Splashdown: Difference between revisions
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{{InfoboxGobbler}} | |||
{{For|the variant appearing in {{S3}}'s multiplayer modes|Triple Splashdown}} | |||
The '''Splashdown''' is a [[special weapon]] in {{S2}} and [[Return of the Mammalians]] in {{S3}}. It creates a blast zone around the user that damages enemies within range. | |||
== Appearance == | |||
The Splashdown, when activated, coats the user in their [[ink]] and makes their right fist larger. Some rings then appear where the Splashdown will land. Upon landing, the Splashdown creates a cylinder of ink with some ink splashing out at the edges. Said cylinder spreads outwards until it reaches its maximum diameter. | |||
== ''Splatoon 2'' == | |||
{{Infobox/Weapon | {{Infobox/Weapon | ||
| game = Splatoon 2 | | game = Splatoon 2 | ||
Line 4: | Line 12: | ||
| base = 55 (Min. Splash)<br>70 (Splash)<br>180 (Direct hit) | | base = 55 (Min. Splash)<br>70 (Splash)<br>180 (Direct hit) | ||
}} | }} | ||
The player using the Splashdown strikes the ground with heavy force, causing an [[ink]] explosion around them. Using it on the ground causes the player to jump up with a short delay, but it can also be used from the air or during a [[Super Jump]]. If the player is splatted while in the air, they only get a 25% [[special gauge]] penalty, or 40% if the opponent has [[Respawn Punisher]] or [[Haunt]]. | |||
A player using Splashdown is briefly vulnerable to attacks. Similar to the [[Ink Armor]], the player can be splatted before the activation animation is finished. The weapon is more effective in the air, while the player is Super Jumping. A radius displays when the Splashdown is used; this radius indicates the weapon's one-hit-splat range. Opponents just outside this area still take significant damage. | |||
Splashdown is one of the four obtainable special weapons in [[Salmon Run]]. | |||
It appears in 3 [[Octo Canyon (mode)|Octo Canyon]] missions: | |||
== Data == | * [[Welcome to Octopia]] (Mission #2) | ||
* [[Octoling Assault (Octo Canyon)|Octoling Assault]] (Mission #15) | |||
* [[Underground Expressway]] (Mission #22) | |||
===Special Power Up=== | |||
{{main|Special Power Up}} | |||
Equipping Special Power Up with Splashdown increases its 180 damage radius without changing its 70 damage, 55 damage, or inking radii. The following table shows the increase of its 180 damage radius when stacking the ability: | |||
{{Stacking | |||
|game=Splatoon 2 | |||
|ability=Special Power Up | |||
|main0sub0=0% | |||
|main0sub1=2.6% | |||
|main0sub2=5.1% | |||
|main0sub3=7.5% | |||
|main1sub0=8.3% | |||
|main0sub4=9.7% | |||
|main1sub1=10.5% | |||
|main0sub5=11.8% | |||
|main1sub2=12.5% | |||
|main0sub6=13.8% | |||
|main1sub3=14.4% | |||
|main2sub0=15.1% | |||
|main0sub7=15.7% | |||
|main1sub4=16.2% | |||
|main2sub1=16.8% | |||
|main0sub8=17.4% | |||
|main1sub5=17.9% | |||
|main2sub2=18.4% | |||
|main0sub9=18.9% | |||
|main1sub6=19.4% | |||
|main2sub3=19.9% | |||
|main3sub0=20.4% | |||
|main1sub7=20.8% | |||
|main2sub4=21.3% | |||
|main3sub1=21.7% | |||
|main1sub8=22.1% | |||
|main2sub5=22.5% | |||
|main3sub2=22.9% | |||
|main1sub9=23.2% | |||
|main2sub6=23.6% | |||
|main3sub3=23.9% | |||
|main2sub7=24.5% | |||
|main3sub4=24.8% | |||
|main2sub8=25.3% | |||
|main3sub5=25.6% | |||
|main2sub9=26.0% | |||
|main3sub6=26.2% | |||
|main3sub7=26.7% | |||
|main3sub8=27.1% | |||
|main3sub9=27.4% | |||
}} | |||
=== Data === | |||
* Damage values: 180, 70, 55. | * Damage values: 180, 70, 55. | ||
** 180 damage range: 0 → ~1.4 bar radius. | ** 180 damage range: 0 → ~1.4 bar radius. | ||
Line 20: | Line 80: | ||
* Splashdown wind-up delay: 1.2 seconds. | * Splashdown wind-up delay: 1.2 seconds. | ||
** Delay decreased by 60% when used during a super jump. Down to 0.8 seconds. | ** Delay decreased by 60% when used during a super jump. Down to 0.8 seconds. | ||
* Invincibility duration: | * Invincibility duration: 5 frames during the rise and 30 frames after landing. | ||
== | ===Version history=== | ||
{| class="wikitable sitecolor-s2" | |||
! Version !! Adjustments | |||
|- | |||
| '''{{Ver|S2|1.3.0}}''' || | |||
* {{buff|Decreased amount of time the player remains at the peak height of their jump by 10/60 of a second.}} | |||
* {{buff|Increased the peak height of the Splashdown jump by roughly 31%.}} | |||
* {{buff|Increased the minimum damage caused by the Splashdown|40.0|55.0.}} | |||
* {{buff|Decreased the points required to use the Splashdown [[special weapon|special]] for certain [[main weapon]]s it is paired with.}} | |||
|- | |||
| '''{{Ver|S2|3.0.0}}''' || | |||
* {{nerf| Dealing damage to a player mid-Splashdown will no longer depend on Internet connection quality.}} | |||
|- | |||
| '''{{Ver|S2|3.2.0}}''' || | |||
* {{buff|Increased radius of turf [[ink]]ed when landing, and decreased gaps of uninked turf.}} | |||
|- | |||
| '''{{Ver|S2|4.1.0}}''' || | |||
* {{buff|Decreased reduction of [[special gauge]] if the user is splatted in the time between activating the special but before landing with it from 50% to 25%.}} | |||
* {{buff|Increased damage dealt by the Splashdown to bubbles fired by the [[Bubble Blower]], ensuring that they will be destroyed if struck by it, regardless of which area of the Splashdown hits the bubble and whether or not the user is wearing [[Object Shredder]].}} | |||
|- | |||
|| '''{{Ver|S2|4.3.0}}''' || | |||
* {{buff|Greatly increased damage dealt to opponent [[Brella]]s. | |||
** Increased damage to opponent Brellas varies from roughly 2 to 3.2 times the previous amount depending on the Brella.}} | |||
* {{buff|Increased damage dealt to an opponent [[Baller]] by roughly 2.5 times.}} | |||
|- | |||
| '''{{Ver|S2|4.7.0}}''' || | |||
* {{buff|Increased damage dealt to opponent Ballers by roughly 2.4 times.}} | |||
* {{buff|Increased damage dealt to armor surrounding an opponent charging a [[Booyah Bomb]] by roughly 7.5 times.}} | |||
|- | |||
| '''{{Ver|S2|5.1.0}}''' || | |||
* {{buff|Extended the area within which damage is dealt upward. | |||
** This change makes it easier to deal damage to mid-air opponents from even a moderate distance. | |||
** There is no change to the damage area for opponents standing near but lower than the epicenter of the blast.}} | |||
* {{buff|Increased damage dealt to opponent Ballers by roughly 21%.}} | |||
|} | |||
=== Quotes === | |||
{{quote|You charge up power while floating upward, then slam down to the ground, attacking the surrounding area. The range of the attack is wider if used from an elevated area. It can also be used during a [[Super Jump]]!|{{S2}} [[Sub weapon|Sub]] & [[Special weapon|Special]] Guide{{NAOC}}}} | |||
{{quote|Charge up as you climb into the air, then hit the ground with explosive force. Use it from high places to broaden the range of the attack. You can also use the Splashdown during a Super Jump.|''Splatoon 2'' Sub & Special Guide{{EU}}}} | |||
;Notes | |||
{{note list}} | |||
== Sets == | === Sets === | ||
{{Weapons/ | {{Weapons/S2 Weapons|special=Splashdown|collapsed=true}} | ||
== Gallery == | === Gallery === | ||
<gallery> | <gallery> | ||
Splashdown titlecard.jpg|Splashdown titlecard | Splashdown titlecard.jpg|Splashdown titlecard | ||
Splashdown.jpg|An [[Inkling]] using the Splashdown. | Splashdown.jpg|An [[Inkling]] using the Splashdown | ||
S2 Splashdown promo.jpg | |||
Nintendo JP Splashdown promo render.png|Promotional render of Splashdown | |||
S2 Prima Starter Guide Splashdown.jpg|An Inkling using the Splashdown | |||
Splashdown In Hero Mode.jpg|[[Agent 4]] using the Splashdown | |||
</gallery> | </gallery> | ||
=== Demonstration === | |||
<embedvideo service="youtube">https://www.youtube.com/watch?v=f_RiZq--mUo</embedvideo> | |||
{{clrns}} | |||
== ''Splatoon 3'' == | |||
{{Infobox/Weapon | |||
|game = Splatoon 3 | |||
|size = 64px | |||
|category = Special | |||
|base = <!-- Do not copy from S2 data: S3 stats might be secretly changed from S2. --> | |||
}} | |||
{{S3}} features the [[Triple Splashdown]], a direct successor of the original Splashdown from ''Splatoon 2'', though reworked to let the player be supported by two summoned fists, which will each each do Splashdowns after the player's. | |||
The original Splashdown does not return in any multiplayer modes in {{S3}}. However, it does appear in the [[Return of the Mammalians]] single-player campaign as [[Agent 3 (Splatoon 3)|Agent 3]]'s default special weapon while using the [[Hero Suit]]. It can be used after filling the special gauge but gets temporarily replaced if a [[canned special]] weapon is collected. Like in ''Splatoon 2'', the player jumps in the air and lands on the ground, causing a heavy ink explosion around them, but the special can no longer be used during a Super Jump. | |||
It is also available in one level outside of the Hero Suit: | |||
*{{RotMMission|05|08}} [[Making Waves with Splashdowns]]. | |||
===Version history=== | |||
{{version history box|S3| | |||
{{version history item|S3|1.2.0| | |||
* '''{{color|—|gray}}''' Fixed an issue where using a Splashdown on the edge of a cliff would cause player controls to stop working. | |||
}}}} | |||
==Strategy== | |||
''For competitive tips about the Splashdown'' | |||
{{Strategy}} | |||
== Trivia == | |||
* Moving or shooting after Splashdown cancels the end of the player's animation of the Special. | |||
== Names in other languages == | == Names in other languages == | ||
{{ | {{Localized name | ||
|Jap=スーパーチャクチ | |Jap=スーパーチャクチ | ||
|JapR=sūpā chakuchi | |JapR=sūpā chakuchi | ||
Line 57: | Line 177: | ||
|DutM=Super landing | |DutM=Super landing | ||
|Fre=Choc chromatique | |Fre=Choc chromatique | ||
|FreM= | |FreM=Color shock | ||
|Ger=Tintenschock | |Ger=Tintenschock | ||
|GerM=Ink Shock | |GerM=Ink Shock | ||
|Ita=Vernischianto | |Ita=Vernischianto | ||
|ItaM= | |ItaM=Ink Slam | ||
|Rus=Мегаплюх | |Rus=Мегаплюх | ||
|RusR=Megaplyukh | |RusR=Megaplyukh | ||
Line 69: | Line 189: | ||
|SpaE=Salto explosivo | |SpaE=Salto explosivo | ||
|SpaEM=Explosive Jump | |SpaEM=Explosive Jump | ||
|ChiS=超级着陆 | |||
|ChiSR=chāojí zhuólù (Mandarin) | |||
|ChiSM=Super Landing | |||
|ChiT=超級著陸 | |||
|ChiTR=chāojí zhuólù (Mandarin) | |||
|ChiTM=Super Landing | |||
|Kor=슈퍼 착지 | |||
|KorR=syupeo chakji | |||
|KorM=Super Landing | |||
|Internal=SpSuperLanding<ref>[https://github.com/Leanny/splat3/blob/main/data/language/USen.json {{GH}} Leanny on GitHub]</ref> | |||
|InternalM=Sp for [[special weapon]]. SuperLanding has been localized. | |||
}} | }} | ||
{{Navbox/ | ==References== | ||
<references/> | |||
{{Navbox/S2 Weapons}} | |||
{{Navbox/S3 Weapons}} |
Latest revision as of 04:04, 23 March 2024
- For the variant appearing in Splatoon 3's multiplayer modes, see Triple Splashdown.
The Splashdown is a special weapon in Splatoon 2 and Return of the Mammalians in Splatoon 3. It creates a blast zone around the user that damages enemies within range.
Appearance
The Splashdown, when activated, coats the user in their ink and makes their right fist larger. Some rings then appear where the Splashdown will land. Upon landing, the Splashdown creates a cylinder of ink with some ink splashing out at the edges. Said cylinder spreads outwards until it reaches its maximum diameter.
Splatoon 2
The player using the Splashdown strikes the ground with heavy force, causing an ink explosion around them. Using it on the ground causes the player to jump up with a short delay, but it can also be used from the air or during a Super Jump. If the player is splatted while in the air, they only get a 25% special gauge penalty, or 40% if the opponent has Respawn Punisher or Haunt.
A player using Splashdown is briefly vulnerable to attacks. Similar to the Ink Armor, the player can be splatted before the activation animation is finished. The weapon is more effective in the air, while the player is Super Jumping. A radius displays when the Splashdown is used; this radius indicates the weapon's one-hit-splat range. Opponents just outside this area still take significant damage.
Splashdown is one of the four obtainable special weapons in Salmon Run.
It appears in 3 Octo Canyon missions:
- Welcome to Octopia (Mission #2)
- Octoling Assault (Mission #15)
- Underground Expressway (Mission #22)
Special Power Up
- Main article: Special Power Up
Equipping Special Power Up with Splashdown increases its 180 damage radius without changing its 70 damage, 55 damage, or inking radii. The following table shows the increase of its 180 damage radius when stacking the ability:
Data
- Damage values: 180, 70, 55.
- 180 damage range: 0 → ~1.4 bar radius.
- 70 damage range: ~1.3 → ~2.0 bar radius.
- 55 damage range: ~2.1 → ~2.9 bar radius.
- Height increases the 180 damage radius, but not any other radius.
- Splashdown wind-up delay: 1.2 seconds.
- Delay decreased by 60% when used during a super jump. Down to 0.8 seconds.
- Invincibility duration: 5 frames during the rise and 30 frames after landing.
Version history
Version | Adjustments |
---|---|
1.3.0 |
|
3.0.0 |
|
3.2.0 |
|
4.1.0 |
|
4.3.0 | |
4.7.0 |
|
5.1.0 |
|
Quotes
“ | You charge up power while floating upward, then slam down to the ground, attacking the surrounding area. The range of the attack is wider if used from an elevated area. It can also be used during a Super Jump! | ” |
“ | Charge up as you climb into the air, then hit the ground with explosive force. Use it from high places to broaden the range of the attack. You can also use the Splashdown during a Super Jump. | ” |
— Splatoon 2 Sub & Special Guide(EU)[b]
|
- Notes
Sets
Gallery
-
Splashdown titlecard
-
An Inkling using the Splashdown
-
-
Promotional render of Splashdown
-
An Inkling using the Splashdown
-
Agent 4 using the Splashdown
Demonstration
Splatoon 3
Splatoon 3 features the Triple Splashdown, a direct successor of the original Splashdown from Splatoon 2, though reworked to let the player be supported by two summoned fists, which will each each do Splashdowns after the player's. The original Splashdown does not return in any multiplayer modes in Splatoon 3. However, it does appear in the Return of the Mammalians single-player campaign as Agent 3's default special weapon while using the Hero Suit. It can be used after filling the special gauge but gets temporarily replaced if a canned special weapon is collected. Like in Splatoon 2, the player jumps in the air and lands on the ground, causing a heavy ink explosion around them, but the special can no longer be used during a Super Jump.
It is also available in one level outside of the Hero Suit:
Version history
Version | Adjustments |
---|---|
1.2.0 |
|
Strategy
For competitive tips about the Splashdown
View the strategy page. |
Trivia
- Moving or shooting after Splashdown cancels the end of the player's animation of the Special.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | スーパーチャクチ sūpā chakuchi |
Super Landing |
Dutch | Superlanding | Super landing |
French | Choc chromatique | Color shock |
German | Tintenschock | Ink Shock |
Italian | Vernischianto | Ink Slam |
Russian | Мегаплюх Megaplyukh |
Megasplat |
Spanish (NOA) | Clavado | Splash/Dive |
Spanish (NOE) | Salto explosivo | Explosive Jump |
Chinese (Simplified) | 超级着陆 chāojí zhuólù (Mandarin) |
Super Landing |
Chinese (Traditional) | 超級著陸 chāojí zhuólù (Mandarin) |
Super Landing |
Korean | 슈퍼 착지 syupeo chakji |
Super Landing |
Internal | SpSuperLanding[1] | Sp for special weapon. SuperLanding has been localized. |