frame
- ▼ Bullet velocity after flying straight: 15.83 units: 15.815 units → N/A
- Expression error: Unexpected < operator.
- Template:Total range
- ▲ Increased the amount of ink splattered by each shot making it easier to ink the ground.
- ▲ Droplet Rate: 1.2 → 1.5
- ▲ Distance between droplets: 110 units → 95 units
Gallery
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Promo image
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An Inkling boy firing the shooter
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Demonstration
Similar weapons
Quotes
View the quotation page. |
Etymology
Splash-o-matic is derived from Splash and Automatic. The -o-matic suffix is also a common, cliché naming convention for technological gadgets.
シャープマーカー shāpu mākā is in reference to the pen-based appearance of the Splash-o-matic.
Names in other languages
References
- ↑ Splatoon JP on Twitter. Splatoon Japan (2015-06-12). Retrieved on 2015 June 12.
- ↑ Data parameters for Shooters