N-ZAP '85: Difference between revisions
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{{InfoboxGobbler}} | {{InfoboxGobbler}} | ||
The '''N-ZAP '85''' is a [[main weapon]] in | The '''N-ZAP '85''' is a [[main weapon]] in the {{Ss}}, created by the weapon brand [[Weapon brand#Nintendo|Nintendo]] (not to be confused with the company). | ||
It has a high fire rate and takes four hits to splat an opponent. It highly resembles the original North American NES Zapper, an accessory for the [[wikipedia:Nintendo Entertainment System|Nintendo Entertainment System]] released in 1985, hence its name. | |||
== Appearance == | |||
The N-ZAP '85 consists of a mid-length gray barrel connected to a gray handhold with a white body. The sides of the body have the Nintendo logo printed in red, with one side also having the word "Zapper" and a copyright for the year 1985 printed. Notably, this text is all in English lettering, rather than the Inkling language, as it matches the decals of the real world NES Zapper exactly. Attached to the weapon's handhold is a red trigger. | |||
== ''Splatoon'' == | == ''Splatoon'' == | ||
{{Retired|section}} | |||
{{Infobox/Weapon | {{Infobox/Weapon | ||
|game | |game=Splatoon | ||
|category | |category=Main | ||
|class | |class=Shooter | ||
|sub | |sub=Splat Bomb | ||
|special | |special=Echolocator | ||
|level | |level=5 | ||
|cost | |cost=3,500 | ||
|base | |base=28 | ||
|ink | |ink=0.8% | ||
|depletion = 40% | |depletion=40% | ||
|range | |range=50 | ||
|damage | |damage=27 | ||
|fire_rate = 75 | |fire_rate=75 | ||
|alt1=N-ZAP '89 | |||
|alt2=N-ZAP '83 | |||
|introduced={{date|2015-06-02}} | |||
}} | }} | ||
The N-ZAP '85 was the first [[weapon]] to be added post-release. It was released on | The N-ZAP '85 was the first [[weapon]] to be added post-release. It was released on {{date|2015-06-02}} at {{time|2015-06-02 02:00 UTC}},<ref>{{TWI}} [[Inkipedia:Twitter archive/2015/June#605374588466270209|@SplatoonJP on Twitter]]</ref> alongside the [[stage]] [[Port Mackerel]] and [[Ranked Battle]]s. It is weaker than the [[Splattershot]] but it makes up for it with a higher fire rate. It comes with [[Splat Bomb]]s and the [[Echolocator]]. | ||
=== Data === | ===Data=== | ||
{{ | <section begin=data1 />{{Shooter data S | ||
| | | mobility class = middle | ||
| | | mRepeatFrame = 5 | ||
| | | mTripleShotSpan = 0 | ||
| | | mInitVel = 22.00000000 | ||
| | | mDegRandom = 6.00000000 | ||
| | | mDegJumpRandom = 15.00000000 | ||
| | | mSplashSplitNum = 11 | ||
| | | mKnockBack = 0.00000000 | ||
| | | mInkConsume = 0.00800000 | ||
| | | mInkRecoverStop = 20 | ||
| | | mMoveSpeed = 0.80000001 | ||
| | | mDamageMax = 0.28000000 | ||
| | | mDamageMin = 0.14000000 | ||
| | | mDamageMinFrame = 15 | ||
| | | mStraightFrame = 4 | ||
| | | mGuideCheckCollisionFrame = 8 | ||
| | | mCreateSplashNum = 1.64999998 | ||
| | | mCreateSplashLength = 100.00000000 | ||
| | | mDrawRadius = 2.50000000 | ||
| | | mColRadius = 2.00000000 | ||
| | | mPaintNearDistance = 11.00000000 | ||
}} | | mPaintFarDistance = 200.00000000 | ||
| mPaintNearRadius = 19.20000076 | |||
| mPaintFarRadius = 18.00000000 | |||
| mSplashDrawRadius = 3.00000000 | |||
| mSplashColRadius = 1.50000000 | |||
| mSplashPaintRadius = 12.80000019 | |||
| mDegBias = 0.25000000 | |||
| mDegBiasKf = 0.02000000 | |||
| mDegJumpBias = 0.40000001 | |||
| mDegJumpBiasFrame = 60 | |||
}}<ref>''Splatoon'' - NormalShotQuickMiddle.params</ref><section end=data1 /> | |||
=== Version history === | === Version history === | ||
Line 55: | Line 74: | ||
*{{buff|Special gauge loss|50%|as low as 40%}} | *{{buff|Special gauge loss|50%|as low as 40%}} | ||
}}}} | }}}} | ||
=== Quotes === | |||
{{SheldonsIntroduction|game=Splatoon|The '''N-ZAP '85''' is a [[Shooter]] with excellent [[ink]] efficiency and rapid-fire capability! Its attack power isn't all that, but it's fabulous at quickly charging up the [[Echolocator]] [[special weapon]]. Combined with [[Splat Bomb]]s, this set caters to fighters who like to cover a lot of ground in battle!{{NA}}}} | |||
{{SheldonsIntroduction|game=Splatoon|The '''N-ZAP '85''' is a Shooter that boasts incredible ink efficiency and rapid-firing capability! Its attack power is low, but it excels at hounding foes long after their weapons have run out of ink! With the Echolocator and Splat Bombs, this set suits fighters who like to cover a lot of ground in battle!{{EUOC}}}} | |||
{{QuoteW|Each shot is kind of weak, but the high rate of fire makes up for it. This weapon's popularity is due not only to its helpful special but also to its snazzy futuristic design.|In-Game Description}} | |||
{{QuoteW|A new weapon called the '''N-ZAP '85''' has been added to Splatoon! It's apparently based on the design of something called the NES Zapper that was released in 1985? Doesn't ring a bell. While it's not the most powerful weapon out there, it's got a great rate of fire and it comes in a set with Splat Bombs and the Echolocator.|[[Squid Research Lab]]}} | |||
;Notes | |||
{{note list}} | |||
=== Gallery === | === Gallery === | ||
<gallery> | <gallery> | ||
S N-ZAP '85 promo render.jpg|Promo image. | S N-ZAP '85 promo render.jpg|Promo image. | ||
N-Zap85.jpg|A male [[Inkling]] in the [[ | N-Zap85.jpg|A male [[Inkling]] in the [[test range]] with the N-ZAP '85. | ||
N-zap 85 promo.jpg|Promo of a female Inkling posing with the N-ZAP '85. | N-zap 85 promo.jpg|Promo of a female Inkling posing with the N-ZAP '85. | ||
JPTNZap85.png|Official art of an Inkling holding the N-ZAP '85. | JPTNZap85.png|Official art of an Inkling holding the N-ZAP '85. | ||
Inkling Halloween.jpg|Art of several Inklings - the far right one is holding the N-ZAP '85. | Inkling Halloween.jpg|Art of several Inklings - the far right one is holding the N-ZAP '85. | ||
S Designer Headphones + Navy College Sweat + Squink Wingtips.png|A female Inkling, holding the N-ZAP '85. | |||
S Retro Gamer Jersey + Red Hi-Horses Inkling squad.png|The Inkling boy on the left is holding the N-ZAP '85. | |||
S Version 2.3.0 new gear 6.jpg|Held by the Inkling on the right. | |||
</gallery> | </gallery> | ||
Line 71: | Line 105: | ||
== ''Splatoon 2'' == | == ''Splatoon 2'' == | ||
{{Infobox/Weapon | {{Infobox/Weapon | ||
|game | |game=Splatoon 2 | ||
|category | |3d-image-1 = S2 Weapon Main N-ZAP '85 | ||
|class | |category=Main | ||
|sub | |class=Shooter | ||
|special | |sub=Suction Bomb | ||
|level | |special=Ink Armor | ||
|cost | |level=9 | ||
|base | |cost=7,100 | ||
|ink | |base=28 | ||
|points | |ink=0.8% | ||
|range | |points=200 | ||
|damage | |range=50 | ||
|fire_rate = 75 | |damage=22 | ||
|fire_rate=75 | |||
|alt1=N-ZAP '89 | |||
|alt2=N-ZAP '83 | |||
|introduced=''Initial Release'' ({{ver|S2|1.0.0}}) | |||
}} | }} | ||
The N-ZAP '85 returns in ''[[Splatoon 2]]'', looking identical to how it did in the first game. It comes with {{ | The N-ZAP '85 returns in ''[[Splatoon 2]]'', looking identical to how it did in the first game. It comes with [[Suction Bomb]]s and [[Ink Armor]]. | ||
It appears in one ''Octo Expansion'' station: | |||
* {{OctoExpansionStation|I|07}}{{OctoExpansionStation|G|07}} [[Ride with Me Station]] | |||
=== Data === | === Data === | ||
{{ | <section begin=data2 />{{Shooter data S2 | ||
| | | ink saver level = middle | ||
| | | mobility class = high | ||
| | | stealth acceleration = middle | ||
| | | main power up effect = Increases ink coverage. | ||
| | | shoot move velocity type = B | ||
| | | matchmaking range = 125 | ||
| | | AutoShot = TRUE | ||
| BurstAimMoveFrm = 0 | |||
| ColRadius = 2 | |||
| CoopDamageMax = 280 | |||
| CoopDamageMin = 200 | |||
| CoopInkConsume = 0.0085 | |||
| CreateSplashLength = 110 | |||
| CreateSplashNum = 1.4 | |||
| Damage_MWPUG_Max = 2000 | |||
| DamageMax = 280 | |||
| DamageMin = 140 | |||
| DamageRate_MWPUG_High = 1 | |||
| DamageRate_MWPUG_Mid = 1 | |||
| DamageReduceEndFrame = 24 | |||
| DamageReduceStartFrame = 8 | | DamageReduceStartFrame = 8 | ||
| | | DegBias = 0.25 | ||
| | | DegBias_MWPUG_High = -0.1 | ||
| | | DegBias_MWPUG_Mid = -0.1 | ||
| DegBiasDecrease = 0.005 | |||
| DegBiasKf = 0.01 | |||
| DegBiasMin = 0.01 | |||
| DegJumpBias = 0.4 | |||
| DegJumpBias_MWPUG_High = -0.1 | |||
| DegJumpBias_MWPUG_Mid = -0.1 | |||
| DegJumpBiasFrame = 70 | |||
| DegJumpBiasInterpolateRate_MWPUG_High = 1 | |||
| DegJumpBiasInterpolateRate_MWPUG_Mid = 1 | |||
| DegJumpBiasStartFrame = 25 | |||
| DegJumpRandom = 12 | |||
| DegJumpRandom_MWPUG_High = -1 | |||
| DegJumpRandom_MWPUG_Mid = -1 | |||
| DegRandom = 6 | | DegRandom = 6 | ||
| | | DegRandom_MWPUG_High = 4.8 | ||
| | | DegRandom_MWPUG_Mid = 5.2 | ||
| | | DrawRadius = 2.5 | ||
| | | ForceDropNearestSplashAddNum = 4 | ||
| | | ForceDropNearestSplashAddNum2 = 0 | ||
| | | ForceDropNearestSplashAddNum3 = 0 | ||
| | | GuideCheckCollisionFrame = 8 | ||
| InitVel = 22 | | InitVel = 22 | ||
| | | InitVelRate_MWPUG_High = 1 | ||
| | | InitVelRate_MWPUG_Mid = 1 | ||
| | | InkConsume = 0.008 | ||
| | | InkMagazineRatio = 1 | ||
| | | InkRecoverStop = 20 | ||
| | | KnockBack = 0 | ||
| | | MoveSpeed = 0.84 | ||
| NearestSplahSplitLength = 10 | | NearestSplahSplitLength = 10 | ||
| NearestSplashMaxScaleClamp = 1.2 | | NearestSplashMaxScaleClamp = 1.2 | ||
| NearestSplashPaintRadiusTimes = 1.48 | |||
| NearestSplashPaintRadiusTimes = 1. | |||
| PaintFarDistance = 200 | | PaintFarDistance = 200 | ||
| PaintFarRadius = 16 | | PaintFarRadius = 16 | ||
| PaintMaxScaleClampA = 2.4 | |||
| PaintMaxScaleClampB = 2.4 | |||
| PaintMiddleDistance = 0 | |||
| PaintMiddleRadius = 0 | |||
| PaintMinScaleClampA = 1.4 | |||
| PaintMinScaleClampB = 1.2 | |||
| PaintNearDistance = 11 | |||
| PaintNearRadius = 18 | |||
| PaintScaleOriginal = FALSE | |||
| PlayerColRadius = -1 | |||
| PostDelayFrm_Main = 3 | |||
| RepeatFrame = 5 | |||
| SplashColRadius = 1.5 | |||
| SplashDrawRadius = 3 | |||
| SplashMaxScaleClamp = 1.2 | |||
| SplashMaxScaleHighest = 30 | |||
| SplashMinScaleClamp = 1 | |||
| SplashMinScaleHighest = 100 | |||
| SplashPaintRadius = 11.6 | | SplashPaintRadius = 11.6 | ||
| | | SplashPaintRadius_MWPUG_High = 13.2 | ||
| | | SplashPaintRadius_MWPUG_Mid = 12.6 | ||
| | | SplashSplitNum = 11 | ||
}}<ref>[https:// | | SquidShootAnimationTimes = 3.5 | ||
| SquidShootShorteningFrame = 1 | |||
| StraightFrame = 4 | |||
| StraightStateEndSpeed = 14.495 | |||
| TripleShotSpan = 0 | |||
| VariableShotFrame = 0 | |||
}}<ref>[https://leanny.github.io/splat2new/parameters.html ''Splatoon 2'' - Parameter Database]</ref><ref>[https://leanny.github.io/splat2new/database.html ''Splatoon 2'' - Weapon and Gear Database]</ref><section end=data2 /> | |||
=== Version history === | ===Version history=== | ||
{{version history box|S2| | {{version history box|S2| | ||
{{version history item|S2|base| | {{version history item|S2|base| | ||
*{{buff|Shot deviation angle while jumping|15 degrees|12 degrees}} | * {{buff|Shot deviation angle while jumping|15 degrees|12 degrees}} | ||
*{{buff|Increase in chance to shoot towards the outer reticle per shot|2%|1%}} | * {{buff|Increase in chance to shoot towards the outer reticle per shot|2%|1%}} | ||
*{{nerf|Droplet rate|1.65|1.4}} | * {{nerf|Droplet rate|1.65|1.4}} | ||
*{{nerf|Distance between droplets|100 units|110 units}} | * {{nerf|Distance between droplets|100 units|110 units}} | ||
*{{nerf|Near droplet paint radius|19.2 units|18 units}} | * {{nerf|Near droplet paint radius|19.2 units|18 units}} | ||
*{{nerf|Far droplet paint radius|18 units|16 units}} | * {{nerf|Far droplet paint radius|18 units|16 units}} | ||
*{{nerf|Droplet paint radius|12.8 units|11.6 units}} | * {{nerf|Droplet paint radius|12.8 units|11.6 units}}}} | ||
}} | |||
{{version history item|S2|1.1.2| | {{version history item|S2|1.1.2| | ||
*{{nerf|Points to fill special gauge|180|200}} | * {{nerf|Points to fill [[special gauge]]|180|200}}}} | ||
}} | |||
{{version history item|S2|1.3.0| | {{version history item|S2|1.3.0| | ||
*{{buff|Points to fill special gauge|200|190}} | * {{buff|Points to fill special gauge|200|190}}}} | ||
}} | |||
{{version history item|S2|1.4.0| | {{version history item|S2|1.4.0| | ||
*{{buff|Changed to match the faster movement speed and swim speed when not shooting of weapons like the | * {{buff|Changed to match the faster movement speed and swim speed when not shooting of weapons like the [[Sploosh-o-matic]] and [[Splattershot Jr.]]}} | ||
**{{buff|Weight class|Middleweight| | ** {{buff|Weight class|Middleweight|lightweight}} | ||
*{{buff|Increased movement speed while shooting by roughly 5%.|0.8|0.84}} | * {{buff|Increased movement speed while shooting by roughly 5%.|0.8|0.84}} | ||
*{{buff|Made it easier to ink the area around your feet.}} | * {{buff|Made it easier to [[ink]] the area around your feet.}} | ||
**If a paint droplet has not fell within 11 units of the player for 4 shots, the next shot will force a paint droplet to appear at the player's feet. | ** If a paint droplet has not fell within 11 units of the player for 4 shots, the next shot will force a paint droplet to appear at the player's feet.}} | ||
{{version history item|S2|2.2.0| | |||
* {{nerf|Special points|190|210}}}} | |||
{{version history item|S2|4.2.0| | |||
* {{buff|Reduce the interval between firing and when you're able to become a squid/octopus or use [[sub weapon]] by 3/60 of a second.}}}} | |||
{{version history item|S2|4.4.0| | |||
* {{buff|Reduced the time to shoot from squid/octopus form by 1/60 of a second.}}}} | |||
{{version history item|S2|4.6.0| | |||
* {{buff|Painting radius around your feet increased by 6%.}} | |||
* {{buff|[[Main Power Up]] effectiveness increased with less gear slots.}}}} | |||
{{version history item|S2|4.7.0| | |||
*{{buff|When using Main Power Up, in addition to the previous effects, the accuracy when firing on the ground increases.}} | |||
*{{buff|Points to fill special gauge|210|200}}}} | |||
{{version history item|S2|5.0.0| | |||
*{{buff|Increased damage dealt to the [[Booyah Bomb]] armor by roughly 17%.}}}} | |||
}} | }} | ||
{{ | |||
=== Quotes === | |||
{{SheldonsIntroduction|game=Splatoon 2|The '''N-ZAP '85''' is a [[shooter]] with excellent [[ink]] efficiency and rapid-fire capability! Its attack power isn't all that, but you can use its features to ink turf quickly as you pursue your opponents! Use the [[Suction Bomb]]s to further stick it to the baddies, and as you close in on them, pop your [[Ink Armor]] and watch them squirm! This weapon is the very definition of "reliable." I recommend it for players who put a big emphasis on ink coverage!}} | |||
=== Gallery === | === Gallery === | ||
<gallery> | <gallery> | ||
S2 N-ZAP '85 promo render.jpg|Promo image | |||
</gallery> | </gallery> | ||
=== Demonstration === | === Demonstration === | ||
<embedvideo service="youtube">https:// | <embedvideo service="youtube">https://youtu.be/Xh7l_6NCEbQ</embedvideo> | ||
{{clrns}} | {{clrns}} | ||
== Quotes == | ==''Splatoon 3''== | ||
{{ | {{Infobox/Weapon | ||
|game = Splatoon 3 | |||
|category = Main | |||
|size = 256px | |||
|class = Shooter | |||
|sub = Suction Bomb | |||
|special = Tacticooler | |||
|level = 6 | |||
|base = 30 <br> 30 ([[File:S3 Icon Mr Grizz.png|24px|link=Salmon Run (series)]] [[Salmon Run Next Wave|SRNW]]) | |||
|points = 200 | |||
|range = 50 | |||
|damage = 29 | |||
|fire_rate = 75 | |||
|alt1 =N-ZAP '89 | |||
|alt2 = | |||
|alt3 = | |||
|introduced=[[Drizzle Season 2022]] ({{Ver|S3|1.1.0}}) | |||
}} | |||
The N-ZAP '85 returns in {{S3}}, looking identical to how it did in the previous games. Its kit consists of [[Suction Bomb]]s and the [[Tacticooler]]. | |||
It appears in 2 missions in [[Alterna]]: | |||
*{{RotMMission|04|09}} [[Flying Worst Class]] | |||
*{{RotMMission|06|08}} [[Breathe In, Breathe Out]] | |||
===Data=== | |||
<section begin="data3" />{{Shooter data S3 | |||
| mobility class = high | |||
| matchmaking range = 12.5 | |||
| ChangeFrameForField = 0 | |||
| EndRadiusForField = 0.2 | |||
| EndRadiusForPlayer = 0.2 | |||
| FriendThroughFrameForPlayer = 0 | |||
| InitRadiusForField = 0.2 | |||
| InitRadiusForPlayer = 0.2 | |||
| ReduceEndFrame = 24 | |||
| ReduceStartFrame = 8 | |||
| ValueMax = 300 | |||
| ValueMin = 150 | |||
| WeaponSpeedType = Fast | |||
| FreeGravity = 0.016 | |||
| GoStraightStateEndMaxSpeed = 1.4495 | |||
| GoStraightToBrakeStateFrame = 4 | |||
| SpawnSpeed = 2.2 | |||
| DepthScaleMax = 2.24 | |||
| DepthScaleMaxBreakFree = 2.24 | |||
| DepthScaleMin = 1.31 | |||
| DepthScaleMinBreakFree = 1.12 | |||
| DistanceMiddle = 1.1 | |||
| WidthHalfFar = 1.71 | |||
| WidthHalfMiddle = 1.93 | |||
| WidthHalfNear = 1.93 | |||
| DepthMaxDropHeight = 3 | |||
| DepthMinDropHeight = 10 | |||
| WidthHalf = 1.334 | |||
| WidthHalfNearest = 1.97432 | |||
| SpawnBetweenLength = 11 | |||
| SpawnNearestLength = 1 | |||
| SpawnNum = 1.4 | |||
| SplitNum = 11 | |||
| PaintRadiusFall = 0.65 | |||
| PaintRadiusGround = 0.6 | |||
| PaintRadiusShock = 1.56 | |||
| FallPeriodFirstFrameMax = 40 | |||
| FallPeriodFirstFrameMin = 20 | |||
| FallPeriodFirstTargetSpeed = 0.06 | |||
| FallPeriodLastFrameMax = 35 | |||
| FallPeriodLastFrameMin = 15 | |||
| FallPeriodSecondFrame = 10 | |||
| FallPeriodSecondTargetSpeed = 0.06 | |||
| InkConsume = 0.008 | |||
| Jump_DegBiasDecreaseStartFrame = 25 | |||
| Jump_DegBiasEndFrame = 70 | |||
| Jump_DegBiasMax = 0.4 | |||
| Jump_DegSwerve = 12 | |||
| MoveSpeed = 0.084 | |||
| PostDelayFrame = 3 | |||
| RepeatFrame = 5 | |||
| ShotGuideFrame = 8 | |||
| SquidShotShorteningFrame = 1 | |||
| Stand_DegBiasDecrease = 0.005 | |||
| Stand_DegBiasKf = 0.01 | |||
| Stand_DegBiasMin = 0.01 | |||
| Stand_DegSwerve = 5 | |||
| ZRate = 2 | |||
}}<ref>[https://leanny.github.io/splat3/parameters.html ''Splatoon 3'' - Parameter Database]</ref><section end="data3" /> | |||
===Version history=== | |||
{{version history box|S3| | |||
{{version history item|S3|2.0.0| | |||
* {{Buff|Points to fill [[special gauge]]|200|190.}}}} | |||
{{version history item|S3|3.0.0| | |||
* {{Buff|Points to fill [[special gauge]]|190|180.}}}} | |||
{{Version history item|S3|4.1.0| | |||
* {{Buff|Reduced the scatter of shots while on land by approximately 17%: 6 degrees → 5 degrees. | |||
** This also includes midair shot-scatter reduction from the [[Intensify Action]] gear ability. The midair ink scatter will now be closer to the effect while shooting on land.}}}} | |||
{{Version history item|S3|5.0.0| | |||
* {{Nerf|Points to fill [[special gauge]]|180|190.}}}} | |||
{{Version history item|S3|6.1.0| | |||
* {{Buff|Maximum Damage has been increased from 28.0 to 30.0}} | |||
* {{Nerf|Points to fill [[special gauge]]|190|200.}}}}}} | |||
===Quotes=== | |||
{{SheldonsIntroduction|game=Splatoon 3|The '''N-ZAP '85''' is a [[shooter]] with excellent [[ink]] efficiency and rapid-fire capability! And, um... its power is certainly... adequate. Sorry - I hate to say anything negative, but this [[weapon]] doesn't pack the biggest punch. But that's OK! It's fast enough to send your enemies scrambling... and that's when you hit 'em with the [[Suction Bomb]]s. Fire up the [[Tacticooler]] to energize your squad for a big push, and you've got a nimble loadout that's built for teamwork. It's what makes the dream work!}} | |||
===Badges=== | |||
{{Main|Badge#Weapon freshness}} | |||
Reaching certain [[Freshness (stars)|Freshness]] levels with the N-ZAP '85 will reward the player with special [[badge]]s that they can use on their [[Splashtag]]. | |||
{| class="wikitable sitecolor-s3" | |||
! colspan="3" |N-ZAP '85 [[Badge]]s | |||
|- | |||
|[[File:S3 Badge N-ZAP '85 4.png|32x32px]]||4★ N-ZAP '85 User | |||
|- | |||
|[[File:S3 Badge N-ZAP '85 5.png|32x32px]]||5★ N-ZAP '85 User | |||
|} | |||
===Gallery=== | |||
<gallery> | |||
Inklings and Octolings With Shooter Weapons.jpg|The top right Octoling wields the N-ZAP '85. | |||
S3 Weapon Main N-ZAP '85 2D Current.png|2D icon. | |||
S3 Tableturf Battle card N-ZAP '85.png|The [[Tableturf Battle|Tableturf]] [[List of Tableturf Battle cards in Splatoon 3|card]] icon of the N-ZAP '85. | |||
</gallery> | |||
== | ==Strategy== | ||
''For competitive tips about the N-ZAP '85'' | |||
{{Strategy}} | |||
== Etymology == | ==Trivia== | ||
*In {{S}}, the N-ZAP '85 was the first post-release weapon to added. | |||
*In the [[Splatoon (manga)|''Splatoon'' manga]] series, this weapon is wielded by [[Army (character)|Army]]. | |||
*This is one of the weapons available to use in the ''[[Splatoon 3 Splatfest World Premiere]]'' | |||
*When [[Tacticooler]] comes up on Judd's Advice, the player is equipped with the N-ZAP '85 for the [[Judd's Trial]]. | |||
*Across all three games, the N-ZAP '85 has a bomb as its sub and various forms of a support-based [[Special weapon|special]]. | |||
==Etymology== | |||
N-ZAP '85 is a shortened form of ''NES Zapper 1985''. '''85'' is based on the year the original NES Zapper model was released. | N-ZAP '85 is a shortened form of ''NES Zapper 1985''. '''85'' is based on the year the original NES Zapper model was released. | ||
The N-ZAP '85 has the same name origin in all regions. | The N-ZAP '85 has the same name origin in all regions. | ||
=== Names in other languages === | ===Names in other languages=== | ||
{{ | {{Localized name | ||
|Jap=N-ZAP85 | |Jap=N-ZAP85 | ||
|JapM=Shortened form of "NES Zapper 1985" | |JapM=Shortened form of "NES Zapper 1985" | ||
Line 194: | Line 430: | ||
|Spa=N-ZAP 85 | |Spa=N-ZAP 85 | ||
|SpaM=Same as English name | |SpaM=Same as English name | ||
|Chi=N-ZAP85 | |||
|ChiM=Same as Japanese name | |||
|Kor=N-ZAP85 | |||
|KorM=Same as Japanese name | |||
|Internal=Shooter_QuickMiddle_00<ref>[https://github.com/Leanny/splat3/blob/main/data/language/USen.json#L5078 {{GH}} Leanny on GitHub]</ref> | |||
|InternalM= | |||
}} | }} | ||
== References == | ==References== | ||
<references /> | <references /> | ||
{{Navbox/ | {{Navbox/S Weapons}} | ||
{{Navbox/ | {{Navbox/S2 Weapons}} | ||
{{Navbox/S3 Weapons}} | |||
[[Category:Splatoon Version 1.0.0]] | [[Category:Splatoon Version 1.0.0]] | ||
[[Category:Splatoon 2 Version 1.0.0]] | [[Category:Splatoon 2 Version 1.0.0]] | ||
[[Category:Splatoon 3 Version 1.0.0]] | |||
[[es:N-ZAP 85]] |
Latest revision as of 14:25, 9 April 2024
The N-ZAP '85 is a main weapon in the Splatoon series, created by the weapon brand Nintendo (not to be confused with the company).
It has a high fire rate and takes four hits to splat an opponent. It highly resembles the original North American NES Zapper, an accessory for the Nintendo Entertainment System released in 1985, hence its name.
Appearance
The N-ZAP '85 consists of a mid-length gray barrel connected to a gray handhold with a white body. The sides of the body have the Nintendo logo printed in red, with one side also having the word "Zapper" and a copyright for the year 1985 printed. Notably, this text is all in English lettering, rather than the Inkling language, as it matches the decals of the real world NES Zapper exactly. Attached to the weapon's handhold is a red trigger.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Splat Bomb |
Special | Echolocator |
Special depletion | 40% |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 5 |
Cost | 3,500 |
Added in | 2 June 2015 |
Specifications | |
Base damage | 28 |
Ink consumption | 0.8% |
Other variants | N-ZAP '89 N-ZAP '83 |
The N-ZAP '85 was the first weapon to be added post-release. It was released on 2 June 2015 at 02:00 UTC,[1] alongside the stage Port Mackerel and Ranked Battles. It is weaker than the Splattershot but it makes up for it with a higher fire rate. It comes with Splat Bombs and the Echolocator.
Data
- The N-ZAP '85 is a middleweight weapon.
- Each shot consumes 0.8% of the ink tank capacity.
- This allows players to fire 125 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
- When firing while moving, the player's movement speed is set to 0.8 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28.
- Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 14 damage at frame 15.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 15 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
- This means that it takes 13 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting.
- Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
- Ink droplets occur every 100 units.
- The frequency at which ink drips from a shot occurs at a rate of 1.65 droplets per shot.
- There are a total of 11 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.2 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
- All other ink droplets have a radius of 12.8 units.
Version history
Version | Adjustments |
---|---|
2.2.0 |
|
2.7.0 |
|
Quotes
Sheldon's Introduction
The N-ZAP '85 is a Shooter with excellent ink efficiency and rapid-fire capability! Its attack power isn't all that, but it's fabulous at quickly charging up the Echolocator special weapon. Combined with Splat Bombs, this set caters to fighters who like to cover a lot of ground in battle!(NA)[a] |
Sheldon's Introduction
The N-ZAP '85 is a Shooter that boasts incredible ink efficiency and rapid-firing capability! Its attack power is low, but it excels at hounding foes long after their weapons have run out of ink! With the Echolocator and Splat Bombs, this set suits fighters who like to cover a lot of ground in battle!(EU/OC)[b] |
“ | Each shot is kind of weak, but the high rate of fire makes up for it. This weapon's popularity is due not only to its helpful special but also to its snazzy futuristic design. | ” | — In-Game Description
|
“ | A new weapon called the N-ZAP '85 has been added to Splatoon! It's apparently based on the design of something called the NES Zapper that was released in 1985? Doesn't ring a bell. While it's not the most powerful weapon out there, it's got a great rate of fire and it comes in a set with Splat Bombs and the Echolocator. | ” |
- Notes
Gallery
-
Promo image.
-
A male Inkling in the test range with the N-ZAP '85.
-
Promo of a female Inkling posing with the N-ZAP '85.
-
Official art of an Inkling holding the N-ZAP '85.
-
Art of several Inklings - the far right one is holding the N-ZAP '85.
-
A female Inkling, holding the N-ZAP '85.
-
The Inkling boy on the left is holding the N-ZAP '85.
-
Held by the Inkling on the right.
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Suction Bomb |
Special | Ink Armor |
Special points | 200p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 9 |
Cost | 7,100 |
Added in | Initial Release (1.0.0) |
Specifications | |
Base damage | 28 |
Ink consumption | 0.8% |
Other variants | N-ZAP '89 N-ZAP '83 |
The N-ZAP '85 returns in Splatoon 2, looking identical to how it did in the first game. It comes with Suction Bombs and Ink Armor.
It appears in one Octo Expansion station:
- I07G07 Ride with Me Station
Data
- The N-ZAP '85 is a lightweight weapon.
- The matchmaking range is 125. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 0.8% and ink tank capacity of 100% allows players to fire 125 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from swim form, the first shot takes 11 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 3 frames.
- When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
- When firing while moving, the player's movement speed is set to 0.84 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28.
- If a shot is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
- The bullet hitbox has a radius of 2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The N-ZAP '85 starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
- Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
- After that, the shot's velocity is set to 14.495 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 110 units.
- The frequency at which ink drips from a shot occurs at a rate of 1.4 droplets per shot.
- There are a total of 11 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 10 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.48 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
- All other ink droplets have a radius of 11.6 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- If no ink droplets have occurred within 11 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.
Version history
Version | Adjustments |
---|---|
Base game |
|
1.1.2 |
|
1.3.0 |
|
1.4.0 |
|
2.2.0 |
|
4.2.0 |
|
4.4.0 |
|
4.6.0 |
|
4.7.0 |
|
5.0.0 |
|
Quotes
Sheldon's Introduction
The N-ZAP '85 is a shooter with excellent ink efficiency and rapid-fire capability! Its attack power isn't all that, but you can use its features to ink turf quickly as you pursue your opponents! Use the Suction Bombs to further stick it to the baddies, and as you close in on them, pop your Ink Armor and watch them squirm! This weapon is the very definition of "reliable." I recommend it for players who put a big emphasis on ink coverage! |
Gallery
-
Promo image
Demonstration
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Suction Bomb |
Special | Tacticooler |
Special points | 200p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 6 |
Added in | Drizzle Season 2022 (1.1.0) |
Specifications | |
Base damage | 30 30 ( SRNW) |
Other variant | N-ZAP '89 |
The N-ZAP '85 returns in Splatoon 3, looking identical to how it did in the previous games. Its kit consists of Suction Bombs and the Tacticooler.
It appears in 2 missions in Alterna:
Data
- The N-ZAP '85 is a lightweight weapon.
- The matchmaking range is 12.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption is 0.8% per shot, allowing the user to fire for 10.42 seconds on a full ink tank.
- When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
- When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 11 frames to come out.
- The interval between firing the weapon and being able to enter swim form or use a sub weapon is 3 frames.
- When firing while moving, the player's movement speed is set to 0.084 units per frame.
- Each shot has a base damage of 30 and minimum damage of 15.
- If a shot is in the air for more than 8 frames after being fired, it will lose about 0.94 damage per frame until it reaches 15 damage at frame 24.
- The bullet hitbox for collisions with players has a radius of 0.2 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The angle its shots can deviate while on the ground is 5 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Shots initially travel straight at a rate of 2.2 units per frame for 4 frames. Shots travel straight for 8.8 distance units.
- After that, the shot's velocity is set to 1.4495 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The effective range is about 10.94 units.
- This number may vary at different firing angles.
Version history
Version | Adjustments |
---|---|
2.0.0 |
|
3.0.0 |
|
4.1.0 |
|
5.0.0 |
|
6.1.0 |
|
Quotes
Sheldon's Introduction
The N-ZAP '85 is a shooter with excellent ink efficiency and rapid-fire capability! And, um... its power is certainly... adequate. Sorry - I hate to say anything negative, but this weapon doesn't pack the biggest punch. But that's OK! It's fast enough to send your enemies scrambling... and that's when you hit 'em with the Suction Bombs. Fire up the Tacticooler to energize your squad for a big push, and you've got a nimble loadout that's built for teamwork. It's what makes the dream work! |
Badges
- Main article: Badge#Weapon freshness
Reaching certain Freshness levels with the N-ZAP '85 will reward the player with special badges that they can use on their Splashtag.
N-ZAP '85 Badges | ||
---|---|---|
4★ N-ZAP '85 User | ||
5★ N-ZAP '85 User |
Gallery
-
The top right Octoling wields the N-ZAP '85.
-
2D icon.
Strategy
For competitive tips about the N-ZAP '85
View the strategy page. |
Trivia
- In Splatoon, the N-ZAP '85 was the first post-release weapon to added.
- In the Splatoon manga series, this weapon is wielded by Army.
- This is one of the weapons available to use in the Splatoon 3 Splatfest World Premiere
- When Tacticooler comes up on Judd's Advice, the player is equipped with the N-ZAP '85 for the Judd's Trial.
- Across all three games, the N-ZAP '85 has a bomb as its sub and various forms of a support-based special.
Etymology
N-ZAP '85 is a shortened form of NES Zapper 1985. '85 is based on the year the original NES Zapper model was released.
The N-ZAP '85 has the same name origin in all regions.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | N-ZAP85 | Shortened form of "NES Zapper 1985" |
Dutch | N-ZAP '85 | Same as English name |
French | N-ZAP 85 | Same as English name |
German | N-ZAP85 | Same as English name |
Italian | N-ZAP85 | Same as English name |
Russian | N-ZAP 85 | Same as English name |
Spanish | N-ZAP 85 | Same as English name |
Chinese | N-ZAP85 | Same as Japanese name |
Korean | N-ZAP85 | Same as Japanese name |
Internal | Shooter_QuickMiddle_00[6] |
References
- ↑ @SplatoonJP on Twitter
- ↑ Splatoon - NormalShotQuickMiddle.params
- ↑ Splatoon 2 - Parameter Database
- ↑ Splatoon 2 - Weapon and Gear Database
- ↑ Splatoon 3 - Parameter Database
- ↑ Leanny on GitHub