H-3 Nozzlenose: Difference between revisions
Thinker224 (talk | contribs) |
m (semi-automated edit: used column template in data section) |
||
Line 21: | Line 21: | ||
=== Data === | === Data === | ||
{{data columns| | |||
* The H-3 Nozzlenose is a [[Weight class|middleweight weapon.]] | * The H-3 Nozzlenose is a [[Weight class|middleweight weapon.]] | ||
* When initially firing the weapon in kid form, the first bullet takes 3 frames to come out. | * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out. | ||
Line 42: | Line 43: | ||
* Droplets that occur when they travel past 200 units of the player have a radius of 22 units. | * Droplets that occur when they travel past 200 units of the player have a radius of 22 units. | ||
* All other paint droplets have a radius of 14.5 units. | * All other paint droplets have a radius of 14.5 units. | ||
}} | |||
=== Version history === | === Version history === | ||
==== {{Ver|S|2.2.0}} ==== | ==== {{Ver|S|2.2.0}} ==== | ||
Line 89: | Line 91: | ||
=== Data === | === Data === | ||
{{data columns| | |||
* The H-3 Nozzlenose is a [[Weight class|middleweight weapon.]] | * The H-3 Nozzlenose is a [[Weight class|middleweight weapon.]] | ||
* When initially firing the weapon in kid form, the first bullet takes 3 frames to come out. | * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out. | ||
Line 117: | Line 120: | ||
* Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units. | * Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units. | ||
* If no paint droplets have occurred within 11 units of the player for 2 shots, the next shot the player makes will force a paint droplet to appear at the player's feet. This ensures that firing a single burst will always paint the player's feet, so long as they have enough ink to fire all 3 shots. | * If no paint droplets have occurred within 11 units of the player for 2 shots, the next shot the player makes will force a paint droplet to appear at the player's feet. This ensures that firing a single burst will always paint the player's feet, so long as they have enough ink to fire all 3 shots. | ||
<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref> | }}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref> | ||
=== Version history === | === Version history === | ||
==== Base game ==== | ==== Base game ==== |
Revision as of 18:12, 15 July 2018
The H-3 Nozzlenose is main weapon in Splatoon and Splatoon 2. It is the Heavy version of the L-3 Nozzlenose. Unlike most other Shooters, pressing will automatically fire 3 bullets at a time. In comparison to the L-3 Nozzlenose, the bullets have increased attack power, capable of splatting enemies in 1 burst if all 3 bullets land on the target. However, it has a lower fire rate than the L-3 Nozzlenose.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Suction Bomb |
Special | Echolocator |
Special depletion | 40% |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 10 |
Cost | 7,500 |
Specifications | |
Base damage | 41 |
Ink consumption | 1.6% (4.8% per ) |
The H-3 Nozzlenose was released on September 12th, 2015 at Template:UTC.
Data
- The H-3 Nozzlenose is a middleweight weapon.
- When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
- When firing from squid form, the first bullet takes 8 frames to come out.
- When pressing , 3 bullets will be fired at a time, as long as there is enough ink to fire all 3 shots.
- If there is not enough ink to fire all 3 shots, then only 1 or 2 shots, or no shots will be fired instead, depending on how much ink is left in the ink tank.
- When firing a burst, each bullet is fired at a rate of 5 frames between bullets.
- After the last shot in a burst is fired, another burst cannot be fired for 20 frames.
- When firing while moving, the player's movement speed is set to 0.45 units per frame.
- After firing, there is a 30 frame cooldown before your ink tank starts refilling.
- Bullets have a radius of 2 units.
- The angle its shots can deviate while on the ground is 1 degrees.
- The angle its shots can deviate while in the air is 6 degrees.
- The H-3 Nozzlenose has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Bullets initially travel at a rate of 22 units per frame for 6 frames, having an effective range of 132 units.
- Paint droplets occur every 48 units.
- The frequency at which paint drips from a bullet occurs at a rate of 4 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 22 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 22 units.
- All other paint droplets have a radius of 14.5 units.
Version history
2.2.0
- ▲ Range increased by 15%.
- ▲ Turf coverage increased by 15%.
2.7.0
- ▲ Special gauge loss: 50% → as low as 40%
2.8.0
- ▲ Damage to the Rainmaker shield increased by about 40%
Gallery
-
Promo image.
-
An Inkling running with the H-3 Nozzlenose equipped.
-
Firing the H-3 Nozzlenose. (front)
-
Firing the H-3 Nozzlenose. (behind)
-
Official art of an Inkling holding the H-3 Nozzlenose.
Demonstration
Similar weapons
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Point Sensor |
Special | Tenta Missiles |
Special points | 180pp |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 29 |
Cost | 17,200 |
Specifications | |
Base damage | 41 |
Ink consumption | 1.8% (5.4% per ) |
The H-3 Nozzlenose returns in Splatoon 2 looking identical to how it did in the first game. It comes with the Point Sensors and Tenta Missiles.
Data
- The H-3 Nozzlenose is a middleweight weapon.
- When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
- When firing from squid form, the first bullet takes 8 frames to come out.
- When pressing , 3 bullets will be fired at a time, as long as there is enough ink to fire all 3 shots.
- If there is not enough ink to fire all 3 shots, then only 1 or 2 shots, or no shots will be fired instead, depending on how much ink is left in the ink tank.
- When firing a burst, each bullet is fired at a rate of 5 frames between bullets.
- After the last shot in a burst is fired, another burst cannot be fired for 20 frames.
- When firing while moving, the player's movement speed is set to 0.6 units per frame.
- After firing, there is a 25 frame cooldown before your ink tank starts refilling.
- If a bullet is in the air for more than 8 frames after being fired, it loses 1.28125 damage per frame until it reaches 20.5 damage at frame 24.
- Bullets have a radius of 2 units.
- The angle its shots can deviate while on the ground and in the air is 1 degree.
- The H-3 Nozzlenose starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
- Bullets initially travel at a rate of 28.75 units per frame for 4 frames, having an effective range of 115 units.
- After that, the bullet's velocity is set to 28.75 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
- This results in a range at approximately 160.396 units if the weapon is shot straight ahead.
- Paint droplets occur every 60 units.
- The frequency at which paint drips from a bullet occurs at a rate of 3 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 21 units, and a width of 13.5 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 21 units.
- All other paint droplets have a radius of 14.2 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- If no paint droplets have occurred within 11 units of the player for 2 shots, the next shot the player makes will force a paint droplet to appear at the player's feet. This ensures that firing a single burst will always paint the player's feet, so long as they have enough ink to fire all 3 shots.
Version history
Base game
- ▲ Movement speed while firing: 0.45 → 0.60
- ▲ Ink recovery cooldown: 30 → 25
- ▲ Increase in chance to shoot towards the outer reticle per shot: 2% → 1%
- ▼ Range decreased by about 10%.
- ▲ Initial bullet velocity: 22 units per frame → 23 units per frame
- ▼ Frames bullet flies straight through the air: 6 → 5
- ▼ Effective range: 132 units → 115 units
- ▼ Total range: 177.396 units → 160.396 units
- ▼ Ink consumption: 1.6% → 1.8%
- ▼ Droplet rate: 4 → 3
- ▼ Distance between droplets: 48 units → 60 units
- ▼ Near droplet paint radius: 22 units → 19 units
- ▼ Far droplet paint radius: 22 units → 19 units
- ▼ Droplet paint radius: 14.5 units → 14.2 units
- ▼ Damage to the Rainmaker shield decreased by about 14%: 1.4x → 1.2x
1.4.0
- ▲ Increased shot speed by roughly 25%, while not changing shot range.
- ▲ Initial bullet velocity: 23 units per frame → 28.75 units per frame
- ▼ Frames bullet flies straight through the air: 5 → 4
- ▼ Frames in the air before a bullet's damage starts decreasing: 9 → 8
- ▼ Frames in the air where a bullet reaches minimum damage: 25 → 24
- ▲ Decreased duration of weapon sway after jumping by 5/60 of a second.
- ▲ Decreased time required for weapon sway to end once it begins ending by 15/60 of a second.
- ▲ Frame after jumping where outer reticle starts shrinking: 25 frames → 20 frames
- ▲ Frame after jumping where outer reticle finishes shrinking: 70 frames → 50 frames
- ▲ Made it easier to ink the area around your feet.
- If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
2.3.0
- ▲ Made it so that accuracy does not decrease even when shooting immediately after a jump.
- ▲ Angle of shot deviation while jumping: 6 degrees → 1 degree
- ▲ Expanded the size of area inked at point of impact.
- ▲ Near droplet paint radius: 19 units → 21 units
- ▲ Far droplet paint radius: 19 units → 21 units
3.2.0
- – Changed the animation when all three shots fired with a single trigger pull hit their target and deal over 100.0 damage in total.
- ▲ Expanded radius of ink coverage when shots hit walls.
Gallery
Demonstration
Similar weapons
Quotes
View the quotation page. |
Trivia
- The Nozzlenose family of weapons are visually designed after garden hose reels. This is also reflected in their names in some other languages.
- The D in the name of the altenrative version likely represents the dolphin sticker on the side.
- The dolphin may be a reference to the codename for the Nintendo GameCube: "Dolphin."
Names in other languages
Translation notes