Aerospray RG: Difference between revisions
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* All other paint droplets have a radius of 13.5 units. | * All other paint droplets have a radius of 13.5 units. | ||
=== Version history === | === Version history === | ||
= | {| class="wikitable sitecolor-s" | ||
! Version !! Adjustments | |||
|- | |||
| '''{{Ver|S|2.7.0}}''' || | |||
*{{buff|Special gauge loss|50%|as low as 40%}} | *{{buff|Special gauge loss|50%|as low as 40%}} | ||
|- | |||
| '''{{Ver|S|2.8.0}}''' || | |||
*{{buff|Spread reduced when player is jumping so it is the same as when player is not jumping.}} | *{{buff|Spread reduced when player is jumping so it is the same as when player is not jumping.}} | ||
|} | |||
=== Gallery === | === Gallery === | ||
Line 110: | Line 115: | ||
<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref> | <ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref> | ||
=== Version history === | === Version history === | ||
==== | |||
==== {{Ver|S2|1.4.0}} ==== | |||
{| class="wikitable sitecolor-s2" | |||
! Version !! Adjustments | |||
|- | |||
| '''Base game''' || | |||
*{{buff|Weight class|Middleweight|Lightweight}} | *{{buff|Weight class|Middleweight|Lightweight}} | ||
*{{buff|Increase in chance to shoot towards the outer reticle per shot|10%|3%}} | *{{buff|Increase in chance to shoot towards the outer reticle per shot|10%|3%}} | ||
Line 122: | Line 134: | ||
*{{nerf|Angle of shot deviation while jumping|12 degrees|16 degrees}} | *{{nerf|Angle of shot deviation while jumping|12 degrees|16 degrees}} | ||
*{{nerf|Maximum frequency at which bullets shoot towards the outer reticle|40%|50%}} | *{{nerf|Maximum frequency at which bullets shoot towards the outer reticle|40%|50%}} | ||
|- | |||
| '''{{Ver|S2|1.3.0}}''' || | |||
*{{buff|Points to fill special gauge|180|170}} | *{{buff|Points to fill special gauge|180|170}} | ||
|- | |||
| '''{{Ver|S2|1.4.0}}''' || | |||
*{{nerf|Decreased radius of ink shots by roughly 10%.}} | *{{nerf|Decreased radius of ink shots by roughly 10%.}} | ||
**{{nerf|Near droplet paint radius|20 units|18 units}} | **{{nerf|Near droplet paint radius|20 units|18 units}} | ||
Line 133: | Line 147: | ||
**{{nerf|Droplet rate|1|0.9}} | **{{nerf|Droplet rate|1|0.9}} | ||
**{{nerf|Distance between droplets|125 units|145 units}} | **{{nerf|Distance between droplets|125 units|145 units}} | ||
|- | |||
| '''{{Ver|S2|2.3.0}}''' || | |||
*{{Buff|Increased the number of drops of ink per shot.}} | *{{Buff|Increased the number of drops of ink per shot.}} | ||
**{{Buff|Droplet rate|0.9|1}} | **{{Buff|Droplet rate|0.9|1}} | ||
**{{Buff|Distance between droplets|145 units|125 units}} | **{{Buff|Distance between droplets|145 units|125 units}} | ||
|- | |||
*{{buff| | | '''{{Ver|S2|3.2.0}}''' || | ||
*{{buff|Expanded radius of ink coverage for shots on impact when shooting downward.}} | |||
|} | |||
=== Gallery === | === Gallery === |
Revision as of 03:00, 13 July 2018
The Aerospray RG is a main weapon in Splatoon and Splatoon 2. It is a variant of the Aerospray MG with a golden paint job and a different loadout.
Splatoon
Aerospray RG
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Special depletion | ![]() |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 13 |
Cost | ![]() |
Requirement | ![]() |
Specifications | |
Base damage | 24.5 |
Ink consumption | 0.5% |
The Aerospray RG comes in a set with the Ink Mines and the
Inkstrike.
Data
- The Aerospray RG is a middleweight weapon.
- When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
- When firing from squid form, the first bullet takes 8 frames to come out.
- When firing continuously, it has a fire rate of 4 frames between bullets.
- When firing while moving, the player's movement speed is set to 0.72 units per frame.
- After firing, there is a 20 frame cooldown before your ink tank starts refilling.
- Bullets have a radius of 2 units.
- The angle its shots can deviate while on the ground is 12 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The Aerospray RG has a 40% chance to shoot towards the outer reticle instead of the inner reticle.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Bullets initially travel at a rate of 22 units per frame for 3 frames, having an effective range of 66 units.
- Paint droplets occur every 117 units.
- The frequency at which paint drips from a bullet occurs at a rate of 1 droplet per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 22 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 19 units.
- All other paint droplets have a radius of 13.5 units.
Version history
Version | Adjustments |
---|---|
2.7.0 |
|
2.8.0 |
|
Gallery
-
The Aerospray RG's range.
-
Promo for Forge, with a female Inkling (right) holding the Aerospray RG.
-
Official art of an Inkling holding the Aerospray RG.
-
Art of several Inklings - the upper right one is holding the Aerospray RG.
Demonstration
Similar weapons
Splatoon 2
Aerospray RG
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Special points | 170pp |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 28 |
Cost | ![]() |
Specifications | |
Base damage | 24 |
Ink consumption | 0.55% |
The Aerospray RG returns in Splatoon 2 looking identical to how it did in the first game. It comes with the Sprinkler and
Baller.
Data
- The Aerospray RG is a lightweight weapon.
- When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
- When firing from squid form, the first bullet takes 8 frames to come out.
- When firing continuously, it has a fire rate of 4 frames between bullets.
- When firing while moving, the player's movement speed is set to 0.72 units per frame.
- After firing, there is a 20 frame cooldown before your ink tank starts refilling.
- If a bullet is in the air for more than 8 frames after being fired, it loses 0.75 damage per frame until it reaches 12 damage at frame 24.
- Bullets have a radius of 2 units.
- The angle its shots can deviate while on the ground is 13 degrees.
- The angle its shots can deviate while in the air is 16 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Aerospray RG starts off having a 6% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 3% per shot, and maximizes at a 50% chance to shoot towards the outer reticle. Meaning that it takes 15 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- When not shooting, the chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum. Meaning that it takes 44 frames to reach maximum accuracy. (34 after shooting while jumping.)
- Bullets initially travel at a rate of 22 units per frame for 3 frames, having an effective range of 66 units.
- After that, the bullet's velocity is set to 18.945 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
- This results in a range at approximately 103.89 units if the weapon is shot straight ahead.
- Paint droplets occur every 125 units.
- The frequency at which paint drips from a bullet occurs at a rate of 1 droplet per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 13 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 15.8 units.
- All other paint droplets have a radius of 12 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
Version history
1.4.0
Version | Adjustments |
---|---|
Base game |
|
1.3.0 |
|
1.4.0 |
|
2.3.0 |
|
3.2.0 |
|
Gallery
-
Promo image.
Demonstration
Similar weapons
Quotes
![]() |
View the quotation page. |
Trivia
- The Aerospray RG appears to be designed after an aerograph, a type of airbrush.
- The Aerospray RG, along with its alternates, the Aerospray MG and Aerospray PG, are the only weapons that have a 5-hit K.O.
- The "RG" in this weapon's name likely stands for "Real Grade" in reference to Bandai's line of 1:144 scale model kits for the anime Mobile Suit Gundam.
- This is because it is common for model kits to be painted with an airbrush and because Gundam models are extremely popular in Japan.