Dapple Dualies: Difference between revisions
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<section begin=lead />Compared to the [[Splat Dualies]], this weapon lets the player perform quicker dodge rolls and inflict more damage, but it has a shorter range and a shorter roll distance to offset its effectiveness in close quarters. | <section begin=lead />Compared to the [[Splat Dualies]], this weapon lets the player perform quicker dodge rolls and inflict more damage, but it has a shorter range and a shorter roll distance to offset its effectiveness in close quarters. | ||
The Dapple Dualies deal enough damage to splat opponents in three hits, unlike the Splat Dualies and [[Dualie Squelchers]] which need to land four hits to splat an enemy. In the post-roll state, the weapon's firing rate is 20% faster than normal, and its accuracy is improved as well.<section end=lead /> | The Dapple Dualies deal enough damage to splat opponents in three hits, unlike the Splat Dualies, [[Dark Tetra Dualies]], and [[Dualie Squelchers]] which need to land four hits to splat an enemy. In the post-roll state, the weapon's firing rate is 20% faster than normal, and its accuracy is improved as well.<section end=lead /> | ||
== Appearance == | == Appearance == | ||
The Dapple Dualies are built on two main parts, both of which are a berry red color and connected to each other via a black handle. The bottom part of each dualie houses a white and light blue toothbrush, while the top part houses the nozzle and a small metal stick. The toothbrush is held in place via a small wire that holds it to the stick. | The Dapple Dualies are built on two main parts, both of which are a berry red color and connected to each other via a black handle. The bottom part of each dualie houses a white and light blue toothbrush, while the top part houses the nozzle, a black pole at the top, and a small metal stick. The upper section looks as if it was build lightweight, for the max mobility. The toothbrush is held in place via a small wire, possibly representing dental floss, that holds it to the stick. | ||
== ''Splatoon 2'' == | == ''Splatoon 2'' == | ||
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|3d-image-1= S2 Weapon Main Dapple Dualies | |3d-image-1= S2 Weapon Main Dapple Dualies | ||
|category = Main | |category = Main | ||
|class = | |class = Dualie | ||
|sub = Squid Beakon | |sub = Squid Beakon | ||
|special = Suction-Bomb Launcher | |special = Suction-Bomb Launcher | ||
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|alt1 = Dapple Dualies Nouveau | |alt1 = Dapple Dualies Nouveau | ||
|alt2 = Clear Dapple Dualies | |alt2 = Clear Dapple Dualies | ||
|introduced=''Initial Release'' ({{ver|S2|1.0.0}}) | |||
}} | }} | ||
The Dapple Dualies come with [[Squid Beakon]]s and [[Suction-Bomb Launcher]]. | The Dapple Dualies come with [[Squid Beakon]]s and [[Suction-Bomb Launcher]]. | ||
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=== Data === | === Data === | ||
<section begin=data2 />{{ | <section begin=data2 />{{Shooter data S2 | ||
| ink saver level = middle | | ink saver level = middle | ||
| mobility class = high | | mobility class = high | ||
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==== Rolling ==== | ==== Rolling ==== | ||
{{ | {{Dualies data S2 | ||
| roll animation duration = | | roll animation duration = 16 | ||
| post roll movement restriction = | | post roll movement restriction = 28 | ||
| DamageReduceEndFrame = 15 | | DamageReduceEndFrame = 15 | ||
| DamageReduceStartFrame = 7 | | DamageReduceStartFrame = 7 | ||
Line 181: | Line 182: | ||
{{version history box|S2| | {{version history box|S2| | ||
{{version history item|S2|1.4.0| | {{version history item|S2|1.4.0| | ||
* {{Buff|Decreased duration of down time after performing a dodge roll by 8/60 of a second|0. | * {{Buff|Decreased duration of down time after performing a dodge roll by 8/60 of a second|0.933|0.8 seconds.}}}} | ||
{{version history item|S2|2.2.0| | {{version history item|S2|2.2.0| | ||
* {{Buff|Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent | * {{Buff|Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent|2|3 DU}} | ||
* {{Buff|Reduced [[ink]] consumption when firing|0.9%|0.75%.}} | * {{Buff|Reduced [[ink]] consumption when firing|0.9%|0.75%.}} | ||
* {{Buff|Reduced the interval between sliding and when the player can use a [[sub weapon|sub]]/[[special weapon]] by 4/60 of a second|0. | * {{Buff|Reduced the interval between sliding and when the player can use a [[sub weapon|sub]]/[[special weapon]] by 4/60 of a second|0.333|0.267 seconds.}} | ||
** {{Buff|Decreased duration of down time after performing a dodge roll by 8/60 of a second|0.8|0.733 seconds.}}}} | |||
{{version history item|S2|2.2.1| | |||
* {{Nerf|Slightly decreased the size of hit detection between each shot and the player, making it easier to hit an opponent|3|2.5 DU}}}} | |||
{{version history item|S2|4.6.0| | {{version history item|S2|4.6.0| | ||
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{{version history item|S2|4.8.0| | {{version history item|S2|4.8.0| | ||
* {{buff|Ink consumption when shooting decreased|0.75%|0. | * {{buff|Ink consumption when shooting decreased|0.75%|0.6975%.}}}} | ||
{{version history item|S2|4.9.0| | {{version history item|S2|4.9.0| | ||
* {{buff|Increased damage dealt to the umbrella portion of the following weapons by roughly 57%| | * {{buff|Increased damage dealt to the umbrella portion of the following weapons by roughly 57%|0.7x|1.1x. | ||
** [[Tenta Brella]] | ** [[Tenta Brella]] | ||
** [[Tenta Sorella Brella]] | ** [[Tenta Sorella Brella]] | ||
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{{version history item|S2|5.4.0| | {{version history item|S2|5.4.0| | ||
* {{buff|Decreased ink consumption from shots fired by roughly 5%|0. | * {{buff|Decreased ink consumption from shots fired by roughly 5%|0.6975%|0.663%.}}}} | ||
}} | }} | ||
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|category=Main | |category=Main | ||
|size=256px | |size=256px | ||
|class= | |class=Dualie | ||
|sub= Squid Beakon | |sub= Squid Beakon | ||
|special=Tacticooler | |special=Tacticooler | ||
|level=14 | |level=14 | ||
|base=36 <br> 40 ([[File:S3_Icon_Mr_Grizz.png|24px|link=Salmon Run (series)]] [[Salmon_Run_Next_Wave|SRNW]]) | |||
|points=180 | |points=180 | ||
|range=24 | |range=24 | ||
|damage=47 | |damage=47 | ||
|mobility=80 | |mobility=80 | ||
|alt1= | |alt1=Dapple Dualies Nouveau | ||
|introduced=[[Drizzle Season 2022]] ({{Ver|S3|1.1.0}}) | |||
}} | |||
The Dapple Dualies return in {{S3}} with [[Squid Beakon]]s and the [[Tacticooler]], looking exactly identical to how they did in the previous game. | |||
They appear in two missions in [[Alterna]]: | |||
* {{RotMMission|04|06}} [[Those Aren't Birds]] | |||
* {{RotMMission|05|02}} [[The Upside to Enemy Backsides]] | |||
=== Data === | |||
<section begin=data3 />{{Shooter data S3 | |||
| mobility class = high | |||
| matchmaking range = 9.5 | |||
| $type = spl__WeaponManeuverParam | |||
| ChangeFrameForField = 0 | |||
| ChangeFrameForPlayer = 0 | |||
| EndRadiusForField = 0.2 | |||
| EndRadiusForPlayer = 0.25 | |||
| FriendThroughFrameForPlayer = 0 | |||
| InitRadiusForField = 0.2 | |||
| InitRadiusForPlayer = 0.25 | |||
| ReduceEndFrame = 15 | |||
| ReduceStartFrame = 7 | |||
| ValueMax = 360 | |||
| ValueMin = 180 | |||
| WeaponSpeedType = Fast | |||
| FreeGravity = 0.016 | |||
| GoStraightStateEndMaxSpeed = 1.7635 | |||
| GoStraightToBrakeStateFrame = 3 | |||
| SpawnSpeed = 1.78 | |||
| DegreeUseDepthScaleMin = 35.0 | |||
| DepthScaleMax = 2.24 | |||
| DepthScaleMaxBreakFree = 2.24 | |||
| DepthScaleMin = 1.0 | |||
| DepthScaleMinBreakFree = 1.12 | |||
| DistanceMiddle = 1.1 | |||
| WidthHalfFar = 1.77 | |||
| WidthHalfMiddle = 1.93 | |||
| WidthHalfNear = 1.93 | |||
| DepthMaxDropHeight = 3.0 | |||
| DepthMinDropHeight = 10.0 | |||
| WidthHalf = 1.5525 | |||
| WidthHalfNearest = 2.1735 | |||
| SpawnBetweenLength = 11.0 | |||
| SpawnNearestLength = 1.0 | |||
| SpawnNum = 1.0 | |||
| SplitNum = 5 | |||
| FallPeriodFirstFrameMax = 40 | |||
| FallPeriodFirstFrameMin = 20 | |||
| FallPeriodFirstTargetSpeed = 0.06 | |||
| FallPeriodLastFrameMax = 35 | |||
| FallPeriodLastFrameMin = 15 | |||
| FallPeriodSecondFrame = 10 | |||
| FallPeriodSecondTargetSpeed = 0.06 | |||
| FreeGravityType = value_0_008 | |||
| PaintRadiusFall = 0.65 | |||
| PaintRadiusGround = 0.6 | |||
| PaintRadiusShock = 1.3 | |||
| InkConsume = 0.00663 | |||
| JumpDegBiasDecreaseStartFrame = 25 | |||
| JumpDegBiasEndFrame = 70 | |||
| JumpDegBiasMax = 0.4 | |||
| JumpDegSwerve = 12.0 | |||
| LapOverDegSwerve = 4.0 | |||
| LapOverRepeatFrame = 4 | |||
| MoveSpeed = 0.084 | |||
| RepeatFrame = 5 | |||
| ShotGuideFrame = 7 | |||
| StandDegBiasDecrease = 0.005 | |||
| StandDegBiasKf = 0.03 | |||
| StandDegBiasMax = 0.4 | |||
| StandDegBiasMin = 0.05 | |||
| StandDegSwerve = 7.0 | |||
}} | |||
==== Rolling ==== | |||
{{Dualies data S3 | |||
| CollisionLapOverParam $type = spl__BulletSimpleCollisionParam | |||
| ChangeFrameForField = 0 | |||
| ChangeFrameForPlayer = 0 | |||
| EndRadiusForField = 0.2 | |||
| EndRadiusForPlayer = 0.25 | |||
| FriendThroughFrameForPlayer = 0 | |||
| InitRadiusForField = 0.2 | |||
| InitRadiusForPlayer = 0.25 | |||
| SideStepParam $type = spl__PlayerSideStepParam | |||
| SideStepParam InkConsume = 0.05 | |||
| InkRecoverStop = 50 | |||
| MoveDist = 3.0 | |||
| MoveFrame = 8 | |||
| SlipMoveDistAir = 0.6 | |||
| SlipMoveDistGnd = 0.6 | |||
| SlipMoveFrame = 30 | |||
| MoveLength = 4.0 | |||
| PaintWidthHalf = 1.8 | |||
| UnrelaxFrameMove = 28 | |||
| UnrelaxFrameMoveLast = 28 | |||
| UnrelaxFrameNoSideStep = 28 | |||
| UnrelaxFrameNoSideStepLast = 28 | |||
| UnrelaxFrameNoSquid = 28 | |||
| UnrelaxFrameNoSquidLast = 28 | |||
| UnrelaxFrameOneMuzzle = 28 | |||
| UnrelaxFrameOneMuzzleLast = 28 | |||
| WeaponParam $type = spl__WeaponManeuverParam | |||
| WeaponParam InkConsume = 0.00663 | |||
| JumpDegBiasDecreaseStartFrame = 25 | |||
| JumpDegBiasEndFrame = 70 | |||
| JumpDegBiasMax = 0.4 | |||
| JumpDegSwerve = 12.0 | |||
| LapOverDegSwerve = 4.0 | |||
| LapOverRepeatFrame = 4 | |||
| MoveSpeed = 0.08 | |||
| RepeatFrame = 5 | |||
| ShotGuideFrame = 7 | |||
| StandDegBiasDecrease = 0.005 | |||
| StandDegBiasKf = 0.03 | |||
| StandDegBiasMax = 0.4 | |||
| StandDegBiasMin = 0.05 | |||
| StandDegSwerve = 7.0 | |||
| spl__SpawnBulletAdditionMovePlayerParam $type = spl__SpawnBulletAdditionMovePlayerParam | |||
| ZRate = 2.0 | |||
| InkConsume = 0.00663 | |||
}} | }} | ||
<ref>[https://leanny.github.io/splat3/database.html ''Splatoon 3'' - Weapon and gear database]</ref><ref>[https://leanny.github.io/splat3/parameters.html ''Splatoon 3'' - Parameter Database]</ref><section end=data3 /> | |||
=== Version history === | |||
{{Version history box|S3|{{version history item|S3|base| | |||
* Salmon Run Next Wave: | |||
** {{nerf|Maximum damage|45|40}}}} | |||
{{Version history item|S3|3.1.0| | |||
* {{buff|Shortened the amount of time it takes for a player to be able to act after a Dodge Roll by roughly .06 seconds|0.733|0.667 seconds}}}} | |||
{{Version history item|S3|7.2.0| | |||
* {{buff|Movement speed while firing is now about 5% faster.}} | |||
* {{buff|Points to fill [[special gauge]]: 180 → 170}}}}}} | |||
===Quotes=== | ===Quotes=== | ||
{{QuoteW|And here are the '''Dapple Dualies''' - a lighter | {{SheldonsIntroduction|game=Splatoon 3|The '''Dapple Dualies''' are [[dualie]]-type [[weapon]]s that have been obsessively engineered for optimum mobility! They're now lighter, allowing for faster movement, but they have less range. It's a trade-off. But you know what goes well with mobility? Even more mobility! That's where the [[Tacticooler]] [[special weapon|special]] shines. Blitz forward with added speed from the Tacticooler, and place [[Squid Beakon]]s to help your teammates secure forward positions to take advantage of this set. It's not a hit-and-run strategy. It's more like... run-hit-run-run-hit-hit-hit-run... You get the picture.}} | ||
{{QuoteW|And here are the '''Dapple Dualies''' - a lighter dualie set known for super-fast Dodge Rolls. That speed comes at the expense of range, but make no mistake - these dualies still hit hard and are capable of dumping a LOT of [[ink]] in a hurry. Sneak up behind an opponent for the best results!|@SplatoonNA on Twitter<ref>[[Inkipedia:Twitter_archive/2022/July#1546479703556608006|SplatoonNA on Twitter]]</ref>}} | |||
{{QuoteW|And here are the '''Dapple Dualies''' - a lighter dualie set known for super-fast Dodge Rolls. That speed comes at the expense of range, but make no mistake - these dualies still hit hard and are capable of dumping a lot of ink in a hurry.|@NintendoUKVS on Twitter<ref>[[Inkipedia:Twitter_archive/2022/July#1546880310389899264|NintendoUKVS on Twitter]]</ref>}} | |||
{{ | ===Badges=== | ||
{{Main|Badge#Weapon freshness}} | |||
Reaching certain [[Freshness (stars)|Freshness]] levels with the Dapple Dualies will reward the player with special [[badge]]s that they can use on their [[Splashtag]]. | |||
{| class="wikitable sitecolor-s3" | |||
!colspan="3"|Dapple Dualies [[Badge]]s | |||
|- | |||
|[[File:S3 Badge Dapple Dualies 4.png|32x32px]]||4★ Dapple Dualies User | |||
|- | |||
|[[File:S3 Badge Dapple Dualies 5.png|32x32px]]||5★ Dapple Dualies User | |||
|} | |||
===Gallery=== | ===Gallery=== | ||
<gallery> | <gallery> | ||
S3 Dapple Dualies Promotional 3D Render.jpg|Promotional Render | File:S3 Dapple Dualies Promotional 3D Render.jpg|Promotional Render | ||
S3 promo screenshot story Alterna stage 04.jpg|[[Agent 3 (Splatoon 3)|New Agent 3]] wielding the Dapple Dualies in a mission | File:S3 promo screenshot story Alterna stage 04.jpg|[[Agent 3 (Splatoon 3)|New Agent 3]] wielding the Dapple Dualies in a mission | ||
Octoling holding Dapple Dualies.jpg|An Octoling wielding the Dapple Dualies | File:Octoling holding Dapple Dualies.jpg|An Octoling wielding the Dapple Dualies | ||
S3 Squid Beakon Screenshot.png | File:S3 Squid Beakon Screenshot.png | ||
S3 Weapon Main Dapple Dualies | File:S3 Weapon Main Dapple Dualies 2D Current.png|2D icon | ||
File:S3 Tableturf Battle card Dapple Dualies.png|[[Tableturf Battle]] card art | |||
</gallery> | </gallery> | ||
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== Trivia == | == Trivia == | ||
*There are toothbrushes on the ends of the guns, likely referencing the fact that toothbrushes are used to make realistic splatter marks known as "dapples" on paintings. | *There are toothbrushes on the ends of the guns, likely referencing the fact that toothbrushes are used to make realistic splatter marks known as "dapples" on paintings. | ||
*When Squid Beakon comes up on [[Judd's Trial|Judd's Trials]], the player is equipped with the Dapple Dualies. | |||
== Names in other languages == | == Names in other languages == | ||
{{ | {{Localized name | ||
|Jap=スパッタリー<ref group="note">''Sputtery'' comes from "sputtering", a Japanese painting technique using toothbrushes. </ref> | |Jap=スパッタリー<ref group="note">''Sputtery'' comes from "sputtering", a Japanese painting technique using toothbrushes. </ref> | ||
|JapR=Supattarī | |JapR=Supattarī | ||
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|KorR=seupeoteoli | |KorR=seupeoteoli | ||
|KorM=Sputtery | |KorM=Sputtery | ||
|Internal=Maneuver_Short_00<ref>[https://github.com/Leanny/splat3/blob/main/data/language/USen.json#L5078 {{GH}} Leanny on GitHub]</ref> | |||
|InternalM= | |||
}} | }} | ||
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[[Category:Splatoon 2 Version 1.0.0]] | [[Category:Splatoon 2 Version 1.0.0]] | ||
[[Category: | [[Category:Splatoon 3 Version 1.0.0]] |
Revision as of 13:36, 27 April 2024
The Dapple Dualies are a main weapon in Splatoon 2 and Splatoon 3.
Compared to the Splat Dualies, this weapon lets the player perform quicker dodge rolls and inflict more damage, but it has a shorter range and a shorter roll distance to offset its effectiveness in close quarters.
The Dapple Dualies deal enough damage to splat opponents in three hits, unlike the Splat Dualies, Dark Tetra Dualies, and Dualie Squelchers which need to land four hits to splat an enemy. In the post-roll state, the weapon's firing rate is 20% faster than normal, and its accuracy is improved as well.
Appearance
The Dapple Dualies are built on two main parts, both of which are a berry red color and connected to each other via a black handle. The bottom part of each dualie houses a white and light blue toothbrush, while the top part houses the nozzle, a black pole at the top, and a small metal stick. The upper section looks as if it was build lightweight, for the max mobility. The toothbrush is held in place via a small wire, possibly representing dental floss, that holds it to the stick.
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Dualie |
Sub | Squid Beakon |
Special | Suction-Bomb Launcher |
Special points | 170p |
Range | |
Damage | |
Mobility | |
Obtainable at | |
Level | 26 |
Cost | 14,700 |
Added in | Initial Release (1.0.0) |
Specifications | |
Base damage | 36 |
Ink consumption | 0.663% 5% (Roll) |
Other variants | Dapple Dualies Nouveau Clear Dapple Dualies |
The Dapple Dualies come with Squid Beakons and Suction-Bomb Launcher.
It appears in one Octo Expansion station:
- I08 Radio Station
Data
- The Dapple Dualies is a lightweight weapon.
- The matchmaking range is 95. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 0.663% and ink tank capacity of 100% allows players to fire 150 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from swim form, the first shot takes 12 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
- When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
- When firing while moving, the player's movement speed is set to 0.8 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 36.
- If a shot is in the air for more than 7 frames after being fired, it loses 2.25 damage per frame until it reaches 18 damage at frame 15.
- The bullet hitbox for collisions with players has a radius of 2.5 units.
- The bullet hitbox for collisions with the environment has a radius of 2 units.
- The angle its shots can deviate while on the ground is 7 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Dapple Dualies starts off having a 5% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 3% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 12 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 75 frames to reach maximum accuracy.
- Shots initially travel straight at a rate of 17.8 units per frame for 3 frames. Shots travel straight for 53.4 distance units.
- After that, the shot's velocity is set to 17.635 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 110 units.
- The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 10 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
- All other ink droplets have a radius of 13.5 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
Rolling
- Each roll consumes 5% of the ink tank capacity.
- This stat can be changed with Ink Saver (Main).
- The player can roll 2 times without interruption. After this, there is a delay before the player can roll again.
- The Dapple Dualies cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
- After performing a roll, it shoots a bullet every 4 frames.
- After rolling, there is a 50 frame cooldown before the ink tank starts refilling.
- Damage output does not change after rolling.
- The angle its shots can deviate in the post-roll state is 4 degrees.
- After performing a roll, the two individual reticles will merge into a single reticle and chance to shoot towards the inner reticle is immediately set to 100%.
- The full animation of the roll will last 16 frames before player control resumes.
- Upon regaining control, the player will be forced to maintain their position for 28 frames.
- The shot velocity and shot travel distance remains the same in the post-roll state.
Version history
Version | Adjustments |
---|---|
1.4.0 |
|
2.2.0 |
|
2.2.1 |
|
4.6.0 |
|
4.8.0 |
|
4.9.0 |
|
5.0.0 |
|
5.4.0 |
|
Quotes
Sheldon's Introduction
The Dapple Dualies are dualie-type weapons that have been obsessively engineered for optimum mobility! They're now lighter, allowing for faster movement, but they have less range. It's a trade-off. Utilize the increased mobility to set Squid Beakons around the map, and call your teammates to your side! And use the Suction-Bomb Launcher to further expand your team's territory! Recommended for players who want to swiftly splat their opponents and support their team! |
Gallery
Demonstration
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | Dualie |
Sub | Squid Beakon |
Special | Tacticooler |
Special points | 180p |
Range | |
Damage | |
Mobility | |
Obtainable at | |
Level | 14 |
Added in | Drizzle Season 2022 (1.1.0) |
Specifications | |
Base damage | 36 40 ( SRNW) |
Other variant | Dapple Dualies Nouveau |
The Dapple Dualies return in Splatoon 3 with Squid Beakons and the Tacticooler, looking exactly identical to how they did in the previous game.
They appear in two missions in Alterna:
Data
- The Dapple Dualies is a lightweight weapon.
- The matchmaking range is 9.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption is 0.663% per shot, allowing the user to fire for 12.57 seconds on a full ink tank.
- When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
- When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 12 frames to come out.
- The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
- When firing while moving, the player's movement speed is set to 0.084 units per frame.
- Each shot has a base damage of 36 and minimum damage of 18.
- If a shot is in the air for more than 7 frames after being fired, it will lose about 2.25 damage per frame until it reaches 18 damage at frame 15.
- The bullet hitbox for collisions with players has a radius of 0.25 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- Shots initially travel straight at a rate of 1.78 units per frame for 3 frames. Shots travel straight for 5.34 distance units.
- After that, the shot's velocity is set to 1.7635 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The effective range is about 7.95 units.
- This number may vary at different firing angles.
Rolling
- Each roll consumes 5% of the ink tank capacity.
- The user can roll 2 times without interruption. After this, there is a delay before the player can roll again.
- Rolls cover an initial distance of 3.0 units during the rolling animation, plus an additional 0.6 units of sliding afterwards.
- After performing a roll, it shoots a bullet every 4 frames.
- The ink consumption per shot remains the same, so the player can fire for 10.06 seconds on a full ink tank after rolling.
- After rolling, there is a 50 frame cooldown before the ink tank starts refilling.
- Damage per shot does not change after rolling.
- After rolling, shots have a radius of 0.25 units.
- The angle its shots can deviate in the post-roll state is 4.0 degrees.
- After performing a roll, the two individual reticles will merge into a single reticle. The rate of shot deviation remains the same.
- The Dapple Dualies cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
- The rolling state can be broken down as follows:
- After a 4 frame startup, the roll animation lasts for 8 frames, after which a second roll can be inputted, if available.
- After the roll completes, it takes 4 frames before the weapon can be fired. After an additional 24 frames, the user will regain their rolls and reenter a normal state if they move or stop firing.
- In total, this takes 40 frames.
- The shot velocity and shot travel distance remains the same in the post-roll state.
- Rolling creates a pool of ink with a radius of 1.8 units.
Version history
Version | Adjustments |
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Base game |
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3.1.0 |
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7.2.0 |
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Quotes
Sheldon's Introduction
The Dapple Dualies are dualie-type weapons that have been obsessively engineered for optimum mobility! They're now lighter, allowing for faster movement, but they have less range. It's a trade-off. But you know what goes well with mobility? Even more mobility! That's where the Tacticooler special shines. Blitz forward with added speed from the Tacticooler, and place Squid Beakons to help your teammates secure forward positions to take advantage of this set. It's not a hit-and-run strategy. It's more like... run-hit-run-run-hit-hit-hit-run... You get the picture. |
“ | And here are the Dapple Dualies - a lighter dualie set known for super-fast Dodge Rolls. That speed comes at the expense of range, but make no mistake - these dualies still hit hard and are capable of dumping a LOT of ink in a hurry. Sneak up behind an opponent for the best results! | ” | — @SplatoonNA on Twitter[5]
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“ | And here are the Dapple Dualies - a lighter dualie set known for super-fast Dodge Rolls. That speed comes at the expense of range, but make no mistake - these dualies still hit hard and are capable of dumping a lot of ink in a hurry. | ” | — @NintendoUKVS on Twitter[6]
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Badges
- Main article: Badge#Weapon freshness
Reaching certain Freshness levels with the Dapple Dualies will reward the player with special badges that they can use on their Splashtag.
Dapple Dualies Badges | ||
---|---|---|
4★ Dapple Dualies User | ||
5★ Dapple Dualies User |
Gallery
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Promotional Render
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New Agent 3 wielding the Dapple Dualies in a mission
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An Octoling wielding the Dapple Dualies
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2D icon
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Tableturf Battle card art
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Model of the Dapple Dualies rotating (link to file)
Strategy
For competitive tips about the Dapple Dualies
View the strategy page. |
Trivia
- There are toothbrushes on the ends of the guns, likely referencing the fact that toothbrushes are used to make realistic splatter marks known as "dapples" on paintings.
- When Squid Beakon comes up on Judd's Trials, the player is equipped with the Dapple Dualies.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | スパッタリー[note 1] Supattarī |
Sputtery |
Dutch | Dubbelspatters | Double Spatters |
French | Double moucheteur | Double flecker |
German | Sprenkler | Sprinkler |
Italian | Ripolpella duplo | Double Ripolpella (pun on Rivoltella - another name for Revolver - and polpo, Octopus) |
Russian | Импрессиометы Impressiomyoty |
Impresshots From импрессия impressiya (impression) and метать metat' (to shoot) |
Spanish | Atomizador dual | Dual atomizer |
Chinese (Simplified) | 溅镀枪 jiàndù qiāng (Mandarin) |
Sputtering Gun |
Chinese (Traditional) | 濺鍍槍 jiàndù qiāng (Mandarin) |
Sputtering Gun |
Korean | 스퍼터리 seupeoteoli |
Sputtery |
Internal | Maneuver_Short_00[7] |
Translation notes
- ↑ Sputtery comes from "sputtering", a Japanese painting technique using toothbrushes.