Flingza Roller: Difference between revisions

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{{InfoboxGobbler}}
{{InfoboxGobbler}}
The '''Flingza Roller''' is a [[main weapon]] in ''[[Splatoon 2]]''.
The '''Flingza Roller''' is a [[main weapon]] in ''[[Splatoon 2]]'' and ''[[Splatoon 3]].''


The Flingza Roller is capable of long-range vertical swings like the [[Dynamo Roller]], while not having to share the low mobility of the Dynamo Roller. As a trade-off, its damage at long-range is lower than the Dynamo Roller. For horizontal swings, the swing speed and damage of the Flingza Roller are between the [[Carbon Roller]] and the [[Splat Roller]]. Each horizontal swing consumes 8% of the [[ink tank]] capacity, allowing for 12 swings before needing to refill. Each vertical swing consumes 12%, allowing for eight swings. Like other [[roller]]-type weapons, the Flingza Roller can be pushed along the ground to cover turf while moving, and only needs one well-aimed ink-fling attack to splat an opponent.
The Flingza Roller is capable of long-range vertical swings like the [[Dynamo Roller]], while not having to share its low mobility. As a trade-off, its damage at long range is lower than the Dynamo Roller. For horizontal swings, the swing speed and damage of the Flingza Roller are between the [[Carbon Roller]] and the [[Splat Roller]]. Like other [[roller]]-type weapons, the Flingza Roller can be pushed along the ground to cover turf while moving, and only needs one well-aimed ink fling attack to splat an opponent.
 
== Appearance ==
Like most rollers, the Flingza Roller has two main parts; the handle and the roller. Both parts appear to fold out of a metallic rectangular frame that resembles a [[wikipedia:Swiss Army knife|Swiss Army knife]] (this resemblance can be seen even more strongly in its ''[[The Art of Splatoon 2]]'' concept art). The handle is a simple U-shaped piece of metal with black grips. The roller part consists of a cylindrical body (resembling a pen cap) with a fountain pen nib attached. When the user performs a horizontal swing or a roll, the nib gets covered by a retractable cylindrical cover. The roller part is attached to the right side of the rectangular frame via some metal supports.


==''Splatoon 2''==
==''Splatoon 2''==
{{Infobox/Weapon
{{Infobox/Weapon
|game      = Splatoon 2
|game      = Splatoon 2
|3d-image-1 = S2 Weapon Main Flingza Roller
|category  = Main
|category  = Main
|class    = Roller
|class    = Roller
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|level    = 24
|level    = 24
|cost      = 15,700
|cost      = 15,700
|base      = 35–150 (Ground)<br />40–150 (Midair)<br />125 (Roll)
|base      = 35–150 (Ground)<br>40–150 (Midair)<br>125 (Roll)
|ink      = 8% (Ground)<br>12% (Midair)<br>0.1% per frame (Roll)
|ink      = 8% (Ground)<br>12% (Midair)<br>0.1% per frame (Roll)
|points    = 180
|points    = 180
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|handling  = 45
|handling  = 45
|alt1      = Foil Flingza Roller
|alt1      = Foil Flingza Roller
|introduced=''Initial Release'' ({{ver|S2|1.0.0}})
}}
}}
The Flingza Roller comes with [[Splash Wall]]s and [[Splat-Bomb Launcher]].
The Flingza Roller comes with [[Splash Wall]]s and the [[Bomb Launcher|Splat-Bomb Launcher]].


The vertical swing on the Flingza Roller has a bit of a unique characteristic that it does send ink droplets to the left and right. These droplets will not do damage but will ink a bit of turf.
The vertical swing on the Flingza Roller has a unique characteristic of sending ink droplets to the left and right. These droplets do not do damage but do ink turf.
 
It appears in two ''[[Octo Expansion]]'' stations:
* {{OctoExpansionStation|B|13}} [[Phat Splatz Station]]
* {{OctoExpansionStation|B|14}} [[Breakdance Station]]


===Data===
===Data===
<section begin=data2 />{{roller data
<section begin=data2 />{{Roller data S2
| weight class = middle
| ink saver level = middle
| mobility class = middle
| stealth acceleration = middle
| main power up effect = Increases damage.
| shoot move velocity type = B
| matchmaking range = 140
| CoopCoreDamage = 1250
| CoopCoreDamage = 1250
| CoopInkConsumeCoreMax = 0.001
| CoopInkConsumeCoreMax = 0.001
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}}
}}


====Horizontal swing (from ground)====
====Horizontal swing (while grounded)====
{{roller data
{{Roller data S2
| CoopInkConsumeSplash = 0.06
| CoopInkConsumeSplash = 0.06
| CoopSplashDamageInsideMaxValue = 2000
| CoopSplashDamageInsideMaxValue = 2000
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}}
}}


====Vertical swing (while jumping)====
====Vertical swing (while in midair)====
{{roller data
{{Roller data S2
| CoopInkConsumeSplash = 0.12
| CoopInkConsumeSplash = 0.12
| CoopSplashDamageInsideMaxValue = 3000
| CoopSplashDamageInsideMaxValue = 3000
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| TargetEffectScale = 1
| TargetEffectScale = 1
| g16 uI_Mid = -2.5
| g16 uI_Mid = -2.5
}}<ref>[https://leanny.github.io/splat2new/parameters.html ''Splatoon 2'' - Parameter Database]</ref><section end=data2 />
}}<ref>[https://leanny.github.io/splat2new/parameters.html ''Splatoon 2'' - Parameter Database]</ref><ref>[https://leanny.github.io/splat2new/database.html ''Splatoon 2'' - Weapon and Gear Database]</ref><section end=data2 />


===Version history===
===Version history===
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* {{Buff|Vertical fling indirect hit damage range expanded, the area where the damage is above 50.0 was lengthened by about 13%.}}
* {{Buff|Vertical fling indirect hit damage range expanded, the area where the damage is above 50.0 was lengthened by about 13%.}}
* {{Buff|Vertical fling direct hit damage range expanded, the area where the damage is above 100.0 was lengthened by about 11%.}}
* {{Buff|Vertical fling direct hit damage range expanded, the area where the damage is above 100.0 was lengthened by about 11%.}}
* {{Nerf|[[Special gauge|Special]] points|180|190.}}}}
* {{Nerf|Points to fill [[special gauge]]|180|190.}}}}


{{version history item|S2|3.0.0|
{{version history item|S2|3.0.0|
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{{version history item|S2|4.2.0|
{{version history item|S2|4.2.0|
* {{Buff|Special points|190|180.}}}}
* {{Buff|Points to fill special gauge|190|180.}}}}


{{version history item|S2|4.4.0|
{{version history item|S2|4.4.0|
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=== Quotes ===
=== Quotes ===
{{SheldonsIntroduction|game=Splatoon 2|The '''Flingza Roller''' is a wild one. Its shape changes depending on whether you swing vertically or horizontally! It allows for quick horizontal ink flings before switching to a vertical fling-like SWISH, SPLAT! Use the {{Weapon|S2|Sub|Splash Wall}} sub to create some safety then send your team to the front line by laying down a ink path with a vertical swing. Protect your friends that to the front with the {{Weapon|S2|Special|Splat-Bomb Launcher}}!}}
{{SheldonsIntroduction|game=Splatoon 2|The '''Flingza Roller''' is a wild one. Its shape changes depending on whether you swing vertically or horizontally! It allows for quick horizontal ink flings before switching to a vertical fling-like SWISH, SPLAT! Use the [[Splash Wall]] sub to create some safety then send your team to the front line by laying down an ink path with a vertical swing. Protect your friends that to the front with the [[Bomb Launcher|Splat-Bomb Launcher]]!}}


=== Gallery ===
=== Gallery ===
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=== Demonstration ===
=== Demonstration ===
<embedvideo service="youtube">https://youtu.be/AyhPVBeOAH4</embedvideo>
<embedvideo service="youtube">https://youtu.be/AyhPVBeOAH4</embedvideo>
== ''Splatoon 3'' ==
{{Infobox/Weapon
|game=Splatoon 3
|category=Main
|size=256px
|class=Roller
|sub=Ink Mine
|special=Tenta Missiles
|level=20
|base=35–150 (Ground)<br>40–150 (Midair)<br>125 (Roll)<br>70-200 ([[File:S3 Icon Mr Grizz.png|24px|link=Salmon Run (series)]] [[Salmon Run Next Wave|SRNW]] Ground)<br>150-300 ([[File:S3 Icon Mr Grizz.png|24px|link=Salmon Run (series)]] [[Salmon Run Next Wave|SRNW]] Midair)<br>125 ([[File:S3 Icon Mr Grizz.png|24px|link=Salmon Run (series)]] [[Salmon Run Next Wave|SRNW]] Roll)
|points=210
|range=58
|ink_speed=45
|handling=45
|alt1= Foil Flingza Roller
|introduced=[[Drizzle Season 2022]] ({{Ver|S3|1.1.0}})
}}
The Flingza Roller returns in ''[[Splatoon 3]]'' with [[Ink Mine]] and [[Tenta Missiles]] as its kit.
It appears in two missions in [[Alterna]]:
* {{RotMMission|03|05}} [[Conveyor-Belt Tightening]]
* {{RotMMission|06|02}} [[Octarian Heights]]
=== Data ===
<section begin=data3 />
{{Roller data S3
| mobility class = middle
| matchmaking range = 14
| BodyParam $type = spl__BulletRollerBodyParam
| BodyParam KnockBackOpponent AccelMax = 800.0
| BodyParam KnockBackOpponent AccelMin = 420.0
| BodyParam KnockBackOpponent MyVelocityRate = 30.0
| BodyParam KnockBackOpponent OpponentVelocityRate = 4800.0
| BodyParam KnockBackRollerPlayerDamageOff AccelMax = 280.0
| BodyParam KnockBackRollerPlayerDamageOff AccelMin = 280.0
| BodyParam KnockBackRollerPlayerDamageOff MyVelocityRate = 4800.0
| BodyParam KnockBackRollerPlayerDamageOff OpponentVelocityRate = 30.0
| BodyParam KnockBackRollerPlayerDamageOn AccelMax = 550.0
| BodyParam KnockBackRollerPlayerDamageOn AccelMin = 410.0
| BodyParam KnockBackRollerPlayerDamageOn MyVelocityRate = 4800.0
| BodyParam KnockBackRollerPlayerDamageOn OpponentVelocityRate = 30.0
| WidthHalf = 1.4
| Damage = 1250
| SpeedMax = 0.132
| WidthHalfMax = 2.6
| CheckLength = 1.3
| Radius = 0.75
| BulletAdditionMovePlayerSplashNearestParam $type = spl__SpawnBulletAdditionMovePlayerParam
| XRate = 0.3
| YPlusRate = 0.0
| BulletAdditionMovePlayerSplashNearestParam ZRate = 0.3
| KnockBackByCanopyParam $type = spl__BulletRollerBodyKnockBackByCanopyParam
| KnockBackByCanopyParam KnockBackRollerPlayerDamageOff AccelMax = 750.0
| KnockBackByCanopyParam KnockBackRollerPlayerDamageOff AccelMin = 700.0
| KnockBackByCanopyParam KnockBackRollerPlayerDamageOff MyVelocityRate = 4800.0
| KnockBackByCanopyParam KnockBackRollerPlayerDamageOff OpponentVelocityRate = 2000.0
| KnockBackByCanopyParam KnockBackRollerPlayerDamageOn AccelMax = 750.0
| KnockBackByCanopyParam KnockBackRollerPlayerDamageOn AccelMin = 700.0
| KnockBackByCanopyParam KnockBackRollerPlayerDamageOn MyVelocityRate = 4800.0
| KnockBackByCanopyParam KnockBackRollerPlayerDamageOn OpponentVelocityRate = 2000.0
| MainEffectiveRangeUpParam $type = spl__PlayerGearSkillParam_MainEffectiveRangeUp
| MainWeaponSetting $type = spl__PlayerGearSkillParam_MainWeaponSetting
| WeaponRollParam $type = spl__WeaponRollerRollParam
| DashFrame = 60
| InkConsumeMaxPerFrame = 0.001
| InkConsumeMinPerFrame = 0.0002
| InkRecoverStop = 20
| SpeedDash = 0.132
| SpeedDashTurnBreak = 0.108
| SpeedInkConsumeMax = 0.132
| SpeedInkConsumeMin = 0.02
| SpeedNormal = 0.108
| spl__SpawnBulletAdditionMovePlayerParam $type = spl__SpawnBulletAdditionMovePlayerParam
| spl__SpawnBulletAdditionMovePlayerParam ZRate = 2.0
}}
==== Horizontal swing (while grounded) ====
{{Roller data S3
| WeaponWideSwingParam $type = spl__WeaponRollerSwingParam
| Frame = 7
| WidthScale = 1.3
| InkConsume = 0.08
| InkRecoverStop = 45
| SwingFrame = 19
| SwingMoveSpeed = 0.072
| WideSwingUnitGroupParam $type = spl__BulletRollerInkWideSwingUnitGroupParam
| DamageRejectEndFrame = 44
| DamageRejectRate = 0.5
| DamageRejectStartFrame = 24
| Inside DamageHighDistance = 7.2
| Inside DamageHighValue = 1000
| Inside DamageLowDistance = 7.2
| Inside DamageLowValue = 1000
| Inside DamageMaxDistance = 4.2
| Inside DamageMaxValue = 1500
| Inside DamageMinDistance = 10.96923
| Inside DamageMinValue = 300
| Inside Degree = 15.0
| DepletionDamageRate = 0.25
| Inside FinalDamageMinValue = 300
| InsideDistanceXZ = 1.2
| Outside DamageHighDistance = 6.2
| Outside DamageHighValue = 500
| Outside DamageLowDistance = 6.2
| Outside DamageLowValue = 500
| Outside DamageMaxDistance = 2.0
| Outside DamageMaxValue = 1000
| Outside DamageMinDistance = 8.2
| Outside DamageMinValue = 300
| DamageRate = 1.0
| Outside Degree = 25.0
| Outside FinalDamageMinValue = 300
| MaxHeight = 0.2
| X = 0.0
| Y = -2.0
| Z = 0.5
| PaintDepthScale = 1.5
| PaintWidthHalf = 1.5
| BulletNum = 10
| DepletionBulletNum = 3
| DepletionSpeedRate = 0.5
| 0_SpawnPositionOffsetHeight = 0.0
| 0_SpawnPositionRandomCube = 0.1
| 0_SpawnPositionWidth = 0.6
| 0_SpawnSpeedBase = 0.94
| 0_SpawnSpeedRandom = 0.24
| 0_SpawnWideDegree = 18.0
| 0_SwerveRateBySpeed = 0.05
| 0_UnitParam ChangeFrameForField = 2
| 0_UnitParam ChangeFrameForPlayer = 4
| 0_UnitParam DepletionRate = 0.5
| 0_UnitParam EndRadiusForField = 0.52
| 0_UnitParam EndRadiusForPlayer = 0.76
| 0_UnitParam FriendThroughFrameForPlayer = 3
| 0_UnitParam InitRadiusForField = 0.1
| 0_UnitParam InitRadiusForPlayer = 0.1
| 0_UnitParam EndRadius = 0.3
| 0_UnitParam InitRadius = 0.3
| 0_UnitParam FreeAirResist = 0.1
| 0_UnitParam FreeGravity = 0.04
| 0_UnitParam GoStraightToBrakeStateFrame = 7
| 0_UnitParam SpawnSpeed = 0.0
| 0_UnitParam ChangeFrameWidthRate = 0.6
| 0_UnitParam ChangeWidthEndFrame = 45
| 0_UnitParam ChangeWidthStartFrame = 20
| 0_UnitParam DegreeUseDepthScaleMin = 50.0
| 0_UnitParam DepletionDepthWidthRate = 0.5
| 0_UnitParam DepthScaleMaxBreakFree = 2.4
| 0_UnitParam DepthScaleMaxStraight = 2.4
| 0_UnitParam DepthScaleMinBreakFree = 1.2
| 0_UnitParam DistanceFar = 10.0
| 0_UnitParam HeightUseDepthScaleMaxBreakFree = 1.5
| 0_UnitParam HeightUseDepthScaleMinBreakFree = 10.0
| 0_UnitParam WidthHalfFar = 1.28
| 0_UnitParam WidthHalfNear = 1.58
| 0_UnitParam PaintRadiusFall = 0.5
| 0_UnitParam PaintRadiusGround = 0.4
| 0_UnitParam PaintRadiusShock = 1.0
| 0_UnitParam FallPeriodFirstFrameMax = 80
| 0_UnitParam FallPeriodFirstFrameMin = 60
| 0_UnitParam FallPeriodFirstTargetSpeed = 0.05
| 0_UnitParam FallPeriodLastFrameMax = 35
| 0_UnitParam FallPeriodLastFrameMin = 20
| 0_UnitParam FallPeriodSecondFrame = 5
| 0_UnitParam FallPeriodSecondTargetSpeed = 0.07
| 1_DepletionSpeedRate = 0.5
| 1_SpawnPositionOffsetHeight = 0.0
| 1_SpawnPositionRandomCube = 0.1
| 1_SpawnPositionWidth = 0.3
| 1_SpawnSpeedBase = 0.42
| 1_SpawnSpeedRandom = 0.09
| 1_SpawnWideDegree = 6.0
| 1_SwerveRateBySpeed = 0.1
| 1_UnitParam ChangeFrameForField = 2
| 1_UnitParam ChangeFrameForPlayer = 4
| 1_UnitParam DepletionRate = 0.5
| 1_UnitParam EndRadiusForField = 0.52
| 1_UnitParam EndRadiusForPlayer = 0.76
| 1_UnitParam FriendThroughFrameForPlayer = 3
| 1_UnitParam InitRadiusForField = 0.1
| 1_UnitParam InitRadiusForPlayer = 0.1
| 1_UnitParam EndRadius = 0.3
| 1_UnitParam InitRadius = 0.3
| 1_UnitParam FreeAirResist = 0.1
| 1_UnitParam FreeGravity = 0.04
| 1_UnitParam GoStraightToBrakeStateFrame = 7
| 1_UnitParam SpawnSpeed = 0.0
| 1_UnitParam ChangeFrameWidthRate = 0.6
| 1_UnitParam ChangeWidthEndFrame = 45
| 1_UnitParam ChangeWidthStartFrame = 20
| 1_UnitParam DegreeUseDepthScaleMin = 50.0
| 1_UnitParam DepletionDepthWidthRate = 0.5
| 1_UnitParam DepthScaleMaxBreakFree = 2.4
| 1_UnitParam DepthScaleMaxStraight = 2.4
| 1_UnitParam DepthScaleMinBreakFree = 1.2
| 1_UnitParam DistanceFar = 10.0
| 1_UnitParam HeightUseDepthScaleMaxBreakFree = 1.5
| 1_UnitParam HeightUseDepthScaleMinBreakFree = 10.0
| 1_UnitParam WidthHalfFar = 1.28
| 1_UnitParam WidthHalfNear = 1.58
| 1_UnitParam PaintRadiusFall = 0.5
| 1_UnitParam PaintRadiusGround = 0.4
| 1_UnitParam PaintRadiusShock = 1.0
| 1_UnitParam FallPeriodFirstFrameMax = 80
| 1_UnitParam FallPeriodFirstFrameMin = 60
| 1_UnitParam FallPeriodFirstTargetSpeed = 0.05
| 1_UnitParam FallPeriodLastFrameMax = 35
| 1_UnitParam FallPeriodLastFrameMin = 20
| 1_UnitParam FallPeriodSecondFrame = 5
| 1_UnitParam FallPeriodSecondTargetSpeed = 0.07
}}
==== Vertical swing (while in midair) ====
{{Roller data S3
| VerticalSwingUnitGroupParam $type = spl__BulletRollerInkVerticalSwingUnitGroupParam
| DamageRejectEndFrame = 65
| DamageRejectRate = 0.5
| DamageRejectStartFrame = 40
| Inside DamageHighDistance = 9.7
| Inside DamageHighValue = 1000
| Inside DamageLowDistance = 9.7
| Inside DamageLowValue = 1000
| Inside DamageMaxDistance = 5.2
| Inside DamageMaxValue = 1500
| Inside DamageMinDistance = 14.5
| Inside DamageMinValue = 400
| Inside Degree = 5.0
| Inside FinalDamageMinValue = 400
| Outside DamageHighDistance = 9.7
| Outside DamageHighValue = 1000
| Outside DamageLowDistance = 9.7
| Outside DamageLowValue = 1000
| Outside DamageMaxDistance = 5.2
| Outside DamageMaxValue = 1500
| Outside DamageMinDistance = 14.5
| Outside DamageMinValue = 400
| DamageRate = 1.0
| Outside Degree = 20.0
| Outside FinalDamageMinValue = 400
| SpawnSplashBetweenLength = 4.5
| SpawnSplashFirstLength = 1.2
| SpawnSplashNum = 5
| MaxHeight = 0.2
| X = 0.0
| Y = -2.0
| Z = 0.5
| PaintDepthScale = 1.5
| PaintWidthHalf = 1.5
| DepthScaleMax = 2.8
| DepthScaleMin = 2.8
| WidthHalf = 1.512
| WidthHalfNearest = 1.512
| DepletionSpeedRate = 0.7
| 0_FourPetalsCenterRadiusRate = 0.4286
| 0_FourPetalsPetalRadiusRate = 0.3333
| 0_SpawnPositionOffsetHeight = 1.0
| 0_SpawnRotateXDegreeBase = 7.5
| 0_SpawnRotateYDegree = 0.0
| 0_SpawnSpeedBase = 1.7026
| 0_UnitParam ChangeFrameForField = 4
| 0_UnitParam ChangeFrameForPlayer = 6
| 0_UnitParam DepletionRate = 0.5
| 0_UnitParam EndRadiusForField = 1.05
| 0_UnitParam EndRadiusForPlayer = 1.05
| 0_UnitParam FriendThroughFrameForPlayer = 3
| 0_UnitParam InitRadiusForField = 0.1
| 0_UnitParam InitRadiusForPlayer = 0.1
| 0_UnitParam EndRadius = 0.48
| 0_UnitParam InitRadius = 0.48
| 0_UnitParam FreeAirResist = 0.1
| 0_UnitParam FreeGravity = 0.04
| 0_UnitParam GoStraightToBrakeStateFrame = 9
| 0_UnitParam SpawnSpeed = 0.0
| 0_UnitParam ChangeFrameWidthRate = 0.6
| 0_UnitParam ChangeWidthEndFrame = 65
| 0_UnitParam ChangeWidthStartFrame = 40
| 0_UnitParam DegreeUseDepthScaleMin = 50.0
| 0_UnitParam DepletionDepthWidthRate = 0.5
| 0_UnitParam DepthScaleMaxBreakFree = 1.6
| 0_UnitParam DepthScaleMaxStraight = 1.6
| 0_UnitParam DepthScaleMinBreakFree = 1.2
| 0_UnitParam DistanceFar = 20.0
| 0_UnitParam DistanceNear = 10.0
| 0_UnitParam HeightUseDepthScaleMaxBreakFree = 1.5
| 0_UnitParam HeightUseDepthScaleMinBreakFree = 10.0
| 0_UnitParam WidthHalfFar = 4.1
| 0_UnitParam WidthHalfNear = 3.9
| 0_UnitParam PaintRadiusFall = 0.8
| 0_UnitParam PaintRadiusGround = 0.8
| 0_UnitParam PaintRadiusShock = 1.6
| 0_UnitParam FallPeriodFirstFrameMax = 80
| 0_UnitParam FallPeriodFirstFrameMin = 60
| 0_UnitParam FallPeriodFirstTargetSpeed = 0.08
| 0_UnitParam FallPeriodLastFrameMax = 35
| 0_UnitParam FallPeriodLastFrameMin = 20
| 0_UnitParam FallPeriodSecondFrame = 5
| 0_UnitParam FallPeriodSecondTargetSpeed = 0.1
| 1_AfterOffsetSpawnRotateXDegree = -2.5
| 1_AfterOffsetSpawnSpeed = -0.2
| 1_BulletNum = 2
| DepletionBulletNum = 2
| 1_DepletionSpeedRate = 0.7
| 1_FourPetalsCenterRadiusRate = 0.4286
| 1_FourPetalsPetalRadiusRate = 0.3333
| 1_SpawnPositionHeight = 0.25
| 1_SpawnPositionOffsetHeight = 0.25
| 1_SpawnRotateXDegreeBase = 5.0
| 1_SpawnRotateYDegree = 0.0
| 1_SpawnSpeedBase = 1.5026
| 1_UnitParam ChangeFrameForField = 4
| 1_UnitParam ChangeFrameForPlayer = 6
| 1_UnitParam DepletionRate = 0.5
| 1_UnitParam EndRadiusForField = 1.05
| 1_UnitParam EndRadiusForPlayer = 1.05
| 1_UnitParam FriendThroughFrameForPlayer = 3
| 1_UnitParam InitRadiusForField = 0.1
| 1_UnitParam InitRadiusForPlayer = 0.1
| 1_UnitParam EndRadius = 0.48
| 1_UnitParam InitRadius = 0.48
| 1_UnitParam FreeAirResist = 0.1
| 1_UnitParam FreeGravity = 0.04
| 1_UnitParam GoStraightToBrakeStateFrame = 9
| 1_UnitParam SpawnSpeed = 0.0
| 1_UnitParam ChangeFrameWidthRate = 0.6
| 1_UnitParam ChangeWidthEndFrame = 65
| 1_UnitParam ChangeWidthStartFrame = 40
| 1_UnitParam DegreeUseDepthScaleMin = 50.0
| 1_UnitParam DepletionDepthWidthRate = 0.5
| 1_UnitParam DepthScaleMaxBreakFree = 1.6
| 1_UnitParam DepthScaleMaxStraight = 1.6
| 1_UnitParam DepthScaleMinBreakFree = 1.2
| 1_UnitParam DistanceFar = 20.0
| 1_UnitParam DistanceNear = 10.0
| 1_UnitParam HeightUseDepthScaleMaxBreakFree = 1.5
| 1_UnitParam HeightUseDepthScaleMinBreakFree = 10.0
| 1_UnitParam WidthHalfFar = 2.65
| 1_UnitParam WidthHalfNear = 2.2
| 1_UnitParam PaintRadiusFall = 0.8
| 1_UnitParam PaintRadiusGround = 0.8
| 1_UnitParam PaintRadiusShock = 1.6
| 1_UnitParam FallPeriodFirstFrameMax = 80
| 1_UnitParam FallPeriodFirstFrameMin = 60
| 1_UnitParam FallPeriodFirstTargetSpeed = 0.08
| 1_UnitParam FallPeriodLastFrameMax = 35
| 1_UnitParam FallPeriodLastFrameMin = 20
| 1_UnitParam FallPeriodSecondFrame = 5
| 1_UnitParam FallPeriodSecondTargetSpeed = 0.1
| 2_AfterOffsetSpawnRotateXDegree = -2.5
| 2_AfterOffsetSpawnSpeed = -0.2
| 2_BulletNum = 2
| 2_DepletionBulletNum = 0
| 2_DepletionSpeedRate = 0.7
| 2_SpawnPositionHeight = 0.25
| 2_SpawnPositionOffsetHeight = 0.0
| 2_SpawnSpeedBase = 1.1026
| 2_UnitParam ChangeFrameForField = 3
| 2_UnitParam ChangeFrameForPlayer = 5
| 2_UnitParam DepletionRate = 0.5
| 2_UnitParam EndRadiusForField = 0.7
| 2_UnitParam EndRadiusForPlayer = 0.9
| 2_UnitParam FriendThroughFrameForPlayer = 3
| 2_UnitParam InitRadiusForField = 0.1
| 2_UnitParam InitRadiusForPlayer = 0.1
| 2_UnitParam EndRadius = 0.48
| 2_UnitParam InitRadius = 0.48
| 2_UnitParam FreeAirResist = 0.1
| 2_UnitParam FreeGravity = 0.04
| 2_UnitParam GoStraightToBrakeStateFrame = 9
| 2_UnitParam SpawnSpeed = 0.0
| 2_UnitParam ChangeFrameWidthRate = 0.6
| 2_UnitParam ChangeWidthEndFrame = 65
| 2_UnitParam ChangeWidthStartFrame = 40
| 2_UnitParam DegreeUseDepthScaleMin = 50.0
| 2_UnitParam DepletionDepthWidthRate = 0.5
| 2_UnitParam DepthScaleMaxBreakFree = 1.6
| 2_UnitParam DepthScaleMaxStraight = 1.6
| 2_UnitParam DepthScaleMinBreakFree = 1.2
| 2_UnitParam DistanceFar = 20.0
| 2_UnitParam DistanceNear = 10.0
| 2_UnitParam HeightUseDepthScaleMaxBreakFree = 1.5
| 2_UnitParam HeightUseDepthScaleMinBreakFree = 10.0
| 2_UnitParam WidthHalfFar = 2.2
| 2_UnitParam WidthHalfNear = 1.8
| 2_UnitParam PaintRadiusFall = 0.8
| 2_UnitParam PaintRadiusGround = 0.8
| 2_UnitParam PaintRadiusShock = 1.6
| 2_UnitParam FallPeriodFirstFrameMax = 80
| 2_UnitParam FallPeriodFirstFrameMin = 60
| 2_UnitParam FallPeriodFirstTargetSpeed = 0.08
| 2_UnitParam FallPeriodLastFrameMax = 35
| 2_UnitParam FallPeriodLastFrameMin = 20
| 2_UnitParam FallPeriodSecondFrame = 5
| 2_UnitParam FallPeriodSecondTargetSpeed = 0.1
| 3_AfterOffsetSpawnSpeed = 0.0
| 3_BulletNum = 6
| 3_DepletionSpeedRate = 0.7
| 3_FourPetalsCenterRadiusRate = 0.0
| 3_FourPetalsPetalRadiusRate = 0.0
| 3_PaintOnly = True
| 3_SpawnPositionHeight = 1.0
| SpawnPositionRandomCube = 0.0
| 3_SpawnRotateYDegree = 18.0
| 3_SpawnSpeedBase = 0.85
| 3_SpawnSpeedRandom = 0.6
| 3_SpawnSplash = False
| 3_SpawnWideDegree = 4.0
| 3_UnitParam ChangeFrameForField = 3
| 3_UnitParam ChangeFrameForPlayer = 1
| 3_UnitParam DepletionRate = 0.5
| 3_UnitParam EndRadiusForField = 0.7
| 3_UnitParam EndRadiusForPlayer = 0.0
| 3_UnitParam FriendThroughFrameForPlayer = 3
| 3_UnitParam InitRadiusForField = 0.1
| 3_UnitParam InitRadiusForPlayer = 0.1
| 3_UnitParam EndRadius = 0.08
| 3_UnitParam InitRadius = 0.08
| 3_UnitParam FreeAirResist = 0.1
| 3_UnitParam FreeGravity = 0.04
| 3_UnitParam GoStraightToBrakeStateFrame = 9
| 3_UnitParam SpawnSpeed = 0.0
| 3_UnitParam ChangeFrameWidthRate = 0.6
| 3_UnitParam ChangeWidthEndFrame = 65
| 3_UnitParam ChangeWidthStartFrame = 40
| 3_UnitParam DegreeUseDepthScaleMin = 50.0
| 3_UnitParam DepletionDepthWidthRate = 0.5
| 3_UnitParam DepthScaleMaxBreakFree = 1.6
| 3_UnitParam DepthScaleMaxStraight = 1.6
| 3_UnitParam DepthScaleMinBreakFree = 1.2
| 3_UnitParam DistanceFar = 20.0
| 3_UnitParam DistanceNear = 10.0
| 3_UnitParam HeightUseDepthScaleMaxBreakFree = 1.5
| 3_UnitParam HeightUseDepthScaleMinBreakFree = 10.0
| 3_UnitParam WidthHalfFar = 1.05
| 3_UnitParam WidthHalfNear = 0.8
| 3_UnitParam PaintRadiusFall = 0.8
| 3_UnitParam PaintRadiusGround = 0.45
| 3_UnitParam PaintRadiusShock = 1.2
| 3_UnitParam FallPeriodFirstFrameMax = 18
| 3_UnitParam FallPeriodFirstTargetSpeed = 0.03
| 3_UnitParam FallPeriodLastFrameMax = 35
| 3_UnitParam FallPeriodLastFrameMin = 20
| 3_UnitParam FallPeriodSecondFrame = 15
| 3_UnitParam FallPeriodSecondTargetSpeed = 0.08
| 4_BulletNum = 6
| 4_DepletionSpeedRate = 0.7
| 4_PaintOnly = True
| 4_SpawnPositionHeight = 1.0
| 4_SpawnRotateYDegree = -18.0
| 4_SpawnSpeedBase = 0.85
| 4_SpawnSpeedRandom = 0.6
| 4_SpawnSplash = False
| 4_SpawnWideDegree = -4.0
| 4_UnitParam ChangeFrameForField = 2
| 4_UnitParam DepletionRate = 0.5
| 4_UnitParam EndRadiusForField = 0.7
| 4_UnitParam EndRadiusForPlayer = 0.0
| 4_UnitParam FriendThroughFrameForPlayer = 3
| 4_UnitParam InitRadiusForField = 0.1
| 4_UnitParam InitRadiusForPlayer = 0.1
| 4_UnitParam EndRadius = 0.08
| 4_UnitParam InitRadius = 0.08
| 4_UnitParam FreeAirResist = 0.1
| 4_UnitParam FreeGravity = 0.04
| 4_UnitParam GoStraightToBrakeStateFrame = 9
| 4_UnitParam SpawnSpeed = 0.0
| 4_UnitParam ChangeFrameWidthRate = 0.6
| 4_UnitParam ChangeWidthEndFrame = 65
| 4_UnitParam ChangeWidthStartFrame = 40
| 4_UnitParam DegreeUseDepthScaleMin = 50.0
| 4_UnitParam DepletionDepthWidthRate = 0.5
| 4_UnitParam DepthScaleMaxBreakFree = 1.6
| 4_UnitParam DepthScaleMaxStraight = 1.6
| 4_UnitParam DepthScaleMinBreakFree = 1.2
| 4_UnitParam DistanceFar = 20.0
| 4_UnitParam DistanceNear = 10.0
| 4_UnitParam HeightUseDepthScaleMaxBreakFree = 1.5
| 4_UnitParam HeightUseDepthScaleMinBreakFree = 10.0
| 4_UnitParam WidthHalfFar = 1.05
| 4_UnitParam WidthHalfNear = 0.8
| 4_UnitParam PaintRadiusFall = 0.8
| 4_UnitParam PaintRadiusGround = 0.45
| 4_UnitParam PaintRadiusShock = 1.2
| 4_UnitParam FallPeriodFirstFrameMax = 18
| 4_UnitParam FallPeriodFirstTargetSpeed = 0.03
| 4_UnitParam FallPeriodLastFrameMax = 35
| 4_UnitParam FallPeriodLastFrameMin = 20
| 4_UnitParam FallPeriodSecondFrame = 15
| 4_UnitParam FallPeriodSecondTargetSpeed = 0.08
| WeaponVerticalSwingParam $type = spl__WeaponRollerSwingParam
| InkConsume = 0.12
| InkRecoverStop = 65
| SwingFrame = 42
| SwingMoveSpeed = 0.08
}}<ref>[https://leanny.github.io/splat3/parameters.html ''Splatoon 3'' - Parameter Database]</ref><ref>[https://leanny.github.io/splat3/database.html ''Splatoon 3'' - Weapon and Gear Database]</ref><section end=data3 />
===Version history===
{{version history box|S3|
{{version history item|S3|1.2.0|
* {{Nerf|Points to fill [[special gauge]]|200|210.}}}}
{{version history item|S3|3.0.0|
* '''{{color|—|gray}}'''Fixed an issue that made the ink from a [[Carbon Roller]], [[Carbon Roller Deco]], or Flingza Roller look like a different texture than that of the ink from other rollers.}}
{{Version history item|S3|6.1.0|
* {{Buff|Widened the angle at which horizontal swings deal maximum damage|12|15}}
* {{Buff|Reduced the amount of time it takes for ink to begin recovering after a vertical swing by about 5/60 seconds|1.17s|1.08s|}}}}}}
=== Quotes ===
{{SheldonsIntroduction|game=Splatoon 3|The '''Flingza Roller''' is a wild one. Its shape changes depending on whether you swing vertically or horizontally! I won't get too technical, but the automatic centrifugal clutch allows for light horizontal swings that go FLOOSH and heavier vertical swings that are more like GLOMP! The bottom line is that you can control the action. Use the vertical swing to lay down a path, then take down nearby opponents with the quick strike of a horizontal swing. While you're zipping around, you can also lay down [[Ink Mine]]s to help sniff out opponents and fire off some [[Tenta Missiles]] for a one-two punch. If you're up to the challenge of simply dominating a match, then you should give this set a try!}}
===Badges===
{{Main|Badge#Weapon freshness}}
Reaching certain [[Freshness (stars)|Freshness]] levels with the Flingza Roller will reward the player with special [[badge]]s that they can use on their [[Splashtag]].
{| class="wikitable sitecolor-s3"
!colspan="3"|Flingza Roller [[Badge]]s
|-
|[[File:S3 Badge Flingza Roller 4.png|32x32px]]||4★ Flingza Roller User
|-
|[[File:S3 Badge Flingza Roller 5.png|32x32px]]||5★ Flingza Roller User
|}
=== Gallery ===
<gallery>
File:S3 Weapon Main Flingza Roller 2D Current.png|2D icon
File:S3 Tableturf Battle card Flingza Roller.png|[[Tableturf Battle]] card art
</gallery>
{{clrns}}
{{clrns}}
==Strategy==
''For competitive tips about the Flingza Roller''
{{Strategy}}


== Trivia ==
== Trivia ==
*The Flingza Roller is visually designed after a [[wikipedia:Fountain pen|fountain pen]]. The idle stance and vertical swing show the nib (also seen in the promo image above) while the horizontal swing and rolling stance have the pen with its cap on.
* The Flingza Roller and its variant, the [[Foil Flingza Roller|Foil Flingza Roller,]] are the only rollers to have its frame connect to the right side of the roller cover.
*This weapon is used on the following Octo Expansion levels:
**[[Phat Splatz Station]]
**[[Breakdance Station]]


== Names in other languages ==
== Names in other languages ==
{{Foreignname
{{Localized name
|color=Splatoon 2
|Jap=ヴァリアブルローラー
|Jap=ヴァリアブルローラー
|JapR=Variaburu Rōrā
|JapR=Variaburu Rōrā
Line 293: Line 832:
|Spa=Rodillo versátil
|Spa=Rodillo versátil
|SpaM=Versatile roller
|SpaM=Versatile roller
|ChiS=可变式滚筒
|ChiSR=kěbiànshì gǔntǒng (Mandarin)
|ChiSM=Variable Roller
|ChiT=可變式滾筒
|ChiTR=kěbiànshì gǔntǒng (Mandarin)
|ChiTM=Variable Roller
|Kor=베리어블 롤러
|KorR=belieobeul lolleo
|KorM=Variable Roller
|Internal=Roller_Hunter_00<ref>[https://github.com/Leanny/splat3/blob/main/data/language/USen.json#L5078 {{GH}} Leanny on GitHub]</ref>
|InternalM=
}}
}}
== References ==
<references />


{{Navbox/S2 Weapons}}
{{Navbox/S2 Weapons}}
{{Navbox/S3 Weapons}}


[[Category:Splatoon 2 Version 1.0.0]]
[[Category:Splatoon 2 Version 1.0.0]]
[[Category:Splatoon 3 Version 1.0.0]]

Latest revision as of 18:26, 6 March 2024

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The Flingza Roller is a main weapon in Splatoon 2 and Splatoon 3.

The Flingza Roller is capable of long-range vertical swings like the Dynamo Roller, while not having to share its low mobility. As a trade-off, its damage at long range is lower than the Dynamo Roller. For horizontal swings, the swing speed and damage of the Flingza Roller are between the Carbon Roller and the Splat Roller. Like other roller-type weapons, the Flingza Roller can be pushed along the ground to cover turf while moving, and only needs one well-aimed ink fling attack to splat an opponent.

Appearance

Like most rollers, the Flingza Roller has two main parts; the handle and the roller. Both parts appear to fold out of a metallic rectangular frame that resembles a Swiss Army knife (this resemblance can be seen even more strongly in its The Art of Splatoon 2 concept art). The handle is a simple U-shaped piece of metal with black grips. The roller part consists of a cylindrical body (resembling a pen cap) with a fountain pen nib attached. When the user performs a horizontal swing or a roll, the nib gets covered by a retractable cylindrical cover. The roller part is attached to the right side of the rectangular frame via some metal supports.

Splatoon 2

Flingza Roller
S2 Weapon Main Flingza Roller.png
Basic information
Category Main
Class Roller
Sub S2 Weapon Sub Splash Wall.png Splash Wall
Special S2 Weapon Special Splat-Bomb Launcher.png Splat-Bomb Launcher
Special points 180p
Special depletion
Range
58 / 100
Damage
Impact
Fire rate
Charge speed
Ink speed
45 / 100
Mobility
Durability
Handling
45 / 100
Obtainable at
Level 24
Cost Cash 15,700
Requirement
Added in Initial Release (1.0.0)
Specifications
Weight
Base damage 35–150 (Ground)
40–150 (Midair)
125 (Roll)
Base duration
Ink consumption 8% (Ground)
12% (Midair)
0.1% per frame (Roll)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Foil Flingza Roller Foil Flingza Roller

The Flingza Roller comes with Splash Walls and the Splat-Bomb Launcher.

The vertical swing on the Flingza Roller has a unique characteristic of sending ink droplets to the left and right. These droplets do not do damage but do ink turf.

It appears in two Octo Expansion stations:

Data

  • The Flingza Roller is a middleweight weapon.
  • The matchmaking range is 140. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • Ink consumption per second while rolling scales from 1.2% to 6% depending on the rolling speed.
  • When rolling, the player's movement speed is set to 1.08 units per frame.
  • After rolling for 1 second, the player begins to dash.
  • When dashing, the player's movement speed is set to 1.32 units per frame.
  • After rolling, there is a 0.33 second cooldown before the ink tank starts refilling.
  • Hitting an opponent while rolling deals 125 damage. Main Power Up increases rolling contact damage up to 143.75.
  • When rolling, the Flingza Roller leaves an ink trail that is 52 units wide.

Horizontal swing (while grounded)

  • The ink consumption of 8% allows players to attack 12 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 4%. The damage of that attack is reduced to 25% of the normal amount.
  • When attacking, it takes 19 frames to lift the roller (0.32 seconds).
  • When attacking while moving, the player's movement speed is set to 0.72 units per frame.
  • After swinging, there is a 0.75 second cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 150. Main Power Up increases damage up to 172.5.
  • For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 50 units and stops losing damage at 117.6923 units. The minimum damage is 30. Main Power Up increases minimum damage up to 34.5.
  • The lethal range is 80 units, as this is the farthest distance where ink deals 100 damage.
  • In situations where ink falls down, the ink will lose damage as it falls. The minimum damage for falling ink is 15.
  • Ink flung from the center of the roller does the greatest damage. Ink that is flung at an angle greater than 12 degrees to the left or right will have lower damage. This low-damage ink starts losing damage after traveling a distance of 28 units and stops losing damage at 90 units. The maximum damage is 100 and the minimum damage is 30. Main Power Up increases maximum damage up to 115 and increases minimum damage up to 34.5.

Vertical swing (while in midair)

  • The ink consumption of 12% allows players to attack 8 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 6%. The damage of that attack is reduced to 50% of the normal amount.
  • When attacking, it takes 42 frames to lift the roller (0.7 seconds).
  • When attacking while moving, the player's movement speed is set to 0.8 units per frame.
  • After swinging, there is a 1.17 second cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 150. Main Power Up increases damage up to 172.5.
  • For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 60 units and stops losing damage at 153 units. The minimum damage is 40. Main Power Up increases minimum damage up to 46.
  • The lethal range is 105 units, as this is the farthest distance where ink deals 100 damage.
  • In situations where ink falls down, the ink will lose damage as it falls. The minimum damage for falling ink is 20.
  • Damage does not change based on the angle of the ink.

[1][2]

Version history

Version Adjustments
1.4.0
  • Increased movement speed when the roller is being swung overhead.
  • Made it easier to ink the ground in front of you when using a horizontal swing.
  • Increased range of ink flung by a horizontal swing by roughly 17%.
  • Increased range at which maximum damage is dealt by a horizontal swing by 25%.
  • Increased damage dealt to opposing Ballers with either a vertical or horizontal swing by roughly 40%.
  • Decreased the knock back distance when coming into contact with a roller that has run out of ink or is in mid-air.
  • Fixed an issue causing the aiming reticule to display outside the center of the screen when moving the camera and using a roller or brella-type weapon.
2.2.0
  • Vertical fling painting range extended.
  • Vertical fling indirect hit damage range expanded, the area where the damage is above 50.0 was lengthened by about 13%.
  • Vertical fling direct hit damage range expanded, the area where the damage is above 100.0 was lengthened by about 11%.
  • Points to fill special gauge: 180 → 190.
3.0.0
  • Adjusted distance at which damage from a horizontal swing begins to decrease. Increased distances at which damage exceeding 100.0 is dealt by roughly 9% and exceeding 50.0 damage is dealt by roughly 12%.
3.2.0
  • Decreased ink consumption when inking the ground with the roller while moving at top speed by roughly 33%.
4.1.0
  • Extended range in which a horizontal swing will deal 100.0 or more damage by roughly 5%.
4.2.0
  • Points to fill special gauge: 190 → 180.
4.4.0
  • When rolling, the time to reach the maximum speed has been reduced by 30/60 of a second.
  • Increased movement speed while vertical flinging by about 11%.
  • Adjusted the damage attenuation range of the vertical swing, and slightly lowered the maximum damage to compensate.
    • The combined effect makes it so that the range in which 100.0 or more damage is dealt has been increased by 5%, making this an overall buff.
5.0.0
  • Increased the radius of the area ink droplets can fall in when making a vertical swing by roughly 12%.
5.2.0
  • Reduced the time required to swing the weapon overhead in a vertical swing by 3/60 of a second: 45 frames → 42 frames.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Flingza Roller is a wild one. Its shape changes depending on whether you swing vertically or horizontally! It allows for quick horizontal ink flings before switching to a vertical fling-like SWISH, SPLAT! Use the Splash Wall sub to create some safety then send your team to the front line by laying down an ink path with a vertical swing. Protect your friends that to the front with the Splat-Bomb Launcher!

Gallery

Demonstration

Splatoon 3

Flingza Roller

Flingza Roller

Basic information
Category Main
Class S3 Icon Roller.png Roller
Sub S3 Weapon Sub Ink Mine Flat.png Ink Mine
Special S3 Weapon Special Tenta Missiles.png Tenta Missiles
Special points 210p
Special depletion
Range
58 / 100
Damage
Impact
Fire rate
Charge speed
Ink speed
45 / 100
Mobility
Durability
Handling
45 / 100
Obtainable at
Level 20
Cost
Requirement
Added in Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 35–150 (Ground)
40–150 (Midair)
125 (Roll)
70-200 (S3 Icon Mr Grizz.png SRNW Ground)
150-300 (S3 Icon Mr Grizz.png SRNW Midair)
125 (S3 Icon Mr Grizz.png SRNW Roll)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Foil Flingza Roller Foil Flingza Roller

The Flingza Roller returns in Splatoon 3 with Ink Mine and Tenta Missiles as its kit.

It appears in two missions in Alterna:

Data

  • The Flingza Roller is a middleweight weapon.
  • The matchmaking range is 14. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • Ink consumption per second while rolling scales from 1.2% to 6% depending on the rolling speed.
  • While rolling, the player's movement speed is set to 0.108 units per frame.
  • After rolling for 1 second, the player begins to dash.
  • When dashing, the player's movement speed is set to 0.132 units per frame.
  • After rolling, there is a 0.33 second cooldown before the ink tank starts refilling.
  • Hitting an opponent while rolling deals 125 damage.
  • While rolling, the Flingza Roller leaves an ink trail that is 5.2 units wide.

Horizontal swing (while grounded)

  • The ink consumption of 8% allows players to attack 12 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When attacking, it takes 19 frames to lift the roller (0.32 seconds).
  • When attacking while moving, the player's movement speed is set to 0.072 units per frame.
  • After swinging, there is a 0.75 second cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 150.
  • For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 4.2 units and stops losing damage at 10.96923 units. The minimum damage is 30.
  • The lethal range is 7.2 units, as this is the farthest distance where ink deals 100 damage.
  • If a glob of ink is in the air for more than 24 frames after being flung, it loses damage each frame until frame 44, at which point it will deal 50% of its original damage.
  • Ink flung from the center of the roller does the greatest damage. Ink that is flung at an angle greater than 15.0 degrees to the left or right will have lower damage. This low-damage ink starts losing damage after traveling a distance of 2.0 units and stops losing damage at 8.2 units. The maximum damage is 100 and the minimum damage is 30.

Vertical swing (while in midair)

  • The ink consumption of 12% allows players to attack 8 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When attacking, it takes 42 frames to lift the roller (0.7 seconds).
  • When attacking while moving, the player's movement speed is set to 0.08 units per frame.
  • After swinging, there is a 1.08 second cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 150.
  • For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 5.2 units and stops losing damage at 14.5 units. The minimum damage is 40.
  • The lethal range is 9.7 units, as this is the farthest distance where ink deals 100 damage.
  • If a glob of ink is in the air for more than 40 frames after being flung, it loses damage each frame until frame 65, at which point it will deal 50% of its original damage.
  • Damage does not change based on the angle of the ink.

[3][4]

Version history

Version Adjustments
1.2.0
3.0.0
  • Fixed an issue that made the ink from a Carbon Roller, Carbon Roller Deco, or Flingza Roller look like a different texture than that of the ink from other rollers.
6.1.0
  • Widened the angle at which horizontal swings deal maximum damage: 12 → 15
  • Reduced the amount of time it takes for ink to begin recovering after a vertical swing by about 5/60 seconds: 1.17s → 1.08s

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

The Flingza Roller is a wild one. Its shape changes depending on whether you swing vertically or horizontally! I won't get too technical, but the automatic centrifugal clutch allows for light horizontal swings that go FLOOSH and heavier vertical swings that are more like GLOMP! The bottom line is that you can control the action. Use the vertical swing to lay down a path, then take down nearby opponents with the quick strike of a horizontal swing. While you're zipping around, you can also lay down Ink Mines to help sniff out opponents and fire off some Tenta Missiles for a one-two punch. If you're up to the challenge of simply dominating a match, then you should give this set a try!

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Flingza Roller will reward the player with special badges that they can use on their Splashtag.

Flingza Roller Badges
S3 Badge Flingza Roller 4.png 4★ Flingza Roller User
S3 Badge Flingza Roller 5.png 5★ Flingza Roller User

Gallery

Strategy

For competitive tips about the Flingza Roller

Click to view the strategy for Flingza Roller. View the strategy page.

Trivia

  • The Flingza Roller and its variant, the Foil Flingza Roller, are the only rollers to have its frame connect to the right side of the roller cover.

Names in other languages

Language Name Meaning
Japan Japanese ヴァリアブルローラー
Variaburu Rōrā
Variable Roller
Netherlands Dutch Flexroller Flex(ible) Roller
CanadaFrance French Flexi-rouleau Flexi(ble)-roller
Germany German Flex-Roller Flex(ible)-roller
Italy Italian Flexi-rullo Flexi(ble)-roller
Russia Russian Омнивалик
Omnivalik
Omni-roller
SpainMexico Spanish Rodillo versátil Versatile roller
China Chinese (Simplified) 可变式滚筒
kěbiànshì gǔntǒng (Mandarin)
Variable Roller
Hong Kong Chinese (Traditional) 可變式滾筒
kěbiànshì gǔntǒng (Mandarin)
Variable Roller
South Korea Korean 베리어블 롤러
belieobeul lolleo
Variable Roller
Translate logo.svg Internal Roller_Hunter_00[5]

References