E-liter 4K: Difference between revisions

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{{InfoboxGobbler}}
{{InfoboxGobbler}}
The '''E-liter 4K''' is a [[main weapon]] in ''[[Splatoon 2]]''.
The '''E-liter 4K''' is a [[main weapon]] in ''[[Splatoon 2]]'' and ''[[Splatoon 3]]'', a successor to [[Splatoon|''Splatoon'']]'s [[E-liter 3K]]. It is a [[charger]]-type weapon that sacrifices mobility, [[ink]] consumption and charge time for extreme range that is only outclassed by its [[E-liter 4K Scope|scoped variant]].


== ''Splatoon 2''==
Like most chargers, this weapon can store a fully charged shot in [[mobility#Running and swimming|swim form]] for a short amount of time, and a fully charged shot will pierce through opponents.
 
== Appearance ==
In general, the E-liter 4K is based on a plastic gas pump handle with a metallic ink tank on the back and an elongated metallic spout with a plastic attachment and a black sight which acts as the barrel.
 
In {{S2}}, the plastic parts are yellow and the ink tank changes color to match the user's ink.
 
In {{S3}}, the plastic parts are blue, the handle also has a seven-segment LCD display, and the tube connecting the handle to the ink tank and a spring on the barrel change color to match the user's ink.
 
==''Splatoon 2''==
{{Infobox/Weapon
{{Infobox/Weapon
|game     = Splatoon 2
|game=Splatoon 2
|category = Main
|3d-image-1= S2 Weapon Main E-liter 4K
|class     = Charger
|category=Main
|sub       = Ink Mine
|class=Charger
|special   = Ink Storm
|sub=Ink Mine
|level     = 20
|special=Ink Storm
|cost     = 13,900
|level=20
|base     = 40–80 (Partial charge)<br />180 (Full charge)
|cost=13,900
|ink       = 2.25% (No charge)<br />25% (Full charge)
|base=40–80 (Partial charge)<br>180 (Full charge)
|points   = 170
|ink=2.25% (No charge)<br>25% (Full charge)
|range     = 96
|points=190
|charge_speed = 20
|range=96
|mobility = 15
|charge_speed=20
|mobility=15
|alt1=Custom E-liter 4K
|introduced=''Initial Release'' ({{ver|S2|1.0.0}})
}}
}}
The E-liter 4K comes with the sub {{Weapon|S2|Sub|Ink Mine}} and the special {{Weapon|S2|Special|Ink Storm}}. It also has the ability to [[Charge storage|store a charge]] for one second.
The E-liter 4K comes with [[Ink Mine]]s and [[Ink Storm]]. It can now store a charge for one second.
 
=== Differences from the {{Weapon|S|Main|E-liter 3K}} ===
It appears in four ''Octo Expansion'' stations:
* {{Buff|Has the ability to store a full charge for 1 second in squid form.}}
* {{OctoExpansionStation|D|02}} [[One-Shot Station]]
* {{OctoExpansionStation|D|05}} [[All That 8-Ball Station]]
* {{OctoExpansionStation|G|03}} [[House Party Station]]
* {{OctoExpansionStation|I|06}} [[All Eyez Station]]
 
===Data===
<section begin=data2 />{{Charger data S2
| ink saver level = high
| mobility class = low
| stealth acceleration = middle
| main power up effect = Increases damage.
| shoot move velocity type = B
| matchmaking range = 310
|AirChargeRateByEmpty = 1
|ChargeKeepAnytime = FALSE
|ChargeKeepSniperCameraMoveFrm = 20
|ChargeKeepSniperCameraMoveStartFrm = 0
|ChargeKeepSquideMuzzleOffset = -3.5,1.4,19.3
|CoopFullChargeDamage = 6000
|CoopFullChargeInkConsume = 0.25
|CoopFullChargeSplashPaintRadius = -0.1
|CoopMaxChargeDamage = 1500
|CoopMaxChargeInkConsume = 0.25
|CoopMinChargeDamage = 500
|CoopMinChargeInkConsume = 0.0225
|EmptyChargeTimes = 3
|FreezeFrmFullCharge = 1
|FreezeFrmMinCharge = 1
|FullChargeDamage = 1800
|FullChargeDamageRate_MWPUG_High = 1
|FullChargeDamageRate_MWPUG_Mid = 1
|FullChargeDamage_MWPUG_Max = 3000
|FullChargeDistance = 290.5
|FullChargeDistance_MWPUG_High = 305.5
|FullChargeDistance_MWPUG_Mid = 298
|FullChargeFrame = 92
|FullChargeInkConsume = 0.25
|FullChargePaintRadiusRateGroundToOther = 1.8
|FullChargePaintRadiusRateLastSplashToOther = 1.5
|FullChargePierce = TRUE
|FullChargeSplashPaintRadius = 18.5
|InitVelFullCharge = 96
|InitVelMaxCharge = 64
|InitVelMinCharge = 24
|JumpGnd = 0.7
|MaxChargeColRadiusForPlayer = 1
|MaxChargeDamage = 800
|MaxChargeHitSplashNum = 8
|MaxChargeInkConsume = 0.25
|MaxChargePaintRadiusRateGroundToOther = 1.5
|MaxChargePaintRadiusRateLastSplashToOther = 1.5
|MaxChargePaintRadiusRateToFull = 1
|MaxDistance = 290.5
|MaxDistance_MWPUG_High = 305.5
|MaxDistance_MWPUG_Mid = 298
|MaxHitSplashNumFrame = 32
|MinChargeColRadiusForPlayer = 1
|MinChargeDamage = 400
|MinChargeFrame = 8
|MinChargeHitSplashNum = 0
|MinChargeInkConsume = 0.0225
|MinChargePaintRadiusRateGroundToOther = 1
|MinChargePaintRadiusRateLastSplashToOther = 1.5
|MinChargePaintRadiusRateToFull = 0.5
|MinDistance = 90.45
|MinMaxChargeDamageRate_MWPUG_High = 1
|MinMaxChargeDamageRate_MWPUG_Mid = 1
|MinMaxChargeDamage_MWPUG_Max = 999
|MoveSpeed = 0.15
|PreDelayFrm_KeepCharge = 25
|PreDelayFrm_KeepChargePre = 20
|SniperCameraFovy = 38
|SniperCameraMoveEndChargeRate = 0
|SniperCameraMoveStartChargeRate = 0
|SniperCameraPlayerAlphaChargeRate = 0.5
|SniperCameraPlayerInvisibleChargeRate = 0.85
|SplashBetweenFullChargePaintRadiusRate = 1.32
|SplashBetweenMaxChargePaintRadiusRate = 1.5
|SplashBetweenMinChargePaintRadiusRate = 1.75
|SplashDepthFullChargeScaleRateByWidth = 1
|SplashDepthMaxChargeScaleRateByWidth = 1
|SplashDepthMinChargeScaleRateByWidth = 3.5
|SplashNearFootMaxDistanceXZ = 23
|SplashNearFootOccurChargeRate = 0
|SplashPaintRadiusRate_MWPUG_High = 1.17
|SplashPaintRadiusRate_MWPUG_Mid = 1.12
|SplashSplitNum = 1
|SquidChangeReduceWaitFullFrame = 75
|VelGnd_Bias = 0.5
|VelGnd_DownRt = 0.2
}}<ref>[https://leanny.github.io/splat2new/parameters.html ''Splatoon 2'' - Parameter Database]</ref><section end=data2 />
 
===Differences from the [[E-liter 3K]]===
* {{Buff|Has the ability to store a full charge for one second in squid/octopus form.}}
* {{buff|Range when not fully charged is not reduced by about 20%.}}
* {{buff|Range when not fully charged is not reduced by about 20%.}}
*{{buff|Time taken to fully charge is 2/60 seconds faster.}}
* {{buff|Time taken to fully charge is 2/60 seconds faster.}}
*{{buff|Ink consumption|30%|25%}}
* {{buff|Fully-charged ink consumption|30%|25%.}}
*{{nerf|Movement speed while not charging or firing is reduced by 8.3%}}
* {{nerf|Movement speed while not charging or firing is reduced by 8.3%.}}
*{{nerf|Range is decreased by about 15%.}}
* {{nerf|Range is decreased by about 15%.}}
**{{nerf|Max range|340 units|290.5 units}}
** {{nerf|Max range|340 units|290.5 units.}}
* {{Nerf|Maximum damage without full charge|100.0|80.0}}
* {{Nerf|Maximum damage without full charge|100|80.}}
* {{Nerf|There is a glow while charging and gets brighter the more the weapon is charged, increasing visibility for opponents.}}
* {{Nerf|There is a glow while charging and gets brighter the more the weapon is charged, increasing visibility for opponents.}}


=== Version history ===
===Version history===
{{version history box|S2|
{{version history box|S2|
{{version history item|S2|1.2.0|
{{version history item|S2|1.2.0|
*{{buff|Time taken to fully charge reduced by 4/60 seconds.}}
* {{buff|Time taken to fully charge reduced by 4/60 seconds.}}}}
}}
 
{{version history item|S2|1.3.0|
{{version history item|S2|1.3.0|
*{{buff|Points to fill special gauge|190|170}}
* {{buff|Points to fill [[special gauge]]|190|170.}}}}
}}
 
{{version history item|S2|1.4.0|
{{version history item|S2|1.4.0|
*{{buff|Increased radius of ink coverage when shots hit a wall by roughly 33%.}}
* {{buff|Increased radius of [[ink]] coverage when shots hit a wall by roughly 33%.}}
*{{buff|Increased damage dealt to opposing {{Weapon|S2|Special|Baller}}s when flinging ink by roughly 30%.}}
* {{buff|Increased damage dealt to opposing [[Baller]]s when flinging ink by roughly 30%.}}
*{{buff|When storing a charged shot with a [[Chargers|Charger]], swimming into enemy ink and being returned to kid form now allows you to maintain the charge you had stored.}}
* {{buff|When storing a charged shot with a [[Charger]], swimming into enemy ink and being returned to kid form now allows you to maintain the charge you had stored.}}
*'''{{color|—|gray}}''' Fixed an issue preventing players using a [[Chargers|Charger]] from shooting when pressing {{button|ZR}} again after releasing the button once a stored charged shot had expired.
* '''{{color|—|gray}}''' Fixed an issue preventing players using a Charger from shooting when pressing {{button|ZR}} again after releasing the button once a stored charged shot had expired.
*{{buff|In Rainmaker mode, equipping weapons such as the {{Weapon|S2|Main|E-liter 4K}} and {{Weapon|S2|Main|Dynamo Roller}} will no longer lower movement and swim speed while holding the Rainmaker.}}
* {{buff|In [[Rainmaker]] mode, equipping weapons such as the E-liter 4K and [[Dynamo Roller]] will no longer lower movement and swim speed while holding the [[Rainmaker (weapon)|Rainmaker]].}}}}
}}
 
{{version history item|S2|2.0.0|
{{version history item|S2|2.0.0|
*{{Buff|Increased the amount of ink splattered by each shot when it hits the ground.}}
* {{Buff|Increased the amount of ink splattered by each shot when it hits the ground.}}}}
}}
 
{{version history item|S2|2.3.0|
{{version history item|S2|2.3.0|
*{{Buff|Increased speed of fully-charged shots by roughly 50% without changing shot distance.}}
* {{Buff|Increased speed of fully-charged shots by roughly 50% without changing shot distance.}}}}
}}
 
{{version history item|S2|3.0.0|
{{version history item|S2|3.0.0|
* {{Buff|Area at player’s feet will now always be inked when firing.}}
* {{Buff|Area at player's feet will now always be inked when firing.}}}}
}}
 
{{version history item|S2|3.2.0|
{{version history item|S2|3.2.0|
*{{buff|Increased damage dealt to the barrier around the Rainmaker by a fully-charged shot by roughly 15%.}}
* {{buff|Increased damage dealt to the barrier around the Rainmaker by a fully-charged shot by roughly 15%.}}}}
}}
 
{{version history item|S2|4.3.1|
{{version history item|S2|4.3.1|
*{{buff|Increased the effect of the Main Power Up gear ability.}}
* {{buff|Increased the effect of the [[Main Power Up]] [[gear]] [[gear ability|ability]].}}
*{{buff|The increase to shot range with the maximum number of Main Power Up gear abilities equipped has been raised from roughly 3% to roughly 5%.}}
* {{buff|The increase to shot range with the maximum number of Main Power Up gear abilities equipped has been raised from roughly 3% to roughly 5%.}}}}
}}
 
{{version history item|S2|4.4.0|
{{version history item|S2|4.4.0|
*{{buff|In addition to the existing effect, {{Ability|S2|Main Power Up}} will now also improve ink coverage.}}
* {{buff|In addition to the existing effect, Main Power Up will now also improve ink coverage.}}}}
 
{{version history item|S2|4.6.0|
* {{buff|Increased damage dealt to opponent [[Splat Brella]]s by 17%.}}
* {{buff|Increased damage dealt to opponent [[Tenta Brella|Tenta]] and [[Undercover Brella]]s by 20%.}}
* {{buff|Increased damage dealt to [[Bubble Blower]] by 23%.}}
* {{buff|Increased damage dealt to opponent [[Booyah Bomb]] armor by 4%.}}
* {{buff|Increased damage dealt to opponent [[Splash Wall]]s by 10%.}}}}
 
{{version history item|S2|5.2.0|
* {{buff|Reduced the time from releasing a charged shot to being ready to shoot by roughly 2/60 of a second.}}}}
 
{{version history item|S2|5.4.0|
* {{nerf|Points to fill special gauge|170|180.}}}}
 
{{Version history item|S2|5.5.0|
* {{nerf|Points to fill special gauge|180|190.}}}}
}}
}}
{{version history item|S2|4.6.0|
*{{buff|Increased damage dealt to opponent Splat Brellas increased by 17%.}}
*{{buff|Increased damage dealt to opponent Tenta and Undercover Brellas increased by 20%.}}
*{{buff|Increased damage dealt to {{Weapon|S2|Special|Bubble Blower}} increased by 23%.}}
*{{buff|Increased damage dealt to opponent {{Weapon|S2|Special|Booyah Bomb}} armor increased by 4%.}}
*{{buff|Increased damage dealt to opponent Splash Walls increased by 10%.}}
}}}}


=== Gallery ===
===Quotes===
{{SheldonsIntroduction|game=Splatoon 2|With its pressurized polymer construction, the '''E-liter 4K''' has a remarkably long range, even for a [[charger]]! This model offers a more compact design than the original, which has cut into its range slightly, but it still has plenty of reach! Use the accompanying [[Ink Mine]]s to cover your tracks, and then bring the [[Ink Storm]] [[special weapon|special]] to expose anyone who dares hide from you!}}
 
===Gallery===
<gallery>
<gallery>
S2_E-liter_4K_Line_Nintendo_Image.jpg|Promo image.
File:S2 E-liter 4K Line Nintendo Promo Image.jpg|Promo image
Agent8 girl boy promo.jpg|Agent 8 of both genders, the girl Agent 8 on the left is posing with an E-liter 4K
File:Agent8 girl boy promo.jpg|Female [[Agent 8]] posing with an E-liter 4K
File:S2 amiibo Octoling Girl.png|The Octoling Girl [[Amiibo|amiibo]] holds the E-liter 4K
File:Photography S2 amiibo at Humpback Pump Track.jpg|Inkling Girl on the left using the E-Liter 4K
File:S2 Pocky Splatfest Pocky Gokuboso Inkling3.png|The E-liter 4K being used by another Inkling
</gallery>
</gallery>


=== Demonstration ===
===Demonstration===
<embedvideo service="youtube">https://www.youtube.com/watch?v=kbARrCultE4</embedvideo>
<embedvideo service="youtube">https://youtu.be/Jf8LV_Ri9Nw</embedvideo>
{{clrns}}
{{clrns}}


== Quotes ==
==''Splatoon 3''==
{{Quotes}}
{{Infobox/Weapon
|game      = Splatoon 3
|category  = Main
|size      = 256px
|class    = Charger
|sub      = Ink Mine
|special  = Wave Breaker
|level    = 18
|base=40–80 (Partial charge) <br> 180 (Full charge) <br> 50-150 ([[File:S3_Icon_Mr_Grizz.png|24px|link=Salmon Run (series)]] [[Salmon_Run_Next_Wave|SRNW]] Partial charge) <br> 600 ([[File:S3_Icon_Mr_Grizz.png|24px|link=Salmon Run (series)]] [[Salmon_Run_Next_Wave|SRNW]] Full charge)
|points    = 210
|range    = 96
|charge_speed=20
|mobility  = 15
|alt1      = Custom E-liter 4K
|introduced=[[Drizzle Season 2022]] ({{Ver|S3|1.1.0}})
}}
The E-liter 4K returns in {{S3}} with a new design and comes with [[Ink Mine]]s and the [[Wave Breaker]].
 
It appears in two missions in [[Alterna]]:
* {{RotMMission|01|08}} [[What Caused the Big Bang? YOU!]]
* {{RotMMission|05|05}} [[A Compulsive Collector's Paradise]]
 
===Data===
<section begin=data3 />{{Charger data S3
| matchmaking range = 31
| mobility class = low
| muzzle pos x = 0
| muzzle pos y = 0.15694
| muzzle pos z = 1.70542
| CollisionParam $type = spl__BulletSimpleCollisionParam
| EndRadiusForField = 0.02
| EndRadiusForPlayer = 0.1
| InitRadiusForField = 0.02
| InitRadiusForPlayer = 0.1
| DamageParam $type = spl__BulletChargerDamageParam
| ValueFullCharge = 1800
| ValueMaxCharge = 800
| ValueMinCharge = 400
| MainEffectiveRangeUpParam $type = spl__PlayerGearSkillParam_MainEffectiveRangeUp
| MainWeaponSetting $type = spl__PlayerGearSkillParam_MainWeaponSetting
| Overwrite_ConsumeRt_Main_High = 0.5
| Overwrite_ConsumeRt_Main_Mid = 0.7
| WeaponSpeedType = Slow
| MoveParam $type = spl__BulletChargerMoveParam
| DistanceFullCharge = 29.05
| DistanceMaxCharge = 29.05
| DistanceMinCharge = 9.045
| SpawnSpeedFullCharge = 9.6
| SpawnSpeedMaxCharge = 6.4
| SpawnSpeedMinCharge = 2.4
| PaintParam $type = spl__BulletChargerPaintParam
| RadiusFullCharge = 3.845
| RadiusMaxCharge = 3.204
| RadiusMinCharge = 1.068
| SplashPaintParam $type = spl__BulletSplashChargerPaintParam
| DepthHalfFullCharge = 1.85
| DepthHalfMaxCharge = 1.85
| DepthHalfMinCharge = 3.2375
| LastSplashRateFullCharge = 1.5
| LastSplashRateMaxCharge = 1.5
| LastSplashRateMinCharge = 1.5
| RadiusSpawnNearest = 1.2
| WidthHalfFullCharge = 1.85
| WidthHalfMaxCharge = 1.85
| WidthHalfMinCharge = 0.925
| SplashSpawnParam $type = spl__BulletSplashChargerSpawnParam
| OnTopRateFullCharge = 0.34
| OnTopRateMaxCharge = 0.25
| OnTopRateMinCharge = 0.125
| SkipNum = 1
| SplashWallHitParam $type = spl__BulletChargerSplashWallHitParam
| SplashWallHitParam PaintRadiusFall = 0.675
| SplashWallHitParam PaintRadiusFallMaxCharge = 0.675
| SplashWallHitParam PaintRadiusFallMinCharge = 0.45
| PaintRadiusGround = 0.4
| SplashWallHitParam PaintRadiusShock = 0.9
| SplashWallHitParam PaintRadiusShockMaxCharge = 0.9
| SplashWallHitParam PaintRadiusShockMinCharge = 0.6
| FallPeriodFirstFrameMax = 30
| SplashWallHitParam FallPeriodFirstFrameMin = 15
| SplashWallHitParam FallPeriodFirstTargetSpeed = 0.04
| SplashWallHitParam FallPeriodLastFrameMax = 30
| FallPeriodLastFrameMin = 15
| SplashWallHitParam FallPeriodSecondTargetSpeed = 0.05
| WallDropCollisionPaintParam $type = spl__BulletChargerWallDropCollisionPaintParam
| PaintRadiusFall = 1.2
| PaintRadiusFallMaxCharge = 1.2
| PaintRadiusFallMinCharge = 0.8
| PaintRadiusShock = 1.8
| PaintRadiusShockMaxCharge = 1.8
| PaintRadiusShockMinCharge = 1.2
| WallDropMoveParam $type = spl__BulletWallDropMoveParam
| FallPeriodFirstFrameMin = 15
| FallPeriodFirstTargetSpeed = 0.04
| FallPeriodLastFrameMax = 30
| FallPeriodSecondTargetSpeed = 0.05
| WeaponKeepChargeParam $type = spl__WeaponKeepChargeParam
| KeepChargeFullFrame = 75
| KeepChargePreDelayFrame = 23
| KeepChargePreDelayFrame_Pre = 18
| X = -0.314
| Y = 0.243
| Z = 2.0175
| WeaponParam $type = spl__WeaponChargerParam
| ChargeFrameFullCharge = 92
| FreezeFrameFullCharge = 1
| FreezeFrameMinCharge = 1
| InkConsumeFullCharge = 0.25
| InkConsumeMinCharge = 0.0225
| JumpHeightFullCharge = 0.07
| MoveJumpDownBias = 0.5
| MoveSpeedFullCharge = 0.015
}}
<ref>[https://leanny.github.io/splat3/parameters.html ''Splatoon 3'' - Parameter Database]</ref><ref>[https://leanny.github.io/splat3/database.html ''Splatoon 3'' - Weapon and Gear Database]</ref><section end=data3 />
 
===Version history===
{{version history box|S3|
{{version history item|S3|2.0.0|
* {{Nerf|Points to fill [[special gauge]]|200|210.}}}}
}}
 
===Quotes===
{{SheldonsIntroduction|game=Splatoon 3|With its pressurized polymer construction, the '''E-liter 4K''' has a remarkably long range, even for a [[charger]]! To get the most out of it, you can set [[Ink Mine]]s for opponents who get too close, then use the [[Wave Breaker]] [[Special weapon|special]] to reveal those who are slinking around in the [[ink]]. Still, this set is all about long-range accuracy, and in the right hands, it will definitely hit the target. I hope it goes to a good home!}}
 
{{QuoteW|Finally, we have the '''E-liter 4k'''.{{sic}} This is the granddaddy of the chargers - a [[weapon]] with massive range that takes a long time to charge and consumes tremendous amounts of ink. It's not for everyone, but in the right hands, it can be devastating.|@SplatoonNA on Twitter<ref>{{TWI}} [[Inkipedia:Twitter_archive/2022/May#1523651096677289989|@SplatoonNA on Twitter]]</ref>}}
 
{{QuoteW|The '''E-liter 4k'''{{sic}} is the granddaddy of the chargers - a weapon with massive range that takes a long time to charge and consumes tremendous amounts of ink. It's not for everyone, but it can be scary in the right hands.|@NintendoUKVS on Twitter<ref>{{TWI}} [[Inkipedia:Twitter_archive/2022/May#1523659375180759041|@NintendoUKVS on Twitter]]</ref>}}
 
===Badges===
{{Main|Badge#Weapon freshness}}
Reaching certain [[Freshness (stars)|Freshness]] levels with the E-liter 4K will reward the player with special [[badge]]s that they can use on their [[Splashtag]].
{| class="wikitable sitecolor-s3"
!colspan="3"|E-liter 4K [[Badge]]s
|-
|[[File:S3 Badge E-liter 4K 4.png|32x32px]]||4★ E-liter 4K User
|-
|[[File:S3 Badge E-liter 4K 5.png|32x32px]]||5★ E-liter 4K User
|}


== Trivia ==
===Gallery===
<gallery>
File:S3 E-liter 4K Promotional 3D Render.jpg|A promotional render
File:S3 Weapon Main E-liter 4K 2D Current.png|2D icon
File:S3 Tableturf Battle card E-liter 4K.png|[[Tableturf Battle]] card art
</gallery>
 
<gallery widths="320px" heights="180px">
S3 E-liter 4K model rotating.mp4|The E-liter 4K model rotating ([[:File:S3 E-liter 4K model rotating.mp4|Link to file]])
</gallery>
 
==Trivia==
* The E-liter 4K is designed to look like a gas pump.
* The E-liter 4K is designed to look like a gas pump.
* Its name is a pun between elite and liter (the metric measurement), as it has the best-capacity tank.
* The E-liter 4K and its variants are created by [[Weapon brand#Custom|Custom]].
* This was one of the weapons available to use in the ''[[Splatoon 3 Splatfest World Premiere]]''.
* For [[Judd's Trial]] on the [[Ink Mine]], the player is given the E-Liter 4K.
* Across all three games, the E-Liter 4K ([[E-liter 3K|3K]] in {{s}}) has the same special as the [[Custom Splattershot Jr.]]


== Names in other languages ==
== Etymology ==
{{Foreignname
"E-liter" is a pun on elite and liter (the metric unit of volume by which gasoline is sold in many countries). The "4K" in the name refers to the number of fully charged shots the weapon can fire before running out of ink, which is four.
|color=Splatoon 2
 
===Names in other languages===
{{Localized name
|Jap=リッター4K
|Jap=リッター4K
|JapR=rittā 4K
|JapR=rittā 4K
Line 99: Line 372:
|DutM=E-liter 4K
|DutM=E-liter 4K
|Spa=Entintador 4K
|Spa=Entintador 4K
|SpaM=Inker 4K
|SpaM=From ''entintar'' ("to ink") + ''cargador'' ("charger") 4K.
|FraA=X-traceur +
|FraA=X-traceur +
|FraAM=X-tracer +
|FraAM=X-tracer +
Line 111: Line 384:
|Ger=E-liter 4K
|Ger=E-liter 4K
|GerM=E-liter 4K
|GerM=E-liter 4K
|Kor=리터 4K
|KorR=riteo 4K
|KorM=Liter 4K
|Chi=公升4K
|ChiR=gōngshēng 4K (Mandarin)
|ChiM=Liter 4K
|Internal=Charger_Long_00<ref>[https://github.com/Leanny/splat3/blob/main/data/language/USen.json#L5078 {{GH}} Leanny on GitHub]</ref>
|InternalM=
}}
}}


{{Navbox/S2_Weapons}}
==References==
<references/>
 
{{Navbox/S2 Weapons}}
{{Navbox/S3 Weapons}}


[[Category:Splatoon 2 Version 1.0.0]]
[[Category:Splatoon 2 Version 1.0.0]]
[[Category:Splatoon 3 Version 1.0.0]]
[[fr:Extraceur +]]
[[fr:Extraceur +]]

Latest revision as of 09:58, 10 April 2024

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The E-liter 4K is a main weapon in Splatoon 2 and Splatoon 3, a successor to Splatoon's E-liter 3K. It is a charger-type weapon that sacrifices mobility, ink consumption and charge time for extreme range that is only outclassed by its scoped variant.

Like most chargers, this weapon can store a fully charged shot in swim form for a short amount of time, and a fully charged shot will pierce through opponents.

Appearance

In general, the E-liter 4K is based on a plastic gas pump handle with a metallic ink tank on the back and an elongated metallic spout with a plastic attachment and a black sight which acts as the barrel.

In Splatoon 2, the plastic parts are yellow and the ink tank changes color to match the user's ink.

In Splatoon 3, the plastic parts are blue, the handle also has a seven-segment LCD display, and the tube connecting the handle to the ink tank and a spring on the barrel change color to match the user's ink.

Splatoon 2

E-liter 4K
S2 Weapon Main E-liter 4K.png
Basic information
Category Main
Class Charger
Sub S2 Weapon Sub Ink Mine.png Ink Mine
Special S2 Weapon Special Ink Storm.png Ink Storm
Special points 190p
Special depletion
Range
96 / 100
Damage
Impact
Fire rate
Charge speed
20 / 100
Ink speed
Mobility
15 / 100
Durability
Handling
Obtainable at
Level 20
Cost Cash 13,900
Requirement
Added in Initial Release (1.0.0)
Specifications
Weight
Base damage 40–80 (Partial charge)
180 (Full charge)
Base duration
Ink consumption 2.25% (No charge)
25% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Custom E-liter 4K Custom E-liter 4K

The E-liter 4K comes with Ink Mines and Ink Storm. It can now store a charge for one second.

It appears in four Octo Expansion stations:

Data

  • The E-liter 4K is a heavyweight weapon.
  • The matchmaking range is 310. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • Ink consumption scales from 2.25% to 25% depending on the charge level.
    • The full-charge ink consumption of 25% allows players to fire 4 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • The E-liter 4K can store its charge while submerged in ink.
    • A stored charge can be held for up to 1.25 seconds.
    • The E-liter 4K can only store its charge if the weapon is fully charged.
  • The delay between being submerged in ink with a stored charge and being able to fire the charge is 25 frames.
    • The delay between being submerged in ink with a stored charge and the laser appearing is 20 frames.
  • It takes 1.53 seconds to fully charge the weapon.
    • When charging a shot with an empty tank, the charge rate is 33.33%, permitting the player to fully charge a shot in 4.6 seconds.
    • When charging a shot while in the air, the charge rate is 33.33%, permitting the player to fully charge a shot in 4.6 seconds.
  • Fully charged shots will pierce opponents.
  • When charging while moving, the player's movement speed is set to 0.15 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Damage scales from 40 to 80 depending on the charge level. At full charge, the damage is 180.
  • Shot velocity scales from 24 to 64 depending on the charge level. At full charge, the velocity is 96.
  • Shot distance scales from 90 to 291 depending on the charge level.

[1]

Differences from the E-liter 3K

  • Has the ability to store a full charge for one second in squid/octopus form.
  • Range when not fully charged is not reduced by about 20%.
  • Time taken to fully charge is 2/60 seconds faster.
  • Fully-charged ink consumption: 30% → 25%.
  • Movement speed while not charging or firing is reduced by 8.3%.
  • Range is decreased by about 15%.
    • Max range: 340 units → 290.5 units.
  • Maximum damage without full charge: 100 → 80.
  • There is a glow while charging and gets brighter the more the weapon is charged, increasing visibility for opponents.

Version history

Version Adjustments
1.2.0
  • Time taken to fully charge reduced by 4/60 seconds.
1.3.0
1.4.0
  • Increased radius of ink coverage when shots hit a wall by roughly 33%.
  • Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
  • When storing a charged shot with a Charger, swimming into enemy ink and being returned to kid form now allows you to maintain the charge you had stored.
  • Fixed an issue preventing players using a Charger from shooting when pressing ZR again after releasing the button once a stored charged shot had expired.
  • In Rainmaker mode, equipping weapons such as the E-liter 4K and Dynamo Roller will no longer lower movement and swim speed while holding the Rainmaker.
2.0.0
  • Increased the amount of ink splattered by each shot when it hits the ground.
2.3.0
  • Increased speed of fully-charged shots by roughly 50% without changing shot distance.
3.0.0
  • Area at player's feet will now always be inked when firing.
3.2.0
  • Increased damage dealt to the barrier around the Rainmaker by a fully-charged shot by roughly 15%.
4.3.1
  • Increased the effect of the Main Power Up gear ability.
  • The increase to shot range with the maximum number of Main Power Up gear abilities equipped has been raised from roughly 3% to roughly 5%.
4.4.0
  • In addition to the existing effect, Main Power Up will now also improve ink coverage.
4.6.0
5.2.0
  • Reduced the time from releasing a charged shot to being ready to shoot by roughly 2/60 of a second.
5.4.0
  • Points to fill special gauge: 170 → 180.
5.5.0
  • Points to fill special gauge: 180 → 190.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

With its pressurized polymer construction, the E-liter 4K has a remarkably long range, even for a charger! This model offers a more compact design than the original, which has cut into its range slightly, but it still has plenty of reach! Use the accompanying Ink Mines to cover your tracks, and then bring the Ink Storm special to expose anyone who dares hide from you!

Gallery

Demonstration

Splatoon 3

E-liter 4K

E-liter 4K

Basic information
Category Main
Class S3 Icon Charger.png Charger
Sub S3 Weapon Sub Ink Mine Flat.png Ink Mine
Special S3 Weapon Special Wave Breaker.png Wave Breaker
Special points 210p
Special depletion
Range
96 / 100
Damage
Impact
Fire rate
Charge speed
20 / 100
Ink speed
Mobility
15 / 100
Durability
Handling
Obtainable at
Level 18
Cost
Requirement
Added in Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 40–80 (Partial charge)
180 (Full charge)
50-150 (S3 Icon Mr Grizz.png SRNW Partial charge)
600 (S3 Icon Mr Grizz.png SRNW Full charge)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Custom E-liter 4K Custom E-liter 4K

The E-liter 4K returns in Splatoon 3 with a new design and comes with Ink Mines and the Wave Breaker.

It appears in two missions in Alterna:

Data

  • The E-liter 4K is a heavyweight weapon.
  • The matchmaking range is 31. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • Ink consumption scales from 2.25% to 25% depending on the charge level.
    • The full-charge ink consumption of 25% allows players to fire 4 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • The E-liter 4K can store its charge while submerged in ink.
    • A stored charge can be held for up to 1.25 seconds.
  • The E-liter 4K can only store its charge if the weapon is fully charged.
    • The delay between being submerged in ink with a stored charge and being able to fire the charge is 31 frames.
    • The delay between being submerged in ink with a stored charge and the laser appearing is 25 frames.
  • It takes 1.53 seconds to fully charge the weapon (92 frames).
    • When charging a shot with an empty tank, the charge rate is 33.33%, permitting the player to fully charge a shot in 4.6 seconds.
    • When charging a shot while in the air, the charge rate is 33.33%, permitting the player to fully charge a shot in 4.6 seconds.
    • The weapon must charge for at least 8 frames before it can release its charge.
  • The interval between firing and being able to submerge in ink is 15 frames.
  • Fully charged shots will pierce opponents.
  • When charging while moving, the player's movement speed is set to 0.015 units per frame.
  • Damage scales from 40 to 80 depending on the charge level. At full charge, the damage is 180.
  • Shot distance scales from 10.75 units to 30.76 units depending on the charge level.
    • The range of charger weapons is impacted by the position of the weapon's muzzle in its model file. These range numbers account for this variation.

[2][3]

Version history

Version Adjustments
2.0.0

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

With its pressurized polymer construction, the E-liter 4K has a remarkably long range, even for a charger! To get the most out of it, you can set Ink Mines for opponents who get too close, then use the Wave Breaker special to reveal those who are slinking around in the ink. Still, this set is all about long-range accuracy, and in the right hands, it will definitely hit the target. I hope it goes to a good home!

Finally, we have the E-liter 4k.[sic] This is the granddaddy of the chargers - a weapon with massive range that takes a long time to charge and consumes tremendous amounts of ink. It's not for everyone, but in the right hands, it can be devastating.
— @SplatoonNA on Twitter[4]
The E-liter 4k[sic] is the granddaddy of the chargers - a weapon with massive range that takes a long time to charge and consumes tremendous amounts of ink. It's not for everyone, but it can be scary in the right hands.
— @NintendoUKVS on Twitter[5]

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the E-liter 4K will reward the player with special badges that they can use on their Splashtag.

E-liter 4K Badges
S3 Badge E-liter 4K 4.png 4★ E-liter 4K User
S3 Badge E-liter 4K 5.png 5★ E-liter 4K User

Gallery

Trivia

Etymology

"E-liter" is a pun on elite and liter (the metric unit of volume by which gasoline is sold in many countries). The "4K" in the name refers to the number of fully charged shots the weapon can fire before running out of ink, which is four.

Names in other languages

Language Name Meaning
Japan Japanese リッター4K
rittā 4K
Liter 4K
Netherlands Dutch E-liter 4K E-liter 4K
Canada French (NOA) X-traceur + X-tracer +
France French (NOE) Extraceur + Ex-tracer +
Germany German E-liter 4K E-liter 4K
Italy Italian Tinter a carica 4K Inker Charger 4K
Russia Russian Э-литр 95
E-litr 95
E-liter 95
SpainMexico Spanish Entintador 4K From entintar ("to ink") + cargador ("charger") 4K.
China Chinese 公升4K
gōngshēng 4K (Mandarin)
Liter 4K
South Korea Korean 리터 4K
riteo 4K
Liter 4K
Translate logo.svg Internal Charger_Long_00[6]

References