Custom Jet Squelcher
The Custom Jet Squelcher is a main weapon in Splatoon and Splatoon 2. It is the Custom version of the Jet Squelcher.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Burst Bomb |
Special | Kraken |
Special depletion | 40% |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 15 |
Cost | 7,900 |
Specifications | |
Base damage | 31 |
Ink consumption | 1.6% |
Other variant | Jet Squelcher |
The Custom Jet Squelcher is identical to the Jet Squelcher, but has the Burst Bomb as a sub weapon and the Kraken as a special.
Data
- The Custom Jet Squelcher is a middleweight weapon.
- Each shot consumes 1.6% of the ink tank capacity.
- This allows players to fire 62 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
- When firing while moving, the player's movement speed is set to 0.6 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 31.
- Shots travel straight for 8 frames. After that, they may lose damage. A shot will lose damage until it reaches 15.5 damage at frame 15.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 3 degrees.
- The angle its shots can deviate while in the air is 10 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 10% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
- This means that it takes 3 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 8 frames after the player stops shooting.
- Shots initially travel straight at a rate of 22 units per frame for 8 frames. Shots travel straight for 176 distance units.
- Ink droplets occur every 85 units.
- The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.2 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
- All other ink droplets have a radius of 12 units.
Version history
Version | Adjustments |
---|---|
2.2.0 |
|
2.7.0 |
|
Quotes
Sheldon's Introduction
The Custom Jet Squelcher is just a Jet Squelcher with a custom appearance. No surprise there!
It comes with Burst Bombs to pin down your foes and the Kraken to let you deal the finishing blow!
If you like to keep your foes under pressure, this weapon set could be just what you're looking for!(NA)[a] |
“ | A custom Jet Squelcher. The sub weapon lets you corner your opponents, and the quirky special weapon makes for a tricky package. | ” | — In-Game Description
|
- Notes
- ↑ North America
Gallery
-
Promo image.
-
Official art of an Inkling holding the Custom Jet Squelcher.
-
An Inkling with the Custom Jet Squelcher equipped.
-
An Inkling holding the Custom Jet Squelcher in gameplay.
-
The Custom Jet Squelcher's range in the testing area.
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Burst Bomb |
Special | Sting Ray |
Special points | 180p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 27 |
Cost | 15,900 |
Specifications | |
Base damage | 32 |
Ink consumption | 1.6% |
Other variant | Jet Squelcher |
The Custom Jet Squelcher returns in Splatoon 2 looking identical to how it did in the first game. It was released on 3 November 2017 at 02:00 UTC[2]. It comes with Burst Bombs and Sting Ray.
Data
- The Custom Jet Squelcher is a middleweight weapon.
- The matchmaking range is 225. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 1.6% and ink tank capacity of 100% allows players to fire 62 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from swim form, the first shot takes 11 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
- When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
- When firing while moving, the player's movement speed is set to 0.6 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 32.
- If a shot is in the air for more than 9 frames after being fired, it loses 1 damage per frame until it reaches 16 damage at frame 25.
- The bullet hitbox has a radius of 2 units.
- The angle its shots can deviate while on the ground is 3 degrees.
- The angle its shots can deviate while in the air is 8 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Custom Jet Squelcher starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1.5% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 16 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 8 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 31 frames to reach maximum accuracy. (46 after shooting while jumping.)
- Shots initially travel straight at a rate of 33.6 units per frame for 5 frames. Shots travel straight for 168 distance units.
- After that, the shot's velocity is set to 22.32 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 100 units.
- The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.8 units, and a width of 10 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 17.6 units.
- All other ink droplets have a radius of 12 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
Version history
Version | Adjustments |
---|---|
Base game |
|
2.0.0 |
|
2.2.0 |
|
4.2.0 |
|
4.4.0 |
|
4.8.0 |
|
Quotes
Sheldon's Introduction
The Custom Jet Squelcher is a customized Jet Squelcher made with official parts! |
Gallery
-
Promo image
-
Throwing Burst Bomb
-
Holding the Custom Jet Squelcher
Demonstration
Strategy
For competitive tips about the Custom Jet Squelcher
View the strategy page. |
Trivia
- This weapon is tied with the Clash Blaster, Dynamo Roller, and Squeezer for the cheapest Sting Ray in the game (180p).
- In Splatoon, this weapon shares its sub and special with the Aerospray PG and L-3 Nozzlenose D.
- The Custom Dual Squelcher is the smaller version of this weapon.
Names in other languages
References
- ↑ Splatoon - NormalShotLong.params
- ↑ SplatoonJP on Twitter
- ↑ Splatoon 2 - Parameter Database
- ↑ Splatoon 2 - Weapon and Gear Database