.52 Gal Deco: Difference between revisions

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*{{nerf|Ink consumption|1.2%|1.3%}}
*{{nerf|Ink consumption|1.2%|1.3%}}
*{{nerf|Droplet rate|3|2.4}}
*{{nerf|Droplet rate|3|2.4}}
*{{nerf|Distance between paint droplets|50|55}}
*{{nerf|Distance between paint droplets|50 units|55 units}}
*{{nerf|Radius of paint droplets near the player|21|19.7}}
*{{nerf|Radius of paint droplets near the player|21 units|19.7 units}}
*{{nerf|Radius of paint droplets far from the player|18.5|16.5}}
*{{nerf|Radius of paint droplets far from the player|18.5 units|16.5 units}}
*{{nerf|Radius of standard paint droplets|13.5|13.0}}
*{{nerf|Radius of standard paint droplets|13.5 units|13 units}}
==== {{Ver|S2|2.3.0}} ====
==== {{Ver|S2|2.3.0}} ====
*{{Buff|Increased the accuracy of the first shot, and extended the time that it takes to reach minimum accuracy when continuing to shoot.}}
*{{Buff|Increased the accuracy of the first shot, and extended the time that it takes to reach minimum accuracy when continuing to shoot.}}

Revision as of 10:38, 21 June 2018

The .52 Gal Deco is a main weapon in Splatoon and Splatoon 2. It is a bedazzled version of the .52 Gal, with Deco Deco branding, a different Sub and Special Weapon.

Splatoon

.52 Gal Deco

.52 Gal Deco

Basic information
Category Main
Class Shooter
Sub Seeker
Special Inkstrike
Special points
Special depletion Special gauge 40%
Range
50 / 100
Damage
70 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 11
Cost Cash 4,500
Requirement
Added in
Specifications
Weight
Base damage 52
Base duration
Ink consumption 1.2%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The .52 Gal Deco is in a set with the Seeker and Inkstrike. Each shot consumes 1.2% of the ink tank capacity, allowing for 83 shots to be fired per tank. Since it has a low rate of fire, careful aiming is required in order to hit opponents.

Data

  • The .52 Gal Deco is a middleweight weapon.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 9 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 20 frame cooldown before your ink tank starts refilling.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The .52 Gal Deco has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
  • Paint droplets occur every 50 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 3 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 21 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
  • All other paint droplets have a radius of 13.5 units.

Version history

2.7.0

  • Special gauge loss: 50% → as low as 40%

Gallery

Demonstration

Similar weapons

Splatoon 2

.52 Gal Deco

.52 Gal Deco

Basic information
Category Main
Class Shooter
Sub Curling Bomb
Special Sting Ray
Special points 190pp
Special depletion
Range
55 / 100
Damage
75 / 100
Impact
Fire rate
25 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 22
Cost Cash 12,700
Requirement
Added in
Specifications
Weight
Base damage 52
Base duration
Ink consumption 1.3%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The .52 Gal Deco was released on January 20, 2018 at Template:UTC.[1] It comes with the sub Curling Bombs and special Sting Ray.

Data

  • The .52 Gal Deco is a middleweight weapon.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 9 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 20 frame cooldown before your ink tank starts refilling.
  • If a bullet is in the air for more than 6 frames after being fired, it loses 1.625 damage per frame until it reaches 26 damage at frame 22.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The .52 Gal Deco starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 4% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 6 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 46 frames to reach maximum accuracy. (76 after shooting while jumping.)
  • Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
    • After that, the bullet's velocity is set to 18.472 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
    • This results in a range at approximately 124.944 units if the weapon is shot straight ahead.
  • Paint droplets occur every 55 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 2.4 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.7 units, and a width of 13 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
  • All other paint droplets have a radius of 13 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

[2]

Version History

Base game

  • Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50 damage.
    • Bullet velocity after flying straight: 14.495 units → 18.472 units
      • Total range: 116.99 units → 124.944 units
  • Angle of shot deviation while jumping: 15 degrees → 12 degrees
  • Increase in chance to shoot towards the outer reticle per shot: 12% → 6%
    • Frames in the air before a bullet's damage starts decreasing: 9 → 7
    • Frames in the air where a bullet reaches minimum damage: 25 → 23
  • Ink consumption: 1.2% → 1.3%
  • Droplet rate: 3 → 2.4
  • Distance between paint droplets: 50 units → 55 units
  • Radius of paint droplets near the player: 21 units → 19.7 units
  • Radius of paint droplets far from the player: 18.5 units → 16.5 units
  • Radius of standard paint droplets: 13.5 units → 13 units

2.3.0

  • Increased the accuracy of the first shot, and extended the time that it takes to reach minimum accuracy when continuing to shoot.
    • Minimum frequency at which bullets shoot towards the outer reticle: 6% → 2%
    • Increase in chance to shoot towards the outer reticle per shot: 6% → 4%
      • Shots required to reach maximum frequency: 4 → 6

Demonstration

Gallery

Demonstration

Similar weapons

Quotes

Click to view the quotes for .52 Gal Deco. View the quotation page.

Etymology

.52 Gal Deco is short for .52 Gallon with the suffix Deco, short for either Decorated or Decoration. Deco may also refer to Art Deco. "Gal" is also a play on Cal, short form of Caliber, a term commonly used when describing the diameter of bullets for fire-arms. The suffix Deco is also used to differentiate it from the .52 Gal. This trait is shared among the other alternate sets of the Deco Deco brand.

.52ガロンデコ .52 garon deko has the same origin as the English name, but without Gallon shortened to Gal. Like the English name, Deco is also used to differentiate it from .52 Gallon.

Names in other languages

Template:Foreignname

References

Template:Reflist