Tentatek Splattershot: Difference between revisions

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*{{nerf|Ink consumption|0.9%|1.0%}}
*{{nerf|Ink consumption|0.9%|1.0%}}
*{{nerf|Droplet rate|2|1.5}}
*{{nerf|Droplet rate|2|1.5}}
*{{nerf|Distance between droplets|75|92}}
*{{nerf|Distance between droplets|75 units|92 units}}
*{{nerf|Radius of paint droplets near the player|19.2|18}}
*{{nerf|Radius of paint droplets near the player|19.2 units|18 units}}
*{{nerf|Far droplet paint radius|18|16}}
*{{nerf|Far droplet paint radius|18 units|16 units}}
*{{nerf|Droplet paint radius|13|12.8}}
*{{nerf|Droplet paint radius|13 units|12.8 units}}
==== {{Ver|S2|1.1.2}} ====
==== {{Ver|S2|1.1.2}} ====
*{{nerf|Points to fill special gauge|190|210}}
*{{nerf|Points to fill special gauge|190|210}}

Revision as of 10:33, 21 June 2018

The Tentatek Splattershot is a main weapon in Splatoon and Splatoon 2. It is the Tentatek Tentatek version of the Splattershot.

Splatoon

Tentatek Splattershot

Tentatek Splattershot

Basic information
Category Main
Class Shooter
Sub Suction Bomb
Special Inkzooka
Special points
Special depletion Special gauge 75%
Range
50 / 100
Damage
45 / 100
Impact
Fire rate
55 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 4
Cost Cash 2000
Requirement
Added in
Specifications
Weight
Base damage 35
Base duration
Ink consumption 0.9%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Tentatek Splattershot is an all-around weapon in terms of power, range, and rate of fire, making it easy to use for players of all levels of experience. When utilized, it sprays a steady splattering ink until the player's Ink Tank is depleted. It comes in a set with the Suction Bomb and Inkzooka. The first weapon available to the public in the 2014 E3 Demo of the game. Many view the Tentatek Splattershot as an indispensable "jack-of-all-trades" weapon. With good all around damage, range, fire rate, ammo consumption and inking capability, combined with the highly useful Suction Bombs and Inkzooka, the Tentatek is a solid and safe bet for any map and any game mode.

  • The weapon itself has a high enough rate of fire to keep Krakens at bay and inks good turf to boot.
  • Inkzooka has the second highest range of any weapon in the game, only losing out to the E-liter 3K family of weapons (but not by much).
  • Suction Bombs are capable of flushing enemies out of key positions, such as the Tower or Sniper Perches.

Data

  • The Tentatek Splattershot is a middleweight weapon.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 6 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before your ink tank starts refilling.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The Tentatek Splattershot has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
  • Paint droplets occur every 75 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 2 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other paint droplets have a radius of 13 units.

Version history

2.2.0

  • Base damage: 36.0 → 35.0

2.7.0

  • Special gauge decrease: 50% → up to 75%

Gallery

Demonstration

Similar weapons

Splatoon 2

Tentatek Splattershot

Tentatek Splattershot

Basic information
Category Main
Class Shooter
Sub Splat Bomb
Special Inkjet
Special points 210pp
Special depletion
Range
50 / 100
Damage
45 / 100
Impact
Fire rate
60 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 4
Cost Cash 2100
Requirement
Added in
Specifications
Weight
Base damage 35
Base duration
Ink consumption 1%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Tentatek Splattershot returns in Splatoon 2, now based off the Splattershots redesign in that game, and differs in appearance with a banner wrapped around the gun with a Tentatek logo. It now comes with Splat Bombs and the Inkjet.

Data

  • The Tentatek Splattershot is a middleweight weapon.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 6 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before your ink tank starts refilling.
  • If a bullet is in the air for more than 8 frames after being fired, it loses 1.09375 damage per frame until it reaches 17.5 damage at frame 24.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Tentatek Splattershot starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
  • Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
    • After that, the bullet's velocity is set to 14.495 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
    • This results in a range at approximately 116.99 units if the weapon is shot straight ahead.
  • Paint droplets occur every 92 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 1.5 droplets per shot.
  • There are a total of 6 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 12 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
  • All other paint droplets have a radius of 12.8 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

[1]

Version history

Base game

  • Angle of shot deviation while jumping: 15 degrees → 12 degrees
  • Number of droplet patterns: 5 → 6
  • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%
  • Ink consumption: 0.9% → 1.0%
  • Droplet rate: 2 → 1.5
  • Distance between droplets: 75 units → 92 units
  • Radius of paint droplets near the player: 19.2 units → 18 units
  • Far droplet paint radius: 18 units → 16 units
  • Droplet paint radius: 13 units → 12.8 units

1.1.2

  • Points to fill special gauge: 190 → 210

1.3.0

  • Points to fill special gauge: 210 → 230

2.3.0

  • Points to fill special gauge: 230 → 210

Gallery

Demonstration

Similar weapons

Quotes

Click to view the quotes for Tentatek Splattershot. View the quotation page.

Etymology

Tentatek Splattershot is a combination of Splatter (as well as Splat) and Shot. It has the Tentatek brand name as a prefix to differentiate it from the Splattershot. It also denotes that the weapon is a collaboration with Tentatek.

Its Japanese name, スプラシューターコラボ supurashūtā korabo, is a combination of either Splat or Splash, and Shooter. It also has the abbreviated prefix Collab to separate it from Splashooter and to denote that it is a collaboration. However, unlike the English name, it doesn't specify the brand Tentatek.

Names in other languages

Template:Foreignname

References

Template:Reflist