H-3 Nozzlenose D: Difference between revisions

From Inkipedia, the Splatoon wiki
(Trivia)
m (moved strategy to competitive name space)
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Before being officially announced, the H-3 Nozzlenose D appeared in the [[Version 3.0.0 (Splatoon 2)|Version 3.0]] preview section of the {{date|2018-03-08}} Nintendo Direct.<ref>[https://www.youtube.com/watch?v=jeuEcVZx0pc {{YT}} Nintendo Direct 3.8.2018]</ref>
Before being officially announced, the H-3 Nozzlenose D appeared in the [[Version 3.0.0 (Splatoon 2)|Version 3.0]] preview section of the {{date|2018-03-08}} Nintendo Direct.<ref>[https://www.youtube.com/watch?v=jeuEcVZx0pc {{YT}} Nintendo Direct 3.8.2018]</ref>


It is was shown to come with [[Ink Armor]]. According to the [[Rumors and leaks|Oatmealdome data mine from August 2017]], the H-3 Nozzlenose D would have had [[Sprinkler]]s as the sub weapon. However, a [[Rumors and leaks#March 15th 2018 Update|later update]] of the data mine showed the weapon with [[Suction Bomb]]s, as did the final release.
According to the [[Rumors and leaks|Oatmealdome data mine from August 2017]], the H-3 Nozzlenose D would have had [[Sprinkler]]s as the sub weapon. However, a [[Rumors and leaks#March 15th 2018 Update|later update]] of the data mine showed the weapon with [[Suction Bomb]]s, as did the final release.
 
===Quick facts===
'''A.k.a.:''' [[Competitive:Callouts#Shooters|H-3]]
 
'''Role:''' [[Community Glossary#Support|Support]]<ref>[https://www.youtube.com/watch?v=Oeun8Aw1eNg "Splatoon 2 - Quick Tip Analysis: 'H-3 Nozzlenose'" by ThatSrb2DUDE of Team Olive]</ref>
 
'''Strengths:''' Range, [[Community Glossary#Turfing|turfing]], damage, Ink Armor
 
'''Weaknesses:''' requires good accuracy and the ability to lead shots, slow mobility (while firing), very ability dependent
 
===Recommended abilities===
{| class="wikitable sitecolor-s2"
! Ability !! Purpose
|-
| {{Ability|S2|Ink Saver (Sub)}} || Allows more frequent use of Suction Bombs
|-
| {{Ability|S2|Main Power Up}} || Increases main weapon damage up to 49.9
|-
| {{Ability|S2|Special Charge Up}} || Accelerates building up the [[Special gauge]] for Ink Armor
|-
|}<ref>[https://sendou.ink/builds Sendou.ink Weapon Builds]</ref>
 
===Use===
* The H-3 Nozzlenose D is a medium ranged support weapon<ref>[https://www.youtube.com/watch?v=Kwh8m8JSczc "''Splatoon 2'' - Weapon Roles and Playstyles (Classifying every Weapon)" by Wadsm]</ref> with a diverse array of abilities.
** It outranges a number of other weapons, such as the Splattershot and the [[N-ZAP '85]], allowing it to both zone them out and turf from a safer distance.
** Its ink coverage and Suction Bombs are very efficient for turfing, which helps maintain [[Community Glossary#Map control|map control]] and quickly build up the [[special gauge]].
** [[Main Power Up]] can increase its damage per shot, maxing out at 49.9 with 42 [[ability point]]s - equal to three [[Community Glossary#Main and Sub|mains]] and four subs - as of [[Version 4.5.0 (Splatoon 2)|Version 4.5.0]]. 30 ability points – or three mains – are enough to exceed 48.5 hit points of damage.
* As a burst-fire shooter, the H-3 Nozzlenose D requires a higher level of skill than an automatic shooter to be effective:
** Its user must be more accurate with aiming, due to the long delay between bursts.
** A user of any burst-fire shooter has to be able to lead shots in order to maximize the damage per burst.
* The primary weaknesses of the H-3 Nozzlenose D are its slow mobility while firing and long lag between firing bursts:
** While firing, it is less mobile than most slayer's and most other support weapons, which, combined with the lag between firing, can leave it vulnerable to attack.
** The long lag between firing bursts is easy to punish if the H-3 Nozzlenose D is either poorly aimed or mindlessly fired.
* Suction Bombs can be used similarly as [[Splat Bomb]]s, including clearing areas, such as perches or the [[Tower Control|Tower]], of opponents. However, there are key differences:
** They can attach to [[surfaces]], allowing both more room for error when aiming and the planting of craftier traps, such as underneath a [[grate]].
** They take two seconds after attaching to a surface to detonate, as opposed to one second for a Splat Bomb.
** They inflict more damage from a direct hit and have a larger overall radius of damage.
** [[Ink Saver (Sub)]] will reduce the ink consumption per Suction Bomb use. However, a high investment will be required to [[Community Glossary#Spamming|spam]] Suction Bombs.
* Ink Armor allows its user's team to either initiate a push, to recapture a Splat Zone for example, or maintain one, such as while [[Community Glossary#Lockout|locking out]] the opponent.
** Time the activation of Ink Armor carefully; it takes up to two seconds to activate Ink Armor, which lasts for at least six seconds.
** Try to activate Ink Armor when most or all teammates are active. Slayers, who risk getting splatted more often, benefit from Ink Armor more than [[Community Glossary#Anchor|anchor]]s do.
** [[Special Charge Up]] can hasten the process of building up the special gauge for Ink Armor, particularly to overcome the very high special gauge requirement.
 
===Countermeasures===
* Other Ink Armor-based support weapons each have at few advantages over the H-3 Nozzlenose D, including a lower special gauge requirement and less firing lag:
** The [[Splattershot Jr.]] has faster turfing and a larger [[ink tank]], the latter which more easily enables bomb spamming.
** The Splattershot Jr., the [[N-ZAP '85]], and the [[Kensa Undercover Brella]] all have more mobility when firing than the H-3 Nozzlenose D has.
** The [[.96 Gal]] overpowers and slightly outranges the H-3 Nozzlenose D.
** The Kensa Undercover Brella has a shield for protection and [[Torpedo]]es for both zoning and distracting opponents.
* Mobile, quick firing weapons, such as the [[Splat Dualies]], once within range, can exploit the H-3 Nozzlenose D's slow mobility and long lag after firing.
* [[Brella]]s can pose a problem for the H-3 Nozzlenose D due to the latter's slow mobility and lag between bursts, but beware of Suction Bombs.
* Any long-ranged weapon, such as a [[charger]] or most [[splatling]]s, can fire upon an L-3 Nozzlenose with impunity. Some of these weapons even outmaneuver an H-3 Nozzlenose D; however, do not allow one to get too close.
* When pursuing a opposing H-3 Nozzlenose D, be wary of any Suction Bomb traps the opponent may have planted, such as around a corner.
* Keep an eye on the HUD to know when the opponent's H-3 Nozzlenose D has Ink Armor ready to use, and both watch and listen for when it is activated.
** The best way to prevent the opponent from using armor is to splat the opponent with the H-3 Nozzlenose D (or any other Ink Armor-equipped weapon). A [[charger]] user can prioritize said opponent when sniping, or a slayer can attempt to pick off an unwary H-3 Nozzlenose D.
** Focus fire on armored opponents for longer than usual - preferably with everyone ganging up on one opponent at a time - to compensate for their armor.
** [[Object Shredder]] allows a player to inflict three times damage onto armored opponents, as long as the armor is active. Combining this with [[Ink Storm]] can nearly neutralize armored pushes by the opponent.


=== Data ===
=== Data ===
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<embedvideo service="youtube">https://youtu.be/NmKFtXRt7Hk</embedvideo>
<embedvideo service="youtube">https://youtu.be/NmKFtXRt7Hk</embedvideo>
{{clrns}}
{{clrns}}
== Strategy ==
''For competitive tips about the H-3 Nozzlenose D''
{{Strategy}}


==Trivia==
==Trivia==

Revision as of 05:55, 27 August 2020

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The H-3 Nozzlenose D is a main weapon in Splatoon and Splatoon 2. It is the Heavy version of the L-3 Nozzlenose D and the alternative version of H-3 Nozzlenose.

Splatoon

H-3 Nozzlenose D

H-3 Nozzlenose D

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Point Sensor.png Point Sensor
Special S Weapon Special Inkzooka.png Inkzooka
Special points
Special depletion Special gauge 40%
Range
72 / 100
Damage
60 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 14
Cost Cash 8,300
Requirement
Added in
Specifications
Weight
Base damage 41
Base duration
Ink consumption 1.6% (4.8% per ZR)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants H-3 Nozzlenose H-3 Nozzlenose
Cherry H-3 Nozzlenose Cherry H-3 Nozzlenose

The H-3 Nozzlenose D was released on 30 October 2015 at 02:00 UTC.[1] It comes with the sub Point Sensors and the Inkzooka.

Data

  • The H-3 Nozzlenose D is a middleweight weapon.
  • Each shot consumes 1.6% of the ink tank capacity.
    • This allows players to fire 62 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When pressing ZR, three shots will be fired at a time, as long as there is enough ink to fire all three.
    • If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
  • When firing a burst, a shot is fired every 5 frames.
  • After the last shot in a burst is fired, another burst cannot be fired for 20 frames.
  • When firing while moving, the player's movement speed is set to 0.45 units per frame.
  • After firing, there is a 30 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 41.
  • Shots travel straight for 6 frames. After that, they may lose damage. A shot will lose damage until it reaches 20.5 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 1 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 13 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 6 frames. Shots travel straight for 132 distance units.
  • Ink droplets occur every 48 units.
  • The frequency at which ink drips from a shot occurs at a rate of 4 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 22 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 22 units.
  • All other ink droplets have a radius of 14.5 units.

[2]

Version history

Version Adjustments
2.2.0
  • Range increased by 15%.
  • Turf coverage increased by 15%.
2.7.0
  • Special gauge loss: 50% → as low as 40%
2.8.0
  • Damage to the Rainmaker shield increased by about 40%

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The H-3 Nozzlenose D is an S Weapon Main H-3 Nozzlenose.png H-3 Nozzlenose decorated with added badges from the manufacturer. The badges don't actually affect its abilities, but it does include a S Weapon Sub Point Sensor.png Point Sensor and the mighty S Weapon Special Inkzooka.png Inkzooka In the right hands, this interesting combination of abilities may give rise to many unique strategies! (NA)[a]

An S Weapon Main H-3 Nozzlenose.png H-3 Nozzlenose emblazoned with maker's logo. The S Weapon Sub Point Sensor.png Point Sensor and S Weapon Special Inkzooka.png Inkzooka make for a completely different battling experience than that of the regular H-3.
— In-Game Description
Love your S Weapon Main H-3 Nozzlenose.png H-3 Nozzlenose but wish that it had a sweet whale sticker on it? Look no further than the H-3 Nozzlenose D! It comes with a S Weapon Sub Point Sensor.png Point Sensor and S Weapon Special Inkzooka.png Inkzooka and also we’re pretty sure that the D stands for "Dang! That’s a cool whale sticker!"
Notes
  1. North America

Gallery

Demonstration

Splatoon 2

H-3 Nozzlenose D

H-3 Nozzlenose D

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Suction Bomb.png Suction Bomb
Special S2 Weapon Special Ink Armor.png Ink Armor
Special points 220p
Special depletion
Range
70 / 100
Damage
58 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 30
Cost Cash 18,400
Requirement
Added in
Specifications
Weight
Base damage 41
Base duration
Ink consumption 1.8% (5.4% per ZR)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants H-3 Nozzlenose H-3 Nozzlenose
Cherry H-3 Nozzlenose Cherry H-3 Nozzlenose

The H-3 Nozzlenose D was announced on 16 March 2018 at 09:00 UTC and released on 17 March 2018 at 02:00 UTC.[3] It comes with Suction Bombs and Ink Armor.

Before being officially announced, the H-3 Nozzlenose D appeared in the Version 3.0 preview section of the 8 March 2018 Nintendo Direct.[4]

According to the Oatmealdome data mine from August 2017, the H-3 Nozzlenose D would have had Sprinklers as the sub weapon. However, a later update of the data mine showed the weapon with Suction Bombs, as did the final release.

Data

  • The H-3 Nozzlenose D is a middleweight weapon.
  • The matchmaking range is 170. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 2.25% and ink tank capacity of 100% allows players to fire 44 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 12 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
  • When pressing , three shots will be fired at a time, as long as there is enough ink to fire all three.
    • If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
  • When firing a burst, a shot is fired every 5 frames.
  • After the last shot in a burst is fired, another burst cannot be fired for 20 frames.
  • When firing while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 25 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 41.
  • If a shot is in the air for more than 8 frames after being fired, it loses 1.28125 damage per frame until it reaches 20.5 damage at frame 24.
  • The bullet hitbox has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 1 degrees.
  • The angle its shots can deviate while in the air is 1 degrees.
  • The outer reticle immediately expands after jumping. After 20 frames, the outer reticle will start shrinking, and will finish shrinking after 50 frames.
  • The H-3 Nozzlenose D starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
  • Shots initially travel straight at a rate of 28.75 units per frame for 4 frames. Shots travel straight for 115 distance units.
    • After that, the shot's velocity is set to 22.698 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 60 units.
  • The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 21 units, and a width of 13.5 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 21 units.
  • All other ink droplets have a radius of 14.2 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 3 shots, the next shot the player makes will force a paint droplet to appear at the player's feet. This ensures that firing a single burst will always paint the player's feet, so long as they have enough ink to fire all 3 shots.

[5][6]

Version history

Version Adjustments
Base game
  • Movement speed while firing: 0.45 → 0.60
  • Ink recovery cooldown: 30 → 25
  • Increased shot speed by roughly 25%, while not changing shot range.
    • Initial bullet velocity: 23 units per frame → 28.75 units per frame
    • Frames bullet flies straight through the air: 5 → 4
    • Frames in the air before a bullet's damage starts decreasing: 9 → 8
    • Frames in the air where a bullet reaches minimum damage: 25 → 24
  • Decreased duration of weapon sway after jumping by 5/60 of a second.
  • Decreased time required for weapon sway to end once it begins ending by 15/60 of a second.
    • Frame after jumping where outer reticle starts shrinking: 25 frames → 20 frames
    • Frame after jumping where outer reticle finishes shrinking: 70 frames → 50 frames
  • Made it easier to ink the area around your feet.
    • If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
  • Made it so that accuracy does not decrease even when shooting immediately after a jump.
    • Angle of shot deviation while jumping: 6 degrees → 1 degree
  • Expanded the size of area inked at point of impact.
    • Near droplet paint radius: 19 units → 21 units
    • Far droplet paint radius: 19 units → 21 units
  • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%
  • Range decreased by about 10%.
    • Initial bullet velocity: 22 → 23
    • Frames bullet flies straight through the air: 6 → 5
    • Effective range: 132 units → 115 units
    • Total range: 177.396 units → 160.396 units
  • Ink consumption: 1.6% → 1.8%
  • Droplet rate: 4 → 3
  • Distance between droplets: 48 units → 60 units
  • Droplet paint radius: 14.5 units → 14.2 units
  • Damage to the Rainmaker shield decreased by about 14%: 1.4x → 1.2x
3.2.0
  • Changed the animation when all three shots fired with a single trigger pull hit their target and deal over 100.0 damage in total.
  • Expanded radius of ink coverage when shots hit walls.
4.2.0
  • Points to fill special gauge: 190 → 200
4.4.0
  • Points to fill special gauge: 200 → 210
4.5.0
  • Decreased the effectiveness of the Main Power Up gear ability.
    • Increased the Main Power Up gear abilities required to reach 49.9 damage from 3.9 to 4.2 times the amount of base gear ability.
    • Each additional gear ability is worth .3 of the effect of the base gear ability.
  • Points to fill special gauge: 210 → 220

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The H-3 Nozzlenose D is an S2 Weapon Main H-3 Nozzlenose.png H-3 Nozzlenose decorated with added flair from the manufacturer. The flair doesn't make it stronger or anything, but it does come with S2 Weapon Sub Suction Bomb.png Suction Bombs, which are great for pinning down your foes! Add S2 Weapon Special Ink Armor.png Ink Armor to the mix, and this baby here is perfect for those who want the ability to turn the tide of battle.

Our research appears to be on the nose this time: the H-3 Nozzlenose D to be precise – available tonight! This version of the S2 Weapon Main H-3 Nozzlenose.png H-3 Nozzlenose has the same stats, but new flair. This is very handy when showing it off to your friends…not that scientists such as myself value such things…harrumph. Rounding out the kit are S2 Weapon Sub Suction Bomb.png Suction Bombs (which we hear really “suck” for your opponent) and S2 Weapon Special Ink Armor.png Ink Armor to help the fortitude of your fellow squid-mates.

Gallery

Demonstration

Strategy

For competitive tips about the H-3 Nozzlenose D

Click to view the strategy for H-3 Nozzlenose D. View the strategy page.

Trivia

  • The Nozzlenose family of weapons are visually designed after garden hose reels. This is also reflected in their names in some other languages.
  • The D in the name likely represents the Dolphin on the side.
    • The dolphin may be a reference to the codename for the Nintendo GameCube: "Dolphin."
  • The H in the name means "Heavy", referring that this weapon is the heavier version of the Nozzlenose weapons.
    • This is supported by the French, Russian, and both Spanish translations of the weapon.
  • In Splatoon, this weapon shares its sub and special with the S Weapon Main Sloshing Machine Neo.png Sloshing Machine Neo, and S Weapon Main Forge Splattershot Pro.png Forge Splattershot Pro, and in Splatoon 2, with the S Weapon Main N-ZAP '85.png N-ZAP '85.

Names in other languages

Template:Foreignname

Translation notes


References