H-3 Nozzlenose: Difference between revisions

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== ''Splatoon'' ==
== ''Splatoon'' ==
{{Infobox/Weapon
{{Infobox/Weapon
|game     = Splatoon
|game=Splatoon
|category = Main
|category=Main
|class     = Shooter
|class=Shooter
|sub       = Suction Bomb
|sub=Suction Bomb
|special   = Echolocator
|special=Echolocator
|level     = 10
|level=10
|cost     = 7,500
|cost=7,500
|base     = 41
|base=41
|ink       = 1.6% (4.8% per {{button|ZR}})
|ink=1.6% (4.8% per {{button|ZR}})
|depletion = 40%
|depletion=40%
|range     = 68
|range=68
|damage   = 60
|damage=60
|fire_rate = 30
|fire_rate=30
|alt1     = H-3 Nozzlenose D
|alt1=H-3 Nozzlenose D
|alt2     = Cherry H-3 Nozzlenose
|alt2=Cherry H-3 Nozzlenose
}}
}}
The '''H-3 Nozzlenose''' was released on {{date|2015-09-12}} at {{time|2015-09-12 02:00 UTC}}. It comes with the [[Suction Bomb]]s and [[Echolocator]].
The '''H-3 Nozzlenose''' was released on {{date|2015-09-12}} at {{time|2015-09-12 02:00 UTC}}. It comes with the [[Suction Bomb]]s and [[Echolocator]].
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=== Gallery ===
=== Gallery ===
<gallery>
<gallery>
H-3Nozzlenose1.jpg|Promo image.
H-3Nozzlenose1.jpg|Promo image
H-3Nozzlenose2.jpg|An [[Inkling]] running with the H-3 Nozzlenose equipped.
H-3Nozzlenose2.jpg|An [[Inkling]] running with the H-3 Nozzlenose equipped
H-3Nozzlenose3.jpg|Firing the H-3 Nozzlenose. ''(front)''
H-3Nozzlenose3.jpg|Firing the H-3 Nozzlenose ''(front)''
H-3Nozzlenose4.jpg|Firing the H-3 Nozzlenose. ''(behind)''
H-3Nozzlenose4.jpg|Firing the H-3 Nozzlenose ''(behind)''
JPTH3Nozzlenose.png|Official art of an Inkling holding the H-3 Nozzlenose.
JPTH3Nozzlenose.png|Official art of an Inkling holding the H-3 Nozzlenose
</gallery>
</gallery>


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== ''Splatoon 2'' ==
== ''Splatoon 2'' ==
{{Infobox/Weapon
{{Infobox/Weapon
|game     = Splatoon 2
|game=Splatoon 2
|category = Main
|category=Main
|class     = Shooter
|class=Shooter
|sub       = Point Sensor
|sub=Point Sensor
|special   = Tenta Missiles
|special=Tenta Missiles
|level     = 29
|level=29
|cost     = 17,200
|cost=17,200
|base     = 41
|base=41
|ink       = 1.8% (5.4% per {{button|ZR}})
|ink=1.8% (5.4% per {{button|ZR}})
|points   = 170
|points=170
|range     = 70
|range=70
|damage   = 58
|damage=58
|fire_rate = 30
|fire_rate=30
|alt1     = H-3 Nozzlenose D
|alt1=H-3 Nozzlenose D
|alt2     = Cherry H-3 Nozzlenose
|alt2=Cherry H-3 Nozzlenose
}}
}}
The '''H-3 Nozzlenose''' returns in ''[[Splatoon 2]]'' looking identical to how it did in the first game. It comes with the [[Point Sensor]]s and [[Tenta Missiles]].
The '''H-3 Nozzlenose''' returns in ''[[Splatoon 2]]'' looking identical to how it did in the first game. It comes with the [[Point Sensor]]s and [[Tenta Missiles]].
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{{version history box|S2|
{{version history box|S2|
{{version history item|S2|base|
{{version history item|S2|base|
* {{buff|Movement speed while firing|0.45|0.60}}
*{{buff|Movement speed while firing|0.45|0.60}}
* {{buff|[[Ink]] recovery cooldown|30|25}}
*{{buff|[[Ink]] recovery cooldown|30|25}}
* {{buff|Increase in chance to shoot towards the outer reticle per shot|2%|1%}}
*{{buff|Increase in chance to shoot towards the outer reticle per shot|2%|1%}}
* {{nerf|Range decreased by about 10%.}}
*{{nerf|Range decreased by about 10%.}}
** {{buff|Initial bullet velocity|22 units per frame|23 units per frame}}
**{{buff|Initial bullet velocity|22 units per frame|23 units per frame}}
** {{nerf|Frames bullet flies straight through the air|6|5}}
**{{nerf|Frames bullet flies straight through the air|6|5}}
** {{nerf|Effective range|132 units|115 units}}
**{{nerf|Effective range|132 units|115 units}}
** {{nerf|Total range|177.396 units|160.396 units}}
**{{nerf|Total range|177.396 units|160.396 units}}
* {{nerf|Ink consumption|1.6%|1.8%}}
*{{nerf|Ink consumption|1.6%|1.8%}}
* {{Nerf|Droplet rate|4|3}}
*{{Nerf|Droplet rate|4|3}}
* {{Nerf|Distance between droplets|48 units|60 units}}
*{{Nerf|Distance between droplets|48 units|60 units}}
* {{Nerf|Near droplet paint radius|22 units|19 units}}
*{{Nerf|Near droplet paint radius|22 units|19 units}}
* {{Nerf|Far droplet paint radius|22 units|19 units}}
*{{Nerf|Far droplet paint radius|22 units|19 units}}
* {{Nerf|Droplet paint radius|14.5 units|14.2 units}}
*{{Nerf|Droplet paint radius|14.5 units|14.2 units}}
* {{nerf|Damage to the [[Rainmaker shield]] decreased by about 14%|1.4x|1.2x}}}}
*{{nerf|Damage to the [[Rainmaker shield]] decreased by about 14%|1.4x|1.2x}}}}


{{version history item|S2|1.4.0|
{{version history item|S2|1.4.0|
* {{buff|Increased shot speed by roughly 25%, while not changing shot range.}}
*{{buff|Increased shot speed by roughly 25%, while not changing shot range.}}
** {{Buff|Initial bullet velocity|23 units per frame|28.75 units per frame}}
**{{Buff|Initial bullet velocity|23 units per frame|28.75 units per frame}}
** {{Nerf|Frames bullet flies straight through the air|5|4}}
**{{Nerf|Frames bullet flies straight through the air|5|4}}
** {{Nerf|Frames in the air before a bullet's damage starts decreasing|9|8}}
**{{Nerf|Frames in the air before a bullet's damage starts decreasing|9|8}}
** {{Nerf|Frames in the air where a bullet reaches minimum damage|25|24}}
**{{Nerf|Frames in the air where a bullet reaches minimum damage|25|24}}
* {{buff|Decreased duration of weapon sway after jumping by 5/60 of a second.}}
*{{buff|Decreased duration of weapon sway after jumping by 5/60 of a second.}}
* {{buff|Decreased time required for weapon sway to end once it begins ending by 15/60 of a second.}}
*{{buff|Decreased time required for weapon sway to end once it begins ending by 15/60 of a second.}}
** {{buff|Frame after jumping where outer reticle starts shrinking|25 frames|20 frames}}
**{{buff|Frame after jumping where outer reticle starts shrinking|25 frames|20 frames}}
** {{buff|Frame after jumping where outer reticle finishes shrinking|70 frames|50 frames}}
**{{buff|Frame after jumping where outer reticle finishes shrinking|70 frames|50 frames}}
* {{buff|Made it easier to ink the area around your feet.}}
*{{buff|Made it easier to ink the area around your feet.}}
** If a paint droplet has not fallen within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.}}
**If a paint droplet has not fallen within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.}}


{{version history item|S2|2.3.0|
{{version history item|S2|2.3.0|
* {{Buff|Made it so that accuracy does not decrease even when shooting immediately after a jump.}}
*{{Buff|Made it so that accuracy does not decrease even when shooting immediately after a jump.}}
** {{Buff|Angle of shot deviation while jumping|6 degrees|1 degree}}
**{{Buff|Angle of shot deviation while jumping|6 degrees|1 degree}}
* {{Buff|Expanded the size of area inked at point of impact.}}
*{{Buff|Expanded the size of area inked at point of impact.}}
** {{Buff|Near droplet paint radius|19 units|21 units}}
**{{Buff|Near droplet paint radius|19 units|21 units}}
** {{Buff|Far droplet paint radius|19 units|21 units}}}}
**{{Buff|Far droplet paint radius|19 units|21 units}}}}


{{version history item|S2|3.2.0|
{{version history item|S2|3.2.0|
* '''{{color|–|gray}}''' Changed the animation when all three shots fired with a single trigger pull hit their target and deal over 100.0 damage in total.
*'''{{color|–|gray}}''' Changed the animation when all three shots fired with a single trigger pull hit their target and deal over 100.0 damage in total.
* {{buff|Expanded radius of ink coverage when shots hit walls.}}}}
*{{buff|Expanded radius of ink coverage when shots hit walls.}}}}


{{version history item|S2|4.5.0|
{{version history item|S2|4.5.0|
* {{nerf|Decreased the effectiveness of the [[Main Power Up]] [[gear]] [[ability]].}}
*{{nerf|Decreased the effectiveness of the [[Main Power Up]] [[gear]] [[ability]].}}
** Increased the Main Power Up gear abilities required to reach 49.9 damage from 3.9 to 4.2 times the amount of base gear ability.
**Increased the Main Power Up gear abilities required to reach 49.9 damage from 3.9 to 4.2 times the amount of base gear ability.
** Each additional gear ability is worth .3 of the effect of the base gear ability.}}
**Each additional gear ability is worth .3 of the effect of the base gear ability.}}


{{version history item|S2|5.0.0|
{{version history item|S2|5.0.0|
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=== Gallery ===
=== Gallery ===
<gallery>
<gallery>
S2_H-3_Nozzlenose_Line_Nintendo_Image.jpg
S2 H-3 Nozzlenose promo render.jpg|Promo image
</gallery>
</gallery>



Revision as of 01:52, 4 May 2020

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The H-3 Nozzlenose is main weapon in Splatoon and Splatoon 2. It is the Heavy version of the L-3 Nozzlenose. Unlike most other Shooters, pressing ZR will automatically fire 3 bullets at a time. In comparison to the L-3 Nozzlenose, the bullets have increased attack power, capable of splatting enemies in 1 burst if all 3 bullets land on the target. However, it has a lower fire rate than the L-3 Nozzlenose.

Splatoon

H-3 Nozzlenose

H-3 Nozzlenose

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Suction Bomb.png Suction Bomb
Special S Weapon Special Echolocator.png Echolocator
Special points
Special depletion Special gauge 40%
Range
68 / 100
Damage
60 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 10
Cost Cash 7,500
Requirement
Added in
Specifications
Weight
Base damage 41
Base duration
Ink consumption 1.6% (4.8% per ZR)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants H-3 Nozzlenose D H-3 Nozzlenose D
Cherry H-3 Nozzlenose Cherry H-3 Nozzlenose

The H-3 Nozzlenose was released on 12 September 2015 at 02:00 UTC. It comes with the Suction Bombs and Echolocator.

Data

Template:Shooter data

Version history

Version Adjustments
2.2.0
  • Range increased by 15%.
  • Turf coverage increased by 15%.
2.7.0
  • Special gauge loss: 50% → as low as 40%
2.8.0
  • Damage to the Rainmaker shield increased by about 40%

Gallery

Demonstration

Splatoon 2

H-3 Nozzlenose

H-3 Nozzlenose

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Point Sensor.png Point Sensor
Special S2 Weapon Special Tenta Missiles.png Tenta Missiles
Special points 170p
Special depletion
Range
70 / 100
Damage
58 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 29
Cost Cash 17,200
Requirement
Added in
Specifications
Weight
Base damage 41
Base duration
Ink consumption 1.8% (5.4% per ZR)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants H-3 Nozzlenose D H-3 Nozzlenose D
Cherry H-3 Nozzlenose Cherry H-3 Nozzlenose

The H-3 Nozzlenose returns in Splatoon 2 looking identical to how it did in the first game. It comes with the Point Sensors and Tenta Missiles.

Data

Template:Shooter data[1]

Version history

Version Adjustments
Base game
  • Movement speed while firing: 0.45 → 0.60
  • Ink recovery cooldown: 30 → 25
  • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%
  • Range decreased by about 10%.
    • Initial bullet velocity: 22 units per frame → 23 units per frame
    • Frames bullet flies straight through the air: 6 → 5
    • Effective range: 132 units → 115 units
    • Total range: 177.396 units → 160.396 units
  • Ink consumption: 1.6% → 1.8%
  • Droplet rate: 4 → 3
  • Distance between droplets: 48 units → 60 units
  • Near droplet paint radius: 22 units → 19 units
  • Far droplet paint radius: 22 units → 19 units
  • Droplet paint radius: 14.5 units → 14.2 units
  • Damage to the Rainmaker shield decreased by about 14%: 1.4x → 1.2x
1.4.0
  • Increased shot speed by roughly 25%, while not changing shot range.
    • Initial bullet velocity: 23 units per frame → 28.75 units per frame
    • Frames bullet flies straight through the air: 5 → 4
    • Frames in the air before a bullet's damage starts decreasing: 9 → 8
    • Frames in the air where a bullet reaches minimum damage: 25 → 24
  • Decreased duration of weapon sway after jumping by 5/60 of a second.
  • Decreased time required for weapon sway to end once it begins ending by 15/60 of a second.
    • Frame after jumping where outer reticle starts shrinking: 25 frames → 20 frames
    • Frame after jumping where outer reticle finishes shrinking: 70 frames → 50 frames
  • Made it easier to ink the area around your feet.
    • If a paint droplet has not fallen within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
2.3.0
  • Made it so that accuracy does not decrease even when shooting immediately after a jump.
    • Angle of shot deviation while jumping: 6 degrees → 1 degree
  • Expanded the size of area inked at point of impact.
    • Near droplet paint radius: 19 units → 21 units
    • Far droplet paint radius: 19 units → 21 units
3.2.0
  • Changed the animation when all three shots fired with a single trigger pull hit their target and deal over 100.0 damage in total.
  • Expanded radius of ink coverage when shots hit walls.
4.5.0
  • Decreased the effectiveness of the Main Power Up gear ability.
    • Increased the Main Power Up gear abilities required to reach 49.9 damage from 3.9 to 4.2 times the amount of base gear ability.
    • Each additional gear ability is worth .3 of the effect of the base gear ability.
5.0.0

Gallery

Demonstration

Quotes

Click to view the quotes for H-3 Nozzlenose. View the quotation page.

Trivia

  • The Nozzlenose family of weapons are visually designed after garden hose reels. This is also reflected in their names in some other languages.
  • The H in the name means "Heavy", referring that this weapon is the heavier version of the Nozzlenose weapons.
    • This is supported by the French, Russian, and both Spanish translations of the weapon.
  • The H-3 Nozzlenose and its variants are the only weapons with a unique kill sound effect (which is played after all three shots from a single trigger pull hit an enemy and splat them) that no other weapons have.

Names in other languages

Template:Foreignname

Translation notes


References