Goo Tuber: Difference between revisions
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It appears in 2 missions in [[Alterna]]: | It appears in 2 missions in [[Alterna]]: | ||
* | * {{RotMMission|04|01}} [[Propellered to Greatness]] | ||
* | * {{RotMMission|04|07}} [[Charge Now, Splat Later]] | ||
===Quotes=== | ===Quotes=== |
Revision as of 21:59, 27 December 2022
The Goo Tuber is a main weapon in Splatoon 2 and Splatoon 3. It is a charger with a few unique properties - it can hold a charge for an exceptionally long time in comparison to other chargers, allowing greater versatility, has the ability to store incomplete charges, and is able to splat opponents with a single partially charged shot (dealing over 100 points of damage at roughly 70% charge).
The ink consumption of the Goo Tuber is better than average, though not exceptional. To compensate for its strengths, the Goo Tuber's charge speed and range are close to the lowest in the weapon class.
Appearance
The main part of the Goo Tuber is the long white tube that wraps around itself multiple times to connect the pump to the nozzle. The Goo Tuber, unlike other chargers, is not exceptionally long. At the back end of the Goo Tuber is a red pump, and at the front end is a black nozzle. The trigger is black and attached a few inches forward from the pump.
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Charger |
Sub | Suction Bomb |
Special | Splashdown |
Special points | 160p |
Range | |
Charge speed | |
Mobility | |
Obtainable at | |
Level | 22 |
Cost | 13,400 |
Specifications | |
Base damage | 40–130 (Partial charge) 180 (Full charge) |
Ink consumption | 2% (No charge) 15% (Full charge) |
Other variant | Custom Goo Tuber |
The Goo Tuber comes with Suction Bombs and Splashdown.
It appears in one Octo Expansion Station:
Data
Version history
Version | Adjustments |
---|---|
1.2.0 |
|
1.3.0 |
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1.4.0 | |
1.4.1 |
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2.0.0 |
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2.2.0 |
|
3.0.0 |
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4.1.0 |
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4.5.0 |
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5.0.0 |
|
Quotes
Sheldon's Introduction
I'm proud to announce the Goo Tuber, a charger with the upgraded ability to store your charge even longer! It offers high-pressure ink storage for extended periods, allowing you to stay submerged while you wait for the perfect shot! In exchange, it takes a bit longer to charge, but push your foes back with Suction Bombs, then charge up and you're good to go! You can stay on the move with one in the chamber, and when the enemy decides to close in, make 'em pay with a Splashdown surprise! |
Gallery
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Promo image.
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An Inkling holding the Goo Tuber.
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An Inkling aiming the Goo Tuber.
Demonstration
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | Charger |
Sub | Torpedo |
Special | Tenta Missiles |
Special points | 200p |
Range | |
Charge speed | |
Mobility | |
Obtainable at | |
Level | 25 |
The Goo Tuber returns with Torpedo and Tenta Missiles as its kit.
It appears in 2 missions in Alterna:
Quotes
Sheldon's Introduction
I debuted this weapon before, but I'm as proud as ever of the Goo Tuber, a charger with the upgraded ability to store your charge even longer! It offers high-pressure ink storage for extended periods, allowing you to stay submerged while you wait for the perfect shot! In exchange, it takes a bit longer to charge, but this baby can store a partial charge, giving you the ultimate in flexibility. For instance, while you use a Torpedo to reveal enemy positions, you can be comfortably charging away in a safe spot. Then, when you're ready to ink 'em up, zip to the most advantageous spot and snipe away! If you miss, you have Tenta Missiles in your back pocket to finish the job. If you want to take your strategy to the next level by storing charges and taking advantage of each stage's unique terrain with your mobility, this set is for you! |
Badges
- Main article: Badge#Weapon freshness
Reaching certain Freshness levels with the Goo Tuber will reward the player with special badges that they can use on their Splashtag.
Goo Tuber Badges | ||
---|---|---|
4★ Goo Tuber User | ||
5★ Goo Tuber User |
Gallery
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2D icon
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Tableturf Battle card art
Trivia
- The Goo Tuber's design is based on a siphon pump, a red pump that is mainly popular in Japan.
- Ever since the change made to the Goo Tuber in Version 2.2.0, its minimal damage for a non-charged shot is 40.0 at 8 frames, and the theoretical damage for a 99.9% charged shot is 130.0 at 74.9 frames.
- However, due to the game operating in complete frames, it is impossible to have a partial charge at any more than 74 frames, or 98.51% (66 effective charging frames out of a possible 67).
- This also means that the minimum charge time for a one-shot splat is 53 frames (45 charging frames out of a possible 67), for a 67.16% charge dealing 100.4 damage.
- With three mains of Main Power Up, the Goo Tuber can reduce the amount it needs to charge to splat to just over half charge.
- With this weapon, the player can come out of ink and fire faster while having a stored charge. Using this property, they can press repeatedly while storing a charge to "roll" across the ground, which will allow quicker movement than other chargers while keeping a stored charge. This technique is similar to Sub strafing and Weapon strafing.
Etymology
- Goo Tuber's Japanese name is "Soy Tuber". This weapon resembles a siphon pump aka shōyu pump (醤油ちゅるちゅる Shōyu Churu-churu).