Charger: Difference between revisions

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{{redirect|Sniper|the [[Octarian]] unit|Octosniper}}
{{redirect|Sniper|the [[Octarian]] unit|Octosniper}}


'''Chargers''' are one of the [[main weapon]] classifications in the ''[[Splatoon (series)|Splatoon]]'' series. The charger has a build-up time to a powerful blast that can take enemies out immediately within a long range. It is an ideal weapon for players on guard, with the option to fire uncharged shots for quicker turf coverage. In ''[[Splatoon 2]]'', the ability for most chargers to store a charge was added. By holding {{button|ZR}} while swimming in [[ink]], a charge can be held for a few seconds. This is available for all non-scoped chargers except the Bamboozler 14.
'''Chargers''' are one of the [[main weapon]] classifications in the [[Splatoon (series)|''Splatoon'' series]]. The charger has a build-up time to a powerful blast that can take enemies out immediately within a long range. It is an ideal weapon for players on guard, with the option to fire uncharged shots for quicker turf coverage. In ''[[Splatoon 2]]'', the ability for most chargers to store a charge was added. By holding {{button|ZR}} while swimming in [[ink]], a charge can be held for a few seconds. This is available for all non-scoped chargers except the Bamboozler 14.


With the [[Inkling Girl amiibo]], the player can use the [[Hero Charger]] for [[Octo Valley (mode)|Octo Valley]] missions to win a [[Hero Charger Replica]].
With the [[Inkling Girl amiibo]], the player can use the [[Hero Charger]] for [[Octo Valley (mode)|Octo Valley]] missions to win a [[Hero Charger Replica]].

Revision as of 17:21, 22 February 2021

Sniper redirects here. For the Octarian unit, see Octosniper.

Chargers are one of the main weapon classifications in the Splatoon series. The charger has a build-up time to a powerful blast that can take enemies out immediately within a long range. It is an ideal weapon for players on guard, with the option to fire uncharged shots for quicker turf coverage. In Splatoon 2, the ability for most chargers to store a charge was added. By holding ZR while swimming in ink, a charge can be held for a few seconds. This is available for all non-scoped chargers except the Bamboozler 14.

With the Inkling Girl amiibo, the player can use the Hero Charger for Octo Valley missions to win a Hero Charger Replica.

List of chargers

Series Description Variants Games

Squiffer
A quick charger. Its light nature allows users to strafe quickly while charging. It has the lowest range in its class. As of Splatoon 2, this weapon has the ability to store its charge. Classic Squiffer Template:Ya Template:Ya
New Squiffer Template:Ya Template:Ya
Fresh Squiffer Template:Ya Template:Ya

Splat Charger
The standard charger. It has good range and a decent charge time. As of Splatoon 2, this weapon has the ability to store its charge. Splat Charger Template:Ya Template:Ya
Kelp Splat Charger Template:Ya
Bento Splat Charger Template:Ya
Firefin Splat Charger Template:Ya
Hero Charger Replica Template:Ya Template:Ya
Kensa Charger Template:Ya

Splatterscope
A Splat Charger with a scope, for extra range and precision. Splatterscope Template:Ya Template:Ya
Kelp Splatterscope Template:Ya
Bento Splatterscope Template:Ya
Firefin Splatterscope Template:Ya
Kensa Splatterscope Template:Ya

E-liter
A charger with extreme range. However, it has a slow charge time and heavy ink consumption. As of Splatoon 2, this weapon has the ability to store its charge. E-liter 3K Template:Ya
Custom E-liter 3K Template:Ya
E-liter 4K Template:Ya
Custom E-liter 4K Template:Ya

E-liter Scope
An E-liter with a scope, for extra range and precision. E-liter 3K Scope Template:Ya
Custom E-liter 3K Scope Template:Ya
E-liter 4K Scope Template:Ya
Custom E-liter 4K Scope Template:Ya

Bamboozler 14
A charger with a charge time even quicker than the Squiffer. Its damage output is weaker than the other chargers, so users will need to land two hits to splat an opponent. It lacks the ability to store charge, an ability present in all other non-scoped chargers in Splatoon 2, but it compensates with the ability to charge in mid-air. Bamboozler 14 Mk I Template:Ya Template:Ya
Bamboozler 14 Mk II Template:Ya Template:Ya
Bamboozler 14 Mk III Template:Ya Template:Ya

Goo Tuber
A charger that can hold its charge for an exceptionally long time in comparison with the other chargers. Goo Tuber Template:Ya
Custom Goo Tuber Template:Ya

Sets

Chargers in Splatoon
Main #ID Sub Special Special Depletion Level Price Class Introduced​​​​​​​
Bamboozler 14 Mk I 2050 Splash Wall Killer Wail Special gaugeLight 15 Cash 6200 Charger 29 August 2015
Bamboozler 14 Mk II 2051 Disruptor Echolocator Special gaugeLight 17 Cash 8300 Charger 18 November 2015
Bamboozler 14 Mk III 2052 Burst Bomb Inkstrike Special gaugeHeavy 20 Cash 9100 Charger 13 April 2016 (2.7.0)
Bento Splat Charger 2012 Splash Wall Echolocator Special gaugeMedium 20 Cash 4700 Charger 8 June 2016 (2.8.0)
Bento Splatterscope 2022 Splash Wall Echolocator Special gaugeMedium 20 Cash 11500 Charger 8 June 2016 (2.8.0)​​​​​
Classic Squiffer 2000 Point Sensor Bubbler Special gaugeLight 6 Cash 5000 Charger 28 May 2015 (1.0.0)​​​
Custom E-liter 3K(NA)[a]
Custom E-Litre 3K(EU/OC)[b]
2031 Squid Beakon Kraken Special gaugeMedium 19 Cash 14200 Charger 17 June 2015
Custom E-liter 3K Scope(NA)[a]
Custom E-Litre 3K Scope(EU/OC)[b]
2041 Squid Beakon Kraken Special gaugeMedium 20 Cash 22600 Charger 10 October 2015​​​​​​
E-liter 3K(NA)[a]
E-Litre 3K(EU/OC)[b]
2030 Burst Bomb Echolocator Special gaugeMedium 18 Cash 12500 Charger 28 May 2015 (1.0.0)
E-liter 3K Scope(NA)[a]
E-Litre 3K Scope(EU/OC)[b]
2040 Burst Bomb Echolocator Special gaugeMedium 19 Cash 13400 Charger 22 July 2015
Fresh Squiffer 2002 Suction Bomb Kraken Special gaugeMedium 20 Cash 7200 Charger 13 April 2016 (2.7.0)​​​​​​​
Hero Charger Replica 2013 Splat Bomb Bomb Rush Special gaugeHeavy 3 Cash 1200 Charger 28 May 2015 (1.0.0)​​​​​​
Kelp Splat Charger 2011 Sprinkler Killer Wail Special gaugeMedium 4 Cash 2500 Charger 28 May 2015 (1.0.0)
Kelp Splatterscope 2021 Sprinkler Killer Wail Special gaugeMedium 17 Cash 7800 Charger 28 May 2015 (1.0.0)​​​​​​​​​​​
New Squiffer 2001 Ink Mine Inkzooka Special gaugeLight 11 Cash 4500 Charger 28 May 2015 (1.0.0)​​​​​​​​​​​​​​​​
Splat Charger 2010 Splat Bomb Bomb Rush Special gaugeHeavy 3 Cash 1000 Charger 28 May 2015 (1.0.0)​
Splatterscope 2020 Splat Bomb Bomb Rush Special gaugeHeavy 13 Cash 4200 Charger 28 May 2015 (1.0.0)​​​​​​​​​​​
Chargers in Splatoon 2
Main #ID Sub Special Special Points Level Price Class Introduced​​​​​​​​​
Bamboozler 14 Mk I 2050 Curling Bomb Tenta Missiles 200p 18 Cash 9500 Charger 7 October 2017
Bamboozler 14 Mk II 2051 Toxic Mist Burst-Bomb Launcher 160p 21 Cash 10500 Charger 1 July 2018
Bamboozler 14 Mk III 2052 Fizzy Bomb Bubble Blower 190p 27 Cash 14400 Charger 3 April 2019 (4.6.0)​​​​​​​​
Classic Squiffer 2000 Point Sensor Ink Armor 170p 12 Cash 8900 Charger 19 August 2017​​​
Custom E-liter 4K 2031 Squid Beakon Bubble Blower 170p 26 Cash 17300 Charger 14 October 2017
Custom E-liter 4K Scope 2041 Squid Beakon Bubble Blower 170p 30 Cash 29900 Charger 14 October 2017
Custom Goo Tuber 2061 Curling Bomb Inkjet 170p 28 Cash 19300 Charger 9 February 2018​​​​​​​​​
E-liter 4K 2030 Ink Mine Ink Storm 190p 20 Cash 13900 Charger 7 July 2017 (1.0.0)
E-liter 4K Scope 2040 Ink Mine Ink Storm 190p 30 Cash 23200 Charger 7 July 2017 (1.0.0)​​
Firefin Splat Charger 2011 Splash Wall Suction-Bomb Launcher 220p 16 Cash 10600 Charger 7 July 2017 (1.0.0)
Firefin Splatterscope 2021 Splash Wall Suction-Bomb Launcher 220p 25 Cash 13900 Charger 7 July 2017 (1.0.0)​​​​
Fresh Squiffer 2002 Suction Bomb Inkjet 180p 24 Cash 14100 Charger 3 April 2019 (4.6.0)​​​
Goo Tuber 2060 Suction Bomb Splashdown 160p 22 Cash 13400 Charger 7 July 2017 (1.0.0)​​​​​​​​
Hero Charger Replica 2013 Splat Bomb Sting Ray 220p 3 Cash 2700 Charger 7 July 2017 (1.0.0)​​​​​​​​​​​
Kensa Charger 2012 Sprinkler Baller 190p 19 Cash 14500 Charger 14 September 2018 (4.0.0)​​​​​​​​​​
Kensa Splatterscope 2022 Sprinkler Baller 190p 28 Cash 20400 Charger 14 September 2018 (4.0.0)​​​​​​​​​​​​​​​​​​
New Squiffer 2001 Autobomb Baller 180p 17 Cash 11000 Charger 25 April 2018 (3.0.0)​​​​​​​​​​​​​​​​​
Splat Charger 2010 Splat Bomb Sting Ray 220p 3 Cash 2200 Charger 7 July 2017 (1.0.0)​​
Splatterscope 2020 Splat Bomb Sting Ray 220p 15 Cash 11400 Charger 7 July 2017 (1.0.0)​​​​​​​​​​​​​​​

Tips

  • The reticle will turn into an X when it is over an enemy that is not hiding in ink inside the charger's range.
  • If an enemy has taken some damage already, a fully charged shot may not be necessary to splat them.
  • If an enemy is closing in or launches a surprise attack, it is a good idea to run away; chargers are weak at close-quarters combat.
    • If cornered, shooting a few well-aimed semi-charged shots at the opposing player may help the user to stay alive. Spamming shots (especially when playing with motion controls) can throw a player's aim off, and, more than likely, the other player may have taken a bit of damage. It is faster to hit them with one well-aimed charged shot than multiple uncharged shots.
  • Chargers will show a thin glowing line when aiming a charged shot, revealing one's position. This can make it easier for enemies to dodge, so it is advised to limit the amount of time spent aiming.
    • An effective way around this is to hold the reticle off to a side, and at the last second, quickly move it and fire in order to stop the enemy from dodging the shot.
    • It is also possible to scare opposing teammates into going a different direction by using the laser sight.
    • In Splatoon 2, storing one's charge will make the laser disappear from the sight of other players while a faint, translucent reticle will remain on the user's screen and show where they are aiming.
  • Keeping some distance from the main area where the battle is taking place and finding a comfortable spot to shoot from are necessary to play chargers to the best of their ability.
    • As a result, it is advised to stay out of close-quarters situations, as chargers perform poorly in these scenarios.
  • As a charger user, it is important to have an eye on the surrounding area - sneak attacks are very dangerous.
  • It is best to cover lots of turf around the user so they do not get stuck on un-inked turf in case of a surprise attack.
  • Jumping and shooting can help to level a player's aim in certain situations, allowing them to splat more players.
    • It can also be used to hide the charger's laser sight.
  • Sometimes as a charger user, it is best to make short cuts and try not to cover tons of ground.
    • If using a charger, the player's main focus is to splat people, not cover ground. This way, it is possible to get more splats and ground coverage. Let the rollers, sloshers, shooters, and splatlings cover ground.
    • If ground must be covered, do not spam shots to try and cover turf. It is more effective to charge a shot up and shoot it forward in a straight line.
  • Even with low ink, chargers can still charge up to a full shot with the same power.
Judd's Advice
Meow! (Chargers deal a clawful lot of damage with each shot! But even so...if you only focus on one-shotting foes, you're gonna have a bad time. Try using your first shot to cut off an opponent's path with your ink... and then you can take them out more easily with the second! Inking the ground like this will help your team too, so get shooting!)

Countering

  • If targeted by a charger, moving erratically may cause them to miss.
    • Jumping is a bad tactic to avoid chargers, as changing velocity while jumping is really hard and usually leads to the charger user getting an easy splat.
  • A charger's weakest spots are behind them and beneath them; surprising them from an unexpected angle is almost a guaranteed splat.
  • Closing in on chargers quickly gives them little time to react.
  • Forcing a charger user out of their chosen position and into one where they are vulnerable is a great way to give a player the advantage over chargers.
  • In the case of attentive chargers that are good at dodging special weapons and foiling sneak attacks, another option is to simply avoid them. Go ink a different area, one that they are not paying attention to.
  • In Splatoon 2, if there is a glowing, white circle inside enemy ink, it is advised to stay hidden, as this is an enemy charger that is currently storing their charge and may be aiming to splat someone.
    • The glowing, white circle also shows the charger's current location while they are storing their charge. One can use this to their advantage if attempting to splat the charger.

Trivia

Splatoon

  • There are no chargers with the Seeker as their sub weapon.
  • Inklings will close one eye when aiming with a charger.
    • However, if they are moving while aiming, both of their eyes will remain open.

Gallery

SplatNet icons

Art

Promo renders for Splatoon 2

Names in other languages

Template:Foreignname

Notes

  1. 1.0 1.1 1.2 1.3 North America
  2. 2.0 2.1 2.2 2.3 Europe and Oceania