Splat Charger: Difference between revisions
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=== Version history === | === Version history === | ||
{| | {{version history box|S| | ||
{{version history item|S|2.7.0| | |||
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*{{nerf|Special gauge loss|50%|up to 75%}} | *{{nerf|Special gauge loss|50%|up to 75%}} | ||
*{{nerf|Range when not fully charged reduced by about 20%.}} | *{{nerf|Range when not fully charged reduced by about 20%.}} | ||
*{{buff|Range when fully charged increased by about 4%.}} | *{{buff|Range when fully charged increased by about 4%.}} | ||
}}}} | |||
=== Gallery === | === Gallery === | ||
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=== Version history === | === Version history === | ||
{| | {{version history box|S2| | ||
{{version history item|S2|base| | |||
| | |||
| | |||
* {{Buff|Ability to store a full charge for 1 second in squid form added.}} | * {{Buff|Ability to store a full charge for 1 second in squid form added.}} | ||
* {{buff|Range when not fully charged is no longer reduced by about 20%.}} | * {{buff|Range when not fully charged is no longer reduced by about 20%.}} | ||
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* {{Nerf|Maximum damage without full charge|100.0|79.5}} | * {{Nerf|Maximum damage without full charge|100.0|79.5}} | ||
* {{Nerf|Time taken to fully charge increased by 4/60 seconds.}} | * {{Nerf|Time taken to fully charge increased by 4/60 seconds.}} | ||
}} | |||
{{version history item|S2|1.2.0| | |||
*{{buff|Time taken to fully charge reduced by 4/60 seconds.}} | *{{buff|Time taken to fully charge reduced by 4/60 seconds.}} | ||
}} | |||
{{version history item|S2|1.3.0| | |||
*{{nerf|Points to fill special gauge|180|190}} | *{{nerf|Points to fill special gauge|180|190}} | ||
}} | |||
{{version history item|S2|1.4.0| | |||
*{{buff|Increased damage dealt to opposing {{Weapon|S2|Special|Baller}}s when flinging ink by roughly 30%.}} | *{{buff|Increased damage dealt to opposing {{Weapon|S2|Special|Baller}}s when flinging ink by roughly 30%.}} | ||
*{{buff|When storing a charged shot with a [[Chargers|Charger]], swimming into enemy ink and being returned to kid form now allows you to maintain the charge you had stored.}} | *{{buff|When storing a charged shot with a [[Chargers|Charger]], swimming into enemy ink and being returned to kid form now allows you to maintain the charge you had stored.}} | ||
*'''{{color|—|gray}}''' Fixed an issue preventing players using a [[Chargers|Charger]] from shooting when pressing {{button|ZR}} again after releasing the button once a stored charged shot had expired. | *'''{{color|—|gray}}''' Fixed an issue preventing players using a [[Chargers|Charger]] from shooting when pressing {{button|ZR}} again after releasing the button once a stored charged shot had expired. | ||
}} | |||
{{version history item|S2|2.0.0| | |||
* {{Buff|Increased the amount of ink splattered by each shot when it hits the ground.}} | * {{Buff|Increased the amount of ink splattered by each shot when it hits the ground.}} | ||
}} | |||
{{version history item|S2|3.0.0| | |||
* {{Buff|Area at player’s feet will now always be inked when firing.}} | * {{Buff|Area at player’s feet will now always be inked when firing.}} | ||
}}}} | |||
=== Gallery === | === Gallery === |
Revision as of 22:48, 5 August 2018
The Splat Charger is a main weapon in Splatoon and Splatoon 2.
The Splat Charger, like other charger-type weapons, can be charged up before firing. The more it is charged, the farther the ink will go and the more damage it will deal. Only a fully charged shot will splat an enemy in one hit. It also creates a thick line of ink, rather than many small blobs like shooter-class weapons do. This weapon is the most basic form of charger in the Splatoon series, with all-around average performance. The weapon consumes 18% of the ink-tank capacity with each fully charged shot, allowing the player to fire 5 shots before needing to refill the tank.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Charger |
Sub | Splat Bomb |
Special | Bomb Rush |
Special depletion | 75% |
Range | |
Charge speed | |
Mobility | |
Obtainable at | |
Level | 3 |
Cost | 1,000 |
Specifications | |
Base damage | 40–79.2 (Partial charge) 160 (Full charge) |
Ink consumption | 2.25% (No charge) 18% (Full charge) |
The Splat Charger comes in a set with the Splat Bomb and Bomb Rush.
Version history
Version | Adjustments |
---|---|
2.7.0 |
|
Gallery
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Promo image.
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An Inkling splatting an enemy with the Splat Charger at an early version of Camp Triggerfish.
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An Inkling holding the Splat Charger at Blackbelly Skatepark.
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An Inkling running with the Splat Charger at an early version of Blackbelly Skatepark.
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Official art of an Inkling holding the Splat Charger.
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Art of a team of Inklings - the second is holding a Splat Charger.
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Art of three female Inklings, with the left one holding a Splat Charger.
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Charger |
Sub | Splat Bomb |
Special | Sting Ray |
Special points | 190p |
Range | |
Charge speed | |
Mobility | |
Obtainable at | |
Level | 3 |
Cost | 2,200 |
Specifications | |
Base damage | 40–79.2 (Partial charge) 160 (Full charge) |
Ink consumption | 2.25% (No charge) 18% (Full charge) |
The Splat Charger returns for Splatoon 2 with a new visual design and a new charge-holding mechanic. The player can now charge up a shot, go into squid form and move as they please for a brief period of time, and fire the weapon once without having to charge it up. While submerged in ink with a charged shot, the player's location glows. It comes in a set with Splat Bombs and the Sting Ray.
Version history
Version | Adjustments |
---|---|
Base game |
|
1.2.0 |
|
1.3.0 |
|
1.4.0 |
|
2.0.0 |
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3.0.0 |
|
Gallery
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Official artwork of the Splat Charger in Splatoon 2.
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Promo image.
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Aiming a target.
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Holding the Splat Charger.
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The select screen from the Switch event demo selecting the Splat Charger.
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The info page on for the Splat Charger from the Switch event demo.
Demonstration
Quotes
View the quotation page. |