Undercover Brella: Difference between revisions
Splatzoner (talk | contribs) No edit summary |
m (Replaced twitter link with archive link) |
||
(170 intermediate revisions by 64 users not shown) | |||
Line 1: | Line 1: | ||
{{InfoboxGobbler}} | {{InfoboxGobbler}} | ||
The '''Undercover Brella''' is a [[main weapon]] in | The '''Undercover Brella''' is a [[main weapon]] in {{S2}} and {{S3}}. | ||
The Undercover Brella is a [[brella]] that can be fired in rapid succession while its semi-transparent shield is open. The shield will open after the first shot fires if the user is holding down the trigger. The shield cannot be launched, and has the lowest durability in its class. | The Undercover Brella is a [[brella]] that can be fired in rapid succession while its semi-transparent shield is open. The shield will open after the first shot fires if the user is holding down the trigger. The shield cannot be launched, and has the lowest durability in its class. | ||
A minimum of three shots are needed to splat opponents with the Undercover Brella. Opponents who touch the shield will take 15 damage, which is half the damage taken from touching the shield of a [[Splat Brella]] or [[Tenta Brella]]. After splatting an opponent or assisting a teammate in splatting an opponent, the umbrella canopy instantly reappears if it had been destroyed, or is restored to maximum durability if it was still functional. | |||
== ''Splatoon 2'' == | == Appearance == | ||
The Undercover Brella looks like an ordinary black umbrella. The brown handle appears to be made of [[wikipedia:Whangee|whangee]], and the main shaft changes color to match the user's ink. The shield is black and semi-transparent with black beads at the end of the ribs and a brown-and-gold muzzle on top. | |||
==''Splatoon 2''== | |||
{{Infobox/Weapon | {{Infobox/Weapon | ||
|game = Splatoon 2 | |game = Splatoon 2 | ||
|3d-image-1 = S2 Weapon Main Undercover Brella unfolded | |||
|3d-image-2 = S2 Weapon Main Undercover Brella folded | |||
|3d-viewname-1 = Unfolded | |||
|3d-viewname-2 = Folded | |||
|3d-button-1 = default_half | |||
|3d-button-2 = default_half | |||
|category = Main | |category = Main | ||
|class = Brella | |class = Brella | ||
Line 15: | Line 24: | ||
|level = 13 | |level = 13 | ||
|cost = 9,100 | |cost = 9,100 | ||
|base = | |base = 12 per pellet (Cap: 40)<br>15 (Contact) | ||
|points = | |ink = 4% | ||
|points = 150 | |||
|range = 50 | |range = 50 | ||
|damage = 30 | |damage = 30 | ||
|durability= 25 | |durability = 25 | ||
|alt1 = Undercover Sorella Brella | |||
|alt2 = Kensa Undercover Brella | |||
|introduced={{date|2017-12-30}} | |||
}} | |||
The Undercover Brella was announced<ref>[https://www.youtube.com/watch?v=U1gyg1HjPOY {{YT}} Splatoon 2 - Huge Holiday Updates! - Nintendo Switch]</ref> on {{date|2017-11-21}} as a part of the [[Version 2.0.0 (Splatoon 2)|2.0.0 update]]. It was released on {{date|2017-12-30}} at {{time|2017-12-30 02:00 UTC}}.<ref>{{TWI}} [[Inkipedia:Twitter_archive/2017/December#946665056078458880|@SplatoonJP on Twitter]]</ref> It comes with [[Ink Mine]] and [[Splashdown]]. | |||
It appears in two ''Octo Expansion'' Stations: | |||
* {{OctoExpansionStation|D|10}} [[Labyrinth Station]] | |||
* {{OctoExpansionStation|I|08}} [[Radio Station]] | |||
===Data=== | |||
<section begin=data2/>{{Brella data S2 | |||
| ink saver level = middle | |||
| mobility class = high | |||
| stealth acceleration = middle | |||
| main power up effect = Speeds up Brella canopy regeneration. | |||
| shoot move velocity type = B | |||
| matchmaking range = 118 | |||
| Balance_MassCoef = 0.4 | |||
| CanopyAirResist = 0.05 | |||
| CanopyAirResistAir = 0.01 | |||
| CanopyAttackedDamageRate = 0.5 | |||
| CanopyBaseAirSpeedXZ = 1.32 | |||
| CanopyBaseSpeed = 1.32 | |||
| CanopyBaseSpeedComeOverRate = 0.92 | |||
| CanopyChargeFrame = 10 | |||
| CanopyColRadius = 5 | |||
| CanopyCureHPPerFrame = 5 | |||
| CanopyCureWaitFrame = 0 | |||
| CanopyDamage = 150 | |||
| CanopyDegree = 10 | |||
| CanopyDestroyWaitFrame = 15 | |||
| CanopyDirXZ_DiffDeg_H = 50 | |||
| CanopyDirXZ_DiffDeg_L = 30 | |||
| CanopyDirXZ_OpenBias = 0.925 | |||
| CanopyDirXZ_RotDegBias = 0.5 | |||
| CanopyDirXZ_RotDeg_H = 20 | |||
| CanopyDirXZ_RotDeg_L = 15 | |||
| CanopyFrame = 100 | |||
| CanopyGravity = 0.03 | |||
| CanopyHP = 2000 | |||
| CanopyHP_MWPUG_High = 0 | |||
| CanopyHP_MWPUG_Mid = 0 | |||
| CanopyHeight = 18 | |||
| CanopyHitOtherCanopyDamage = 2000 | |||
| CanopyHitOtherCanopyVolume = 3 | |||
| CanopyHitShieldAttackDamage = 750 | |||
| CanopyHitShieldReceiveDamage = 10000 | |||
| CanopyHoldKnockBackCoreImpact = 2.4 | |||
| CanopyInitSpeed = 1.32 | |||
| CanopyKeepSpeedFrame = 0 | |||
| CanopyModelInvisible = FALSE | |||
| CanopyMoveKnockBackCoreImpact = 2.4 | |||
| CanopyMoveKnockBackCoreImpactSideStepRate = 1 | |||
| CanopyMoveKnockBackDegree = 60 | |||
| CanopyNakedFrame = 270 | |||
| CanopyNakedFrame_MWPUG_High = 150 | |||
| CanopyNakedFrame_MWPUG_Mid = 180 | |||
| CanopyOpenEndBias = 0.7 | |||
| CanopyOpenEndOffset = 15 | |||
| CanopyOpenFrame = 10 | |||
| CanopyOpenStartOffset = 9 | |||
| CanopyPaintRadius = 10 | |||
| CanopyReboundBoundAddVel = 0.3 | |||
| CanopyReboundBoundRate = 0.9 | |||
| CanopyReboundMinSpeed = 0.5 | |||
| CanopyReflectBoundAddVel_SettingOcta_ = 0 | |||
| CanopyReflectBoundRate_SettingOcta_ = 0 | |||
| CanopyShotFrame = 90 | |||
| CanopySpeedAirAddScaleXZ = 0.12 | |||
| CanopySpeedGroundAddScale = 0.08 | |||
| CanopyTiltDegree = 10 | |||
| CanopyType = 2 | |||
| CanopyWidth = 8 | |||
| ColCenterRadius = 2.5 | |||
| ColDiffusionRadius = 1.6 | |||
| ContactDashPanelAddSpeed_SettingOcta_ = 20 | |||
| ContactDashPanelCrossSaveSpeedRate_SettingOcta_ = 1 | |||
| ContactDashPanelFlySpeedMaxXZ_SettingOcta_ = 50 | |||
| ContactJumpPanelAddSpeedOneBoundRate_SettingOcta_ = 1 | |||
| ContactJumpPanelAddSpeed_SettingOcta_ = 0 | |||
| ContactJumpPanelCrossSaveSpeedRate_SettingOcta_ = 1 | |||
| ContactJumpPanelMaxNum_SettingOcta_ = 2 | |||
| CoopCanopyAttackedDamageRate = 0.5 | |||
| CoopCanopyDamage = 400 | |||
| CoopCanopyFrame = 100 | |||
| CoopCanopyHP = 2000 | |||
| CoopDamageCenterMax = 300 | |||
| CoopDamageCenterMin = 250 | |||
| CoopDamageDiffusionMax = 300 | |||
| CoopDamageDiffusionMin = 250 | |||
| CoopDamageEffectiveDiffusionNum = 4 | |||
| CoopDamageEffectiveTotalMax = 10000 | |||
| CoopInkConsume = 0.03 | |||
| CoopInkConsumeUmbrella = 0 | |||
| CreateSplashLength = 35 | |||
| CreateSplashLengthFirstRandom = 0 | |||
| CreateSplashNum = 4 | |||
| DamageCenterMax = 120 | |||
| DamageCenterMin = 90 | |||
| DamageDiffusionMax = 120 | |||
| DamageDiffusionMin = 90 | |||
| DamageEffectiveDiffusionNum = 4 | |||
| DamageEffectiveTotalMax = 400 | |||
| DamageReduceEndFrame = 24 | |||
| DamageReduceStartFrame = 8 | |||
| Diffusion0HorizontalDegree = 4 | |||
| Diffusion0HorizontalOffset = 1.2 | |||
| Diffusion0Num = 2 | |||
| Diffusion0VerticalDegree = 2.7 | |||
| Diffusion0VerticalOffset = 1 | |||
| Diffusion1AddDegree = 45 | |||
| Diffusion1HorizontalDegree = 2 | |||
| Diffusion1HorizontalOffset = 0.5 | |||
| Diffusion1Num = 4 | |||
| Diffusion1VerticalDegree = 2.6 | |||
| Diffusion1VerticalOffset = 0.5 | |||
| DiffusionInitVelRandom = 2 | |||
| DrawCenterRadius = 13.25 | |||
| DrawDiffusionRadius = 13.25 | |||
| FootSplashOffset = 12 | |||
| FootSplashPaintRadius = 10 | |||
| FootSplashSpanFrame = 0 | |||
| FootSplashWaitFrame = 5 | |||
| GuideCheckCollisionFrame = 8 | |||
| InitVel = 20 | |||
| InkConsume = 0.04 | |||
| InkConsumeUmbrella = 0 | |||
| InkRecoverStop = 40 | |||
| InkRecoverStopCanopy = 120 | |||
| InkRecoverStopCharge = 30 | |||
| JumpGndCharge = 0.8 | |||
| KnockBack = 0 | |||
| MoveSpeed = 0.72 | |||
| MoveSpeedCharge = 0.72 | |||
| PaintFarCenterDistance = 200 | |||
| PaintFarCenterRadius = 16.2 | |||
| PaintFarDiffusionDistance = 200 | |||
| PaintFarDiffusionRadius = 16.2 | |||
| PaintNearCenterDistance = 20 | |||
| PaintNearCenterRadius = 19 | |||
| PaintNearDiffusionDistance = 20 | |||
| PaintNearDiffusionRadius = 16.2 | |||
| PostDelayFrm_Main = 20 | |||
| PostDelayFrm_MoveLmt = 20 | |||
| PostNoShotReqFrm = 16 | |||
| PreDelayFrm_HumanMain = 8 | |||
| PreDelayFrm_SquidMain = 15 | |||
| RepeatFrame = 26 | |||
| SplashColRadius = 1.5 | |||
| SplashDrawRadius = 3 | |||
| SplashPaintLength = 28 | |||
| SplashPaintWidthFullActive = 14.5 | |||
| SplashPaintWidthOneActive = 5 | |||
| StraightFrame = 4 | |||
| StraightStateEndSpeed = 19.085 | |||
}}<ref>[https://leanny.github.io/splat2new/parameters.html ''Splatoon 2'' parameters]</ref><section end=data2 /> | |||
===Version history=== | |||
{{version history box|S2| | |||
{{version history item|S2|2.3.0| | |||
* {{Buff|Expanded overall ink range.}} | |||
}} | |||
{{version history item|S2|3.1.0| | |||
* {{Buff|Widened area covered by ink after a shot hits a surface}} | |||
}} | |||
{{version history item|S2|3.2.0| | |||
* {{Buff|After splatting an opponent or assisting a teammate in splatting an opponent, the umbrella canopy will reappear if it had been destroyed, or be restored to maximum durability if it was still functional.}} | |||
}} | |||
{{version history item|S2|4.1.0| | |||
* {{Buff|While damage from a single shot remains at 40.0, the damage from peripheral ink splatter has been increased from 10.0 to 12.0.}} | |||
* {{buff|Points to fill special gauge|160|150}} | |||
}} | |||
{{version history item|S2|4.3.1| | |||
* {{buff|Increased the effect of the [[Main Power Up]] gear ability.}} | |||
* {{buff|The reduction in time it takes for a Brella's umbrella portion to be restored with the maximum number of Main Power Up gear abilities equipped has been raised from roughly 33% to roughly 44%.}} | |||
* {{buff|The effect provided by Main Power Up is now more easily triggered, even with fewer instances of the gear ability equipped.}} | |||
}} | }} | ||
{{version history item|S2|4.4.0| | |||
* {{buff|The effect of Main Power Up will be more noticeable even at lower stack levels.}} | |||
}}}} | |||
===Quotes=== | |||
{{SheldonsIntroduction|game=Splatoon 2|The '''Undercover Brella''' looks like a normal umbrella, but that's just to throw people off. It's actually made for clandestine face-splatting! The canopy-launching mechanism has been removed to allow for rapid fire. It can even be fired while the protective canopy is open! Use the [[Ink Mine]] to mark your foes, then swim in quickly and unleash a surprise attack! Come to the aid of cornered allies with the [[Splashdown]] special! Even spies have gotta go loud sometimes, right?}} | |||
=== Gallery === | ===Gallery=== | ||
<gallery> | <gallery> | ||
Undercover Brella.jpg|Promo image. | Undercover Brella.jpg|Promo image. | ||
S2 Weapon Main Undercover Brella Promo.jpg|Another | S2 Weapon Main Undercover Brella Promo.jpg|Another promo image. | ||
Undercover Brella Promo 2. | Undercover Brella Promo 2.jpg|Holding the Undercover Brella. | ||
Undercover Brella Promo 3. | Undercover Brella Promo 3.jpg|Firing the Undercover Brella with its protective canopy open. | ||
Octo Expansion multiplayer weapons.jpg|An Octoling (bottom left) holds the Undercover Brella. | |||
</gallery> | </gallery> | ||
===Demonstration=== | ===Demonstration=== | ||
<embedvideo service="youtube">https:// | <embedvideo service="youtube">https://youtu.be/tt8PKWhx70M</embedvideo> | ||
{{clrns}} | |||
==''Splatoon 3''== | |||
{{Infobox/Weapon | |||
|game=Splatoon 3 | |||
|category=Main | |||
|size=256px | |||
|class=Brella | |||
|sub=Ink Mine | |||
|special=Reefslider | |||
|level=18 | |||
|base=12 per pellet (Cap: 40) <br> 15 (Contact) <br> 30 per pellet (Cap: 150) ([[File:S3_Icon_Mr_Grizz.png|24px|link=Salmon Run (series)]] [[Salmon_Run_Next_Wave|SRNW]]) <br> 40 ([[File:S3_Icon_Mr_Grizz.png|24px|link=Salmon Run (series)]] [[Salmon_Run_Next_Wave|SRNW]] Contact) | |||
|points=180 | |||
|range=50 | |||
|damage=30 | |||
|durability=25 | |||
|alt1= Undercover Sorella Brella | |||
|introduced=[[Drizzle Season 2022]] ({{Ver|S3|1.1.0}}) | |||
}} | |||
The Undercover Brella returns in ''Splatoon 3'' and has nearly identical stats to ''Splatoon 2'', with the only difference being its special point requirement being raised from 150p to 180p. Its kit now has [[Ink Mine]]s and the [[Reefslider]]. | |||
It appears in only one mission in [[Alterna]]: | |||
* {{RotMMission|01|03}} [[Splat You on the Flip Side]] | |||
===Data=== | |||
<section begin=data3 />{{Brella data S3 | |||
| matchmaking range = 11.8 | |||
| mobility class = high | |||
| MainEffectiveRangeUpParam $type = spl__PlayerGearSkillParam_MainEffectiveRangeUp | |||
| MainWeaponSetting $type = spl__PlayerGearSkillParam_MainWeaponSetting | |||
| WeaponSpeedType = Fast | |||
| spl__BulletShelterCanopyParam $type = spl__BulletShelterCanopyParam | |||
| CanopyCureHPPerFrame = 5 | |||
| CanopyDamage = 150 | |||
| CanopyFrame = 100 | |||
| CanopyGravity = 1.102 | |||
| CanopyHP = 2000 | |||
| CanopyHitOtherCanopyDamage = 2000 | |||
| CanopyHitOtherCanopyVolume = 3 | |||
| CanopyHitShieldAttackDamage = 750 | |||
| CanopyInitSpeed = 7.92 | |||
| CanopyMoveKnockBackSideStepRate = 1.0 | |||
| CanopyNakedFrame = 240 | |||
| CanopyPaintRadius = 1.0 | |||
| CanopySpeedAirAddScaleXZ = 0.72 | |||
| CanopySpeedGroundAddScale = 0.48 | |||
| FootSplashPaintRadius = 1.0 | |||
| FootSplashShapeCastOffset = 0.4 | |||
| FootSplashSpanFrame = 0 | |||
| FootSplashWaitFrame = 5 | |||
| spl__BulletShelterShotgunParam $type = spl__BulletShelterShotgunParam | |||
| DamageEffectiveTotalMax = 400 | |||
| 0_CollisionParam EndRadiusForField = 0.25 | |||
| 0_CollisionParam EndRadiusForPlayer = 0.25 | |||
| 0_CollisionParam InitRadiusForField = 0.25 | |||
| 0_CollisionParam InitRadiusForPlayer = 0.25 | |||
| 0_ValueMax = 120 | |||
| 0_ValueMin = 90 | |||
| 0_DrawRadius = 1.325 | |||
| 0_HorizontalDegree = 0.0 | |||
| 0_HorizontalOffset = 0.0 | |||
| 0_InitVelRandom = 0.0 | |||
| 0_GoStraightStateEndMaxSpeed = 1.9085 | |||
| 0_GoStraightToBrakeStateFrame = 4 | |||
| 0_SpawnSpeed = 2.0 | |||
| 0_WidthHalfFar = 1.62 | |||
| 0_WidthHalfMiddle = 1.62 | |||
| 0_WidthHalfNear = 1.9 | |||
| 0_TotalNum = 1 | |||
| 0_VerticalDegree = 0.0 | |||
| 0_VerticalOffset = 0.0 | |||
| 1_AddDegree = 0.0 | |||
| 1_CollisionParam EndRadiusForField = 0.16 | |||
| 1_CollisionParam EndRadiusForPlayer = 0.16 | |||
| 1_CollisionParam InitRadiusForField = 0.16 | |||
| 1_CollisionParam InitRadiusForPlayer = 0.16 | |||
| 1_ValueMax = 120 | |||
| 1_ValueMin = 90 | |||
| 1_DrawRadius = 1.325 | |||
| 1_HorizontalDegree = 4.0 | |||
| 1_HorizontalOffset = 0.12 | |||
| 1_InitVelRandom = 0.2 | |||
| 1_GoStraightStateEndMaxSpeed = 1.9085 | |||
| 1_GoStraightToBrakeStateFrame = 4 | |||
| 1_SpawnSpeed = 2.0 | |||
| 1_WidthHalfFar = 1.62 | |||
| 1_WidthHalfMiddle = 1.62 | |||
| 1_WidthHalfNear = 1.62 | |||
| 1_TotalNum = 2 | |||
| 1_VerticalDegree = 2.7 | |||
| 1_VerticalOffset = 0.1 | |||
| 2_AddDegree = 45.0 | |||
| 2_CollisionParam EndRadiusForField = 0.16 | |||
| 2_CollisionParam EndRadiusForPlayer = 0.16 | |||
| 2_CollisionParam InitRadiusForField = 0.16 | |||
| 2_CollisionParam InitRadiusForPlayer = 0.16 | |||
| 2_ValueMax = 120 | |||
| 2_ValueMin = 90 | |||
| 2_DrawRadius = 1.325 | |||
| 2_HorizontalDegree = 2.0 | |||
| 2_HorizontalOffset = 0.05 | |||
| 2_InitVelRandom = 0.2 | |||
| 2_GoStraightStateEndMaxSpeed = 1.9085 | |||
| 2_GoStraightToBrakeStateFrame = 4 | |||
| 2_WidthHalfFar = 1.62 | |||
| 2_WidthHalfMiddle = 1.62 | |||
| 2_WidthHalfNear = 1.62 | |||
| 2_TotalNum = 4 | |||
| 2_VerticalDegree = 2.6 | |||
| 2_VerticalOffset = 0.05 | |||
| ShotgunWallDropMoveParam FallPeriodFirstFrameMax = 40 | |||
| FallPeriodFirstFrameMin = 20 | |||
| ShotgunWallDropMoveParam FallPeriodFirstTargetSpeed = 0.06 | |||
| ShotgunWallDropMoveParam FallPeriodLastFrameMax = 35 | |||
| ShotgunWallDropMoveParam FallPeriodLastFrameMin = 15 | |||
| CreateSplashLength = 3.5 | |||
| CreateSplashNum = 4 | |||
| SplashPaintDepthScaleFullActive = 2.2 | |||
| SplashPaintDepthScaleOneActive = 5.6 | |||
| SplashPaintWidthFullActive = 1.711 | |||
| SplashPaintWidthOneActive = 0.59 | |||
| PaintRadiusFall = 0.65 | |||
| PaintRadiusGround = 0.6 | |||
| PaintRadiusShock = 1.3 | |||
| SplashWallDropMoveParam FallPeriodFirstFrameMax = 15 | |||
| SplashWallDropMoveParam FallPeriodFirstTargetSpeed = 0.03 | |||
| SplashWallDropMoveParam FallPeriodLastFrameMax = 25 | |||
| SplashWallDropMoveParam FallPeriodLastFrameMin = 10 | |||
| FallPeriodSecondFrame = 5 | |||
| FallPeriodSecondTargetSpeed = 0.08 | |||
| spl__SpawnBulletAdditionMovePlayerParam $type = spl__SpawnBulletAdditionMovePlayerParam | |||
| ZRate = 2.0 | |||
| spl__WeaponShelterCanopyParam $type = spl__WeaponShelterCanopyParam | |||
| CanopyChargeFrame = 10 | |||
| CanopyDirXZ_DiffDeg_H = 50.0 | |||
| CanopyDirXZ_DiffDeg_L = 30.0 | |||
| CanopyDirXZ_RotDegBias = 0.5 | |||
| CanopyDirXZ_RotDeg_H = 20.0 | |||
| CanopyDirXZ_RotDeg_L = 15.0 | |||
| spl__WeaponShelterCanopyParam CanopyNakedFrame = 240 | |||
| CanopyOpenEndBias = 0.7 | |||
| CanopyOpenEndOffset = 0.0 | |||
| CanopyOpenFrame = 10 | |||
| CanopyOpenStartOffset = -0.6 | |||
| InkConsumeUmbrella = 0.0 | |||
| IsCanopyShot = False | |||
| IsRecoverCanopyByKill = True | |||
| spl__WeaponShelterShotgunParam $type = spl__WeaponShelterShotgunParam | |||
| InkConsume = 0.04 | |||
| InkRecoverStop = 40 | |||
| InkRecoverStopCharge = 30 | |||
| JumpGndCharge = 0.1 | |||
| MoveSpeed = 0.072 | |||
| MoveSpeedCharge = 0.072 | |||
| RepeatFrame = 26 | |||
}}<ref>[https://leanny.github.io/splat3/parameters.html ''Splatoon 3'' - Parameter Database]</ref><section end=data3 /> | |||
=== Version history === | |||
{{Version history box|S3|{{Version history item|S3|4.0.0|[[Salmon Run Next Wave]]: | |||
*{{buff|Increased the maximum damage dealt with a single shot to a single target by approximately 25%.}} | |||
*{{buff|Increased damage dealt by the brella by approximately 25%.}}}} | |||
{{Version history item|S3|5.0.0| | |||
* {{Buff| Reduced the recovery time for broken brellas from 4.5 seconds to 4.0 seconds.}}}} | |||
{{Version history item|S3|6.1.0| | |||
* {{Buff| When the player holds the ZR Button to fire, they will now be able to jump higher than before|0.08 units|0.1 units|}}}}}} | |||
===Quotes=== | |||
{{SheldonsIntroduction|game=Splatoon 3|Of all the [[brella]]-type [[weapon]]s, the '''Undercover Brella''' looks the most like an ordinary umbrella. And that's no accident - the weapon was designed for stealth [[Splat (occurrence)|splatting]]! Getting into the technical aspects, the canopy-launching mechanism has been removed here to allow for rapid fire. The weapon can even be fired while the canopy is open! Back to stealth capabilities - you can use the [[Ink Mine]] [[sub weapon]] to help scope opponent positions before sneaking in for a splat they'll never see coming. And if you're spotted? Throw all subtlety out the window, fire up the [[Reefslider]], and ride boldly to victory! I recommend this set to all aspiring spies, especially those who know how to walk softly and carry a big shark-based motorcycle.}} | |||
{{ | ===Badges=== | ||
{{Main|Badge#Weapon freshness}} | |||
Reaching certain [[Freshness (stars)|Freshness]] levels with the Undercover Brella will reward the player with special [[badge]]s that they can use on their [[Splashtag]]. | |||
{| class="wikitable sitecolor-s3" | |||
!colspan="3"|Undercover Brella [[Badge]]s | |||
|- | |||
|[[File:S3 Badge Undercover Brella 4.png|32x32px]]||4★ Undercover Brella User | |||
|- | |||
|[[File:S3 Badge Undercover Brella 5.png|32x32px]]||5★ Undercover Brella User | |||
|} | |||
== | ===Gallery=== | ||
<gallery> | |||
File:Splatoon 3 team on Spawner Drones.png|The third Inkling is holding the Undercover Brella. | |||
File:S3 Weapon Main Undercover Brella 2D Current.png|2D Icon | |||
File:S3 Tableturf Battle card Undercover Brella.png|[[Tableturf Battle]] card art | |||
</gallery> | |||
==Trivia== | ==Trivia== | ||
*The Undercover Brella resembles the umbrella seen in the [[wikipedia:Kingsman: The Secret Service|Kingsman: The Secret Service]] movie, that can shoot and protect, indicated by its name 'Undercover Brella'{{ | * The Undercover Brella resembles the umbrella seen in the ''[[wikipedia:Kingsman: The Secret Service|Kingsman: The Secret Service]]'' movie, that can shoot and protect, indicated by its name. | ||
*The Undercover Brella functions similarly to an [[wikipedia:Automatic_shotgun|automatic shotgun]]. | |||
* Prior to Version {{ver|S2|4.1.0}}, Undercover Brella had the potential to deal 7 damage, which was the lowest possible damage output in the game. | |||
* The Undercover Brella is tied with the [[Inkbrush]] for the lowest base special cost, at 150p in ''Splatoon 2''. | |||
* Unlike the other Brellas, the Undercover Brella does not consume more ink while being held open than if it stays closed. | |||
* This weapon has the lowest possible DPS in ''Splatoon 2'', at 45 damage per second. | |||
* In the {{S3}} "[[Return of the Mammalians]]" trailer<ref>[https://www.youtube.com/watch?v=Z4ngPsn5d5A {{YT}}Splatoon 3 – Return of the Mammalians" – Nintendo Switch]</ref>, the Undercover Brella was seen not taking damage from the [[Splat Roller]]'s attacks. This is potentially because the effect had not yet been programmed into the game. | |||
== Names in other languages == | == Names in other languages == | ||
{{ | {{Localized name | ||
|Jap=スパイガジェット | |Jap=スパイガジェット | ||
|JapR=supai gajetto | |JapR=supai gajetto | ||
|JapM=Spy gadget | |JapM=Spy gadget | ||
|Dut=Paraplenzer | |||
|DutM=From ''paraplu'' ("umbrella") and ''plenzer'' ("brella") | |||
|FraA=Para-encre espion | |||
|FraAM=Spy Brella | |||
|Ger=UnderCover | |||
|GerM=Pun on "Undercover" and "Cover" | |||
|Ita=Bombrello | |||
|ItaM=From ''bomba'' (bomb) and ''ombrello'' (umbrella) | |||
|Rus=Шпионский зонт | |||
|RusR=Shpionskiy zont | |||
|RusM=Spy umbrella | |||
|SpaA=Paratintas Discreto | |||
|SpaAM=Discreet Inkbrella | |||
|SpaE=Paratintas clásico | |||
|SpaEM=Classic Inkbrella | |||
|ChiS=特工配件 | |||
|ChiSR=tègōng pèijiàn (Mandarin) | |||
|ChiSM=Agent Accessories | |||
|ChiT=特務配件 | |||
|ChiTR=tègōng pèijiàn (Mandarin) | |||
|ChiTM=Agent Accessories | |||
|Kor=스파이 가젯 | |||
|KorR=seupai gajes | |||
|KorM=Spy Gadget | |||
|Internal=Shelter_Compact_00<ref>[https://github.com/Leanny/splat3/blob/main/data/language/USen.json#L5078 {{GH}} Leanny on GitHub]</ref> | |||
|InternalM= | |||
}} | }} | ||
{{Navbox/ | ==References== | ||
<references/> | |||
{{Navbox/S2 Weapons}} | |||
{{Navbox/S3 Weapons}} | |||
[[Category:Splatoon 3 Version 1.0.0]] |
Latest revision as of 01:51, 7 February 2024
The Undercover Brella is a main weapon in Splatoon 2 and Splatoon 3.
The Undercover Brella is a brella that can be fired in rapid succession while its semi-transparent shield is open. The shield will open after the first shot fires if the user is holding down the trigger. The shield cannot be launched, and has the lowest durability in its class.
A minimum of three shots are needed to splat opponents with the Undercover Brella. Opponents who touch the shield will take 15 damage, which is half the damage taken from touching the shield of a Splat Brella or Tenta Brella. After splatting an opponent or assisting a teammate in splatting an opponent, the umbrella canopy instantly reappears if it had been destroyed, or is restored to maximum durability if it was still functional.
Appearance
The Undercover Brella looks like an ordinary black umbrella. The brown handle appears to be made of whangee, and the main shaft changes color to match the user's ink. The shield is black and semi-transparent with black beads at the end of the ribs and a brown-and-gold muzzle on top.
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Brella |
Sub | Ink Mine |
Special | Splashdown |
Special points | 150p |
Range | |
Damage | |
Durability | |
Obtainable at | |
Level | 13 |
Cost | 9,100 |
Added in | 30 December 2017 |
Specifications | |
Base damage | 12 per pellet (Cap: 40) 15 (Contact) |
Ink consumption | 4% |
Other variants | Undercover Sorella Brella Kensa Undercover Brella |
The Undercover Brella was announced[1] on 21 November 2017 as a part of the 2.0.0 update. It was released on 30 December 2017 at 02:00 UTC.[2] It comes with Ink Mine and Splashdown.
It appears in two Octo Expansion Stations:
- D10 Labyrinth Station
- I08 Radio Station
Data
- The Undercover Brella is a lightweight weapon.
- The matchmaking range is 118. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The Undercover Brella's canopy has 200 HP.
- Brella canopies have different incoming damage multipliers for each weapon type.
- The canopy takes 0.17 seconds to open.
- The canopy does 15 damage to opponents on contact.
- The canopy cannot be launched.
- If the canopy is destroyed, it takes 4.5 seconds to return.
- After splatting an opponent or assisting a teammate in splatting an opponent, the canopy will reappear if it had been destroyed, or be restored to maximum durability if it was still functional.
- Each shot consumes 4% of the ink tank's capacity, allowing the player to fire 25 shots before needing to refill the ink supply.
- After firing, there is a 0.67 second cooldown before the ink tank starts refilling.
- The cooldown after holding the canopy open is 0.5 seconds.
- When initially firing the weapon in humanoid form, the shot takes 8 frames to come out.
- When firing from swim form, the shot takes 15 frames to come out.
- When firing continuously, it fires a round of pellets every 26 frames.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 20 frames.
- When firing while moving, the player's movement speed is set to 0.72 units per frame.
- The Undercover Brella fires 7 projectiles per shot. Each projectile can do between 9 and 12 damage. A maximum of 4 projectiles per shot will damage the opponent, but the maximum possible damage per shot is capped at 40.
- If a projectile is in the air for more than 8 frames after being fired, it loses 0.1875 damage per frame until it reaches 9 damage at frame 24.
- Shots can deviate 4 degrees horizontally and 2.7 degrees vertically.
- Shots initially travel straight at a rate of 20 units per frame for 4 frames. Shots travel straight for 80 distance units.
- After that, the projectile's velocity is set to 19.085 units if the projectile's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
Version history
Version | Adjustments |
---|---|
2.3.0 |
|
3.1.0 |
|
3.2.0 |
|
4.1.0 |
|
4.3.1 |
|
4.4.0 |
|
Quotes
Sheldon's Introduction
The Undercover Brella looks like a normal umbrella, but that's just to throw people off. It's actually made for clandestine face-splatting! The canopy-launching mechanism has been removed to allow for rapid fire. It can even be fired while the protective canopy is open! Use the Ink Mine to mark your foes, then swim in quickly and unleash a surprise attack! Come to the aid of cornered allies with the Splashdown special! Even spies have gotta go loud sometimes, right? |
Gallery
-
Promo image.
-
Another promo image.
-
Holding the Undercover Brella.
-
Firing the Undercover Brella with its protective canopy open.
-
An Octoling (bottom left) holds the Undercover Brella.
Demonstration
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | Brella |
Sub | Ink Mine |
Special | Reefslider |
Special points | 180p |
Range | |
Damage | |
Durability | |
Obtainable at | |
Level | 18 |
Added in | Drizzle Season 2022 (1.1.0) |
Specifications | |
Base damage | 12 per pellet (Cap: 40) 15 (Contact) 30 per pellet (Cap: 150) ( SRNW) 40 ( SRNW Contact) |
Other variant | Undercover Sorella Brella |
The Undercover Brella returns in Splatoon 3 and has nearly identical stats to Splatoon 2, with the only difference being its special point requirement being raised from 150p to 180p. Its kit now has Ink Mines and the Reefslider.
It appears in only one mission in Alterna:
Data
- The Undercover Brella is a lightweight weapon.
- The matchmaking range is 11.8. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The Undercover Brella has a canopy with 200 HP, and regenerates 0.5 HP per frame (30 HP per second) when the canopy is not active and not destroyed.
- Brella canopies have different incoming damage multipliers for each weapon type.
- The canopy takes 10 frames to open (0.17 seconds).
- The canopy does 15 damage on contact with a cooldown of 30 frames.
- The canopy cannot be launched.
- If the canopy is destroyed, it takes 4 seconds to regenerate.
- The canopy will instantly regenerate to full health if the user gets a splat or an assist.
- Ink consumption is 4% per shot, allowing the user to fire 25 times with a full ink tank.
- After firing, there is a 40 frame (0.67 second) cooldown before the ink tank starts refilling.
- After holding but not releasing the canopy, there is a 30 frame (0.5 second) cooldown before the ink tank starts refilling.
- When firing from humanoid form, the first shot takes 8 frames to come out. When firing from swim form, the first shot takes 15 frames to come out.
- The time between consecutive shots is 26 frames.
- The time between firing the weapon and being able to use a sub or enter swim form is 20 frames.
- The movement speed while firing is 0.072 units per frame.
- The movement speed while shielding is 0.072 units per frame.
- The Undercover Brella fires 7 pellets per shot.
- Pellets fly straight at 2.0 units per frame for 4 frames, covering a distance of 8 units.
- After that, the speed of the pellets is set to 1.9085 units per frame if it is not already lower than the listed value, and they lose 36% of their speed every frame (including the first frame after they stop traveling straight). Once the velocity decreases below a certain threshold, they will begin to be slowed less and fall faster.
- Each pellet has a base damage of 12. After the pellet has been in the air for 8 frames, it begins to lose damage every frame until it reaches 9 damage at frame 24. The maximum damage that can be dealt to a single target per shot is 40.
- The effective range is about 10.82 units.
- This number may vary at different firing angles.
- The effective range is about 10.82 units.
Version history
Version | Adjustments |
---|---|
4.0.0 | Salmon Run Next Wave:
|
5.0.0 |
|
6.1.0 |
|
Quotes
Sheldon's Introduction
Of all the brella-type weapons, the Undercover Brella looks the most like an ordinary umbrella. And that's no accident - the weapon was designed for stealth splatting! Getting into the technical aspects, the canopy-launching mechanism has been removed here to allow for rapid fire. The weapon can even be fired while the canopy is open! Back to stealth capabilities - you can use the Ink Mine sub weapon to help scope opponent positions before sneaking in for a splat they'll never see coming. And if you're spotted? Throw all subtlety out the window, fire up the Reefslider, and ride boldly to victory! I recommend this set to all aspiring spies, especially those who know how to walk softly and carry a big shark-based motorcycle. |
Badges
- Main article: Badge#Weapon freshness
Reaching certain Freshness levels with the Undercover Brella will reward the player with special badges that they can use on their Splashtag.
Undercover Brella Badges | ||
---|---|---|
4★ Undercover Brella User | ||
5★ Undercover Brella User |
Gallery
-
The third Inkling is holding the Undercover Brella.
-
2D Icon
-
Tableturf Battle card art
Trivia
- The Undercover Brella resembles the umbrella seen in the Kingsman: The Secret Service movie, that can shoot and protect, indicated by its name.
- The Undercover Brella functions similarly to an automatic shotgun.
- Prior to Version 4.1.0, Undercover Brella had the potential to deal 7 damage, which was the lowest possible damage output in the game.
- The Undercover Brella is tied with the Inkbrush for the lowest base special cost, at 150p in Splatoon 2.
- Unlike the other Brellas, the Undercover Brella does not consume more ink while being held open than if it stays closed.
- This weapon has the lowest possible DPS in Splatoon 2, at 45 damage per second.
- In the Splatoon 3 "Return of the Mammalians" trailer[5], the Undercover Brella was seen not taking damage from the Splat Roller's attacks. This is potentially because the effect had not yet been programmed into the game.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | スパイガジェット supai gajetto |
Spy gadget |
Dutch | Paraplenzer | From paraplu ("umbrella") and plenzer ("brella") |
French (NOA) | Para-encre espion | Spy Brella |
German | UnderCover | Pun on "Undercover" and "Cover" |
Italian | Bombrello | From bomba (bomb) and ombrello (umbrella) |
Russian | Шпионский зонт Shpionskiy zont |
Spy umbrella |
Spanish (NOA) | Paratintas Discreto | Discreet Inkbrella |
Spanish (NOE) | Paratintas clásico | Classic Inkbrella |
Chinese (Simplified) | 特工配件 tègōng pèijiàn (Mandarin) |
Agent Accessories |
Chinese (Traditional) | 特務配件 tègōng pèijiàn (Mandarin) |
Agent Accessories |
Korean | 스파이 가젯 seupai gajes |
Spy Gadget |
Internal | Shelter_Compact_00[6] |