Neo Splash-o-matic: Difference between revisions

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The Neo Splash-o-matic was released on April 25, 2018 alongside the stage [[Camp Triggerfish]] and [[Rank X]]. It comes with [[Burst Bomb]]s and the [[Suction-Bomb Launcher]].
The Neo Splash-o-matic was released on April 25, 2018 alongside the stage [[Camp Triggerfish]] and [[Rank X]]. It comes with [[Burst Bomb]]s and [[Suction-Bomb Launcher]].
 
===Quick Facts===
'''Role:''' [[Community Glossary#Slayer|Slayer]]<ref>[https://www.youtube.com/watch?v=Kwh8m8JSczc "Splatoon 2 - Weapon Roles and Playstyles (Classifying every Weapon)" by Wadsm]</ref>
 
'''Strengths:''' Accuracy, mobility, [[Community Glossary#Turfing|turfing]], Bomb Launcher farming
 
'''Weaknesses:''' Weak damage, short range
 
===Recommended Abilities===
{| class="wikitable sitecolor-s2"
! Ability !! Purpose
|-
| {{Ability|S2|Ink Saver (Sub)}} || Allows more frequent use of Burst Bombs
|-
| {{Ability|S2|Main Power Up}} || Increases main weapon damage up to 33.3
|-
|}<ref>[https://sendou.ink/builds?page=1&weapon=Neo%20Splash-o-matic Sendou.ink Neo Splash-o-matic Builds]</ref>
 
===Use===
* While its build has some supportive elements, the Neo Splash-o-matic is primarily a slayer's weapon:
** Its near-perfect accuracy and high rate of fire makes it very efficient at splatting opponents within its range
** Its lightweight nature and Burst Bombs make it very mobile, more so than the Splash-o-matic in the original ''Splatoon''. [[Swim Speed Up]] can further help either close the distance towards an opponent or flee from an unfavorable matchup.
** Like most slayer's weapons, it can benefit from abilities that encourage aggressive play, such as [[Comeback]], [[Quick Respawn]], and [[Stealth Jump]].
* The rapid firing rate and excellent ink coverage of the Neo Splash-o-matic make it an excellent turfing weapon, allowing it to more easily maintain [[Community Glossary#Map control|map control]], capture [[Splat Zones]], and build up the [[special gauge]].
* The primary weaknesses of the Neo Splash-o-matic is its lack of both damage and range.
** [[Main Power Up]] can increase the damage of the Neo Splash-o-matic, capping off at 33.3 with 31 [[ability point]]s — reached with either one [[Community Glossary#Main and Sub|main]] and seven subs or two mains and four subs. If this is too high an investment, 10 ability points, or one main, is enough to exceed 30 damage.
** [[Sub Power Up]] can increase the throwing range, compensating for the short range of the Neo Splash-o-matic.
** [[Community Glossary#Sharking|Sharking]] and [[Ninja Squid]] can help sneak up close to opponents to offset the Neo Splash-o-matic's short range.
* The instant explosion and good ink efficiency of Burst Bombs offer plenty of uses:
** Quickly turfing various inkable surfaces for quick maneuvering and building of the [[Special gauge]].
** Either leading off attacks before attacking with the main weapon or finishing off damaged opponents who try to flee.
* When used at the right time, the Suction-Bomb Launcher can turn the tide of a battle:
** Either capturing or holding onto a zone while forcing opponents away from the zone.
** Either leading or stopping a [[Tower Control|Tower]], [[Rainmaker]], or [[Clam Blitz|Power Clam]] push by clearing opponents out of the way.
** Quickly popping the [[Rainmaker (weapon)|Rainmaker]]'s shield to instantly start or restart a Rainmaker push.
 
===Countermeasures===
* Having shorter range and weaker damage than most slayer's weapons, the Neo Splash-o-matic would be at a disadvantage against most typical slayer's weapons:
** All variants of the [[Splattershot]], the [[L-3 Nozzlenose]], and the [[Splattershot Pro]] outrange the Neo Splash-o-matic.
** Blasters and [[Roller]]s, while having ranges comparable to the Neo Splash-o-matic, can still overpower it.
* Any mid-ranged or long-ranged weapon, such as [[Charger]]s and [[Splatling]]s, can fire upon the Neo Splash-o-matic with impunity unless the latter gets close, at which the tables can turn.
* To prevent sharking, keep track of all four members of the opposing team – particularly which ones have neither been splatted nor super jumped to their [[spawn point]] – and turf suspicious puddles of enemy ink, preferably with a sub weapon. [[Point Sensor]]s, while unable to turf, expose any sharking opponents and make them easier targets for long-ranged teammates.
* [[Splashdown]] and [[Booyah Bomb]], if timed properly, can negate the Suction Bombs of a Suction-Bomb Rush.  A counter Bomb Launcher can nullify the effects of Suction-Bomb Rush, preventing its user's team from either capping a zone or continuing a push.


=== Data ===
=== Data ===

Revision as of 04:29, 27 January 2020

The Neo Splash-o-matic is a Shooter Main Weapon in Splatoon and Splatoon 2. It is a Neo-branded variant of the the Splash-o-matic, and comes with a different sub weapon and special weapon.

Splatoon

Neo Splash-o-matic

Neo Splash-o-matic

Basic information
Category Main
Class Shooter
Sub Burst Bomb
Special Inkzooka
Special points
Special depletion Special gauge 40%
Range
40 / 100
Damage
27 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 9
Cost Cash 6,200
Requirement
Added in
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.7%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Splash-o-matic Splash-o-matic

The Neo Splash-o-matic was released on 22 July 2015 at 02:00 UTC. [1]. It comes with the Burst Bombs and the Inkzooka.

Data

Template:Shooter data

Version history

Version Adjustments
2.2.0
  • Base damage: 26.0 → 28.0
2.7.0
  • Initial velocity of shots increased by about 10%.
  • Spread reduced by about 10%
  • Range increased by about 10%.
  • Special gauge loss: 50% → as low as 40%

Gallery

Demonstration

Splatoon 2

Neo Splash-o-matic

Neo Splash-o-matic

Basic information
Category Main
Class Shooter
Sub Burst Bomb
Special Suction-Bomb Launcher
Special points 210p
Special depletion
Range
42 / 100
Damage
22 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 27
Cost Cash 16,800
Requirement
Added in
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.8%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Splash-o-matic Splash-o-matic

The Neo Splash-o-matic was released on April 25, 2018 alongside the stage Camp Triggerfish and Rank X. It comes with Burst Bombs and Suction-Bomb Launcher.

Quick Facts

Role: Slayer[2]

Strengths: Accuracy, mobility, turfing, Bomb Launcher farming

Weaknesses: Weak damage, short range

Recommended Abilities

Ability Purpose
Ink Saver (Sub) Allows more frequent use of Burst Bombs
Main Power Up Increases main weapon damage up to 33.3

[3]

Use

  • While its build has some supportive elements, the Neo Splash-o-matic is primarily a slayer's weapon:
    • Its near-perfect accuracy and high rate of fire makes it very efficient at splatting opponents within its range
    • Its lightweight nature and Burst Bombs make it very mobile, more so than the Splash-o-matic in the original Splatoon. Swim Speed Up can further help either close the distance towards an opponent or flee from an unfavorable matchup.
    • Like most slayer's weapons, it can benefit from abilities that encourage aggressive play, such as Comeback, Quick Respawn, and Stealth Jump.
  • The rapid firing rate and excellent ink coverage of the Neo Splash-o-matic make it an excellent turfing weapon, allowing it to more easily maintain map control, capture Splat Zones, and build up the special gauge.
  • The primary weaknesses of the Neo Splash-o-matic is its lack of both damage and range.
    • Main Power Up can increase the damage of the Neo Splash-o-matic, capping off at 33.3 with 31 ability points — reached with either one main and seven subs or two mains and four subs. If this is too high an investment, 10 ability points, or one main, is enough to exceed 30 damage.
    • Sub Power Up can increase the throwing range, compensating for the short range of the Neo Splash-o-matic.
    • Sharking and Ninja Squid can help sneak up close to opponents to offset the Neo Splash-o-matic's short range.
  • The instant explosion and good ink efficiency of Burst Bombs offer plenty of uses:
    • Quickly turfing various inkable surfaces for quick maneuvering and building of the Special gauge.
    • Either leading off attacks before attacking with the main weapon or finishing off damaged opponents who try to flee.
  • When used at the right time, the Suction-Bomb Launcher can turn the tide of a battle:
    • Either capturing or holding onto a zone while forcing opponents away from the zone.
    • Either leading or stopping a Tower, Rainmaker, or Power Clam push by clearing opponents out of the way.
    • Quickly popping the Rainmaker's shield to instantly start or restart a Rainmaker push.

Countermeasures

  • Having shorter range and weaker damage than most slayer's weapons, the Neo Splash-o-matic would be at a disadvantage against most typical slayer's weapons:
  • Any mid-ranged or long-ranged weapon, such as Chargers and Splatlings, can fire upon the Neo Splash-o-matic with impunity unless the latter gets close, at which the tables can turn.
  • To prevent sharking, keep track of all four members of the opposing team – particularly which ones have neither been splatted nor super jumped to their spawn point – and turf suspicious puddles of enemy ink, preferably with a sub weapon. Point Sensors, while unable to turf, expose any sharking opponents and make them easier targets for long-ranged teammates.
  • Splashdown and Booyah Bomb, if timed properly, can negate the Suction Bombs of a Suction-Bomb Rush. A counter Bomb Launcher can nullify the effects of Suction-Bomb Rush, preventing its user's team from either capping a zone or continuing a push.

Data

Template:Shooter data[4]

Version history

Version Adjustments
Base game
  • Weight class: Middleweight → lightweight
  • Increased firing range by roughly 6%.
    • Initial bullet velocity: 36 units per frame → 39.2 per frame
    • Bullet velocity after flying straight: 15.83 units → 15.815 units
      • Effective range: 72 units → 78.4 units
      • Total range: 103.66 units → 110.03 units
  • Increased the amount of ink splattered by each shot making it easier to ink the ground.
    • Droplet rate: 1.2 → 1.5
    • Distance between droplets: 110 units → 95 units
  • Angle of shot deviation while on the ground: 2.7 degrees → 0 degrees
  • Increase in chance to shoot towards the outer reticle per shot: 10% → 2%
  • Ink consumption: 0.7% → 0.8%
  • Number of droplet patterns: 7 → 6
  • Radius of paint droplets near the player: 22 units → 20.5 units
  • Far droplet paint radius: 19 units → 16.5 units
  • Droplet paint radius: 13.2 units → 12.8 units
3.2.0
  • ⁠Shooting while jumping will no longer cause shot variability.
4.0.0
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 3/60 of a second.
4.4.0
  • Reduced the time to shoot from squid form by 1/60 of a second.
4.9.0
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by roughly 17%.

Gallery

Demonstration

Quotes

Click to view the quotes for Neo Splash-o-matic. View the quotation page.

Etymology

Neo Splash-o-matic is derived from Splash and Automatic, plus the prefix Neo, Ancient Greek for new. The prefix Neo is also used to differentiate it from the Splash-o-matic. This trait is shared among the other alternate sets of the Neo brand. The -o-matic suffix is also a common, cliché naming convention for technological gadgets.

シャープマーカーネオ shāpu mākā neo references the pen-based appearance of the Neo Splash-o-matic. Like the English name, Neo is also used to differentiate it from Sharp Marker.

Names in other languages

Template:Foreignname

References