Special weapon: Difference between revisions
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[[File:Special-weapon (1).png|thumb|275px|A variety of special weapons from | [[File:Special-weapon (1).png|thumb|275px|A variety of special weapons from ''Splatoon''.]] | ||
{{Quote|Lay down enough ink and your special meter will fill up. Then you can use one of these (like the Inkzooka) to do major damage.|Splatoon's official website|<ref>http://splatoon.nintendo.com/fresh-gear/</ref>}} | {{Quote|Lay down enough ink and your special meter will fill up. Then you can use one of these (like the Inkzooka) to do major damage.|''Splatoon'''s official website|<ref>http://splatoon.nintendo.com/fresh-gear/</ref>}} | ||
The '''special weapon''' is a powerful type of [[weapon]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. There are several different kinds of special weapons, but they can all turn the tide of a battle when in the right hands. | The '''special weapon''' is a powerful type of [[weapon]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. There are several different kinds of special weapons, but they can all turn the tide of a battle when in the right hands. | ||
== Description == | ==Description== | ||
Along with the [[main weapon]] and [[sub weapon]], every set of weapons comes with a special weapon. These weapons are designed to be very powerful and table-turning, and may only be utilized for a short time once players have filled their [[special gauge]]. | Along with the [[main weapon]] and [[sub weapon]], every set of weapons comes with a special weapon. These weapons are designed to be very powerful and table-turning, and may only be utilized for a short time once players have filled their [[special gauge]]. | ||
When a player has a special weapon ready, it creates a unique effect: they will give off sparks, the tentacles on their head will become very brightly colored and glowing, bubbles will form at the top of their head as if from boiling water, and they will appear to be caught in a strong wind even when completely still. | When a player has a special weapon ready, it creates a unique effect: they will give off sparks, the tentacles on their head will become very brightly colored and glowing, bubbles will form at the top of their head as if from boiling water, and they will appear to be caught in a strong wind even when completely still. | ||
Activating a special weapon makes the player's | Activating a special weapon makes the player's character do a front flip and completely refills the [[Ink Tank]]. | ||
== Usage == | ==Usage== | ||
Special weapons are available by filling the [[special gauge]] by inking the ground in [[Mode#Matchmaking|matchmaking modes]], obtaining a canned special in the [[Battle Dojo]] and [[singleplayer]] modes such as [[Octo Valley (mode)|Octo Valley]], starting a [[Salmon Run]] session where players have access to two specials, or starting specific missions in [[Octo Expansion]] where the special is obtained via the [[Equipper]]. Once a special weapon is ready, clicking {{Button|RS}} will activate it. Different special weapons need different amounts of [[turf]] inked to fully charge, for balancing purposes; for instance, the Inkzooka requires 220 points to charge as of version {{Ver|S|2.0.0}}, whereas the Killer Wail requires only 160.<ref>http://nintendonews.com/2015/08/splatoon-update-2-0-0-full-details/</ref> | Special weapons are available by filling the [[special gauge]] by inking the ground in [[Mode#Matchmaking|matchmaking modes]], obtaining a canned special in the [[Battle Dojo]] and [[singleplayer]] modes such as [[Octo Valley (mode)|Octo Valley]], starting a [[Salmon Run]] session where players have access to two specials, or starting specific missions in the ''[[Octo Expansion]]'' where the special is obtained via the [[Equipper]]. Once a special weapon is ready, clicking {{Button|RS}} will activate it. Different special weapons need different amounts of [[turf]] inked to fully charge, for balancing purposes; for instance, the [[Inkzooka]] requires 220 points to charge as of version {{Ver|S|2.0.0}}, whereas the [[Killer Wail]] requires only 160.<ref>http://nintendonews.com/2015/08/splatoon-update-2-0-0-full-details/</ref> | ||
The rate at which the special gauge depletes after being activated depends on which particular | The rate at which the special gauge depletes after being activated depends on which particular special weapon is in use. If the player is splatted before the gauge is completely depleted, they will respawn with a portion of the remaining gauge filled (how much depends upon the special depletion class of the main weapon; see special depletion below). This can be increased by equipping [[gear]] with [[Special Saver]]. | ||
== List of special weapons == | == List of special weapons == | ||
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|- | |- | ||
| '''{{Weapon|S|Special|Killer Wail|32}}''' | | '''{{Weapon|S|Special|Killer Wail|32}}''' | ||
| The Killer Wail blasts a large sound wave in | | The Killer Wail blasts a large sound wave in the desired direction that obliterates all enemies in its path and travels through walls. | ||
| {{ya}} | | {{ya}} | ||
| | | | ||
|- | |- | ||
| '''{{Weapon|S|Special|Kraken|32}}''' | | '''{{Weapon|S|Special|Kraken|32}}''' | ||
| | | The user transforms into the large, invincible Kraken, able to travel quickly through enemy ink and splat opponents instantly with its melee attack. | ||
| {{ya}} | | {{ya}} | ||
| | | | ||
|- | |- | ||
| '''{{Weapon|S2|Special|Tenta Missiles|32}}''' | | '''{{Weapon|S2|Special|Tenta Missiles|32}}''' | ||
| | | The Tenta Missiles allow users to lock on to opponents before firing ten to twenty missiles between the locked-on targets. | ||
| | | | ||
| {{ya}} | | {{ya}} | ||
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|- | |- | ||
| '''{{Weapon|S2|Special|Splashdown|32}}''' | | '''{{Weapon|S2|Special|Splashdown|32}}''' | ||
| The Splashdown causes its user to jump up and strike the ground with heavy force, causing an ink explosion around them. Its effectiveness increases when activated from great heights, including | | The Splashdown causes its user to jump up and strike the ground with heavy force, causing an ink explosion around them. Its effectiveness increases when activated from great heights, including while Super Jumping. | ||
| | | | ||
| {{ya}} | | {{ya}} | ||
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|- | |- | ||
| '''{{Weapon|S2|Special|Ink Storm|32}}''' | | '''{{Weapon|S2|Special|Ink Storm|32}}''' | ||
| | | The Ink Storm creates a rain cloud of ink. The rain cloud gradually drifts above the map, inking the ground and damaging any enemies beneath it. | ||
| | | | ||
| {{ya}} | | {{ya}} | ||
|- | |- | ||
| '''{{Weapon|S2|Special|Baller|32}}''' | | '''{{Weapon|S2|Special|Baller|32}}''' | ||
| A protective sphere that allows the player to advance safely. It explodes in a blast of ink | | A protective sphere that allows the player to advance safely. It explodes in a blast of ink when a timer expires or when the user triggers it. | ||
| | | | ||
| {{ya}} | | {{ya}} | ||
|- | |- | ||
| '''{{Weapon|S2|Special|Bubble Blower|32}}''' | | '''{{Weapon|S2|Special|Bubble Blower|32}}''' | ||
| The Bubble Blower creates up to three bubbles. The bubbles will block large areas to opponents | | The Bubble Blower creates up to three bubbles. The bubbles will block large areas to opponents and will explode in a deadly blast of ink if fired at. | ||
| | | | ||
| {{ya}} | | {{ya}} | ||
|- | |- | ||
| '''{{Weapon|S2|Special|Booyah Bomb|32}}''' | | '''{{Weapon|S2|Special|Booyah Bomb|32}}''' | ||
| | | The user holds up a glowing ball of ink that charges up over time and can be thrown to make an ink explosion, which is made larger by charging up more. The user and their teammates can use the "Booyah!" signal to charge up faster. | ||
| | | | ||
| {{ya}} | | {{ya}} | ||
|- | |- | ||
| '''{{Weapon|S2|Special|Ultra Stamp|32}}''' | | '''{{Weapon|S2|Special|Ultra Stamp|32}}''' | ||
| The Ultra Stamp is a large hammer which can be slammed repeatedly while advancing forwards | | The Ultra Stamp is a large hammer which can be slammed repeatedly while advancing forwards and also has a jump attack. The weapon can also be thrown as a final attack. | ||
| | | | ||
| {{ya}} | | {{ya}} | ||
|} | |} | ||
== Abilities == | ==Abilities== | ||
[[Abilities]] on a player's [[gear]] can affect special weapons. The following abilities have effects that directly affect the performance of special weapons. | [[Abilities]] on a player's [[gear]] can affect special weapons. The following abilities have effects that directly affect the performance of special weapons. | ||
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|} | |} | ||
== Trivia == | ==Trivia== | ||
* Special weapons were originally called "Super Weapons. | * Special weapons were originally called "Super Weapons".<ref>[https://www.youtube.com/watch?v=SxcLLFbmJHE {{YT}} Footage of the 2014 E3 Demo]</ref> | ||
*The in-universe reason that no ''Splatoon'' special weapons return in ''Splatoon 2'' is attributed to new regulations as revealed on a [[Sunken Scroll#Scroll 11 2|Sunken Scroll]], where protest signs are also shown. | * The in-universe reason that no ''Splatoon'' special weapons return in ''Splatoon 2'' is attributed to new regulations, as revealed on a [[Sunken Scroll#Scroll 11 2|Sunken Scroll]], where protest signs are also shown. | ||
* During both fights with [[Agent 3]] in [[Octo Expansion]], | * During both fights with [[Agent 3]] in the ''[[Octo Expansion]]'', they are able to use different special weapons despite only using one [[main weapon]], and is even able to use them consecutively. This is explained by [[Marina]] in the [[Spinal Phase]] fight, saying that Agent 3 had removed their limiter, which implies that Inklings (and Octolings) can normally use many specials and have to put on something that restricts this ability. | ||
== Gallery == | ==Gallery == | ||
=== ''Splatoon'' === | ===''Splatoon''=== | ||
<gallery> | <gallery> | ||
Item img special05.png|[[Bomb Rush]] | Item img special05.png|[[Bomb Rush]] | ||
Line 153: | Line 153: | ||
Item img special02.png|[[Inkstrike]] | Item img special02.png|[[Inkstrike]] | ||
Item img special01.png|[[Inkzooka]] | Item img special01.png|[[Inkzooka]] | ||
Special ready.gif|An [[Inkling]] with a | Special ready.gif|An [[Inkling]] with a special weapon ready. | ||
</gallery> | </gallery> | ||
=== ''Splatoon 2'' === | ===''Splatoon 2''=== | ||
<gallery> | <gallery> | ||
S2 Weapon Special Tenta Missiles.png|[[Tenta Missiles]] | S2 Weapon Special Tenta Missiles.png|[[Tenta Missiles]] | ||
Line 171: | Line 171: | ||
</gallery> | </gallery> | ||
== Names in other languages == | ==Names in other languages== | ||
{| | {| | ||
|align = "top" | ''Special Weapon'' | |align = "top" | ''Special Weapon'' | ||
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|} | |} | ||
== See also == | ==See also== | ||
* [[List of special weapon sets in Splatoon|List of special weapon sets in ''Splatoon'']] | * [[List of special weapon sets in Splatoon|List of special weapon sets in ''Splatoon'']] | ||
* [[List of special weapon sets in Splatoon 2|List of special weapon sets in ''Splatoon 2'']] | * [[List of special weapon sets in Splatoon 2|List of special weapon sets in ''Splatoon 2'']] | ||
* [[Special weapon data]] | * [[Special weapon data]] | ||
== References == | ==References== | ||
<references /> | <references/> | ||
{{Navbox/S Weapons}} | {{Navbox/S Weapons}} |
Revision as of 19:45, 23 April 2019
“ | Lay down enough ink and your special meter will fill up. Then you can use one of these (like the Inkzooka) to do major damage. | ” |
— Splatoon's official website, [1]
|
The special weapon is a powerful type of weapon in Splatoon and Splatoon 2. There are several different kinds of special weapons, but they can all turn the tide of a battle when in the right hands.
Description
Along with the main weapon and sub weapon, every set of weapons comes with a special weapon. These weapons are designed to be very powerful and table-turning, and may only be utilized for a short time once players have filled their special gauge.
When a player has a special weapon ready, it creates a unique effect: they will give off sparks, the tentacles on their head will become very brightly colored and glowing, bubbles will form at the top of their head as if from boiling water, and they will appear to be caught in a strong wind even when completely still.
Activating a special weapon makes the player's character do a front flip and completely refills the Ink Tank.
Usage
Special weapons are available by filling the special gauge by inking the ground in matchmaking modes, obtaining a canned special in the Battle Dojo and singleplayer modes such as Octo Valley, starting a Salmon Run session where players have access to two specials, or starting specific missions in the Octo Expansion where the special is obtained via the Equipper. Once a special weapon is ready, clicking will activate it. Different special weapons need different amounts of turf inked to fully charge, for balancing purposes; for instance, the Inkzooka requires 220 points to charge as of version 2.0.0, whereas the Killer Wail requires only 160.[2]
The rate at which the special gauge depletes after being activated depends on which particular special weapon is in use. If the player is splatted before the gauge is completely depleted, they will respawn with a portion of the remaining gauge filled (how much depends upon the special depletion class of the main weapon; see special depletion below). This can be increased by equipping gear with Special Saver.
List of special weapons
Weapon | Description | Games | |
---|---|---|---|
Bomb Rush | The Bomb Rush allows the player to use their sub weapon repeatedly, with no ink restriction. | Template:Ya | |
Bubbler | The Bubbler is a spherical force field that protects the user from all damage. It can be spread to teammates. | Template:Ya | |
Echolocator | The Echolocator reveals the locations of all enemies for teammates to see on the field and on the map. | Template:Ya | |
Inkstrike | The Inkstrike causes a large, swirling vortex of ink to appear where the user fires it. | Template:Ya | |
Inkzooka | The Inkzooka shoots tall, narrow twisters of ink in rapid succession, allowing its user to quickly splat enemies at long-range. | Template:Ya | |
Killer Wail | The Killer Wail blasts a large sound wave in the desired direction that obliterates all enemies in its path and travels through walls. | Template:Ya | |
Kraken | The user transforms into the large, invincible Kraken, able to travel quickly through enemy ink and splat opponents instantly with its melee attack. | Template:Ya | |
Tenta Missiles | The Tenta Missiles allow users to lock on to opponents before firing ten to twenty missiles between the locked-on targets. | Template:Ya | |
Sting Ray | The Sting Ray fires a continuous laser that can go through walls. When not firing, users can see the silhouettes of any opponents that are not hiding in ink. Mobility is impaired while activated. | Template:Ya | |
Inkjet | The Inkjet gives its user the ability to hover in the air and shoot powerful blaster-like projectiles. Once it expires, the user automatically Super Jumps back to where they first activated it. | Template:Ya | |
Splashdown | The Splashdown causes its user to jump up and strike the ground with heavy force, causing an ink explosion around them. Its effectiveness increases when activated from great heights, including while Super Jumping. | Template:Ya | |
Ink Armor | Activating Ink Armor protects the user and all teammates from one or two attacks, depending on the strength of the attack. | Template:Ya | |
Bomb Launcher | The Bomb Launcher allows the player to throw a pre-selected bomb repeatedly, with no ink restriction. The distance that bombs are thrown is adjustable by holding the trigger. | Template:Ya | |
Ink Storm | The Ink Storm creates a rain cloud of ink. The rain cloud gradually drifts above the map, inking the ground and damaging any enemies beneath it. | Template:Ya | |
Baller | A protective sphere that allows the player to advance safely. It explodes in a blast of ink when a timer expires or when the user triggers it. | Template:Ya | |
Bubble Blower | The Bubble Blower creates up to three bubbles. The bubbles will block large areas to opponents and will explode in a deadly blast of ink if fired at. | Template:Ya | |
Booyah Bomb | The user holds up a glowing ball of ink that charges up over time and can be thrown to make an ink explosion, which is made larger by charging up more. The user and their teammates can use the "Booyah!" signal to charge up faster. | Template:Ya | |
Ultra Stamp | The Ultra Stamp is a large hammer which can be slammed repeatedly while advancing forwards and also has a jump attack. The weapon can also be thrown as a final attack. | Template:Ya |
Abilities
Abilities on a player's gear can affect special weapons. The following abilities have effects that directly affect the performance of special weapons.
Ability | Effect | Games | |
---|---|---|---|
Special Duration Up | Improves the duration of special weapons. | Template:Ya | |
Special Power Up | Improves the performance of special weapons. | Template:Ya |
Trivia
- Special weapons were originally called "Super Weapons".[3]
- The in-universe reason that no Splatoon special weapons return in Splatoon 2 is attributed to new regulations, as revealed on a Sunken Scroll, where protest signs are also shown.
- During both fights with Agent 3 in the Octo Expansion, they are able to use different special weapons despite only using one main weapon, and is even able to use them consecutively. This is explained by Marina in the Spinal Phase fight, saying that Agent 3 had removed their limiter, which implies that Inklings (and Octolings) can normally use many specials and have to put on something that restricts this ability.
Gallery
Splatoon
-
An Inkling with a special weapon ready.
Splatoon 2
Names in other languages
Special Weapon | Special depletion |
Template:Foreignname | Template:Foreignname |
See also
- List of special weapon sets in Splatoon
- List of special weapon sets in Splatoon 2
- Special weapon data