Classic Squiffer: Difference between revisions
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|cost = 5,000 | |cost = 5,000 | ||
|base = 40 (No charge)<br />140 (Full charge) | |base = 40 (No charge)<br />140 (Full charge) | ||
|ink = 1.9% (No charge)<br />10.5% (Full charge) | |||
|depletion = 40% | |depletion = 40% | ||
|range = 65 | |range = 65 | ||
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|cost = 8,900 | |cost = 8,900 | ||
|base = 40 (No charge)<br />140 (Full charge) | |base = 40 (No charge)<br />140 (Full charge) | ||
|ink = 1.9% (No charge)<br />10.5% (Full charge) | |||
|points = 180p | |points = 180p | ||
|range = 75 | |range = 75 |
Revision as of 21:47, 11 May 2018
The Classic Squiffer is a main weapon in Splatoon and Splatoon 2.
The Classic Squiffer is a charger-type weapon that charges faster than a Splat Charger, and uses less ink, but suffers from less range.
Splatoon
Classic Squiffer
Basic information | |
---|---|
Category | Main |
Class | Charger |
Sub | Point Sensor |
Special | Bubbler |
Special depletion | 40% |
Range | |
Charge speed | |
Mobility | |
Obtainable at | |
Level | 6 |
Cost | 5,000 |
Specifications | |
Base damage | 40 (No charge) 140 (Full charge) |
Ink consumption | 1.9% (No charge) 10.5% (Full charge) |
The Classic Squiffer is in a set with the Point Sensor sub and Bubbler special.
Version history
2.7.0
- ▲ Special gauge loss: 50% → as low as 40%
Gallery
-
A promo image of the Classic Squiffer.
-
An Inkling using the Classic Squiffer.
-
An Inkling (center) holding the Classic Squiffer.
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Template:Scroll, with the Classic Squiffer at the lower right.
-
Official art of an Inkling holding the Classic Squiffer.
Demonstration
Similar weapons
Splatoon 2
Classic Squiffer
Basic information | |
---|---|
Category | Main |
Class | Charger |
Sub | Point Sensor |
Special | Ink Armor |
Special points | 180pp |
Range | |
Charge speed | |
Mobility | |
Obtainable at | |
Level | 12 |
Cost | 8,900 |
Specifications | |
Base damage | 40 (No charge) 140 (Full charge) |
Ink consumption | 1.9% (No charge) 10.5% (Full charge) |
The Classic Squiffer was released on August 19, 2017 at Template:UTC.
Version history
1.4.0
- ▲ Increased damage dealt to opposing Ballers when flinging ink by roughly 30%
- ▲ When storing a charged shot with a Charger, swimming into enemy ink and being returned to kid form now allows you to maintain the charge you had stored.
- — Fixed an issue preventing players using a Charger from shooting when pressing again after releasing the button once a stored charged shot had expired.
2.0.0
- ▲ Increased the amount of ink splattered by each shot when it hits the ground.
2.2.0
- ▲ Increased in-air charge speed by roughly 100%.
3.0.0
- ▲ Area at player’s feet will now always be inked when firing.
Gallery
-
Promo image.
-
Holding the Classic Squiffer.
-
Shooting Ink.
Demonstration
Similar weapons
Quotes
View the quotation page. |
Trivia
- The Classic Squiffer appears to be designed after a spray bottle.