L-3 Nozzlenose D

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Revision as of 03:47, 16 July 2018 by Thinker224 (talk | contribs)
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The L-3 Nozzlenose D is a main weapon in Splatoon and Splatoon 2. It is the alternative version of the S Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose.

Splatoon

L-3 Nozzlenose D

L-3 Nozzlenose D

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Burst Bomb.png Burst Bomb
Special S Weapon Special Kraken.png Kraken
Special points
Special depletion Special gauge 60%
Range
60 / 100
Damage
40 / 100
Impact
Fire rate
65 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 13
Cost Cash 6,600
Requirement
Added in
Specifications
Weight
Base damage 29
Base duration
Ink consumption 1% (3% per ZR)
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The L-3 Nozzlenose D was released on August 28, 2015. It has the same stats as its base weapon, the S Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose, but comes with the sub S Weapon Sub Burst Bomb.png Burst Bomb and the special S Weapon Special Kraken.png Kraken.

Data

  • The L-3 Nozzlenose D is a middleweight weapon.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When pressing ZR, 3 bullets will be fired at a time, as long as there is enough ink to fire all 3 shots.
    • If there is not enough ink to fire all 3 shots, then only 1 or 2 shots, or no shots will be fired instead, depending on how much ink is left in the ink tank.
  • When firing a burst, each bullet is fired at a rate of 4 frames between bullets.
  • After the last shot in a burst is fired, another burst cannot be fired for 8 frames.
  • When firing while moving, the player's movement speed is set to 0.5 units per frame.
  • After firing, there is a 25 frame cooldown before your ink tank starts refilling.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 1 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The L-3 Nozzlenose D has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Bullets initially travel at a rate of 22 units per frame for 5 frames, having an effective range of 110 units.
  • Paint droplets occur every 116 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 1.5 droplets per shot.
  • There are a total of 15 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 23 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 23 units.
  • All other paint droplets have a radius of 16 units.

Version history

Version Adjustments
2.2.0
  • Ink coverage increased by 10%.
2.7.0
  • Special gauge loss: 50% → up to 60%
2.8.0
  • Damage to the Rainmaker shield increased by about 20%

Gallery

Demonstration

Similar weapons

Splatoon 2

L-3 Nozzlenose D

L-3 Nozzlenose D

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Burst Bomb.png Burst Bomb
Special S2 Weapon Special Inkjet.png Inkjet
Special points 180pp
Special depletion
Range
62 / 100
Damage
25 / 100
Impact
Fire rate
65 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 23
Cost Cash 12,500
Requirement
Added in
Specifications
Weight
Base damage 29
Base duration
Ink consumption 1% (3% per ZR)
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The L-3 Nozzlenose D was released on January 6, 2018 at Template:UTC.[1] It comes with the sub S2 Weapon Sub Burst Bomb.png Burst Bombs and special S2 Weapon Special Inkjet.png Inkjet.

Data

  • The L-3 Nozzlenose D is a middleweight weapon.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When pressing ZR, 3 bullets will be fired at a time, as long as there is enough ink to fire all 3 shots.
    • If there is not enough ink to fire all 3 shots, then only 1 or 2 shots, or no shots will be fired instead, depending on how much ink is left in the ink tank.
  • When firing a burst, each bullet is fired at a rate of 4 frames between bullets.
  • After the last shot in a burst is fired, another burst cannot be fired for 8 frames.
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 25 frame cooldown before your ink tank starts refilling.
  • If a bullet is in the air for more than 8 frames after being fired, it loses 0.90625 damage per frame until it reaches 14.5 damage at frame 24.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 1 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The L-3 Nozzlenose D starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
  • Bullets initially travel at a rate of 27.5 units per frame for 4 frames, having an effective range of 110 units.
    • After that, the bullet's velocity is set to 15.68 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
    • This results in a range at approximately 141.36 units if the weapon is shot straight ahead.
  • Paint droplets occur every 120 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 1.5 droplets per shot.
  • There are a total of 15 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.5 units, and a width of 14 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 19.5 units.
  • All other paint droplets have a radius of 15.5 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no paint droplets have occurred within 11 units of the player for 6 shots, the next shot the player makes will force a paint droplet to appear at the player's feet. This ensures that the player's feet will always be painted after 3 bursts.

[2]

Version history

Version Adjustments
Base game
  • Movement speed while firing: 0.5 → 0.72
  • Distance between droplets: 116 units → 120 units
  • Near droplet paint radius: 23 units → 19.5 units
  • Far droplet paint radius: 23 units → 19.5 units
  • Droplet paint radius: 16 units → 15.5 units
  • Damage to the Rainmaker shield decreased by about 8%: 1.2x → 1.1x
2.3.0
  • Increased bullet velocity by roughly 25% without changing shot distance.
    • Initial bullet velocity: 22 units per frame → 27.5 units per frame
    • Frames bullet flies straight through the air: 5 → 4
    • Frames in the air before a bullet's damage starts decreasing: 9 → 8
    • Frames in the air where a bullet reaches minimum damage: 25 → 24
3.0.0
  • Now more likely to ink the area at the player's feet when firing.
    • If a paint droplet has not fell within 11 units of the player for 6 shots, the next shot will force a paint droplet to appear at the player's feet.
    • Number of droplet patterns: 10 → 15
3.2.0
  • Movement speed while firing increased by 11%: 0.72 → 0.8

Gallery

Demonstration

Similar weapons

Quotes

Click to view the quotes for L-3 Nozzlenose D. View the quotation page.

Trivia

  • The Nozzlenose family of weapons are visually designed after garden hose reels. This is also reflected in their names in some other languages.
  • The D in the name likely represents the Dolphin Dolphin sticker on the side.

Names in other languages

Template:Foreignname

Translation notes


References