Bloblobber: Difference between revisions
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{{InfoboxGobbler}} | {{InfoboxGobbler}} | ||
The '''Bloblobber''' is a [[main weapon]] in | The '''Bloblobber''' is a [[main weapon]] in {{S2}} and {{S3}}. | ||
It is a [[Slosher (weapon class)|slosher-type]] weapon that shoots a row of four small bubbles which are able to bounce along the ground and off walls. The weapon boasts fairly long range and is able to splat opponents in a single shot if all four bubbles connect. The bubbles do not suffer from any type of damage decay, doing a consistent 30 damage regardless of range. The distance the bubbles are able to travel varies greatly depending on the amount of obstructions in their way, the bubbles will gradually shrink as they travel before vanishing. Colliding with walls or inclining surfaces will reduce the travel range of the bubble, as well as cause them to shrink faster. | It is a [[Slosher (weapon class)|slosher-type]] weapon that shoots a row of four small bubbles which are able to bounce along the ground and off walls. The weapon boasts fairly long range and is able to splat opponents in a single shot if all four bubbles connect. The bubbles do not suffer from any type of damage decay, doing a consistent 30 damage regardless of range. The distance the bubbles are able to travel varies greatly depending on the amount of obstructions in their way, the bubbles will gradually shrink as they travel before vanishing. Colliding with walls or inclining surfaces will reduce the travel range of the bubble, as well as cause them to shrink faster. | ||
== Appearance == | == Appearance == | ||
The Bloblobber is a small black bathtub with a white inside. Unlike a traditional bathtub, the Bloblobber has no legs and has extra supports and a handle. It is also small enough to hold. | The Bloblobber is a small black bathtub with a white inside. Unlike a traditional bathtub, the Bloblobber has no legs and has extra supports and a handle. It is also small enough to hold. | ||
== ''Splatoon 2'' == | == ''Splatoon 2'' == | ||
{{Infobox/Weapon | {{Infobox/Weapon | ||
|game | |game = Splatoon 2 | ||
|3d-image-1= S2 Weapon Main Bloblobber | |3d-image-1 = S2 Weapon Main Bloblobber | ||
|category | |category = Main | ||
|class | |class = Slosher | ||
|sub | |sub = Splash Wall | ||
|special | |special = Ink Storm | ||
|level | |level = 11 | ||
|cost | |cost = 10,000 | ||
|base | |base = 30 | ||
|ink | |ink = 8% | ||
|points | |points = 180 | ||
|range | |range = 85 | ||
|damage | |damage = 29 | ||
|handling | |handling = 50 | ||
|alt1=Bloblobber Deco | |alt1 = Bloblobber Deco | ||
|introduced ={{date|2018-08-01}} | |||
}} | }} | ||
The Bloblobber was released on {{date|2018-08-01}} at {{time|2018-08-01 00:00 UTC}}.<ref | The Bloblobber was released on {{date|2018-08-01}} at {{time|2018-08-01 00:00 UTC}}.<ref>{{TWI}} [[Inkipedia:Twitter_archive/2018/July#July_31|@SplatoonJP on Twitter]]</ref> It comes with [[Splash Wall]] and [[Ink Storm]]. | ||
===Data=== | ===Data=== | ||
<section begin=data2 />{{ | <section begin=data2 />{{Slosher data S2 | ||
| ink saver level = middle | | ink saver level = middle | ||
| mobility class = middle | | mobility class = middle | ||
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{{SheldonsIntroduction|game=Splatoon 2|After the blob law was passed, I created the '''Bloblobber''' to lob lawful blob bombs. Read the whole story on my Bloblobber blob law blog! Ahem... The design was inspired by a bathtub, and each fling of it unleashes four bouncing blobs! The [[Splash Wall]] sub provides cover from enemy attacks, and the [[Ink Storm]] special allows you to zone enemies and support your team! This set's a must for anyone looking to draw attention with bounding, lawful blobs, while also reminding your opponents to take a bath!}} | {{SheldonsIntroduction|game=Splatoon 2|After the blob law was passed, I created the '''Bloblobber''' to lob lawful blob bombs. Read the whole story on my Bloblobber blob law blog! Ahem... The design was inspired by a bathtub, and each fling of it unleashes four bouncing blobs! The [[Splash Wall]] sub provides cover from enemy attacks, and the [[Ink Storm]] special allows you to zone enemies and support your team! This set's a must for anyone looking to draw attention with bounding, lawful blobs, while also reminding your opponents to take a bath!}} | ||
{{QuoteW|Inspired by a bathtub, the '''Bloblobber''' lobs lawful blob bombs (hardly a way to make anyone clean in our opinion). It comes with the Splash Wall to provide cover from enemy attacks and the Ink Storm special to support your teammates.|[https://splatoonus.tumblr.com/post/176467052195 {{SRL}} | {{QuoteW|Inspired by a bathtub, the '''Bloblobber''' lobs lawful blob bombs (hardly a way to make anyone clean in our opinion). It comes with the Splash Wall to provide cover from enemy attacks and the Ink Storm special to support your teammates.|[[Squid Research Lab]]<ref>[https://splatoonus.tumblr.com/post/176467052195 {{SRL}} Live from Squid Research Lab — Greetings, fellow researchers! It's time for your...]</ref>}} | ||
===Gallery=== | ===Gallery=== | ||
<gallery> | <gallery> | ||
S2 Bloblobber Promo Image1.png| | S2 Bloblobber Promo Image1.png|Promotional image | ||
S2 Bloblobber | S2 Bloblobber promo render.jpg|Promotional render | ||
S2 Bloblobber | S2 Bloblobber promo screenshot.jpg | ||
August 2018 weapon teaser.jpg|An Octoling (backmost) holding a Bloblobber. | August 2018 weapon teaser.jpg|An [[Octoling]] (backmost) holding a Bloblobber. | ||
</gallery> | </gallery> | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
S2 Bloblobber Promo Video1.mp4|Promo video ([[:File:S2 Bloblobber Promo Video1.mp4|link to file]]) | S2 Bloblobber Promo Video1.mp4|Promo video ([[:File:S2 Bloblobber Promo Video1.mp4|link to file]]) | ||
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==''Splatoon 3''== | ==''Splatoon 3''== | ||
{{Infobox/Weapon | {{Infobox/Weapon | ||
|game=Splatoon 3 | |game = Splatoon 3 | ||
|category=Main | |category = Main | ||
|class=Slosher | |size = 256px | ||
|sub=Sprinkler | |class = Slosher | ||
|special=Ink Storm | |sub = Sprinkler | ||
|level=19 | |special = Ink Storm | ||
|points=190 | |level = 19 | ||
|range=85 | |base = 30 <br> 60 ([[File:S3_Icon_Mr_Grizz.png|24px|link=Salmon Run (series)]] [[Salmon_Run_Next_Wave|SRNW]]) | ||
|damage=29 | |points = 190 | ||
|handling=50 | |range = 85 | ||
|alt1= | |damage = 29 | ||
|handling = 50 | |||
|alt1 = Bloblobber Deco | |||
|introduced=[[Drizzle Season 2022]] ({{Ver|S3|1.1.0}}) | |||
}} | }} | ||
The Bloblobber | The Bloblobber returns in {{S3}}, retaining its design from ''Splatoon 2''. Its kit is the [[Sprinkler]] and [[Ink Storm]]. | ||
It appears in two missions in [[Alterna]]: | |||
* {{RotMMission|02|03}} [[Soak It to Me!]] | |||
* {{RotMMission|06|11}} [[Don't Tease with the Keys]] | |||
===Data=== | |||
<section begin=data3 />{{Slosher data S3 | |||
| matchmaking range = 15 | |||
| mobility class = middle | |||
| show bounce params = True | |||
| primary group name = First bubble | |||
| secondary group name = Last 3 bubbles | |||
| show secondary stats = True | |||
| show tertiary stats = False | |||
| PrimaryPaintRadiusFirstBounce = 1.65 | |||
| SecondaryAfterOffsetPaintRadiusFirstBnce = -0.05 | |||
| SecondaryBounceAfterMaxSpeed = 0.35 | |||
| SecondaryPaintRadiusFirstBounce = 1.32 | |||
| SecondaryUnitOrderNum = 1 | |||
| BaseDistance = 14.0 | |||
| EndRadiusForPlayer = 0.0 | |||
| InitRadiusForPlayer = 0.0 | |||
| PaintDepthScale = 1.2 | |||
| PaintWidthHalf = 2.2 | |||
| X = 0.25 | |||
| Y = -0.4 | |||
| PrimaryAddSpawnSpeedYRateByXZ = 0.2 | |||
| PrimaryAfterOffsetDelayFrame = 1 | |||
| PrimaryAfterOffsetSpawnSpeed = 0.0 | |||
| PrimaryAfterDepthScaleFar = 1.1 | |||
| PrimaryAfterDepthScaleNear = 0.0 | |||
| PrimaryAfterDistanceXZFar = 0.1 | |||
| PrimaryAfterDistanceXZNear = 0.0 | |||
| PrimaryAfterScaleEndFallDistance = 12.0 | |||
| PrimaryAfterScaleStartFallDistance = 1.5 | |||
| PrimaryAfterWidthDepthScaleFall = 1.0 | |||
| PrimaryAfterWidthHalfFar = 2.063 | |||
| PrimaryAfterWidthHalfNear = 0.0 | |||
| PrimaryAfterFallPeriodFirstSecondTargetAlp = 1.0 | |||
| PrimaryAfterPaintRadiusFall = 1.0 | |||
| PrimaryAfterPaintRadiusGround = 0.7 | |||
| PrimaryAfterPaintRadiusShock = 1.875 | |||
| PrimaryAfterFallPeriodFirstFrameMax = 40 | |||
| PrimaryAfterFallPeriodFirstFrameMin = 20 | |||
| PrimaryAfterFallPeriodFirstTargetSpeed = 0.05 | |||
| PrimaryAfterFallPeriodLastFrameMax = 35 | |||
| PrimaryAfterFallPeriodLastFrameMin = 15 | |||
| PrimaryAfterFallPeriodSecondFrame = 20 | |||
| PrimaryAfterFallPeriodSecondTargetSpeed = 0.06 | |||
| PrimaryAfterFreeGravityType = value_0_008 | |||
| PrimaryBaseRotateYDegree = 0.0 | |||
| PrimaryBulletNum = 1 | |||
| PrimaryAfterOffsetEndRadiusForField = 0.0 | |||
| PrimaryAfterOffsetEndRadiusForPlayer = 0.0 | |||
| PrimaryAfterOffsetInitRadiusForField = 0.0 | |||
| PrimaryAfterOffsetInitRadiusForPlayer = 0.0 | |||
| PrimaryChangeFrameForField = 4 | |||
| PrimaryChangeFrameForPlayer = 5 | |||
| PrimaryEndRadiusForField = 0.75 | |||
| PrimaryEndRadiusForPlayer = 0.8 | |||
| PrimaryFriendThroughFrameForPlayer = 2 | |||
| PrimaryInitRadiusForField = 0.075 | |||
| PrimaryInitRadiusForPlayer = 0.08 | |||
| PrimaryGroupNum = 0 | |||
| PrimaryReduceEndFallDistance = 7.625 | |||
| PrimaryReduceStartFallDistance = 1.5 | |||
| PrimaryValueMax = 300 | |||
| PrimaryValueMin = 300 | |||
| PrimaryAfterOffsetEndRadius = 0.0 | |||
| PrimaryAfterOffsetInitRadius = 0.0 | |||
| PrimaryChangeFrame = 5 | |||
| PrimaryEndRadius = 0.8 | |||
| PrimaryInitRadius = 0.16 | |||
| PrimaryTailID = 0 | |||
| PrimaryTailLengthMax = 0.0 | |||
| PrimaryTailLengthMin = 0.0 | |||
| PrimaryTailSolidFrame = 0 | |||
| PrimaryBrakeAirResist = 0.01 | |||
| PrimaryBrakeGravity = 0.01 | |||
| PrimaryBrakeToFreeStateFrame = 1 | |||
| PrimaryBrakeToFreeVelocityXZ = 20.0 | |||
| PrimaryBrakeToFreeVelocityY = 10.0 | |||
| PrimaryFreeAirResist = 0.01 | |||
| PrimaryFreeGravity = 0.015 | |||
| PrimaryGoStraightStateEndMaxSpeed = 10.0 | |||
| PrimaryGoStraightToBrakeStateFrame = 3 | |||
| PrimarySpawnSpeed = 0.0 | |||
| PrimaryDepthScaleFar = 1.1 | |||
| PrimaryDepthScaleNear = 1.1 | |||
| PrimaryDistanceXZFar = 20.0 | |||
| PrimaryDistanceXZNear = 5.0 | |||
| PrimaryScaleEndFallDistance = 12.0 | |||
| PrimaryScaleStartFallDistance = 1.5 | |||
| PrimaryWidthDepthScaleFall = 1.0 | |||
| PrimaryWidthHalfFar = 1.65 | |||
| PrimaryWidthHalfNear = 1.65 | |||
| PrimaryRandomRotateYBias = 1.0 | |||
| PrimaryRandomRotateYDegree = 0.0 | |||
| PrimarySpawnSpeedAir = 0.51 | |||
| PrimarySpawnSpeedGround = 0.53982 | |||
| Primary0_OrderNum = 0 | |||
| Primary0_SplashArrayOrderNum = 0 | |||
| Primary0_SplashWallHitArrayOrderNum = -1 | |||
| Primary0_TotalNum = 5 | |||
| Primary0_ChangeFrameForField = 0 | |||
| Primary0_ChangeFrameForPlayer = 0 | |||
| Primary0_EndRadiusForField = 0.15 | |||
| Primary0_EndRadiusForPlayer = 0.15 | |||
| Primary0_FriendThroughFrameForPlayer = 0 | |||
| Primary0_InitRadiusForField = 0.15 | |||
| Primary0_InitRadiusForPlayer = 0.15 | |||
| Primary0_DrawRadius = 0.2 | |||
| Primary0_PaintDepthScale = 1.84 | |||
| Primary0_PaintWidthHalf = 1.645 | |||
| Primary0_FirstSplashRateForLengthMax = 1.0 | |||
| Primary0_FirstSplashRateForLengthMin = 1.0 | |||
| Primary0_SpawnBetweenLength = 3.0 | |||
| Primary0_SpawnNum = 5 | |||
| PrimaryUnitDelayFrame = 0 | |||
| PrimaryFallPeriodFirstSecondTargetAlp = 1.0 | |||
| PrimaryPaintRadiusFall = 0.6 | |||
| PrimaryPaintRadiusGround = 0.7 | |||
| PrimaryPaintRadiusShock = 1.0 | |||
| PrimaryFallPeriodFirstFrameMax = 40 | |||
| PrimaryFallPeriodFirstFrameMin = 20 | |||
| PrimaryFallPeriodFirstTargetSpeed = 0.05 | |||
| PrimaryFallPeriodLastFrameMax = 35 | |||
| PrimaryFallPeriodLastFrameMin = 15 | |||
| PrimaryFallPeriodSecondFrame = 20 | |||
| PrimaryFallPeriodSecondTargetSpeed = 0.06 | |||
| PrimaryFreeGravityType = value_0_008 | |||
| SecondaryAddSpawnSpeedYRateByXZ = 0.2 | |||
| SecondaryAfterOffsetDelayFrame = 5 | |||
| SecondaryAfterOffsetSpawnSpeed = -0.01 | |||
| SecondaryAfterDepthScaleFar = 1.1 | |||
| SecondaryAfterDepthScaleNear = 1.1 | |||
| SecondaryAfterDistanceXZFar = 20.0 | |||
| SecondaryAfterDistanceXZNear = 5.0 | |||
| SecondaryAfterScaleEndFallDistance = 12.0 | |||
| SecondaryAfterScaleStartFallDistance = 1.5 | |||
| SecondaryAfterWidthDepthScaleFall = 1.0 | |||
| SecondaryAfterWidthHalfFar = 1.142 | |||
| SecondaryAfterWidthHalfNear = 1.142 | |||
| SecondaryAfterFallPeriodFirstSecondTargetAlp = 1.0 | |||
| SecondaryAfterPaintRadiusFall = 0.6 | |||
| SecondaryAfterPaintRadiusGround = 0.7 | |||
| SecondaryAfterPaintRadiusShock = 1.875 | |||
| SecondaryAfterFallPeriodFirstFrameMax = 40 | |||
| SecondaryAfterFallPeriodFirstFrameMin = 20 | |||
| SecondaryAfterFallPeriodFirstTargetSpeed = 0.05 | |||
| SecondaryAfterFallPeriodLastFrameMax = 35 | |||
| SecondaryAfterFallPeriodLastFrameMin = 15 | |||
| SecondaryAfterFallPeriodSecondFrame = 20 | |||
| SecondaryAfterFallPeriodSecondTargetSpeed = 0.06 | |||
| SecondaryAfterFreeGravityType = value_0_008 | |||
| SecondaryBaseRotateYDegree = 0.0 | |||
| SecondaryBulletNum = 3 | |||
| SecondaryAfterOffsetEndRadiusForField = -0.03 | |||
| SecondaryAfterOffsetEndRadiusForPlayer = -0.03 | |||
| SecondaryAfterOffsetInitRadiusForField = -0.003 | |||
| SecondaryAfterOffsetInitRadiusForPlayer = -0.003 | |||
| SecondaryChangeFrameForField = 4 | |||
| SecondaryChangeFrameForPlayer = 5 | |||
| SecondaryEndRadiusForField = 0.5 | |||
| SecondaryEndRadiusForPlayer = 0.52 | |||
| SecondaryFriendThroughFrameForPlayer = 2 | |||
| SecondaryInitRadiusForField = 0.05 | |||
| SecondaryInitRadiusForPlayer = 0.052 | |||
| SecondaryGroupNum = 0 | |||
| SecondaryReduceEndFallDistance = 7.625 | |||
| SecondaryReduceStartFallDistance = 1.5 | |||
| SecondaryValueMax = 300 | |||
| SecondaryValueMin = 300 | |||
| SecondaryAfterOffsetEndRadius = -0.03 | |||
| SecondaryAfterOffsetInitRadius = -0.006 | |||
| SecondaryChangeFrame = 5 | |||
| SecondaryEndRadius = 0.52 | |||
| SecondaryInitRadius = 0.104 | |||
| SecondaryTailID = 0 | |||
| SecondaryTailLengthMax = 0.0 | |||
| SecondaryTailLengthMin = 0.0 | |||
| SecondaryTailSolidFrame = 0 | |||
| SecondaryBrakeAirResist = 0.01 | |||
| SecondaryBrakeGravity = 0.01 | |||
| SecondaryBrakeToFreeStateFrame = 1 | |||
| SecondaryBrakeToFreeVelocityXZ = 20.0 | |||
| SecondaryBrakeToFreeVelocityY = 10.0 | |||
| SecondaryFreeAirResist = 0.01 | |||
| SecondaryFreeGravity = 0.015 | |||
| SecondaryGoStraightStateEndMaxSpeed = 10.0 | |||
| SecondaryGoStraightToBrakeStateFrame = 3 | |||
| SecondarySpawnSpeed = 0.0 | |||
| SecondaryDepthScaleFar = 1.1 | |||
| SecondaryDepthScaleNear = 1.1 | |||
| SecondaryDistanceXZFar = 20.0 | |||
| SecondaryDistanceXZNear = 5.0 | |||
| SecondaryScaleEndFallDistance = 12.0 | |||
| SecondaryScaleStartFallDistance = 1.5 | |||
| SecondaryWidthDepthScaleFall = 1.0 | |||
| SecondaryWidthHalfFar = 1.19 | |||
| SecondaryWidthHalfNear = 1.19 | |||
| SecondaryRandomRotateYBias = 1.0 | |||
| SecondaryRandomRotateYDegree = 0.0 | |||
| SecondarySpawnSpeedAir = 0.5 | |||
| SecondarySpawnSpeedGround = 0.53 | |||
| SecondaryUnitDelayFrame = 5 | |||
| SecondaryFallPeriodFirstSecondTargetAlp = 1.0 | |||
| SecondaryPaintRadiusFall = 0.6 | |||
| SecondaryPaintRadiusGround = 0.7 | |||
| SecondaryPaintRadiusShock = 1.875 | |||
| SecondaryFallPeriodFirstFrameMax = 40 | |||
| SecondaryFallPeriodFirstFrameMin = 20 | |||
| SecondaryFallPeriodFirstTargetSpeed = 0.05 | |||
| SecondaryFallPeriodLastFrameMax = 35 | |||
| SecondaryFallPeriodLastFrameMin = 15 | |||
| SecondaryFallPeriodSecondFrame = 20 | |||
| SecondaryFallPeriodSecondTargetSpeed = 0.06 | |||
| SecondaryFreeGravityType = value_0_008 | |||
| FrameOffsetDegreeRate = 0.3 | |||
| InkConsume = 0.08 | |||
| InkRecoverStop = 40 | |||
| MoveLmtFrame = 32 | |||
| MoveSpeed = 0.05 | |||
| PostDelayFrame = 15 | |||
| RepeatFrame = 32 | |||
| BulletOrderNumInUnit = 0 | |||
| Frame = 22 | |||
| UnitOrderNum = 0 | |||
| SwingLiftAnimFrame = 2.0 | |||
| SwingLiftFrame = 6 | |||
| GuideYMinusZero = True | |||
| YMinusRate = 0.0 | |||
| YPlusRate = 0.0 | |||
| ZRate = 0.5 | |||
}}<ref>[https://leanny.github.io/splat3/parameters.html ''Splatoon 3'' - Parameter Database]</ref><section end=data3 /> | |||
=== Version history === | |||
{{version history box|S3|{{version history item|S3|1.1.1| | |||
* '''{{color|—|gray}}''' Fixed an issue where the collision detection of the third and fourth blobs of a single volley became extremely small.}} | |||
{{version history item|S3|1.2.0| | |||
* '''{{color|—|gray}}''' Fixed an issue where some of the blobs would not be lobbed when used while submerged and aiming upward.}} | |||
{{version history item|S3|2.1.0| | |||
* '''{{color|—|gray}}''' Fixed an issue where shots fired at a tower or other moving terrain features would hit and disappear rather than hit and rebound.}} | |||
{{Version history item|S3|4.1.0| | |||
* {{Buff|Increased the radius of ink splatter at the point of impact and from ink spray by approximately 10%.}}}}}} | |||
=== Quotes === | |||
{{SheldonsIntroduction|game=Splatoon 3|Even if you've never lobbed a blob, it's not against blob law to use the [[Bloblobber]]! What's more, each lob fires four blobs - that's an awful lot of lawful blobs! Once your tongue is untied, you can use the Bloblobber to target a single enemy - perhaps your friend Rob - or an entire mob. Truly, it's a versatile [[weapon]] for every job. And although they sound out of place here, the [[Sprinkler]] [[sub weapon]] and [[Ink Storm]] [[Special weapon|special]] actually complement this set quite nicely. Like butter melting over corn on the cob!}} | |||
===Badges=== | |||
{{Main|Badge#Weapon freshness}} | |||
Reaching certain [[Freshness (stars)|Freshness]] levels with the Bloblobber will reward the player with special [[badge]]s that they can use on their [[Splashtag]]. | |||
{| class="wikitable sitecolor-s3" | |||
!colspan="3"|Bloblobbber [[Badge]]s | |||
|- | |||
|[[File:S3 Badge Bloblobber 4.png|32x32px]]||4★ Bloblobber User | |||
|- | |||
|[[File:S3 Badge Bloblobber 5.png|32x32px]]||5★ Bloblobber User | |||
|} | |||
=== Gallery === | |||
<gallery> | <gallery> | ||
S3 Weapon Main Bloblobber | S3 Weapon Main Bloblobber 2D Current.png|2D icon | ||
S3 Bloblobber Promotional 3D Render.jpg|Promotional render of the Bloblobber | |||
S3 Tableturf Battle card Bloblobber.png|[[Tableturf Battle]] card art | |||
</gallery> | </gallery> | ||
Line 511: | Line 778: | ||
==Trivia== | ==Trivia== | ||
* According to datamining of the original ''[[Splatoon]]'', | * According to datamining of the original ''[[Splatoon]]'', the [[Slosher]] was originally going to be called the Bloblobber before its announcement. | ||
*The Bloblobber is the only slosher that can splat opponents with one press of {{Button|ZR | *The Bloblobber is the only slosher that can splat opponents with one press of {{Button|ZR|Switch}}. | ||
* Early data mining of the Bloblobber (still under the codename "bathtub" at the time) showed it throwing three bouncing blobs in three directions, similar to the [[Tri-Slosher]]. Each blob would do 35 damage, and the center blob was significantly larger than the other two. | * Early data mining of the Bloblobber (still under the codename "bathtub" at the time) showed it throwing three bouncing blobs in three directions, similar to the [[Tri-Slosher]]. Each blob would do 35 damage, and the center blob was significantly larger than the other two. | ||
* Due to being released after it, the Bloblobber, along with the [[Explosher]], [[Ballpoint Splatling]] and [[Nautilus 47|Nautilus]] are the only main weapons not included in the [[Octo Expansion]]. | **These blobs looked similar to those produced by [[Blobby Octotrooper]]s. | ||
* As of [[Version 5.5.0 (Splatoon 2)| | * Due to being released after it, the Bloblobber, along with the [[Explosher]], [[Ballpoint Splatling]], and [[Nautilus 47|Nautilus]] are the only main weapons not included in the ''[[Octo Expansion]]''. | ||
* As of [[Version 5.5.0 (Splatoon 2)|version 5.5.0]] of ''Splatoon 2'', the Bloblobber, along with the Explosher and the Ballpoint Splatling, are the only main weapons in ''Splatoon 2'' to possess the dubious distinction of exclusively receiving nerfs through the various updates that followed their releases. | |||
* Sheldon's introduction speech in ''Splatoon 2'' (and possibly the weapon name itself) is a direct reference to the character [[wikipedia:List_of_Arrested_Development_characters#Bob_Loblaw|Bob Loblaw]] in ''[[wikipedia:Arrested_Development|Arrested Development]]'', a lawyer who [https://www.youtube.com/watch?v=UM1kR9nUhh0 lobs law bombs], whose name [https://www.youtube.com/watch?v=MHnFA7g45PA sounds like ''blah-blah-blah''] on its own and like ''blah-blah-blah-blah-blah'' when discussing his [https://www.youtube.com/watch?v=ZgfiV2g5DPY law blog]. | |||
==Etymology== | ==Etymology== | ||
The Bloblobber is a combination of ''Blob'' and ''Lobber'', coming together to mean "One that lobs blobs", referring | The ''Bloblobber'' is a combination of ''Blob'' and ''Lobber'', coming together to mean "One that lobs blobs", referring to what the weapon does, as well as rhyming. The "verb" ''Bloblob'' can be separated into two ''blob''s as well. | ||
=== Names in other languages === | === Names in other languages === | ||
{{ | {{Localized name | ||
|Jap=オーバーフロッシャー | |Jap=オーバーフロッシャー | ||
|JapR=Ōbāfurosshā | |JapR=Ōbāfurosshā | ||
|JapM=From | |JapM=From オーバーフロー ("overflow"), 風呂(フロ) ("bath") and スロッシャー ("slosher") | ||
|Dut=Spatkuip | |Dut=Spatkuip | ||
|DutM=From ''spat'' | |DutM=From ''spat'' ("spatter") and ''badkuip'' ("bathtub") | ||
|Fre=Bassineur | |Fre=Bassineur | ||
|FreM=From ''bassin'' | |FreM=From ''bassin'' ("basin") and ''dessineur'' ("one who draws/paints") | ||
|Ger=Wannen-Schwapper | |Ger=Wannen-Schwapper | ||
|GerM=Bathtub-Slosher | |GerM=Bathtub-Slosher | ||
Line 537: | Line 804: | ||
|Rus=Ваннаган | |Rus=Ваннаган | ||
|RusR=Vannagan | |RusR=Vannagan | ||
|RusM=Bathgun< | |RusM=Bathgun <ref group="notes">From ванна ''vanna'' ("bath") and ган ''gan'' ("gun")</ref> | ||
|Spa=Derramatic baño | |Spa=Derramatic baño | ||
|SpaM=Bath | |SpaM=Bath Spill-O-Matic <ref group="notes">From ''derramar'' ("to spill") and ''baño'' ("bathroom" or "bath")</ref> | ||
|ChiS=满溢泡澡泼桶 | |ChiS=满溢泡澡泼桶 | ||
|ChiSR=mǎnyì pàozǎo pōtǒng (Mandarin) | |ChiSR=mǎnyì pàozǎo pōtǒng ''(Mandarin) | ||
|ChiSM=Overflowing Bath Tub | |ChiSM=Overflowing Bath Tub | ||
|ChiT=滿溢泡澡潑桶 | |ChiT=滿溢泡澡潑桶 | ||
|ChiTR=mǎnyì pàozǎo pōtǒng (Mandarin) | |ChiTR=mǎnyì pàozǎo pōtǒng ''(Mandarin) | ||
|ChiTM=Overflowing Bath Tub | |ChiTM=Overflowing Bath Tub | ||
|Kor=오버플로셔 | |Kor=오버플로셔 | ||
|KorR=obeopeullosyeo | |KorR=obeopeullosyeo | ||
|KorM=From | |KorM=From 오버플로 ("overflow") and 슬로셔 ("slosher") | ||
|Internal=Slosher_Bathtub_00<ref>[https://github.com/Leanny/splat3/blob/main/data/language/USen.json#L5078 {{GH}} Leanny on GitHub]</ref> | |||
|InternalM= | |||
}} | }} | ||
===Translation notes=== | |||
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== References == | == References == | ||
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[[Category:Splatoon 3 Version 1.0.0]] |
Revision as of 20:07, 27 June 2024
The Bloblobber is a main weapon in Splatoon 2 and Splatoon 3.
It is a slosher-type weapon that shoots a row of four small bubbles which are able to bounce along the ground and off walls. The weapon boasts fairly long range and is able to splat opponents in a single shot if all four bubbles connect. The bubbles do not suffer from any type of damage decay, doing a consistent 30 damage regardless of range. The distance the bubbles are able to travel varies greatly depending on the amount of obstructions in their way, the bubbles will gradually shrink as they travel before vanishing. Colliding with walls or inclining surfaces will reduce the travel range of the bubble, as well as cause them to shrink faster.
Appearance
The Bloblobber is a small black bathtub with a white inside. Unlike a traditional bathtub, the Bloblobber has no legs and has extra supports and a handle. It is also small enough to hold.
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Slosher |
Sub | ![]() |
Special | ![]() |
Special points | 180p |
Range | |
Damage | |
Handling | |
Obtainable at | |
Level | 11 |
Cost | ![]() |
Added in | 1 August 2018 |
Specifications | |
Base damage | 30 |
Ink consumption | 8% |
Other variant | ![]() |
The Bloblobber was released on 1 August 2018 at 00:00 UTC.[1] It comes with Splash Wall and Ink Storm.
Data
- The Bloblobber is a middleweight weapon.
- The matchmaking range is 150. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 8% allows players to attack 12 times before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially attacking in humanoid form, the first shot takes 6 frames to come out.
- When attacking from swim form, the first shot takes 12 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 25 frames.
- The interval at which the player can repeatedly swing is 32 frames.
- While this is the number displayed in the game's internal parameter files, actual fire rate may vary by differing amounts depending on the slosher type.
- When attacking while moving, the player's movement speed is set to 0.5 units per frame.
- After firing, there is a 40 frame cooldown before the ink tank starts refilling.
- The maximum damage of the big bubble is 30.
- Small bubbles: 30
- The minimum damage of the big bubble is 30.
- Small bubbles: 30
- The collision radius of the big bubble against the environment is 7.5 units.
- Small bubbles: 5 units
- The collision radius of the big bubble against players is 8 units.
- Small bubbles: 5.2 units
- Projectiles travel straight for 32 frames.
- The draw radius of the big bubble is 8 units.
- Small bubbles: 5.2 units
- The paint radius of the big bubble scales from 12 units at a distance of 50 units to 12 units at a distance of 200 units.
- Small bubbles: 8.65 units at a distance of 50 units to 8.65 units at a distance of 200 units.
- All other paint splashes have a radius of 22 units.
Version history
Version | Adjustments |
---|---|
4.0.0 |
|
Quotes
![]() |
Sheldon's Introduction
After the blob law was passed, I created the Bloblobber to lob lawful blob bombs. Read the whole story on my Bloblobber blob law blog! Ahem... The design was inspired by a bathtub, and each fling of it unleashes four bouncing blobs! The Splash Wall sub provides cover from enemy attacks, and the Ink Storm special allows you to zone enemies and support your team! This set's a must for anyone looking to draw attention with bounding, lawful blobs, while also reminding your opponents to take a bath! |
“ | Inspired by a bathtub, the Bloblobber lobs lawful blob bombs (hardly a way to make anyone clean in our opinion). It comes with the Splash Wall to provide cover from enemy attacks and the Ink Storm special to support your teammates. | ” |
Gallery
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Promotional image
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Promotional render
-
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An Octoling (backmost) holding a Bloblobber.
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Promo video (link to file)
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An early version of the Bloblobber hacked into the game (link to file)
Demonstration
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | ![]() |
Sub | ![]() |
Special | ![]() |
Special points | 190p |
Range | |
Damage | |
Handling | |
Obtainable at | |
Level | 19 |
Added in | Drizzle Season 2022 (1.1.0) |
Specifications | |
Base damage | 30 60 ( ![]() |
Other variant | ![]() |
The Bloblobber returns in Splatoon 3, retaining its design from Splatoon 2. Its kit is the Sprinkler and Ink Storm.
It appears in two missions in Alterna:
Data
- The Bloblobber is a middleweight weapon.
- The matchmaking range is 15. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 8% per shot allows the user to fire 12 times on a full ink tank.
- After firing, there is a 40 frame cooldown before ink starts refilling.
- When initially attacking in humanoid form, the first shot takes 6 frames to come out.
- When initially attacking from swim form, the first shot takes 12 frames to come out.
- The movement speed while firing is set to 0.05 units per frame.
- The time between consecutive swings is 32 frames.
- The interval between firing and being able to enter swim form or use a sub weapon is 25 frames.
- The effective range is about 10.91 units while grounded and 10.31 while airborne.
- This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.
First bubble
- The group consists of only 1 projectile.
- The group starts spawning as soon as the lifting animation ends.
- The projectile spawns with an initial speed of 0.53982 units per frame while grounded, and 0.51 units per frame while airborne. It flies straight at this speed for 3 frames.
- After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 1% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
- The projectile deals 30 damage.
- The damage is not reduced by the projectile falling.
- The projectile spawns with an initial collision radius of 0.08 units for players and 0.075 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.8 units, and over the course of 4 frames, the collision radius for the stage changes to 0.75 units.
- The projectile bounces off of the ground 2 times before disappearing the next time they hit the ground.
- There is no limit to wall bounces. Projectiles that hit walls will have their speed multiplied by 0.8.
- The collision radius of the projectile is multiplied by 0.75 every bounce.
- The projectile's first bounce paints with a radius of 1.65 units, and each subsequent bounce has its painting radius multiplied by 0.85. The paint created when the projectile disappears is separate from this calculation.
Last 3 bubbles
- The group contains 3 projectiles that spawn consecutively 5 frames apart from each other.
- The group starts spawning 5 frames after the lifting animation ends.
- The first projectile spawns with an initial speed of 0.53 units per frame while grounded, and 0.5 units per frame while airborne. It flies straight at this speed for 3 frames.
- After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 1% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
- Each subsequent projectile spawns with an initial speed that is 0.01 units per frame slower than the last.
- The projectiles deal 30 damage.
- The damage is not reduced by the projectile falling.
- The first projectile spawns with an initial collision radius of 0.052 units for players and 0.05 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.52 units, and over the course of 4 frames, the collision radius for the stage changes to 0.5 units.
- For subsequent projectiles, the initial collision radius is 0.003 units smaller than the previous projectile for players, and 0.003 units smaller for the stage. After the collision size changes, the radius is 0.03 units smaller than the previous projectile for players, and 0.03 units smaller for the stage.
- The projectiles bounce off of the ground 2 times before disappearing the next time they hit the ground.
- There is no limit to wall bounces. Projectiles that hit walls will have their speed multiplied by 0.8.
- The collision radius of the projectiles is multiplied by 0.75 every bounce.
- The first projectile's first bounce paints with a radius of 1.32 units, and each subsequent bounce has its painting radius multiplied by 0.85. Each consecutive projectile in the group has an initial bounce paint radius that is 0.05 units smaller than the radius of the previous projectile spawned. The paint created when the projectile disappears is separate from this calculation.
Version history
Version | Adjustments |
---|---|
1.1.1 |
|
1.2.0 |
|
2.1.0 |
|
4.1.0 |
|
Quotes
![]() |
Sheldon's Introduction
Even if you've never lobbed a blob, it's not against blob law to use the Bloblobber! What's more, each lob fires four blobs - that's an awful lot of lawful blobs! Once your tongue is untied, you can use the Bloblobber to target a single enemy - perhaps your friend Rob - or an entire mob. Truly, it's a versatile weapon for every job. And although they sound out of place here, the Sprinkler sub weapon and Ink Storm special actually complement this set quite nicely. Like butter melting over corn on the cob! |
Badges
- Main article: Badge#Weapon freshness
Reaching certain Freshness levels with the Bloblobber will reward the player with special badges that they can use on their Splashtag.
Bloblobbber Badges | ||
---|---|---|
![]() |
4★ Bloblobber User | |
![]() |
5★ Bloblobber User |
Gallery
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2D icon
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Promotional render of the Bloblobber
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Tableturf Battle card art
Strategy
For competitive tips about the Bloblobber
![]() |
View the strategy page. |
Trivia
- According to datamining of the original Splatoon, the Slosher was originally going to be called the Bloblobber before its announcement.
- The Bloblobber is the only slosher that can splat opponents with one press of .
- Early data mining of the Bloblobber (still under the codename "bathtub" at the time) showed it throwing three bouncing blobs in three directions, similar to the Tri-Slosher. Each blob would do 35 damage, and the center blob was significantly larger than the other two.
- These blobs looked similar to those produced by Blobby Octotroopers.
- Due to being released after it, the Bloblobber, along with the Explosher, Ballpoint Splatling, and Nautilus are the only main weapons not included in the Octo Expansion.
- As of version 5.5.0 of Splatoon 2, the Bloblobber, along with the Explosher and the Ballpoint Splatling, are the only main weapons in Splatoon 2 to possess the dubious distinction of exclusively receiving nerfs through the various updates that followed their releases.
- Sheldon's introduction speech in Splatoon 2 (and possibly the weapon name itself) is a direct reference to the character Bob Loblaw in Arrested Development, a lawyer who lobs law bombs, whose name sounds like blah-blah-blah on its own and like blah-blah-blah-blah-blah when discussing his law blog.
Etymology
The Bloblobber is a combination of Blob and Lobber, coming together to mean "One that lobs blobs", referring to what the weapon does, as well as rhyming. The "verb" Bloblob can be separated into two blobs as well.
Names in other languages
Language | Name | Meaning |
---|---|---|
オーバーフロッシャー Ōbāfurosshā |
From オーバーフロー ("overflow"), 風呂(フロ) ("bath") and スロッシャー ("slosher") | |
Spatkuip | From spat ("spatter") and badkuip ("bathtub") | |
Bassineur | From bassin ("basin") and dessineur ("one who draws/paints") | |
Wannen-Schwapper | Bathtub-Slosher | |
Secchiostro vasca | Slosher bathtub | |
Ваннаган Vannagan |
Bathgun [a] | |
Derramatic baño | Bath Spill-O-Matic [b] | |
满溢泡澡泼桶 mǎnyì pàozǎo pōtǒng (Mandarin) |
Overflowing Bath Tub | |
滿溢泡澡潑桶 mǎnyì pàozǎo pōtǒng (Mandarin) |
Overflowing Bath Tub | |
오버플로셔 obeopeullosyeo |
From 오버플로 ("overflow") and 슬로셔 ("slosher") | |
Slosher_Bathtub_00[5] |