Aerospray MG: Difference between revisions
(Added tags for labeled section transclusion. Updated reference.) |
(Copied over parameters from Splatoon 2 version 5.2.0. Modified Splatoon 1 values to work with current template.) |
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<section begin=data1 />{{shooter data | <section begin=data1 />{{shooter data | ||
| weight class = middle | | weight class = middle | ||
| InkConsume = 0. | | InkConsume = 0.005 | ||
| initial fire kid = 3 | | initial fire kid = 3 | ||
| initial fire squid = 8 | | initial fire squid = 8 | ||
| DamageMax = 245 | |||
| RepeatFrame = 4 | | RepeatFrame = 4 | ||
| MoveSpeed = 0.72 | | MoveSpeed = 0.72 | ||
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| DegRandom = 12 | | DegRandom = 12 | ||
| DegJumpRandom = 12 | | DegJumpRandom = 12 | ||
| DegBias = 40 | | DegBias = .40 | ||
| DegJumpBias = 40 | | DegJumpBias = .40 | ||
| InitVel = 22 | | InitVel = 22 | ||
| StraightFrame = 3 | | StraightFrame = 3 | ||
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<section begin=data2 />{{shooter data | <section begin=data2 />{{shooter data | ||
| weight class = light | | weight class = light | ||
| initial fire kid = 3 | | initial fire kid = 3 | ||
| initial fire squid = 8 | | initial fire squid = 8 | ||
| | | AutoShot = TRUE | ||
| | | BurstAimMoveFrm = 0 | ||
| | | ColRadius = 2 | ||
| CoopDamageMax = 240 | |||
| CoopDamageMin = 190 | |||
| CoopInkConsume = 0.0055 | |||
| CreateSplashLength = 125 | |||
| CreateSplashNum = 1 | |||
| DamageMax = 240 | |||
| DamageMin = 120 | |||
| DamageRate_MWPUG_High = 1 | |||
| DamageRate_MWPUG_Mid = 1 | |||
| DamageReduceEndFrame = 24 | |||
| DamageReduceStartFrame = 8 | | DamageReduceStartFrame = 8 | ||
| | | Damage_MWPUG_Max = 2000 | ||
| | | DegBias = 0.5 | ||
| | | DegBiasDecrease = 0.01 | ||
| DegBiasKf = 0.03 | |||
| DegBiasMin = 0.06 | |||
| DegBias_MWPUG_High = -0.1 | |||
| DegBias_MWPUG_Mid = -0.1 | |||
| DegJumpBias = 0.4 | |||
| DegJumpBiasFrame = 70 | |||
| DegJumpBiasInterpolateRate_MWPUG_High = 1 | |||
| DegJumpBiasInterpolateRate_MWPUG_Mid = 1 | |||
| DegJumpBiasStartFrame = 25 | |||
| DegJumpBias_MWPUG_High = -0.1 | |||
| DegJumpBias_MWPUG_Mid = -0.1 | |||
| DegJumpRandom = 16 | |||
| DegJumpRandom_MWPUG_High = -1 | |||
| DegJumpRandom_MWPUG_Mid = -1 | |||
| DegRandom = 13 | | DegRandom = 13 | ||
| | | DegRandom_MWPUG_High = -1 | ||
| | | DegRandom_MWPUG_Mid = -1 | ||
| DrawRadius = 2.5 | |||
| | | ForceDropNearestSplashAddNum = 4 | ||
| | | ForceDropNearestSplashAddNum2 = 0 | ||
| | | ForceDropNearestSplashAddNum3 = 0 | ||
| | | GuideCheckCollisionFrame = 8 | ||
| | |||
| InitVel = 22 | | InitVel = 22 | ||
| | | InitVelRate_MWPUG_High = 1 | ||
| | | InitVelRate_MWPUG_Mid = 1 | ||
| | | InkConsume = 0.0055 | ||
| | | InkMagazineRatio = 1 | ||
| | | InkRecoverStop = 15 | ||
| | | KnockBack = 0 | ||
| | | MoveSpeed = 0.72 | ||
| NearestSplahSplitLength = 13 | | NearestSplahSplitLength = 13 | ||
| NearestSplashMaxScaleClamp = 1.2 | | NearestSplashMaxScaleClamp = 1.2 | ||
| NearestSplashPaintRadiusTimes = 1.4 | | NearestSplashPaintRadiusTimes = 1.4 | ||
| PaintFarDistance = 150 | |||
| PaintFarRadius = 17.8 | |||
| PaintMaxScaleClampA = 2.8 | |||
| PaintMaxScaleClampB = 2.8 | |||
| PaintMiddleDistance = 42 | |||
| PaintMiddleRadius = 18.6 | |||
| PaintMinScaleClampA = 1.4 | |||
| PaintMinScaleClampB = 1.2 | |||
| PaintNearDistance = 21 | |||
| PaintNearRadius = 20 | |||
| PaintScaleOriginal = TRUE | |||
| PlayerColRadius = -1 | |||
| PostDelayFrm_Main = 2 | |||
| RepeatFrame = 4 | |||
| SplashColRadius = 1.5 | |||
| SplashDrawRadius = 3 | |||
| SplashMaxScaleClamp = 1.2 | |||
| SplashMaxScaleHighest = 30 | | SplashMaxScaleHighest = 30 | ||
| | | SplashMinScaleClamp = 1 | ||
| | | SplashMinScaleHighest = 100 | ||
| SplashPaintRadius = 12 | | SplashPaintRadius = 12 | ||
| | | SplashPaintRadius_MWPUG_High = 14 | ||
| | | SplashPaintRadius_MWPUG_Mid = 13.3 | ||
| SplashSplitNum = 8 | |||
| SquidShootAnimationTimes = 4 | |||
| SquidShootShorteningFrame = 2 | |||
| StraightFrame = 3 | |||
| StraightStateEndSpeed = 18.945 | |||
| TripleShotSpan = 0 | |||
| VariableShotFrame = 0 | |||
}}<ref>[https://leanny.github.io/splat2new/parameters.html ''Splatoon 2'' - Parameter Database]</ref><section end=data2 /> | }}<ref>[https://leanny.github.io/splat2new/parameters.html ''Splatoon 2'' - Parameter Database]</ref><section end=data2 /> | ||
Revision as of 14:49, 21 July 2020
The Aerospray MG is a main weapon in Splatoon and Splatoon 2.
The Aerospray MG has an extremely high rate of fire, but each shot is weak individually. It takes five hits to splat an opponent. It shoots with high spread, allowing its users to quickly cover turf and to hit opponents without perfectly aiming at them.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Special depletion | ![]() |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 7 |
Cost | ![]() |
Requirement | ![]() |
Specifications | |
Base damage | 24.5 |
Ink consumption | 0.5% |
Other variants | ![]() ![]() |
The Aerospray MG comes in a set with the Seekers and the Inkzooka. It can only be purchased after defeating The Rampaging Octowhirl Boss Battle and obtaining its Sunken Scroll. It was created by Sheldon from his grandfather's blueprints.
Data
Version history
Version | Adjustments |
---|---|
2.7.0 |
|
2.8.0 |
|
Quotes
![]() |
Sheldon's Introduction
Now the Aerospray MG is a shooter I made with a little help from my grandpappy's blueprints. Its range and accuracy are nothing to sneeze at, but the real draw is its amazing rate of fire! The |
“ | Created by Sheldon from his grandfather’s blueprints. Extremely high rate of fire. Each shot is weak individually, but a sustained barrage can really pressure opponents. | ” | — In-Game Description(NA)[a]
|
“ | Created by Sheldon from his grandfather's blueprints. Extremely high rate of fire. Each shot is weak individually, but a sustained barrage can really pressure opponents. | ” | — In-Game Description(EU/OC)[b]
|
- Notes
Gallery
-
Promo image
-
An Inkling holding the Aerospray MG
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The Aerospray MG's range
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Artwork of an Inkling holding the Aerospray MG
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Artwork of a team of Inklings - the third one is holding an Aerospray MG
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Special points | 160p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 6 |
Cost | ![]() |
Specifications | |
Base damage | 24 |
Ink consumption | 0.55% |
Other variants | ![]() ![]() |
The Aerospray MG returns in Splatoon 2 looking identical to how it did in the first game. It comes with the Suction Bomb and Curling-Bomb Launcher.
Data
Version history
Version | Adjustments |
---|---|
Base game |
|
1.4.0 |
|
2.3.0 |
|
3.2.0 |
|
4.1.0 |
|
4.2.0 |
|
4.3.1 |
|
4.4.0 |
|
4.5.0 |
|
4.6.0 |
|
4.9.0 |
|
5.0.0 |
|
Quotes
![]() |
Sheldon's Introduction
The range and accuracy of the Aerospray MG aren't anything to write home about, but it's got an incredible rate of fire! Combined with the |
Gallery
-
Promo image.
Demonstration
Trivia
- The Aerospray MG appears to be designed after an aerograph, a type of airbrush.
- The Aerospray MG, along with its alternates, the Aerospray RG and Aerospray PG, and the Inkbrush, Inkbrush Nouveau, and Permanent Inkbrush, are the only weapons that require 5 hits in order to splat an opponent.
- The "MG" in this weapon's name likely stands for "Master Grade", referencing Bandai's line of 1:100 scale model kits for the anime Mobile Suit Gundam. This is likely because it is common for model kits to be painted with an airbrush and Gundam models are extremely popular in Japan.
- In Splatoon 2, the Aerospray MG was the only weapon to be the only weapon unlocked at its level for more than a year.
- This weapon is used on the following Octo Expansion levels: