Aerospray RG: Difference between revisions
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* The Aerospray RG starts off having a 6% chance to shoot towards the outer reticle instead of the inner reticle. | * The Aerospray RG starts off having a 6% chance to shoot towards the outer reticle instead of the inner reticle. | ||
** This chance increases by 3% per shot, and maximizes at a 50% chance to shoot towards the outer reticle. Meaning that it takes 15 shots to reach minimum accuracy. | ** This chance increases by 3% per shot, and maximizes at a 50% chance to shoot towards the outer reticle. Meaning that it takes 15 shots to reach minimum accuracy. | ||
* When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%. | |||
* When not shooting, the chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum. Meaning that it takes 44 frames to reach maximum accuracy. (34 after shooting while jumping.) | * When not shooting, the chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum. Meaning that it takes 44 frames to reach maximum accuracy. (34 after shooting while jumping.) | ||
* Bullets initially travel at a rate of 22 units per frame for 3 frames, having an effective range of 66 units. | * Bullets initially travel at a rate of 22 units per frame for 3 frames, having an effective range of 66 units. | ||
** After that, the bullet's velocity is set to 18.945 units | ** After that, the bullet's velocity is set to 18.945 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground. | ||
** This results in a range at approximately 103.89 units if the weapon is shot straight ahead. | |||
* Paint droplets occur every 125 units. | * Paint droplets occur every 125 units. | ||
* The frequency at which paint drips from a bullet occurs at a rate of 1 droplet per shot. | * The frequency at which paint drips from a bullet occurs at a rate of 1 droplet per shot. | ||
Line 119: | Line 120: | ||
*{{buff|Points to fill special gauge|180|170}} | *{{buff|Points to fill special gauge|180|170}} | ||
==== {{Ver|S2|1.4.0}} ==== | ==== {{Ver|S2|1.4.0}} ==== | ||
*{{nerf|Decreased radius of | *{{nerf|Decreased radius of ink shots by roughly 10%.}} | ||
**{{nerf|Near droplet paint radius|20 units|18 units}} | **{{nerf|Near droplet paint radius|20 units|18 units}} | ||
**{{nerf|Far droplet paint radius|17.5 units|15.8 units}} | **{{nerf|Far droplet paint radius|17.5 units|15.8 units}} | ||
*{{nerf|Decreased radius of | *{{nerf|Decreased radius of stray ink droplets by roughly 8%.}} | ||
**{{nerf|Droplet paint radius|13 units|12 units}} | **{{nerf|Droplet paint radius|13 units|12 units}} | ||
*{{nerf|Decreased rate at which shots ink the ground by roughly 13%.}} | *{{nerf|Decreased rate at which shots ink the ground by roughly 13%.}} |
Revision as of 10:11, 11 June 2018
The Aerospray RG is a main weapon in Splatoon and Splatoon 2. It is a variant of the Aerospray MG with a golden paint job and a different loadout.
Splatoon
Aerospray RG
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Ink Mine |
Special | Inkstrike |
Special depletion | 40% |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 13 |
Cost | 9,300 |
Requirement | Octowhirl |
Specifications | |
Base damage | 24.5 |
Ink consumption | 0.5% |
The Aerospray RG comes in a set with the Ink Mines and the Inkstrike.
Data
- The Aerospray RG is a middleweight weapon.
- It has a fire rate of 4 frames between bullets.
- When firing while moving, the player's movement speed is set to 0.72 units per frame.
- After firing, there is a 20 frame cooldown before your ink tank starts refilling.
- Bullets have a radius of 2 units.
- The angle its shots can deviate while on the ground is 12 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The Aerospray RG has a 40% chance to shoot towards the outer reticle instead of the inner reticle.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Bullets initially travel at a rate of 22 units per frame for 3 frames, having an effective range of 66 units.
- Paint droplets occur every 117 units.
- The frequency at which paint drips from a bullet occurs at a rate of 1 droplet per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 22 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 19 units.
- All other paint droplets have a radius of 13.5 units.
Version history
2.7.0
- ▲ Special gauge loss: 50% → as low as 40%
2.8.0
- ▲ Spread reduced when player is jumping so it is the same as when player is not jumping.
Gallery
-
The Aerospray RG's range.
-
Promo for Forge, with a female Inkling (right) holding the Aerospray RG.
-
Official art of an Inkling holding the Aerospray RG.
-
Art of several Inklings - the upper right one is holding the Aerospray RG.
Demonstration
Similar weapons
Splatoon 2
Aerospray RG
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Sprinkler |
Special | Baller |
Special points | 170pp |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 28 |
Cost | 16,900 |
Specifications | |
Base damage | 24 |
Ink consumption | 0.55% |
The Aerospray RG returns in Splatoon 2 looking identical to how it did in the first game. It comes with the Sprinkler and Baller.
Data
- The Aerospray RG is a lightweight weapon.
- It has a fire rate of 4 frames between bullets.
- When firing while moving, the player's movement speed is set to 0.72 units per frame.
- After firing, there is a 20 frame cooldown before your ink tank starts refilling.
- If a bullet is in the air for more than 8 frames after being fired, it loses 0.75 damage per frame until it reaches 12 damage at frame 24.
- Bullets have a radius of 2 units.
- The angle its shots can deviate while on the ground is 13 degrees.
- The angle its shots can deviate while in the air is 16 degrees.
- The Aerospray RG starts off having a 6% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 3% per shot, and maximizes at a 50% chance to shoot towards the outer reticle. Meaning that it takes 15 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- When not shooting, the chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum. Meaning that it takes 44 frames to reach maximum accuracy. (34 after shooting while jumping.)
- Bullets initially travel at a rate of 22 units per frame for 3 frames, having an effective range of 66 units.
- After that, the bullet's velocity is set to 18.945 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
- This results in a range at approximately 103.89 units if the weapon is shot straight ahead.
- Paint droplets occur every 125 units.
- The frequency at which paint drips from a bullet occurs at a rate of 1 droplet per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 13 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 15.8 units.
- All other paint droplets have a radius of 12 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
Version history
Base game
- ▲ Weight class: Middleweight → Lightweight
- ▲ Increase in chance to shoot towards the outer reticle per shot: 10% → 3%
- ▼ Ink consumption: 0.5% → 0.55%
- ▼ Base damage: 24.5 → 24
- ▼ Distance between paint droplets: 117 units → 125 units
- ▼ Radius of paint droplets near the player: 22 units → 20 units
- ▼ Radius of paint droplets far from the player: 19 units → 17.5 units
- ▼ Radius of standard paint droplets: 13.5 units → 13 units
- ▼ Angle of shot deviation while on the ground: 12 degrees → 13 degrees
- ▼ Angle of shot deviation while jumping: 12 degrees → 16 degrees
- ▼ Maximum frequency at which bullets shoot towards the outer reticle: 40% → 50%
1.3.0
- ▲ Points to fill special gauge: 180 → 170
1.4.0
- ▼ Decreased radius of ink shots by roughly 10%.
- ▼ Near droplet paint radius: 20 units → 18 units
- ▼ Far droplet paint radius: 17.5 units → 15.8 units
- ▼ Decreased radius of stray ink droplets by roughly 8%.
- ▼ Droplet paint radius: 13 units → 12 units
- ▼ Decreased rate at which shots ink the ground by roughly 13%.
- ▼ Droplet rate: 1 → 0.9
- ▼ Distance between droplets: 125 units → 145 units
2.3.0
- ▲ Increased the number of drops of ink per shot.
- ▲ Droplet rate: 0.9 → 1
- ▲ Distance between droplets: 145 units → 125 units
Gallery
-
Promo image.
Demonstration
Similar weapons
Quotes
View the quotation page. |
Trivia
- The Aerospray RG appears to be designed after an aerograph, a type of airbrush.
- The Aerospray RG, along with its alternates, the Aerospray MG and Aerospray PG, are the only weapons that have a 5-hit K.O.
- The "RG" in this weapon's name likely stands for "Real Grade" in reference to Bandai's line of 1:144 scale model kits for the anime Mobile Suit Gundam.
- This is because it is common for model kits to be painted with an airbrush and because Gundam models are extremely popular in Japan.