Splat Charger: Difference between revisions
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The Splat Charger returns for ''Splatoon 2'' with a new visual design and a new charge-holding mechanic. The player can now [[Charge storage|store a charge]] for one second. It comes in a set with [[Splat Bomb]]s and the [[Sting Ray]]. | The Splat Charger returns for ''Splatoon 2'' with a new visual design and a new charge-holding mechanic. The player can now [[Charge storage|store a charge]] for one second. It comes in a set with [[Splat Bomb]]s and the [[Sting Ray]]. | ||
===Data=== | |||
{{User:Heddy/Test/1 | |||
| weight class = middle | |||
| AirChargeRateByEmpty = 1 | |||
| ChargeKeepAnytime = FALSE | |||
| ChargeKeepSniperCameraMoveFrm = 20 | |||
| ChargeKeepSniperCameraMoveStartFrm = 0 | |||
| ChargeKeepSquideMuzzleOffset = -3.5,1.6,19.45 | |||
| CoopFullChargeDamage = 3000 | |||
| CoopFullChargeInkConsume = 0.18 | |||
| CoopFullChargeSplashPaintRadius = 18.5 | |||
| CoopMaxChargeDamage = 1500 | |||
| CoopMaxChargeInkConsume = 0.18 | |||
| CoopMinChargeDamage = 500 | |||
| CoopMinChargeInkConsume = 0.0225 | |||
| EmptyChargeTimes = 3 | |||
| FreezeFrmFullCharge = 1 | |||
| FreezeFrmMinCharge = 1 | |||
| FullChargeDamage = 1600 | |||
| FullChargeDamageRate_MWPUG_High = 1.2 | |||
| FullChargeDamageRate_MWPUG_Mid = 1.1 | |||
| FullChargeDamage_MWPUG_Max = 3000 | |||
| FullChargeDistance = 240.37 | |||
| FullChargeDistance_MWPUG_High = 0 | |||
| FullChargeDistance_MWPUG_Mid = 0 | |||
| FullChargeFrame = 60 | |||
| FullChargeInkConsume = 0.18 | |||
| FullChargePaintRadiusRateGroundToOther = 1.8 | |||
| FullChargePaintRadiusRateLastSplashToOther = 1.5 | |||
| FullChargePierce = TRUE | |||
| FullChargeSplashPaintRadius = 17.5 | |||
| InitVelFullCharge = 48 | |||
| InitVelMaxCharge = 48 | |||
| InitVelMinCharge = 24 | |||
| JumpGnd = 0.7 | |||
| MaxChargeColRadiusForPlayer = 1 | |||
| MaxChargeDamage = 800 | |||
| MaxChargeHitSplashNum = 8 | |||
| MaxChargeInkConsume = 0.18 | |||
| MaxChargePaintRadiusRateGroundToOther = 1.5 | |||
| MaxChargePaintRadiusRateLastSplashToOther = 1.5 | |||
| MaxChargePaintRadiusRateToFull = 1 | |||
| MaxDistance = 240.37 | |||
| MaxDistance_MWPUG_High = 0 | |||
| MaxDistance_MWPUG_Mid = 0 | |||
| MaxHitSplashNumFrame = 32 | |||
| MinChargeColRadiusForPlayer = 1 | |||
| MinChargeDamage = 400 | |||
| MinChargeFrame = 8 | |||
| MinChargeHitSplashNum = 0 | |||
| MinChargeInkConsume = 0.0225 | |||
| MinChargePaintRadiusRateGroundToOther = 1 | |||
| MinChargePaintRadiusRateLastSplashToOther = 1.5 | |||
| MinChargePaintRadiusRateToFull = 0.5 | |||
| MinDistance = 90.33 | |||
| MinMaxChargeDamageRate_MWPUG_High = 1.2 | |||
| MinMaxChargeDamageRate_MWPUG_Mid = 1.1 | |||
| MinMaxChargeDamage_MWPUG_Max = 999 | |||
| MoveSpeed = 0.2 | |||
| PreDelayFrm_KeepCharge = 25 | |||
| PreDelayFrm_KeepChargePre = 20 | |||
| SniperCameraFovy = 38 | |||
| SniperCameraMoveEndChargeRate = 0 | |||
| SniperCameraMoveStartChargeRate = 0 | |||
| SniperCameraPlayerAlphaChargeRate = 0.5 | |||
| SniperCameraPlayerInvisibleChargeRate = 0.85 | |||
| SplashBetweenFullChargePaintRadiusRate = 1.32 | |||
| SplashBetweenMaxChargePaintRadiusRate = 1.5 | |||
| SplashBetweenMinChargePaintRadiusRate = 1.75 | |||
| SplashDepthFullChargeScaleRateByWidth = 1 | |||
| SplashDepthMaxChargeScaleRateByWidth = 1 | |||
| SplashDepthMinChargeScaleRateByWidth = 3.5 | |||
| SplashNearFootMaxDistanceXZ = 23 | |||
| SplashNearFootOccurChargeRate = 0 | |||
| SplashPaintRadiusRate_MWPUG_High = 1 | |||
| SplashPaintRadiusRate_MWPUG_Mid = 1 | |||
| SplashSplitNum = 1 | |||
| SquidChangeReduceWaitFullFrame = 75 | |||
| VelGnd_Bias = 0.5 | |||
| VelGnd_DownRt = 0.2 | |||
}}<ref>[https://leanny.github.io/splat2new/parameters.html Splatoon 2 - Parameter Database]</ref> | |||
===Version history=== | ===Version history=== |
Revision as of 03:28, 22 May 2020
The Splat Charger is a main weapon in Splatoon and Splatoon 2.
The Splat Charger, like other charger-type weapons, can be charged up before firing. The more it is charged, the farther the ink will go and the more damage it will deal. Only a fully charged shot will splat an enemy in one hit. It also creates a thick line of ink, rather than many small blobs like shooter-class weapons do. This weapon is the most basic form of charger in the Splatoon series, with all-around average performance. The weapon consumes 18% of the ink tank capacity with each fully charged shot, allowing the player to fire 5 shots before needing to refill the tank.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Charger |
Sub | Splat Bomb |
Special | Bomb Rush |
Special depletion | 75% |
Range | |
Charge speed | |
Mobility | |
Obtainable at | |
Level | 3 |
Cost | 1,000 |
Specifications | |
Base damage | 40–80 (Partial charge) 160 (Full charge) |
Ink consumption | 2.25% (No charge) 18% (Full charge) |
Other variants | Kelp Splat Charger Hero Charger Replica Bento Splat Charger |
The Splat Charger comes in a set with the Splat Bomb and Bomb Rush.
Version history
Version | Adjustments |
---|---|
2.7.0 |
|
Gallery
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Promo image.
-
3D art.
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An Inkling splatting an enemy with the Splat Charger at an early version of Camp Triggerfish.
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An Inkling holding the Splat Charger at Blackbelly Skatepark.
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An Inkling running with the Splat Charger at an early version of Blackbelly Skatepark.
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Official art of an Inkling holding the Splat Charger.
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Art of a team of Inklings - the second is holding a Splat Charger.
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Art of three female Inklings, with the left one holding a Splat Charger.
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A female Inkling holding a Splat Charger.
-
The same Inkling aiming with the Splat Charger.
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Charger |
Sub | Splat Bomb |
Special | Sting Ray |
Special points | 220p |
Range | |
Charge speed | |
Mobility | |
Obtainable at | |
Level | 3 |
Cost | 2,200 |
Specifications | |
Base damage | 40–80 (Partial charge) 160 (Full charge) |
Ink consumption | 2.25% (No charge) 18% (Full charge) |
Other variants | Firefin Splat Charger Hero Charger Replica Kensa Charger |
The Splat Charger returns for Splatoon 2 with a new visual design and a new charge-holding mechanic. The player can now store a charge for one second. It comes in a set with Splat Bombs and the Sting Ray.
Data
Version history
Version | Adjustments |
---|---|
Base game |
|
1.2.0 |
|
1.3.0 |
|
1.4.0 |
|
2.0.0 |
|
3.0.0 |
|
4.1.0 |
|
4.2.0 |
|
4.3.0 |
|
4.8.0 |
|
5.1.0 |
|
5.2.0 |
|
Gallery
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2D artwork of the Splat Charger in Splatoon 2.
-
Promo image.
-
Aiming a target.
-
Holding the Splat Charger.
-
The select screen from the Switch event demo selecting the Splat Charger.
-
The info page on for the Splat Charger from the Switch event demo.
Demonstration
Details
- Unlike Damage Up in Splatoon, while Main Power Up increases damage, it does not allow shots below full charge to reach 100.0 damage.
Quotes
View the quotation page. |
Trivia
The Splat Charger in Splatoon 2 looks slightly similar to the real-life rifle M24 Sniper Weapon System, an iconic weapon and the standard for many armies and special forces around the world. However, the M24 has a scope mounted while the Splat Charger does not.