Splattershot: Difference between revisions

From Inkipedia, the Splatoon wiki
m (semi-automated edit: template for version history)
m (using the game's parameter names)
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{{shooter data
{{shooter data
| weight class = middle
| weight class = middle
| ink usage = 0.9
| InkConsume = 0.9
| initial fire kid = 3
| initial fire kid = 3
| initial fire squid = 8
| initial fire squid = 8
| fire rate = 6
| RepeatFrame = 6
| mobility while firing = 0.72
| MoveSpeed = 0.72
| ink refill delay = 20
| InkRecoverStop = 20
| bullet radius = 2
| ColRadius = 2
| max shot deviation ground = 6
| DegRandom = 6
| max shot deviation air = 15
| DegJumpRandom = 15
| max shot deviation chance ground = 25
| DegBias = 25
| max shot deviation chance air = 40
| DegJumpBias = 40
| bullet travel rate initial = 22
| InitVel = 22
| bullet travel time initial = 4
| StraightFrame = 4
| paint rate per distance = 75
| CreateSplashLength = 75
| paint droplets per shot = 2
| CreateSplashNum = 2
| paint pattern count = 5
| SplashSplitNum = 5
| paint near distance = 11
| PaintNearDistance = 11
| paint near droplet radius = 19.2
| PaintNearRadius = 19.2
| paint far distance = 200
| PaintFarDistance = 200
| paint far droplet radius = 18
| PaintFarRadius = 18
| paint other distance droplet radius = 13
| SplashPaintRadius = 13
}}
}}
=== Version history ===
=== Version history ===
Line 105: Line 105:
{{shooter data
{{shooter data
| weight class = middle
| weight class = middle
| ink usage = 1
| InkConsume = 1
| initial fire kid = 3
| initial fire kid = 3
| initial fire squid = 8
| initial fire squid = 8
| fire rate = 6
| RepeatFrame = 6
| mobility while firing = 0.72
| MoveSpeed = 0.72
| ink refill delay = 20
| InkRecoverStop = 20
| damage decay start = 8
| DamageReduceStartFrame = 8
| damage decay min = 17.5
| DamageMin = 17.5
| damage decay end = 24
| DamageReduceEndFrame = 24
| bullet radius = 2
| ColRadius = 2
| max shot deviation ground = 6
| DegRandom = 6
| max shot deviation air = 12
| DegJumpRandom = 12
| reticle shrink start = 25
| DegJumpBiasStartFrame = 25
| reticle shrink end = 70
| DegJumpBiasFrame = 70
| max shot deviation chance ground = 25
| DegBias = 25
| min shot deviation chance ground = 1
| DegBiasMin = 1
| shot deviation chance ground rate = 1
| DegBiasKf = 1
| max shot deviation chance air = 40
| DegJumpBias = 40
| shot deviation recover rate = 0.5
| DegBiasDecrease = 0.5
| bullet travel rate initial = 22
| InitVel = 22
| bullet travel time initial = 4
| StraightFrame = 4
| bullet travel rate slow = 14.495
| StraightStateEndSpeed = 14.495
| bullet travel time slow = 2
| CreateSplashLength = 92
| paint rate per distance = 92
| CreateSplashNum = 1.5
| paint droplets per shot = 1.5
| SplashSplitNum = 6
| paint pattern count = 6
| PaintNearDistance = 11
| paint near distance = 11
| PaintNearRadius = 18
| paint near droplet radius = 18
| NearestSplahSplitLength = 12
| paint near droplet width = 12
| NearestSplashMaxScaleClamp = 1.2
| paint near radius high drop multiplier = 1.2
| SplashMinScaleHighest = 100
| paint near radius high drop threshold = 100
| NearestSplashPaintRadiusTimes = 1.4
| paint near radius low drop multiplier = 1.4
| SplashMaxScaleHighest = 30
| paint near radius low drop threshold = 30
| PaintFarDistance = 200
| paint far distance = 200
| PaintFarRadius = 16
| paint far droplet radius = 16
| SplashPaintRadius = 12.8
| paint other distance droplet radius = 12.8
| SplashMinScaleClamp = 1
| paint far radius high drop multiplier = 1
| SplashMaxScaleClamp = 1.2
| paint far radius high drop threshold = 100
| ForceDropNearestSplashAddNum =  
| paint far radius low drop multiplier = 1.2
| paint far radius low drop threshold = 30
| paint feet ensure distance =
| paint feet ensure shot count =  
| paint feet ensure notes =  
| paint feet ensure notes =  
}}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref>
}}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref>

Revision as of 01:45, 11 August 2018

For other types of Splattershots, see Splattershot (disambiguation).

The Splattershot is a main weapon in Splatoon and Splatoon 2. It is an iconic weapon, commonly seen in Splatoon promotional material and as part of the Inkling Girl and Boy amiibo.

Splatoon

Splattershot

Splattershot

Basic information
Category Main
Class Shooter
Sub Burst Bomb
Special Bomb Rush
Special points
Special depletion Special gauge 40%
Range
50 / 100
Damage
45 / 100
Impact
Fire rate
55 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 2
Cost Cash 500
Requirement
Added in
Specifications
Weight
Base damage 35
Base duration
Ink consumption 0.9%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Splattershot is an all-around weapon in terms of power, range, and rate of fire, making it easy to use for players of all levels of experience. It has a simplistic colorful look, similar to real life childrens water guns. When utilized, it sprays a steady splattering of Ink until the player's Ink Tank is depleted. It comes in a set with the Burst Bomb and Bomb Rush.

Data

Template:Shooter data

Version history

Version Adjustments
2.2.0
  • Base damage: 36.0 → 35.0
2.7.0
  • Special gauge loss: 50% → as low as 40%

Gallery

Demonstration

Splatoon 2

Splattershot

Splattershot

Basic information
Category Main
Class Shooter
Sub Burst Bomb
Special Splashdown
Special points 200p
Special depletion
Range
50 / 100
Damage
45 / 100
Impact
Fire rate
60 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 2
Cost Cash 900
Requirement
Added in
Specifications
Weight
Base damage 35
Base duration
Ink consumption 1%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The weapon re-appears in Splatoon 2 and has a new design. It has a purple stripe design that wraps around the barrel, a dark blue/purple grip and a dark green muzzle. The barrel is now part of the gun body, instead of on top, and the muzzle now comes out of the barrel. There is a cap where the tube connecting the barrel to the gun used to be, reminiscent of the caps used to refill a water gun full of water in real life. It had Tenta Missiles as its special weapon in the Splatoon 2 Testfire demo, but in the final game it has Splashdown.

The latest model of the iconic weapon that embodies the spirit of Turf War. Press ZR to fire off a volley of ink. This bad boy is a great choice for newbies and seasoned veterans alike.

Data

Template:Shooter data[1]

Version history

Version Adjustments
Base game
  • Angle of shot deviation while jumping: 15 degrees → 12 degrees
  • Number of droplet patterns: 5 → 6
  • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%
  • Ink consumption: 0.9% → 1.0%
  • Droplet rate: 2 → 1.5
  • Distance between droplets: 75 units → 92 units
  • Radius of paint droplets near the player: 19.2 units → 18 units
  • Far droplet paint radius: 18 units → 16 units
  • Droplet paint radius: 13 units → 12.8 units
1.4.0
  • Points to fill special gauge: 180 → 190
2.0.0
  • Points to fill special gauge: 190 → 200

Gallery

Demonstration

Quotes

Click to view the quotes for Splattershot. View the quotation page.

Trivia

  • The Hero Shot, a modified version of the Splattershot, is the default weapon in Octo Valley and the Squid amiibo challenges, but it cannot be used anywhere else.
  • The Splattershot was the first playable Main Weapon, available in the 2014 E3 Demo. At that time it was called the "Ink Shot."[2]
  • In Splatoon, the Splattershot has the most variants out of all main weapons, with a total of five.
  • In Splatoon 2, the Splattershot's model from the first game can still be seen when using the original Inkling Girl and Inkling Boy amiibo.

Names in other languages

Template:Foreignname

References