.52 Gal Deco: Difference between revisions

From Inkipedia, the Splatoon wiki
m (using template for version history)
m (using the game's parameter names)
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|fire_rate = 30
|fire_rate = 30
}}
}}
The .52 Gal Deco is in a set with the {{Weapon|S|Sub|Seeker}} and {{Weapon|S|Special|Inkstrike}}. Each shot consumes 1.2% of the ink tank capacity, allowing for 83 shots to be fired per tank. Since it has a low rate of fire, careful aiming is required in order to hit opponents.
The .52 Gal Deco is in a set with the {{Weapon|S|Sub|Seeker}} and {{Weapon|S|Special|Inkstrike}}.


=== Data ===
=== Data ===
{{shooter data
{{shooter data
| weight class = middle
| weight class = middle
| ink usage = 1.2
| InkConsume = 1.2
| initial fire kid = 3
| initial fire kid = 3
| initial fire squid = 8
| initial fire squid = 8
| fire rate = 9
| RepeatFrame = 9
| mobility while firing = 0.6
| MoveSpeed = 0.6
| ink refill delay = 20
| InkRecoverStop = 20
| bullet radius = 2
| ColRadius = 2
| max shot deviation ground = 6
| DegRandom = 6
| max shot deviation air = 15
| DegJumpRandom = 15
| max shot deviation chance ground = 25
| DegBias = 25
| max shot deviation chance air = 40
| DegJumpBias = 40
| bullet travel rate initial = 22
| InitVel = 22
| bullet travel time initial = 4
| StraightFrame = 4
| paint rate per distance = 50
| CreateSplashLength = 50
| paint droplets per shot = 3
| CreateSplashNum = 3
| paint pattern count = 5
| SplashSplitNum = 5
| paint near distance = 11
| PaintNearDistance = 11
| paint near droplet radius = 21
| PaintNearRadius = 21
| paint far distance = 200
| PaintFarDistance = 200
| paint far droplet radius = 18.5
| PaintFarRadius = 18.5
| paint other distance droplet radius = 13.5
| SplashPaintRadius = 13.5
}}
}}


Line 84: Line 84:
{{shooter data
{{shooter data
| weight class = middle
| weight class = middle
| ink usage = 1.3
| InkConsume = 1.3
| initial fire kid = 3
| initial fire kid = 3
| initial fire squid = 8
| initial fire squid = 8
| fire rate = 9
| RepeatFrame = 9
| mobility while firing = 0.6
| MoveSpeed = 0.6
| ink refill delay = 20
| InkRecoverStop = 20
| damage decay start = 6
| DamageReduceStartFrame = 6
| damage decay min = 26
| DamageMin = 26
| damage decay end = 22
| DamageReduceEndFrame = 22
| bullet radius = 2
| ColRadius = 2
| max shot deviation ground = 6
| DegRandom = 6
| max shot deviation air = 12
| DegJumpRandom = 12
| reticle shrink start = 25
| DegJumpBiasStartFrame = 25
| reticle shrink end = 70
| DegJumpBiasFrame = 70
| min shot deviation chance ground = 2
| DegBiasMin = 2
| shot deviation chance ground rate = 4
| DegBiasKf = 4
| max shot deviation chance ground = 25
| DegBias = 25
| max shot deviation chance air = 40
| DegJumpBias = 40
| shot deviation recover rate = 0.5
| DegBiasDecrease = 0.5
| bullet travel rate initial = 22
| InitVel = 22
| bullet travel time initial = 4
| StraightFrame = 4
| bullet travel rate slow = 18.472
| StraightStateEndSpeed = 18.472
| bullet travel time slow = 2
| CreateSplashLength = 55
| paint rate per distance = 55
| CreateSplashNum = 2.4
| paint droplets per shot = 2.4
| SplashSplitNum = 5
| paint pattern count = 5
| PaintNearDistance = 11
| paint near distance = 11
| PaintNearRadius = 19.7
| paint near droplet radius = 19.7
| NearestSplahSplitLength = 13
| paint near droplet width = 13
| NearestSplashMaxScaleClamp = 1.2
| paint near radius high drop multiplier = 1.2
| SplashMinScaleHighest = 100
| paint near radius high drop threshold = 100
| NearestSplashPaintRadiusTimes = 1.4
| paint near radius low drop multiplier = 1.4
| SplashMaxScaleHighest = 30
| paint near radius low drop threshold = 30
| PaintFarDistance = 200
| paint far distance = 200
| PaintFarRadius = 16.5
| paint far droplet radius = 16.5
| SplashPaintRadius = 13
| paint other distance droplet radius = 13
| SplashMinScaleClamp = 1
| paint far radius high drop multiplier = 1
| SplashMaxScaleClamp = 1.2
| paint far radius high drop threshold = 100
| paint far radius low drop multiplier = 1.2
| paint far radius low drop threshold = 30
}}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref>
}}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref>



Revision as of 02:09, 11 August 2018

The .52 Gal Deco is a main weapon in Splatoon and Splatoon 2. It is a bedazzled version of the .52 Gal, with Deco Deco branding, a different Sub and Special Weapon.

Splatoon

.52 Gal Deco

.52 Gal Deco

Basic information
Category Main
Class Shooter
Sub Seeker
Special Inkstrike
Special points
Special depletion Special gauge 40%
Range
50 / 100
Damage
70 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 11
Cost Cash 4,500
Requirement
Added in
Specifications
Weight
Base damage 52
Base duration
Ink consumption 1.2%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The .52 Gal Deco is in a set with the Seeker and Inkstrike.

Data

Template:Shooter data

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → as low as 40%

Gallery

Demonstration

Splatoon 2

.52 Gal Deco

.52 Gal Deco

Basic information
Category Main
Class Shooter
Sub Curling Bomb
Special Sting Ray
Special points 190p
Special depletion
Range
55 / 100
Damage
75 / 100
Impact
Fire rate
25 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 22
Cost Cash 12,700
Requirement
Added in
Specifications
Weight
Base damage 52
Base duration
Ink consumption 1.3%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The .52 Gal Deco was released on January 20, 2018 at Template:UTC.[1] It comes with the sub Curling Bombs and special Sting Ray.

Data

Template:Shooter data[2]

Version History

Version Adjustments
Base game
  • Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50 damage.
    • Bullet velocity after flying straight: 14.495 units → 18.472 units
      • Total range: 116.99 units → 124.944 units
  • Angle of shot deviation while jumping: 15 degrees → 12 degrees
  • Increase in chance to shoot towards the outer reticle per shot: 12% → 6%
    • Frames in the air before a bullet's damage starts decreasing: 9 → 7
    • Frames in the air where a bullet reaches minimum damage: 25 → 23
  • Ink consumption: 1.2% → 1.3%
  • Droplet rate: 3 → 2.4
  • Distance between paint droplets: 50 units → 55 units
  • Radius of paint droplets near the player: 21 units → 19.7 units
  • Radius of paint droplets far from the player: 18.5 units → 16.5 units
  • Radius of standard paint droplets: 13.5 units → 13 units
2.3.0
  • Increased the accuracy of the first shot, and extended the time that it takes to reach minimum accuracy when continuing to shoot.
    • Minimum frequency at which bullets shoot towards the outer reticle: 6% → 2%
    • Increase in chance to shoot towards the outer reticle per shot: 6% → 4%
      • Shots required to reach maximum frequency: 4 → 6

Demonstration

Gallery

Demonstration

Quotes

Click to view the quotes for .52 Gal Deco. View the quotation page.

Etymology

.52 Gal Deco is short for .52 Gallon with the suffix Deco, short for either Decorated or Decoration. Deco may also refer to Art Deco. "Gal" is also a play on Cal, short form of Caliber, a term commonly used when describing the diameter of bullets for fire-arms. The suffix Deco is also used to differentiate it from the .52 Gal. This trait is shared among the other alternate sets of the Deco Deco brand.

.52ガロンデコ .52 garon deko has the same origin as the English name, but without Gallon shortened to Gal. Like the English name, Deco is also used to differentiate it from .52 Gallon.

Names in other languages

Template:Foreignname

References