L-3 Nozzlenose D: Difference between revisions

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m (using the game's parameter names)
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{{shooter data
{{shooter data
| weight class = middle
| weight class = middle
| ink usage = 1
| InkConsume = 1
| initial fire kid = 3
| initial fire kid = 3
| initial fire squid = 8
| initial fire squid = 8
| nozzlenose burst bullet count = 3
| RepeatFrame = 4
| nozzlenose frame between bullet = 4
| TripleShotSpan = 8
| nozzlenose frame between burst = 8
| MoveSpeed = 0.5
| mobility while firing = 0.5
| InkRecoverStop = 25
| ink refill delay = 25
| ColRadius = 2
| bullet radius = 2
| DegRandom = 1
| max shot deviation ground = 1
| DegJumpRandom = 6
| max shot deviation air = 6
| DegBias = 25
| max shot deviation chance ground = 25
| DegJumpBias = 40
| max shot deviation chance air = 40
| InitVel = 22
| bullet travel rate initial = 22
| StraightFrame = 5
| bullet travel time initial = 5
| CreateSplashLength = 116
| paint rate per distance = 116
| CreateSplashNum = 1.5
| paint droplets per shot = 1.5
| SplashSplitNum = 15
| paint pattern count = 15
| PaintNearDistance = 11
| paint near distance = 11
| PaintNearRadius = 23
| paint near droplet radius = 23
| PaintFarDistance = 200
| paint far distance = 200
| PaintFarRadius = 23
| paint far droplet radius = 23
| SplashPaintRadius = 16
| paint other distance droplet radius = 16
}}
}}
=== Version history ===
=== Version history ===
Line 92: Line 91:
{{shooter data
{{shooter data
| weight class = middle
| weight class = middle
| ink usage = 1
| InkConsume = 1
| initial fire kid = 3
| initial fire kid = 3
| initial fire squid = 8
| initial fire squid = 8
| nozzlenose burst bullet count = 3
| RepeatFrame = 4
| nozzlenose frame between bullet = 4
| TripleShotSpan = 8
| nozzlenose frame between burst = 8
| MoveSpeed = 0.72
| mobility while firing = 0.72
| InkRecoverStop = 25
| ink refill delay = 25
| DamageReduceStartFrame = 8
| damage decay start = 8
| DamageMin = 14.5
| damage decay min = 14.5
| DamageReduceEndFrame = 24
| damage decay end = 24
| ColRadius = 2
| bullet radius = 2
| DegRandom = 1
| max shot deviation ground = 1
| DegJumpRandom = 6
| max shot deviation air = 6
| DegBias = 25
| max shot deviation chance ground = 25
| DegBiasMin = 1
| min shot deviation chance ground = 1
| DegBiasKf = 1
| shot deviation chance ground rate = 1
| DegJumpBias = 40
| max shot deviation chance air = 40
| DegBiasDecrease = 0.5
| shot deviation recover rate = 0.5
| InitVel = 27.5
| bullet travel rate initial = 27.5
| StraightFrame = 4
| bullet travel time initial = 4
| StraightStateEndSpeed = 15.68
| bullet travel rate slow = 15.68
| CreateSplashLength = 120
| bullet travel time slow = 2
| CreateSplashNum = 1.5
| paint rate per distance = 120
| SplashSplitNum = 15
| paint droplets per shot = 1.5
| PaintNearDistance = 11
| paint pattern count = 15
| PaintNearRadius = 19.5
| paint near distance = 11
| NearestSplahSplitLength = 14
| paint near droplet radius = 19.5
| NearestSplashMaxScaleClamp = 1.2
| paint near droplet width = 14
| SplashMinScaleHighest = 100
| paint near radius high drop multiplier = 1.2
| NearestSplashPaintRadiusTimes = 1.4
| paint near radius high drop threshold = 100
| SplashMaxScaleHighest = 30
| paint near radius low drop multiplier = 1.4
| PaintFarDistance = 200
| paint near radius low drop threshold = 30
| PaintFarRadius = 19.5
| paint far distance = 200
| SplashPaintRadius = 15.5
| paint far droplet radius = 19.5
| SplashMinScaleClamp = 1
| paint other distance droplet radius = 15.5
| SplashMaxScaleClamp = 1.2
| paint far radius high drop multiplier = 1
| ForceDropNearestSplashAddNum = 6
| paint far radius high drop threshold = 100
| paint far radius low drop multiplier = 1.2
| paint far radius low drop threshold = 30
| paint feet ensure distance = 11
| paint feet ensure shot count = 6
| paint feet ensure notes = This ensures that the player's feet will always be painted after 3 bursts.
| paint feet ensure notes = This ensures that the player's feet will always be painted after 3 bursts.
}}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref>
}}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref>

Revision as of 01:38, 11 August 2018

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The L-3 Nozzlenose D is a main weapon in Splatoon and Splatoon 2. It is the alternative version of the S Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose.

Splatoon

L-3 Nozzlenose D

L-3 Nozzlenose D

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Burst Bomb.png Burst Bomb
Special S Weapon Special Kraken.png Kraken
Special points
Special depletion Special gauge 60%
Range
60 / 100
Damage
40 / 100
Impact
Fire rate
65 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 13
Cost Cash 6,600
Requirement
Added in
Specifications
Weight
Base damage 29
Base duration
Ink consumption 1% (3% per ZR)
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The L-3 Nozzlenose D was released on August 28, 2015. It has the same stats as its base weapon, the S Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose, but comes with the sub S Weapon Sub Burst Bomb.png Burst Bomb and the special S Weapon Special Kraken.png Kraken.

Data

Template:Shooter data

Version history

Version Adjustments
2.2.0
  • Ink coverage increased by 10%.
2.7.0
  • Special gauge loss: 50% → up to 60%
2.8.0
  • Damage to the Rainmaker shield increased by about 20%

Gallery

Demonstration

Splatoon 2

L-3 Nozzlenose D

L-3 Nozzlenose D

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Burst Bomb.png Burst Bomb
Special S2 Weapon Special Inkjet.png Inkjet
Special points 180p
Special depletion
Range
62 / 100
Damage
25 / 100
Impact
Fire rate
65 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 23
Cost Cash 12,500
Requirement
Added in
Specifications
Weight
Base damage 29
Base duration
Ink consumption 1% (3% per ZR)
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The L-3 Nozzlenose D was released on January 6, 2018 at Template:UTC.[1] It comes with the sub S2 Weapon Sub Burst Bomb.png Burst Bombs and special S2 Weapon Special Inkjet.png Inkjet.

Data

Template:Shooter data[2]

Version history

Version Adjustments
Base game
  • Movement speed while firing: 0.5 → 0.72
  • Movement speed is no longer reverted to normal movement speed between bursts, significantly reducing mobility.
  • Distance between droplets: 116 units → 120 units
  • Near droplet paint radius: 23 units → 19.5 units
  • Far droplet paint radius: 23 units → 19.5 units
  • Droplet paint radius: 16 units → 15.5 units
  • Damage to the Rainmaker shield decreased by about 8%: 1.2x → 1.1x
2.3.0
  • Increased bullet velocity by roughly 25% without changing shot distance.
    • Initial bullet velocity: 22 units per frame → 27.5 units per frame
    • Frames bullet flies straight through the air: 5 → 4
    • Frames in the air before a bullet's damage starts decreasing: 9 → 8
    • Frames in the air where a bullet reaches minimum damage: 25 → 24
3.0.0
  • Now more likely to ink the area at the player's feet when firing.
    • If a paint droplet has not fell within 11 units of the player for 6 shots, the next shot will force a paint droplet to appear at the player's feet.
    • Number of droplet patterns: 10 → 15
3.2.0
  • Movement speed while firing increased by 11%: 0.72 → 0.8

Gallery

Demonstration

Quotes

Click to view the quotes for L-3 Nozzlenose D. View the quotation page.

Trivia

  • The Nozzlenose family of weapons are visually designed after garden hose reels. This is also reflected in their names in some other languages.
  • The D in the name likely represents the Dolphin Dolphin sticker on the side.

Names in other languages

Template:Foreignname

Translation notes


References